Author Topic: PvP area returns!  (Read 8422 times)

zanzibar

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Re: PvP area returns!
« Reply #75 on: April 09, 2007, 10:06:11 pm »
There's a lot of sillyness going on in this thread.  Many of the people who are complaining about the PvP area have no qualms with running around murdering gladiators right and left as quickly as they spawn.  Explain to me how you aren't contradicting yourself.
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Narure

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Re: PvP area returns!
« Reply #76 on: April 09, 2007, 10:07:19 pm »
Well they might actualy die in PvP. :o

zanzibar

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Re: PvP area returns!
« Reply #77 on: April 09, 2007, 10:30:50 pm »
Well they might actualy die in PvP. :o

Oh no, that sounds almost in character!  Anything but that!
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Under the moon

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Re: PvP area returns!
« Reply #78 on: April 10, 2007, 12:47:04 am »
Some of you missed the point of my post a bit. I went there fully expecting to be killed at some point. I have even made suggestions on how to get more people to go there.

The issue is with the way it can be exploited by dashing in and out of the OPvP area with no chance of anyone countering.

A secondary issue is the fact that you can be attacked mid-conversation with an NPC. God knows it takes a lot of time to get any info out of them in the first place, and you can be dead before you can even stop typing.

Neither are great problems, but something to note for future tweaking if thought needed.

offtopic:
However, I am still of the mind, and always will be, that -killing- should be a choice at the end of a fight, not the default. If you wish to give mercy to you opponent (a very RP thing to do for many characters), you simply can not do it, as the only way to stop someone from fighting is to send them to the DR. I don't know about you folks, but in my mind, that turns everyone who ever fights -even in self defense- into a merciless killer. This is a very limiting aspect to roleplaying. One on my characters does fight, but he would never kill on purpose.

bilbous

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Re: PvP area returns!
« Reply #79 on: April 10, 2007, 06:27:49 am »
Hero's only kill villains (if they can help it), Villains only kill innocents (unless they can somehow manage to get the hero, an unlikely event), in the arena I spar with the sparring dummies and believe they are nothing but programmed, prize dispensing illusions as no real being would take the job and slavery is not allowed. I doubt the developers would support such a view but I cannot recall anything in the settings that would contradict this belief. The fact that the Dlayo Gladiator believes himself and the rest to be real is not proof as he may be programmed with that belief.

zanzibar

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Re: PvP area returns!
« Reply #80 on: April 10, 2007, 02:32:19 pm »
I cannot recall anything in the settings that would contradict this belief.

I think you know that argument doesn't hold water.  You kill the gladiators because they're there and no real harm is done to anyone.  You don't kill players because they fight back and because there are real people affected.  It's that simple.  Is there a contradiction, once you start talking about what's IC?  Yup.
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Jackdaw

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Re: PvP area returns!
« Reply #81 on: April 10, 2007, 03:52:34 pm »
I have found one more benefit to the pvp area.

I was fighting the Dlayo Gladiator and had him kocked down a ways.

A kill stealer darted in from the door, stole the gladiator and finished him. Normally I'm left with shouting insults. In this case I was able to attack the scum and left his body bloody on the arena floor and his soul headed to the death realm.

So whatever happens to the room I will be gratefull to the devs for giving me a chance to kill off one of the kill stealing slime. :thumbup:

Suno_Regin

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Re: PvP area returns!
« Reply #82 on: April 10, 2007, 04:02:48 pm »
Hey, that sounds like fun. Now I really wish they had that back when I played, me and Zanzibar would've been there all day taking turns killing eachother over a spawn. =P

bilbous

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Re: PvP area returns!
« Reply #83 on: April 10, 2007, 05:16:04 pm »
I think you know that argument doesn't hold water.  You kill the gladiators because they're there and no real harm is done to anyone.

Beliefs don't have to hold water that is why they are beliefs and not knowledge, although some may confuse the two.
The Glads do win sometimes but Pavlov has trained me well, I don't answer the bell when dinner is not ready to be served. There is no incentive for pvp other than bragging rights. Now if you could loot 20% of the others players cash and up to three items from his corpse it might be more worthwhile picking on weaker characters. As for fighting stronger characters, I never claimed to be heroic or a great duelist. Neither do I claim to be a great Villain.

bilbous

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Re: PvP area returns!
« Reply #84 on: April 10, 2007, 06:01:34 pm »

Beliefs don't have to hold water...
They do if you want people to take them seriously.


There is no incentive for pvp other than bragging rights.
Since when?  I thought this was a roleplaying game.
point 1
Ah but I don't care if you believe what I believe, I'm not Constantine, any of the papal crusaders L. Ron Hubbard. George Bush, Lenin, Mao, the list is endless of historical figure that put forth things to be believed that might not hold water but insisted on being taken seriously.

point 2
Ah Yes The Great Serial Killer Role Playing Game. NPC's opponents are cardboard cutout villains, they cannot help what they are. I have yet to find a player that I could not deal with by laughing, ignoring or cursing at through my monitor. I do not go around /challenging them so it appears there is nothing compelling me to do so. You may be different, I do not care.  By the way when was the last time you saw Harnquist, Trasok or Gregori /challenge a player? How do they get along without rampant murder?

Sorry for drifting off-topic, it is the last I'll say on this sub-thread.

Xillix Queen of Fools

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Re: PvP area returns!
« Reply #85 on: April 12, 2007, 11:57:28 pm »
I am hoping this experiment is going better now . . .

let us know.

zanzibar

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Re: PvP area returns!
« Reply #86 on: April 13, 2007, 01:01:27 am »
I have found one more benefit to the pvp area.

I was fighting the Dlayo Gladiator and had him kocked down a ways.

A kill stealer darted in from the door, stole the gladiator and finished him. Normally I'm left with shouting insults. In this case I was able to attack the scum and left his body bloody on the arena floor and his soul headed to the death realm.

So whatever happens to the room I will be gratefull to the devs for giving me a chance to kill off one of the kill stealing slime. :thumbup:

The only way he could have attacked Dlayo is if you were running away from Dlayo.  If you run away from a mob, you accept the risk that someone will finish the mob off.
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Immaturity is FTW.

Jackdaw

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Re: PvP area returns!
« Reply #87 on: April 13, 2007, 06:47:39 pm »
On topic.

I do think the pvp room should be given some time for development and not tossed as everyone doesn't immediately like it. Everyone doesn't have to like every aspect of PS. Everyone doesn't have to go in there just as everyone is not required to go fight an ulber or required to sit in the tavern and play groffletoe.

Adding the gladiator in there has attracted people willing to take more risk. If he were in a different room then people would be camping him. You take a risk in trying to camp in the pvp room.

I think too that a number of people are still just finding out about it in game. We have creative individuals who may come up with some rp use for the room once given a chance to think about it.

One thing you might consider is marking the room from above. If you are in the stands you might accidently drop down not knowing you were jumping in to the pvp room.

Meren

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Re: PvP area returns!
« Reply #88 on: April 14, 2007, 09:57:40 am »
 \\o// Hehe, I like the PvP room. Makes you all the more 'accountable' for your previous actions. It would be even better to make the entire Arena that way. After all, it is a place for 'warriors'.  Think about it, some guy who wants to be a jerk and steal your kills would definitely think twice about his would-be actions.  Also would give a really good reason to travel in groups. I could only dream of all the other situations and RP'ing that would stem from having an 'all PvP' arena.  Virtually limitless.

     ~Meren Reenalelo~

zanzibar

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Re: PvP area returns!
« Reply #89 on: April 14, 2007, 10:17:55 am »
Hehe, I like the PvP room. Makes you all the more 'accountable' for your previous actions. It would be even better to make the entire Arena that way. After all, it is a place for 'warriors'.  Think about it, some guy who wants to be a jerk and steal your kills would definitely think twice about his would-be actions.  Also would give a really good reason to travel in groups. I could only dream of all the other situations and RP'ing that would stem from having an 'all PvP' arena.  Virtually limitless.

     ~Meren Reenalelo~

If someone attacks a mob that you want, he isn't stealing it from you.  He's competing for it with you.  He isn't a jerk and he isn't a theif.  His only crime is wanting the same thing you want.  If you're killing players in order to monopolize spawns, I'd say that makes you a griefer.

Travelling in groups?  Attacking anyone who inconveniences you?  You aren't a warrior.  You're a thug.
« Last Edit: April 14, 2007, 10:22:16 am by zanzibar »
Quote from: Raa
Immaturity is FTW.