Some of you missed the point of my post a bit. I went there fully expecting to be killed at some point. I have even made suggestions on how to get more people to go there.
The issue is with the way it can be exploited by dashing in and out of the OPvP area with no chance of anyone countering.
A secondary issue is the fact that you can be attacked mid-conversation with an NPC. God knows it takes a lot of time to get any info out of them in the first place, and you can be dead before you can even stop typing.
Neither are great problems, but something to note for future tweaking if thought needed.
offtopic:
However, I am still of the mind, and always will be, that -killing- should be a choice at the end of a fight, not the default. If you wish to give mercy to you opponent (a very RP thing to do for many characters), you simply can not do it, as the only way to stop someone from fighting is to send them to the DR. I don't know about you folks, but in my mind, that turns everyone who ever fights -even in self defense- into a merciless killer. This is a very limiting aspect to roleplaying. One on my characters does fight, but he would never kill on purpose.