PlaneShift
Gameplay => General Discussion => Topic started by: Xillix Queen of Fools on April 01, 2007, 11:28:55 pm
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You will find a full pvp room in the arena. At this time it is marked with an enforcer shield by the door.
King on the mountain anyone?
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sweet, kinda screwed up plan for an event of that sort seeing as you can just walk in there to do it now anyway. I'll have to check it out.
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PvP does not equal OOC. Go in there at your own risk, any OOC behaviour that disrupts Role-play will still be treated like any RP-disturbance elsewhere. Have fun, this is a great oppertunity to create nice events as players. Wish it was there when PRoglin still hosted the tournaments. Have fun all! Play nice :)
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You mean it wasn't another April Fools joke?
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No, this is real :P
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PvP does not equal OOC. Go in there at your own risk, any OOC behaviour that disrupts Role-play will still be treated like any RP-disturbance elsewhere. Have fun, this is a great oppertunity to create nice events as players. Wish it was there when PRoglin still hosted the tournaments. Have fun all! Play nice :)
And I guess you define OOC as going in there and killing people without making a speach of 250 words of more? ::) Or is it OOC when it's outside of an event?
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Xillix just tricked us better than noone else ;) Queen of April Fools ;D
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I would think that he means attacking someone role-playing a dispute with another party when you are not involved in the role-play. Slay selectively and you should be fine.
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I would think that he means attacking someone role-playing a dispute with another party when you are not involved in the role-play. Slay selectively and you should be fine.
Uh... that seems really OOC. Where does this magic shield come from that protects me from all attacks just because I'm chatting?
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I just realised how the current combat system needs improvements. You can play running around and hoping you hit your opponent... but better way is to walk around and cast missiles ;P
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The area is by and large enter at your own risk. Last thing in the world i want to hear is someone complaining because they were killed in the PVP area. Roll with the punches folks. The stands above are safe. If you do not want to be killed do not step in the ring.
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"LOLZ d00d! N0w we 1337 guyz c4n PK da n00bs in Pl4nesh1t!"
- RunEscape player, on new PvP area in Planeshift
"U Sux LOLZOLOL n00b!"
- Same guy, on Planeshift roleplayer that accidentally went in the PvP area and was killed by him
"Hey, this sucks! I want 'em too!"
- Beavis, on new PvP area in Planeshift
"Who are you? Why am I here? I want answers now or I want them eventually!"
- Homer Simpson, on RunEscape player
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If anyone actually typed like that in game, I would hope they'd get a single warning followed by a temp ban.
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Zanzibar, I mainly am refering to those that complain about getting killed there. It's an Arena, no wonder. Also people who don't deal with a lost duel all to well. And ofcourse, the usual OOC. But no 250 word speech is needed, unless you make it really pretty :)
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Zanzibar, I mainly am refering to those that complain about getting killed there. It's an Arena, no wonder. Also people who don't deal with a lost duel all to well. And ofcourse, the usual OOC. But no 250 word speech is needed, unless you make it really pretty :)
If anyone complains about getting killed, mute them. Problem solved.
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Agreed \\o//
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just some input...
I think this is awesome lol :D
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It's about time. Wish this was around when I was still playing Mitaki. =p
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A little idea though, just a suggestion but I do love this. :)
Perhaps fighters that die in this area should respawn at gregorey? instead of having to go through DR, that way its more of a knock out thing, and isn't as much of a pain for enkis, allowing people to still have fun fighting one another, but not have that distance to travel. (mainly applied to enkis.)
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That's coding. Why not make coding when the winer chooses if he kills or stunns? ;)
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Does this fit with the Settings?
So after all the rhetoric on "deaths rarely happen" and such, we suddenly have to consent with a place where people can kill each other with no legal consequences.
But anyway I still suspect this is another April Fool's joke! :P
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death is death
perhaps however such an area could be placed in the DR . . .
btw no joke area exists and will persist.
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Good! Now we know this "relatively peaceful" thing is Octarch's BS and we can go for more "aggressive" RPs(as long as they don't involve racism :P) without going away from the Settings!
I already suspected from it, as in other thread was mentioned that two NPCs were executioners from the way they speaked.
No Utopia, and the majority of conflicts come from... Where?
Nope, there is always conflict somewhere. Just look for it and you'll find it.
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we can have a protracted discussion in private, new enlightenments in relation to death are evident in our world . . .
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Sounds perfectly reasonable to me. Any Roman citizen would avoid standing in the combat area of a gladiatorial arena and the same should apply to PS if the characters/players have any sense.
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Few crimes are punishable by death but you can kill anyone at the Arena? ???
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/me goes to stand at the tribune and chuckles at the gladiators trying to kill eachother "Unleash the Ulbernauts, I say!"
Bread and games are all nice and fun but ... this is going to get interesting. I'm rooting for all OOC PvPers being gathered in one room, which I hopefully never have to come near. Next time I wouldn't mind if you did it in a very deep, dark cellar where I definitely didn't have to come near or even hear them shouting. :P
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/me goes to stand at the tribune and chuckles at the gladiators trying to kill eachother "Unleash the Ulbernauts, I say!"
Need to say more? :P
Pax Romana = Yliakum "Relative Peace"
Octarchs = "First Eight Roman Emperors"
Vigesimi(Vigesimi is a LATIN word) = "Senators"
And to sum it up, an Arena full of gladiators and dangerous creatures like The Colosseum
Only differences: no foreign lands to conquer and no slavery as well
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Well it is planeshift.IT isn't it?
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And you all realised it so late? ;P
You needed April's Fools to stop being fooled about it? ;P
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Ever since I started in PS, there was always the concept that one player could kill another if they both agreed to duel. I think it's great that there is a place where simply entering it means that you have agreed to take your life in your hands.
Those people who want to RP being a gladiator have a place to train. And those idiots who stand aound all day telling everyone they could swat them like a fly have a place to hang out and leave the rest of us alone.
It's those poor noobs I worry about. "You're new here? Look, somone left a rat hide out in the middle of that arena, bet it is worth some money, you better go out there and pick it up."
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Few crimes are punishable by death but you can kill anyone at the Arena? ???
stealing in medival england was punishable by death...
You forget planeshift is set in a medival time period, where the people have little next to any rights, guilty until proven innocent.
So actually many crimes would be punishable by life in prison, torutre, or a nice hanging.
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Midieval Planeshift != Midieval England.
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If it did it would make alot more sense than the settings.
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Something does not make sense?
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The whole death being a rare thing then having somewhere for us to kill each other legaly.
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Midieval Planeshift != Midieval England.
My spider senses are tingling, are you by chance being sarcastic?
I can point to several rps that point to Hydlaa's goverments being one ruled by an iron fisted nobility class. - As a midieval kingdom should be, for the sake of being a mideival socitiy... Only Hydlaa has a little more developed socitiy, then again mindless butchery and gore is a form of entertainment (hence the arena, and the stands for spectators)
All im saying is this PVP thing does not go against RP, it is very IC indeed.
@naurue: in the golden days of the roman empire it was illegal to 'murder' but within the colloseum(sp?) Gladiators or Volunteered Gladiators may fight to the death for the entertainment of many. By entering the PVP area you become a Volunteered Gladiator in other words, a Gladiator by choice, rather by force.
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but death was a common punishment also in the roman empire wasnt it?
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Planeshift != Any real world historical society or civilization
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planeshift settings = not so much ?
All the utopianess and stuff
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you mean to say that as a result of placing in a PVP gladitorial area you are complaining that ps is too utopian?
there is some hubub here also about water being worthy of death . . .
Yliakum does not have nearly the water resources of earth and even on earth if whales got a vote and made up roughly a 12th of the sentient populace i think itd be a fairly harsh penalty.
"I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers and you will know my name is the octarch when I lay my vengeance upon thee."
By the way treason is worthy of capitol punishment too in Yliakum.
Narure players now see only a bit of the puzzle, but there is a puzzle.
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By the way treason is worthy of capitol punishment too in Yliakum.
Treason? Is there any known country with constant contacts with Yliakum you could benefit by betraying Yliakum?
Unless...
Treason -> Sedition -> Crimethink ???
Yliakum = Oceania ???
Cool, time to change my "Organization" to be called as "The Brotherhood", be fully secret and rename my main character as Annera Goldstein :D Too bad IngSoc Octarchs will crackdown it soon ???
Change date too, to 1984AY ::)
And the utopia thing. I don't think a peaceful and/or utopian land would have slaughters as their main form of entertainment ???
Wait. "Yliakum is an utopia" / "Yliakum is a violent land" . Do you want a better example of doublethink?
After all
Government, Laws and such is still a pretty "Grey Area"...
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trea·son /ˈtrizən/ Pronunciation Key - Show Spelled Pronunciation[tree-zuhn] Pronunciation Key - S
–noun
1. the offense of acting to overthrow one's government or to harm or kill its sovereign.
2. a violation of allegiance to one's sovereign or to one's state.
3. the betrayal of a trust or confidence; breach of faith; treachery.
I will see what I can do about some of the other meantioned things.
Please return to discussing the PvP area. What do duelists think? Is anything useful or interesting happening with the room yet?
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The problem with dueling in the PvP arena is that once you die, you go to the death realm. It's just not practical to fight there because you will spend more time running than fighting (especially if you're an enki).
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I was killing the dlayo glad from the corridor...
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Well me 'n' the guild tried an all against all melee battle there to try and get over the death thing, even with armor off it I couldnt do any damage (i have melee 0, but all the same in real life I have no experiance in fighting and i could probably still do some damage if i punched someone in the face) and the ol' guild boss would kill me in two shots. So really it would be nice to see non lethal combat effectivly introduced in the near future. But then again surely it would be nicer to see somthing less combat orientated such as crafting things that arent weapons? Or cooking? Or musical instruments? Could planeshift break out of the mould abit on the MMORPG front?
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If the area remains unused it will be removed.
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Yeah, it is "dead" zone, but what else if its purpose is killing, bringing people "dead". Isn't it normal? ;P I would be really worried if people would kill themselves there all the time.
But why is it that, you can't really see fights there? It is quite simple. People don't group up really often only to kill themselves, so that one goes to DR. People go there hoping they have someone to fight. They arrive, see no one, wait 3 minutes and leave. You won't go afk there, so it is boring to look around all the time. A fight takes less than 3 minutes. The winner stays and looser goes straight to DR. You can't except people to stare there for hours, waiting for another duelist, only to kill him in 3 minutes. People come and go and most of the time find noone, because noone is staring and wasting their time. Some are lucky to find there someone and fight. But that's it.
I also believe the combat system isn't really good. I'm not complaining. It only needs development. But removing the area forever, only because it didn't passed the test in bad conditions, is a bad idea.
It is like making second ore mine, but very far away... finding out noone mine there and thus removing it. Even though it was great idea that the far away mine was in stone labyrinth, because mines in Yliakum are logically too small, gets depleyed eventually, noone use the new mine, because the system is made different t the reality. Everything bsides how far is the mie doesnt matter at all.
It is not the new mine, which is at fault, but it is the system.
Same goes with the new pvp area.
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You want people to go there? Simple. Remove dueling from all other areas of the city.
An open PvP area in just the Arena really makes no sense when the folks who are willing and want to fight all the time just turn on auto-accept, and fight anywhere they want. There is no reason to go to an open PvP zone, as everywhere is open PvP for them. Another reason they do not go there, is that anyone who does go there is looking for a fight...so the 'open' is kinda redundant.
The people who -really- want open PvP want it everywhere, so that they can attack anyone they want at any time. They want victims, not opponents. So, that type of player will not go to the Arena either.
Lastly, RPers will likely not go there for the fact that much of the open PvP is completely OOC. No one wants to stroll into the arena with a friend to battle, only to be pounced for no RP-able reason as soon as they step into the ring. If folks did want to RP a duel to the death, they are either going to do it elsewhere, or in one of the creature rings so as not to be interrupted.
So, to get people to go there, you need one of two things.
a) as said above, limit dueling to just the Arena. Not very realistic -yet-, but it could be with some law tweaking, the faction system, and a bit of magic.
b) reward players for going there in some way. Xillix mentioned 'King of the Hill'. Well, then King of the Hill it should be. I am sure the Quest system could be adapted in some way to give out a reward for the last one standing, or surviving for a certain amount of time, or it could do so in the future when it has more features. Call it 'payment' for entertaining the crowds. *note, make NPC crowds.
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i was thinking the players would use it for events and such.
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yea it could be used very well for events and such.
Also, I was on and there was nobody there. I honestly don't think that people interrupting an RP will pose much of a problem. But yea, putting it in the DR would make more sense.
I don't however like the idea of only dueling allowed in the arena. could be very annoying.
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Events would likely be a disaster, I am sorry to say. Events tend to be organised things, with everyone knowing the 'rules', and someone in control. In an open PvP zone, any powerleveled 'noob' who hears that lots of folks are going to be in the open PvP zone will show up and start killing randomly. You know they are out there... waiting.
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You want people to go there? Simple. Remove dueling from all other areas of the city.
Why not just remove duels from the game in general then? At least that would be consistent. The only good way to do what you propose is if a message came up saying "It is illegal to duel within city limits."
An open PvP area in just the Arena really makes no sense when the folks who are willing and want to fight all the time just turn on auto-accept, and fight anywhere they want.
Auto-accept is different though because you're not on an equal playing field with everyone else. And with a PVP area, you know to watch your back. Also, with a PvP area, your attacker could be attacked by others. With auto-accept, your attacker would likely be able to kill you and then walk away without anyone being able to do anything.
The people who -really- want open PvP want it everywhere, so that they can attack anyone they want at any time. They want victims, not opponents.
Proof?
Events would likely be a disaster, I am sorry to say. Events tend to be organised things, with everyone knowing the 'rules', and someone in control. In an open PvP zone, any powerleveled 'noob' who hears that lots of folks are going to be in the open PvP zone will show up and start killing randomly. You know they are out there... waiting.
I disagree. I think it would make a good experiment. If anyone stepped out of line, they'd be killed by the community.
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the person controlling the event could do so from the stands utm, i generally count on you for imagination if nothing else.
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If you want this to be used for events .. give it enough time. Events take time and effort to be organised, they aren't whipped up on the spot. Personally I have to agree with UtM though. I'm not organising anything in a place where one or two buffed out characters with an attitude could ruin everything. The last and only line of defence against being killed by another character against your will is gone in that place. Even if you group enough men together and quell the problem .. the Death Realm is only a few minutes away usually.
For events I suggest a system that lets one event organiser 'rent' the room for a fee, then this person can decide who is allowed to enter and who isn't by inviting them into his event. Only those whose names are on the lists can get into the room. The names that aren't on the list are kept out by the guards and if your name should disappear from the list when you're inside, the guards are coming to kick you out.
In other words, closed PvP .. not open :P
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I think this is a great idea and what many of us have asked for but the thought of pushing one button then having "You are too far away to attack" come spamming through my screen just doesn't appeal to me. PvP still needs some major changes before this place will be used regular. Maybe i'm wrong and people will frequent it but until the mess of a PvP system we currently have changes I won't be using it.
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I think it would be good to give this concept some time. Maybe people will start to use it and maybe they won't but at least it was an attempt to give everyone something new. This was provided to us to see if we could be creative enough to use it. It shouldn't be up to the devs to somehow force us to use it.
Give the PS team some credit.
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I think this should be moved because some rude person keeps dragging all the glads and rogues in there. Completely OOC. If you are going to fight a mob fight a mob and don't monopolize a gang just to annoy people. That is all you will accomplish. Hmm maybe this comment belongs in the complaint forum with all the other cheese...
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But you should be able to gang up on that person and beat the snot out of them now, no? :P
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I have no use for pvp and no intention of using that room, give it its own population of npc's and let the trainers train in peace. If I ran the arena and my employees kept running off on some harebrained adventure the torturer would have to work overtime on whoever left their station.
Hmm I wonder if you can magically attack someone in the pvp room with impunity from the stands....maybe I'll give it a try.
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Well one problem with the pvp zone (to tie the digression in to the thread) is that pvp gives no training value. It seems to be pointless one-upmanship with no lasting value. There are duel points but are even they awarded in open pvp battles? I do not know (I suspect not) but they have been considered to be somewhat meaningless themselves.
Forgive me for not wanting to test my old tired reflexes against those of young titans.
*edit*
I was thinking you might want to put a "glass" wall around this room so the only way to enter is from the door. This would go a long way to prevent the mischievous from dragging mobs in and disrupting other peoples game-play. I suppose this person I mentioned was trying to attract pvp opponents and get some use out of it but I just found their actions annoying.
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This is an experiment, meaning our intent is to learn from it bilbous and your suggestions are considered.
Zanzibar what in the .... are you on about?
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"I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers and you will know my name is the octarch when I lay my vengeance upon thee."
You have a good taste for movies :)
About the PvP area, I noticed it's pretty much empty all the time too. Makes me laugh in some way. I must agree though that it's a tad strange to have a place where players can legally kill eachother. But hey, the same thing can be said about the already existing gladiators.
Hmm, I think everyone's issues would be pretty much solved by making the PvP area in the Death Realm. No issues with laws and everything.
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People have been crying about having PS be a FFA PKing game for *years*. We have an entire forum dedicated to it! :-)
We make one room that way and now everyone cries about it existing....
What? You say "We can please some of the people? Some of the time? But not everyone? Not all the time?" Hmmmmm......
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Its not so much the PvP but the IC implications.
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Well, the people who *don't* care about the IC implications, the usual mass-duelers, don't show up there either.
It's ironic, they finally get what they want and now they don't use it.
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I think the main problem for them is the distance to return. Perhaps you could set aside a section, or even all of the DR "floor" and have access to it via a request to the Death Guardian.
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Hmmm. I have discovered a problem with the PvP area, RP and greifing-wise.
I was told the Gladiator talked, so decided to see if fighting NPCs had anything interesting to say. He may have, but I never had the chance to say anything other than 'Hello'. As I was typing "Who are you?", our good friend and expert RPer, [NAME REMOVED] paused for a few seconds before walking in the door (likely looking at the 'You evaluate...'), said not a single word, killed my character with one hit (as I expected would happen when going there, seeing he was a Sheeple), then walked back out. I believe he was in the room for all of three seconds.
Now, I am not complaining about being killed at all, as I have been going there since it started anytime I went online to see if anyone would kill my character. Though I did expect a little better out of [NAME REMOVED]. The problem is that you do not have to spend any time in the room at all. You can just check everyone's description form the door or stands, and wait for someone weaker than you to step in to the ring, pounce, then run back out the door to safety before anyone else comes in who can battle you. Besides being a cowardly thing to do, this is very unrealistic RP-wise, and adds up to a form of griefing, if you ask me.
In the case of an open PvP dark forest path, this is perfect, as one would not want to slay and stay. But in a public arena, the general PvP reason would be to entertain the crowds (must add NPC crowds). A drive by slaying is not the best type of entertaining.
In the future, I would suggest creating a time limit system that forces you to stay in the ring after starting a fight with someone.
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heh utm you did not see the warning?
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Actually you could just have talked to the gladiator through the wall. I would think a sheeple would be too scared to go past those spiked shield anyway. Perhaps a "glass partition" around the area and a one-way door from the hallway....Only way out is through the DR, only way in is through the one-way door.
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A one way door wouldn't work, as it would trap the victor in there. And if no one else comes along, they would be stuck. Unless you want to treat the DR in an OOC even more than it already is treated?
My idea for a pvp thing, would to keep the area as it now, but rather than the character losing pvp flagged status as soon as they leave, perhaps keep them pvp enabled for say 30 seconds, no matter where they go. In an arena type place such as where it is setup, I would think there would be spectators and what not, so it's not like someone can go in there and kill without being seen.
Another option would be to set up npc automated battles. Have an npc at the entrance that the character can sign up with to fight a 1 v 1, 2v2, etc type of deal, and when both sides are filled, the characters are put in the arena and they fight it out. And during this time, no other can go in there or something, or the area could be instanced, so that multiple battles can occur simultaneously, without interfering with each other. Then once the victor(s) emerge they can be sent back to the entrance and be unflagged from pvp right away. They could then go off to do other things or re-register with the npc to be entered into another battle.
but those are just my thoughts that came to me, while briefly thinking about it.
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A one way door wouldn't work, as it would trap the victor in there. And if no one else comes along, they would be stuck.
You say that like it is a bad thing. Surely we don't want these people on the street. >o)
How about a time lock so they can't leave for half an hour? It would be magically delicious! Or put a button on the wall that introduces tougher and tougher monsters so one one will eventually defeat him.
I still like sticking it on the floor of the DR, make it so the fall is never fatal and you don't even need to add to the Death Guardian's functionality.
Are these ideas off the wall? they are over the moon! If you throw enough pasta at the wall some of it will stick.
I'm getting carried away now.
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UTM,
Now imagine if the entire world was like that. :-)
That is what the PvPers have been advocating for years.
- Venge
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But then the guards would rush in, protect UTM and inprison the perpitrator. Thats the kinda open PvP i want to see.
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But then the guards would rush in, protect UTM and inprison the perpitrator. Thats the kinda open PvP i want to see.
I totally agree. However I don't think our NPC's can do that any time soon. Plus I'm not sure PS is moving in that direction.
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There's a lot of sillyness going on in this thread. Many of the people who are complaining about the PvP area have no qualms with running around murdering gladiators right and left as quickly as they spawn. Explain to me how you aren't contradicting yourself.
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Well they might actualy die in PvP. :o
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Well they might actualy die in PvP. :o
Oh no, that sounds almost in character! Anything but that!
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Some of you missed the point of my post a bit. I went there fully expecting to be killed at some point. I have even made suggestions on how to get more people to go there.
The issue is with the way it can be exploited by dashing in and out of the OPvP area with no chance of anyone countering.
A secondary issue is the fact that you can be attacked mid-conversation with an NPC. God knows it takes a lot of time to get any info out of them in the first place, and you can be dead before you can even stop typing.
Neither are great problems, but something to note for future tweaking if thought needed.
offtopic:
However, I am still of the mind, and always will be, that -killing- should be a choice at the end of a fight, not the default. If you wish to give mercy to you opponent (a very RP thing to do for many characters), you simply can not do it, as the only way to stop someone from fighting is to send them to the DR. I don't know about you folks, but in my mind, that turns everyone who ever fights -even in self defense- into a merciless killer. This is a very limiting aspect to roleplaying. One on my characters does fight, but he would never kill on purpose.
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Hero's only kill villains (if they can help it), Villains only kill innocents (unless they can somehow manage to get the hero, an unlikely event), in the arena I spar with the sparring dummies and believe they are nothing but programmed, prize dispensing illusions as no real being would take the job and slavery is not allowed. I doubt the developers would support such a view but I cannot recall anything in the settings that would contradict this belief. The fact that the Dlayo Gladiator believes himself and the rest to be real is not proof as he may be programmed with that belief.
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I cannot recall anything in the settings that would contradict this belief.
I think you know that argument doesn't hold water. You kill the gladiators because they're there and no real harm is done to anyone. You don't kill players because they fight back and because there are real people affected. It's that simple. Is there a contradiction, once you start talking about what's IC? Yup.
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I have found one more benefit to the pvp area.
I was fighting the Dlayo Gladiator and had him kocked down a ways.
A kill stealer darted in from the door, stole the gladiator and finished him. Normally I'm left with shouting insults. In this case I was able to attack the scum and left his body bloody on the arena floor and his soul headed to the death realm.
So whatever happens to the room I will be gratefull to the devs for giving me a chance to kill off one of the kill stealing slime. :thumbup:
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Hey, that sounds like fun. Now I really wish they had that back when I played, me and Zanzibar would've been there all day taking turns killing eachother over a spawn. =P
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I think you know that argument doesn't hold water. You kill the gladiators because they're there and no real harm is done to anyone.
Beliefs don't have to hold water that is why they are beliefs and not knowledge, although some may confuse the two.
The Glads do win sometimes but Pavlov has trained me well, I don't answer the bell when dinner is not ready to be served. There is no incentive for pvp other than bragging rights. Now if you could loot 20% of the others players cash and up to three items from his corpse it might be more worthwhile picking on weaker characters. As for fighting stronger characters, I never claimed to be heroic or a great duelist. Neither do I claim to be a great Villain.
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Beliefs don't have to hold water...
They do if you want people to take them seriously.
There is no incentive for pvp other than bragging rights.
Since when? I thought this was a roleplaying game.
point 1
Ah but I don't care if you believe what I believe, I'm not Constantine, any of the papal crusaders L. Ron Hubbard. George Bush, Lenin, Mao, the list is endless of historical figure that put forth things to be believed that might not hold water but insisted on being taken seriously.
point 2
Ah Yes The Great Serial Killer Role Playing Game. NPC's opponents are cardboard cutout villains, they cannot help what they are. I have yet to find a player that I could not deal with by laughing, ignoring or cursing at through my monitor. I do not go around /challenging them so it appears there is nothing compelling me to do so. You may be different, I do not care. By the way when was the last time you saw Harnquist, Trasok or Gregori /challenge a player? How do they get along without rampant murder?
Sorry for drifting off-topic, it is the last I'll say on this sub-thread.
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I am hoping this experiment is going better now . . .
let us know.
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I have found one more benefit to the pvp area.
I was fighting the Dlayo Gladiator and had him kocked down a ways.
A kill stealer darted in from the door, stole the gladiator and finished him. Normally I'm left with shouting insults. In this case I was able to attack the scum and left his body bloody on the arena floor and his soul headed to the death realm.
So whatever happens to the room I will be gratefull to the devs for giving me a chance to kill off one of the kill stealing slime. :thumbup:
The only way he could have attacked Dlayo is if you were running away from Dlayo. If you run away from a mob, you accept the risk that someone will finish the mob off.
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On topic.
I do think the pvp room should be given some time for development and not tossed as everyone doesn't immediately like it. Everyone doesn't have to like every aspect of PS. Everyone doesn't have to go in there just as everyone is not required to go fight an ulber or required to sit in the tavern and play groffletoe.
Adding the gladiator in there has attracted people willing to take more risk. If he were in a different room then people would be camping him. You take a risk in trying to camp in the pvp room.
I think too that a number of people are still just finding out about it in game. We have creative individuals who may come up with some rp use for the room once given a chance to think about it.
One thing you might consider is marking the room from above. If you are in the stands you might accidently drop down not knowing you were jumping in to the pvp room.
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\\o// Hehe, I like the PvP room. Makes you all the more 'accountable' for your previous actions. It would be even better to make the entire Arena that way. After all, it is a place for 'warriors'. Think about it, some guy who wants to be a jerk and steal your kills would definitely think twice about his would-be actions. Also would give a really good reason to travel in groups. I could only dream of all the other situations and RP'ing that would stem from having an 'all PvP' arena. Virtually limitless.
~Meren Reenalelo~
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Hehe, I like the PvP room. Makes you all the more 'accountable' for your previous actions. It would be even better to make the entire Arena that way. After all, it is a place for 'warriors'. Think about it, some guy who wants to be a jerk and steal your kills would definitely think twice about his would-be actions. Also would give a really good reason to travel in groups. I could only dream of all the other situations and RP'ing that would stem from having an 'all PvP' arena. Virtually limitless.
~Meren Reenalelo~
If someone attacks a mob that you want, he isn't stealing it from you. He's competing for it with you. He isn't a jerk and he isn't a theif. His only crime is wanting the same thing you want. If you're killing players in order to monopolize spawns, I'd say that makes you a griefer.
Travelling in groups? Attacking anyone who inconveniences you? You aren't a warrior. You're a thug.
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You've made this rather irritating post in two different places, ....
issue rectified.
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Wow Zanzibar, You were way off base on what I meant. I Would actually be part of the group responsible for PROTECTING the newer and less abled citiizens from thugs or bullies. May I recomend some Lithium for you.
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Thugs are just misunderstood.
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can we focus on the pvp area and how to improve it rather than taking issue with each other?
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Wow Zanzibar, You were way off base on what I meant. I Would actually be part of the group responsible for PROTECTING the newer and less abled citiizens from thugs or bullies. May I recomend some Lithium for you.
I didn't misunderstand you. You see yourself as someone who is protecting citizens, but I see you as someone who is simply protecting a spawn point. And you're doing it in a way that breaks with the spirit of the game. Using a group of people to monopolize an area? Following around and picking on anyone who competes for the mob? I've seen you in action. You aren't a warrior. Thug might not be an entirely polite word to use, but it's far more accurate.
can we focus on the pvp area and how to improve it rather than taking issue with each other?
I don't see how this discussion isn't focussed on the pvp area. The way people use the pvp area is key to the discussion.
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Perhaps all it needs is a really good name such as Domicile of Dissension, Chamber of Contention or Foyer of Fools.
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Throughout history, many different societies have provided faily brutal amusement as an outlet for aggression.
Maybe the Octarchs approve of this one place where everyone can fight, rather than duels in the plaza that seem to be happening with more frequency. I could even see them hiring the Dlayo specifically to eliminate the less law abiding members of society.
As far as mechanics, there is the loophole where people stand in the doorway, shoot arrows and run. Really more of a nuisance as if you can't take a few arrow shots you probably should never have stepped in the the PvP room. I can see small groups of adventurers hiring experienced guards to watch their backs against these pests while the group focuses on the Dlayo.
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I'd have a suggestion for the pvp-area. Attacking someone inside should result in a duell, so it can continue outside of the area. Otherwise people can jump onto the walls from the stands, attack with magic, and jump back onto the stands. The player inside gets damaged, but can't attack the person on the stands, as the person there is outside of the pvp area.
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yeah Donari is a genius.
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bilbous how about gladiator kill fields which it is now named (read the walls man)
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Hmm I saw nothing readable on the wall outside and have not spent enough time inside to notice. I'll have to look again. To be really good it should be alliterative such as Gladiator Goring Grounds. :whistling:
I think you must be pulling my leg. I'm standing here looking and still see nothing. Is it because I use Linux?
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right click to inspect bilbous ;)
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Hmm okay I was expecting a plaque or some other type of signage to click on, my mistake then. There are precedents for the method used such as the plaza stones or Trasok's grill where Gregori stands so If I had been on the ball I should have figured it out.
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Don't know if you noticed it already but:
Also committing remedy to Hit and Run attacks in the PvP area. Now you can attack
anyone who has done you damage, whether either of you is still in a PVP area or not,
so it is useless to run outside the area.
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We will have to look out for that. I wonder how long it lasts, 1 hour, 10 minutes, until you logout but surely not permanently.
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hit yield.
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Interesting. But that won't really do anything to stop hit and run attacks: Most people who do that stuff will kill you with one hit. My character isn't strong enough to do that half the time. I think this will do more to stop magic attacks.
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oh noes we have been deconstructed! :o
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Interesting. But that won't really do anything to stop hit and run attacks: Most people who do that stuff will kill you with one hit. My character isn't strong enough to do that half the time. I think this will do more to stop magic attacks.
Most people have a shortcut for yield, You can stop a hit and run attack by targeting and hitting yield.
Obnoxious PvPer: Chaaarrrrrrrgeeee!
Yours truely: /yield
Obnoxious PvPer: *You cannot attack Golu*
Obnoxious PvPer: darnzit
and when you exist the pvp room you /probaly/ already have them targeted, and should thus upon leaving, 'just to be safe' hit the shorty 'yield'
Though maybe im missing somethin?
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Though maybe im missing somethin?
Yeah... /yield is only for duels. There are no challenges in a PvP zone, and therefore there are no yields. Anyone can attack anyone else at any time without warning or consent.
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It would kind of defeat the purpose if a player could cancel pvp status manually I think.
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The PvP area would be great if there wasnt so much lag. Dueling in there dicey at best.
Furthermore, the lack of a spawn point for enkis makes it much.much more useful to the hydlaa spawned species.
Great idea in concept, so far, it's a real flop in implementation (again, for the oja spawners).
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Reviving old threat \0/ :P
Well, the idea on having a PvP area is not wrong in its whole, but having it under the following circumstances is not really welcome (at least not for me)
1) People don't use this room for fair duels or tournaments, it's mostly a battlefield, where people backstab other people and laugh. (Yes, I know there was a tournament in there lately, but what you probably haven't heard of, are the complaints concerning the location, due to point 2)
2) The lag is unpredictable, in this moment you are standing, and in the very next frame (about 10 seconds later) you have been killed by some schmuck.
3) The area is badly secured. A few 5-spiked shields surrounding an open door as a marking, and an invisble sign of warning does not hold newbies back from entering without knowing, what's going on.
4) In a PvP area, there shouldn't be any mobs. If it's a PvP area, then there should be PvP only, to
a) lower the lag
b) not to encourage people to go there only for loots or a lot of PPs (currently 30, I believe for one dlayo, so 90 PP per minute, in case there are no other campers)
c) don't have people moaning about the consequences of being there and thus, getting killed.
5) IC actions are not going to be taken there. If anyone wants an IC duel, they do it right where they stand and don't say: "What, you are saying my wife smells like a trepor?! That's it, let's go to the arena!" Hence all kills in that room are purely OOC. I entered there with a new character just today, and got killed by a maxed out character without warning. Sure, I knew that this room was the PvP room, but I consider 90% of all real newbies as unaware of the conditions to this room, because like I said, an invisible sign of warning won't get read by most.
This is surely not every point that is speaking against a PvP room (or the current one in particular). I'm sure other points have been mentioned or could be added (I must admit, I haven't read the entire thread again, hence I also mentioned points which have already been mentioned, most likely :whistling:), but since there is NO fair game in that room, it is completely off the path. But I don't just want to complain, but also try to come up with possible solutions.
1) The player base of PS is pretty good actually, there are a lot less bada$$es, than in other games. But foul apples are everywhere, and the fact that this room is apparently known as for 'having no rules' and thus to be OOC, makes even members of the good guilds think "Aaah, ...why not?"
Why not killing anyone and everyone in there, newbs including, without fair game, by backstabbing. So, if the room itself would get changed/improved, the players would automatically react to it, I think. The person who killed me (a guild leader, who wanted to create an alliance with my and 2 other good aligned guilds...) took that 'no rules' as his excuse. He also told me that killing a newbie anywhere else in Yliakum he would consider wrong, but since 'there are no rules' in that very room, even good aligned people (or those who think they are) would kill just anyone who enters. Unless it's a guild mate or a friend, of course. So, one more point which states the OOC-ment of the room.
2) Take the PvP room to somewhere else, the arena and its architecture/amount of objects/average amount of people cannot allow a stable framerate anywhere above 10 FPS.
3) Make the PvP room shut tight. No open entrances or exits anywhere (kinda like the winch). And make the one entrance only accessable by a door, which has to be clicked to open (also like the winch, with a loading screen), and give anyone who wants to enter a warning message, which tells them where exactly they are trying to enter. Also, to prevent people from waiting right behind the door and killing people when they appear, make those who enter impervious and unable to attack, until the state of impervious is over. (10 seconds, or maybe 20, don't know).
4) Don't place any mobs in the PvP area. It's a Player-vs-Player area, after all... .
5) Point 5 should be somewhat solved by fixing the other points. If there was no lag, alot more tournaments would be held there, so this room would become much more IC, than it currently is.
And noone would enter this room anymore, without knowing what's going on, so everyone who really entered, is not allowed to complain afterwards.
I hope I successfully revived this thread, since at least in my opinion, it cannot have been the developers' plan, to have a PvP room, which is entriely OOC and without fair game, where almost no tournaments are being held, and which surely made one or two newbies leave the game, due to an impolite playerbase and/or being sent and stuck in the deathrealm afterwards. And most likely, even some veterans have been upset by the PvP room and its current conditions. In my honest opinion, it can not go on like this. It should not.