PlaneShift
Support => Complaint Department => Topic started by: Zanah on April 05, 2007, 08:23:37 pm
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I have played a commercial MMORPG (World of Warcraft) heavily for six months, but when I tried this free game I was quite prepared to lower my expectations substantially.
Unfortunately, I wasn't prepared just how far my expectations would have to be lowered. I expected little, and Planeshift delivered precisely that.
It seems everyone involved in Planeshift works on what they find the most fun, not on what most urgently needs to be done. Take the OS X client for example, which lacks rudimentary features, such as full screen support. Anyone even moderately knowledgeable about 3D graphics programming on OS X knows performance totally blows when running in windowed mode. It's no flaw of the OS, it's just that a full screen game gets to monopolize the graphics card, while a windowed game has to share cycles and VRAM with the OS and other running applications. This means the most obvious 'optimization', the most urgent thing to do with the engine, is to add full screen support, pronto! Besides, windowed mode isn't very immersive, so A 3D game simply can't live without it anyway. There's no way around it, It has to be added, at an early pre-alpha stage!
And it's not very hard to do either. A couple of lines of code suffices. A reasonably competent programmer will do it in fifteen minutes tops. Exceedingly well spent time.
But here Planeshift is, FIVE YEARS in development, and no full screen support is forthcoming. Not now, not in the foreseeable future, probably never. Apparently this is not sexy enough for the volunteers to look into. Not an interesting problem to fix. It's boring to the programmers, so it's not going to happen, no matter how urgent it may be.
Perhaps this just goes to prove open source don't work?
Polish, the elusive thing which open source never achieves, is fully lacking from Planeshift. It's not just that all too many things are ugly, incomplete, bugged or lacking, it's a deeper problem. There just isn't any final 'perfected state' envisioned, which everyone coordinates their efforts to achieve, on schedule. No, In an open source project, everyone just works on the thing more or less in random. It may 'improve' a lot over time, but never achieves any predefined goals. Some parts will be fixed, some will not be fixed. Ever.
User Friendliness, the other elusive thing open source regularily fails at delivering, is fully lacking too. It's not just that the new user has no freaking idea what he/she is supposed to be doing, or that the interface is clunky and poorly thought out, it's once again a deeper problem. When someone 'complains' in even the most reasonable way about some obvious problem, this is instantly brushed aside.
"Feature X don't work? Do something else then!" is the attitude.
"Have patience!" and "Don't try to gameplay, roleplay!" and even "It's supposed to be painful!" are other little pearls of wisdom concerned people have got at this forum. Very few are actually able to lower their expectations far enough for this game to fit the bill, it seems.
When pushed against the wall about the lousy quality of their software, open source proponents usually resort to "you can't demand anything, you get what you pay for!", which is exactly the point. If you pay zero, and 'get what you pay for', you're not getting very much bang for your time spent, are you?
"Planeshift will revolutionize the gaming world over the next few years", the web site boldly claims. I seriously doubt it. The quality is far below the mark even today, and the attitude towards the new player is downright hostile. I will rather pay money for something worth my time, and so will the vast majority of players out there, I assure you.
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i agree and disagree, yes the game has a few if not meny errors and bugs and yes the game isent full screen but one thing this game has that WOW and GW has is a real online community, they talk and play in RPG, unlike GW or WOW were its not half suprising to find somebody swearing and talking about what they do next sunday with there gf..
And i guess you never realised that PS is volentered work from people all over? were as WoW has a office huge amount of exsperts and a very very large amount of income and money?
But yes, PS is below the standered but its getting better, just give it time, maybe even join the team yourself..
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The very fact this isn't a WOW clone is why i play this game. Fair enought things here aren't perfect, but who ever expects them to be? this is a free game using the devs free time and goodwill.
You also failed to mention the one thing that many PS excels at, community and rp, something all the commercials i have played have lacked majorly.
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The lack of a community, or rather the sad abundance of jerks and imbeciles, is what drove me from WoW in the first place, so that is a nice thing. But what good is a nice community, if all you can do together, is to stand around and talk? In WoW, you can actually have very fun and fulfilling adventures with a good group. There are loads of stuff to do, and the gameplay is rich and interesting. It's just the difficulty of putting together a good group that puts you off.
I did actually use the word "volunteer" above, so yes, I do understand he situation perfectly. Blizzard obviously pulls in a lot of money, and you don't.
But please note, I did not complain about the graphics, it's fine for the purpose. I mainly complained about the lack of direction, the ability to get the most needed things done. I don't see this. I do see a bad attitude towards those who try to help by pointing out problems. Sure it's not fun to hear, but still, sometimes you need to listen to the input of others.
I did consider fixing the full screen thing myself, but while I'm just barely enough competent a programmer to get it done, the team has high demands (wanting resumes and stuff), so I can't do it. But when I read these forums about the state of things, I got discouraged anyway. No functioning magic? Aaah, crap.
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It seems everyone involved in Planeshift works on what they find the most fun, not on what most urgently needs to be done.
Wrong. People are delegated tasks, they don't just work on whats fun. As for the OSX fullscreen support this has to do with some of the advanced ways that crystalspace (the 3d engine behind PS) handles opengl fullscreen support and child windows. Due to some BUGS in the implementation of OpenGL in some macs, fullscreen support is disabled, though I thought this was only one some macs... perhaps its the official client that disabled it temporarily, though I thought it worked on some machines. You could always try compiling yourself after all. My site has a good compiling guide for OSX. Its NOT something ANY programmer could fix in 15 minutes - its not a lack of implementation or motivation its due to bugs and technological restrictions. Your view here is VERY short sighted.
Perhaps this just goes to prove open source don't work?
Stupid and useless point/attack. There are plenty of usable and great open source apps out there, some better than their proprietary counterparts. One feature in one app on ONE OS proves absolutely nothing. Try discussion of intelligent points instead of baseless attacks.
Polish, the elusive thing which open source never achieves, is fully lacking from Planeshift. It's not just that all too many things are ugly, incomplete, bugged or lacking, it's a deeper problem. There just isn't any final 'perfected state' envisioned, which everyone coordinates their efforts to achieve, on schedule. No, In an open source project, everyone just works on the thing more or less in random. It may 'improve' a lot over time, but never achieves any predefined goals. Some parts will be fixed, some will not be fixed. Ever.
There is a final perfected state envisioned. This project actually suffers as a result in my opinion. Its not open ENOUGH. Its so derned focused on its highly specific goals, and is run in a manner more akin to a corporation with tasks delegated out, and deadlines, that it is more like a closed development program with available source. Better run OSS projects like OpenOffice, WINE, etc all have roadmaps AND open development models which allows stable reliable releases with innovation.
"Planeshift will revolutionize the gaming world over the next few years", the web site boldly claims. I seriously doubt it. The quality is far below the mark even today, and the attitude towards the new player is downright hostile. I will rather pay money for something worth my time, and so will the vast majority of players out there, I assure you.
I do think the newbie attitude is a bit hostile, so I agree to a point there, but then again newbies shouldn't be playing an Alpha stage game without expecting frustration. That is a double edged sword with both sides with points. People just need to relax and have fun and quit finger pointing.
I do think PS would progress if the model was a bit more open. I have tried to make this point many times but its clear that the highly focused, goal oriented model will continue.
Polish, the elusive thing which open source never achieves, is fully lacking from Planeshift.
Very few alpha stage products are very polished.
Also, there are many very polished open source apps. OpenOffice, Gimp, Inkscape, Blender, Krita, Rosegarden, Aurdor, VLC Media Player, XMMS, Amarok, FireFox, Inkscape, Thunderbird, etc... all very polished apps. There are many more.
"Feature X don't work? Do something else then!" is the attitude.
No, the attitude is to fill out a bug report first, then go on playing around the bug. You can't expect to encounter a bug and have everyone on the dev team go OMG QUICK WE"LL FIX IT NOW!! They should be a bit more proactive imo, but with the small number of actives on the team, I think they do reasonably well, with room for improvement.
But here Planeshift is, FIVE YEARS in development, and no full screen support is forthcoming. Not now, not in the foreseeable future, probably never. Apparently this is not sexy enough for the volunteers to look into. Not an interesting problem to fix. It's boring to the programmers, so it's not going to happen, no matter how urgent it may be.
Just for fun I'll drive home the point that all of this idea you have here is plain wrong. There is a model, there are deadlines, there are assigned tasks. Since claiming this isn't the case is like 50% of your argument at least, and its obviously factually completely wrong, you might look at some of your other points too. You have a reaction to playing, and it wasn't good. Thats fine. But actually research and talk to the devs and people and see how things really work before making attacks unfounded in reality.
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We have about 10 people active on the team, all working on various tasks, struggling with jobs and classes and life as well.
If anyone here can help out, or do better, please do so and we will welcome you with open arms - instead of the hostility you may see returned to you in this thread.
Have a nice day, somewhere else.
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In Planeshift current alpha stage:
Roleplay = 7 (There is the usual godmodder and sometimes "leets" appear, but there is a community of RPers)
Gameplay = 0 (Combat system fully flawed and still relying on player skills that are more difficult to master than the ones used in FPSes and on bandwith. Economy stills need balance. NPCs are very "smart". I forgot last time I used something with the current alpha game engine with dubious gameplay instead of /me and /my on RP)
Overall = 6 (Lacks a proper engine to aid on roleplaying, but that can be bypassed with proper use of "RP-fights", something that requires a good community mostly. Once it reaches another level of development I would give something between 8 and 10 according to what I see)
In other MMO(RP?)Gs:
Roleplay= 0 (First thing you need is a "1337speak" dictionary, they are usually filled with PKers, KSers, "13375" and jerks among others)
Gameplay= 1 (Kill mob, Kill mob, Kill mob, Kill mob, repeat, repeat, repeat. Kill PC, Kill PC, Kill PC. Watch your character killing stuff. *yawns* That is really "fun"! Hack n' Slash sucks, I prefer "Shoot n' Kill", AKA FPSes. real MMORPGs shouldn't focus on slaughtering mobs)
Overall = 0 (I rarely manage to play one for much time as my patience runs over with their boring and repetitive gameplay systems tailored for powerlevelling where everything you have to do is either killing mobs or killing PCs - something I usually prefer to do in a deathmatch or CTF)
There's a reason I always disliked the genre of MMO"RP"Gs and instead stayed(and still do it) mostly with good CRPGs like Planescape Torment and Neverwinter Nights: Character development is based on repeatedly killing mobs instead of natural progression of the character on a consistent plot(Could be done with large scale quests for example).
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I agree with Induane totally.
And the "hostility" is being worked on. When you started, did you notice the help that popped up to answer why things were happening to your character? That's pretty new. I know that Xillix is working on making a newbie's arrival to Yliakum more pleasant. So things are and do change for the better. Maybe not as fast as you'd like, but they are happening. Maybe Xillix can implement a "lit path" the first time you die and have spent three hours searching for a way out?
The game has changed so much since I first started playing. And I agree that the oldies get a certain elitest attitude, but to just stop by and take a dump on the hard work of a dozen or so people is insulting. The goal is not to make a free WoW, but to make "PS - a role playing game".
Thank you Dev Team!
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Thanks dev team! :woot:
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Thank you Community! ;)
And dev team: Keep the focus on attracting and promoting Roleplaying and repelling "1337 Cr3w5". I'm not sure about an Open PvP Area on such matters as it may encourage PKers. And this is my complaint:
Where is the law? Is there an IC explanation for that open PvP area?
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Where is the law? Is there an IC explanation for that open PvP area?
An interesting tangent to the original point of this thread, and imo, a more pressing one. I love the idea of openpvp simply because its more realistic. Having it in a certain area like an arena, is a good idea because it allows RP'rs to avoid it if possible, and adds a dimension of the game that some might like and some might hate, yet keeps things separate - its the closest thing I can see to the best of both worlds.
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Excuse me for speaking about the mac software which I know little about but can't you just set the screen dimensions to you desktop resolution so that nothing else is stealing cycles?
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Lol induane speak of that in the the proper open thread :D
Lordraleigh I am very pleased to hear you speaking well of PS
and to the person leaving . . .
bye, enjoy WoW.
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Greetings,
First of all I want to thank for the feedback and replies.
I agree with Zanah that PlaneShift is not very user friendly or "polished" in it's current version. Certainly not comparable to leading commercial games such as WoW. I've tried World of Warcraft too, the user interface is very easy and powerful, visuals are great (if little toonish) and stability next to flawless. Still, I got bored in under three months. It just wasn't captivating enough for me.
On the other hand I've been around PlaneShift since late 2003, first few years as a player, and after 2005 as a modeler. There are piles of hand drawn plans, sketches and stories of PS in my desk drawers, which tell of the interest I feel towards the game. I know PlaneShift's not perfect, it's got a fair share of flaws as is. But I look past the present - I see the potential. With time and work, PS can be made into a pearl among computer games.
Most of all though, it takes people who believe in it and make it happen. I respect everyone who lend their time and knowledge to work towards a common goal. I find it quite amazing that a small dev team is able to build and manage a project of this magnitude. Half of the thanks go to our GM team and active tester base.
Thanks,
- Cherppow
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Zanah,
Please don't lump in Planeshift with other Open Source projects. For one thing, Planeshift is not 100% Open Source, if I understand it correctly. The "art" is owned by someone privately. It is not run at all like some of the best open source projects.
Though I agree with much of what you say about Planeshift being buggy, lacking a decent magic system, and dreadfully slow progress, this has nothing to do with Open Source in general. Did you know that more than 70% of the web is driven by open source software? Apache, Bind, Linux (Google uses it), BSD (Yahoo uses it), MySQL and PostgreSQL, PHP, Perl, Python, IPcop, etc. These are all Open Source projects that are highly polished, stable projects of the highest quality.
-Drahlian
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Zanah,
Thanks for your comments. Sorry the lack of full-screen support on Mac OSX has offended you so much. FWIW, full screen support in Windows and Linux has been in the game for 5-6 years. I don't know why it isn't on the Mac. Also FWIW, I don't really notice a different frame rate in windowed mode vs. full screen mode on my Windows box here.
In general, when gamers from pro games come online and ask if PS is good, I tell them "no" and "you probably won't like it". People think I'm being cynical, jaded or sarcastic, but the fact is that PS doesn't hold a candle to pro games in terms of polish. If you are used to polished games, you probably won't like PS.
In terms of our strategy, our coding team consists of 4-5 steady contributors and dozens of people who have contributed 1 or 2 patches and moved on. Since the code base is very large and complex, the 4-5 long-time members tend to work on big features and new additions. Prospects and contributors tend to work on small features and bug fixes--polish, if you will. In other words, polish can come at any time and can be done a lot more easily than fitting big new features into the existing (big) framework, so the core team doesn't work on it much.
This pattern is quite consistent with other OSS projects. Linus Torvalds doesn't work on making installers work better. The gcc devs don't work on making a nice GUI for it. The core KDE devs don't spend time making the calculator better.
Sorry if we didn't meet your expectations. Please come back in a couple years and see what you think then.
- Venge
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Am I missing something? I have been running my Mac client in full-screen mode since I started playing like a year or more ago. Don't tell me that someone spent all that time writing that post and didn't bother to check the setup program? WoW can have 'em...
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Am I missing something? I have been running my Mac client in full-screen mode since I started playing like a year or more ago. Don't tell me that someone spent all that time writing that post and didn't bother to check the setup program? WoW can have 'em...
Before you tell them to shove off to WoW, realize that their Mac might be different from yours. I've had no problems in the past on a G4 iBook, but on a new Intel MacBook, the PS client is completely unstable. Maybe his computer is different from yours.
-Roahn
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Completely unstable is completely different than being unable to run in fullscreen mode. I have had fullscreen working on PPC and Intel Macs over here. Sorry if you don't like me telling someone to shove off, but there are good and bad ways to write criticism.
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Completely unstable is completely different than being unable to run in fullscreen mode. I have had fullscreen working on PPC and Intel Macs over here. Sorry if you don't like me telling someone to shove off, but there are good and bad ways to write criticism.
Not all computers are the same. Just because full screen works on yours, doesn't mean it will work on everyone else's.
-Roahn
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There are in fact issues with fullscreen mode on the Mac. I can't debate that, as I have them myself (I'm on a laptop, if that has anything to do with it). But as Induane said, the underlying problem is not in Planeshift. If you can blame the software at all, you have to blame CrystalSpace, the engine that Planeshift uses. So that's technically out of the game's jurisdiction. Yes, people could go work on CrystalSpace as it is OpenSource as well, but then they wouldn't have time to work on Planeshift. ;)
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Take the OS X client for example, which lacks rudimentary features, such as full screen support.
Hmm... I must've been seeing things then.
*clicks on the Ps client on his dock*
*watches as the screen fades to black, and then the middle of it turns white, with black side pieces on the right and left due to differences in resolution*
*watches as planeshift comes up and loads*
*leaves and comes back, just to make sure he isn't seeing the impossible*
*hasn't changed to windowed mode, fully loaded and is playing the music from the start screen*
Seems to have full screen to me :P Perhaps it's just that I'm on an Intel mac though.
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Fullscreen support works for me, else I wouldn't be able to get anything done. Until we have intel binaries, I'm interested in bug reports on fullscreen failing on PowerPC Macs.
And if it doesn't work, to think that it is a 15 minute fix highlights a real lack of awareness of the issues caused by scale and complexity of software.
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Gameplay = 0 (Combat system fully flawed and still relying on player skills that are more difficult to master than the ones used in FPSes and on bandwith. Economy stills need balance. NPCs are very "smart". I forgot last time I used something with the current alpha game engine with dubious gameplay instead of /me and /my on RP)
I totally disagree. I think the combat system is just fine in principle, and needs only polishing and the implementation of ranged weaponry.
Not everyone gets to be an astronaut when they grow up. Men are NOT all created equal. Practice DOES pay off. It's ridiculous to think you should be as good a duelist or warrior as i am when i endlessly practice it beyond just 'powerleveling' skills.
As i've said time and again, mouse-click and watch combat is TOTALLY uninteresting to me, and is really circa 1990 level 'immersiveness'.
And really, with the advent of auto-attack, even clueless noobs have a decent chance to score a hit in a duel anyway because the attacks just auto-scroll at the attack rate of the weapons theyre holding, and because the combat animation doesnt work you have NO IDEA when the enemy is actually in the process of swinging.
Now THAT i'd like to see fixed!
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I can't blame Zanah at all for what he said.
However, I've noticed many contradictions from people in this and similar posts:
People keep saying that PlaneShift is "Alpha" or "Pre-Alpha". And yet, Luca Pancallo clearly states at a Crystal Space conference that it's a "Beta".
http://crystalspace3d.org/downloads/conference_2006/movies/ps_big_xvid.avi
People say how WoW is boring and has bad community. And yet, they have millions of "bored" subscribers who also constantly participate on the forums and have a great time. One of that "bad" community's members is a little 10 year old boy named Ezra, who is sick with terminal cancer, whom Blizzard recently invited to their offices and awarded him various items and a rare epic mount to brighten up his day. And most of the community supported him, aside from a few demented whiners who complained about him getting freebies.
Also, I'm noticing lately that PlaneShift community is vastly overrated with its "Role-Playing" veil. Many are rude and condescending or just plain uptight. Some developers label any complaint as whining and yet do plenty of whining of their own, whenever someone dares to speak out negatively about PS. RP-crazies crowd is all high and mighty, whining about everyone who doesn't agree with them, especially if they dare to like PvP too. Some people live in boxes and are so incredibly uptight that they start whining about typos and spelling. ::) And ironically, this game is still rejected by the nerdy D&D crowd. Apparently, this isn't nerdy enough for them.
People say how PlaneShift isn't meant to compete with commercial projects like WoW. And yet competing with commercial projects is exactly what Luca Pancallo clearly states in his CS conference video.
PlaneShift community bashes and blames WoW every single time it is compared with PlaneShift. And yet, in his early interview at GameSurge.com Luca Pancallo clearly states that he is excited about every game that Blizzard comes out with, including Warcraft.
Was Luca lying to the viewers at CS conference just to look better in public or are people lying here right now?
It's true that it's been years since PlaneShift3D started, nearly 8 years to be exact, and even longer, if you count the initial commercial attempt in 1992, which was rejected by the publishers.
You can make all the excuses and arguments in the world for how developers aren't to blame and how they do it on their free time because it's a hobby etc. And that's all fine and dandy. But it doesn't change the fact that the state that the game itself is in leaves a lot to be desired.
This isn't bashing of PlaneShift developers but can any of you honestly wait 8 more, 20 more, 40 more years? Life doesn't stand still, you know. Luca is already 32 years old. At least be realistic and don't lie to people on camera calling it a "Beta" or that it competes with commercial projects like WoW, DAoC, Everquest etc.
And no, I'm not demanding anything, so don't offer me to sign up for the team. This is just an observation on the game itself, regardless of developers being free of any obligations. Remember, you're putting the game out free to the public instead of playing something in your closed group behind the scenes. The game depends on the players themselves. Without them, PlaneShift doesn't exist.
I'm sure some people will flame me for this, so flame away, I don't care. I wanted to say this for a long time. 8)
On a completely Unrelated Note:
blibous, I deleted your PM without reading it. You should've known that new posters can't send new PMs or even replies, so if I know I don't have a chance to reply, I won't read what you said. If you have something to say to me, say it in public in a relevant topic or don't say it at all. No hard feelings at all and thanks.
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Luca is director, if he makes such statements, than yes Planeshift is going to be or already is in Beta.
If he says that whey are going to compete WoW, than it's true ;)
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People keep saying that PlaneShift is "Alpha" or "Pre-Alpha". And yet, Luca Pancallo clearly states at a Crystal Space conference that it's a "Beta".
I guess 'alpha' would indeed cover the stage of the project better then 'beta' does. It's just a name, no big deal.
Also, I'm noticing lately that PlaneShift community is vastly overrated with its "Role-Playing" veil. Many are rude and condescending or just plain uptight. Some developers label any complaint as whining and yet do plenty of whining of their own, whenever someone dares to speak out negatively about PS. RP-crazies crowd is all high and mighty, whining about everyone who doesn't agree with them, especially if they dare to like PvP too. Some people live in boxes and are so incredibly uptight that they start whining about typos and spelling. ::) And ironically, this game is still rejected by the nerdy D&D crowd. Apparently, this isn't nerdy enough for them.
IMO most of the devs are quite open to complaints. That's why they created this forum section. Whining about whining is usually done by players.
It's true, hardcore RP-ers often complain PS is not strict enough. RP is usually not enforced but rather encouraged by things like the character creation system, GM events, quests with multiple endings and the faction system. There's practically no RP police. Some people like it that way, others don't, I see no irony.
People say how PlaneShift isn't meant to compete with commercial projects like WoW.
I rarely hear 'people' say so. PS is meant to compete with commercial games in the end. It's simply uncapable of doing so as of now. But since it's still in developement, that might change sooner or later.
PlaneShift community bashes and blames WoW every single time it is compared with PlaneShift. And yet, in his early interview at GameSurge.com Luca Pancallo clearly states that he is excited about every game that Blizzard comes out with, including Warcraft.
Was Luca lying to the viewers at CS conference just to look better in public or are people lying here right now?
That's a rather unbased generalization. Some PS-players also like WoW, others don't. I don't see how that has anyting to do with lying.
It's true that it's been years since PlaneShift3D started, nearly 8 years to be exact, and even longer, if you count the initial commercial attempt in 1992, which was rejected by the publishers.
You can make all the excuses and arguments in the world for how developers aren't to blame and how they do it on their free time because it's a hobby etc. And that's all fine and dandy. But it doesn't change the fact that the state that the game itself is in leaves a lot to be desired.
Nobody is arguing with you here. Of course the game leaves a lot to be desired. That's why we have a wishlist of over 100 pages. I guess the thing you want to say is that the developement is going pretty slow. Well, maybe it is, but complaining about it won't change it.
This isn't bashing of PlaneShift developers but can any of you honestly wait 8 more, 20 more, 40 more years? Life doesn't stand still, you know. Luca is already 32 years old. At least be realistic and don't lie to people on camera calling it a "Beta" or that it competes with commercial projects like WoW, DAoC, Everquest etc.
I'm no dev, but I guess the devs keep working on PS as long as they enjoy doing so. I doubt any of them expects PS to become as popular as commercial MMORPGs in the next few years. You're right that it should be made more clear to potential new players that the game still lacks a lot of features. The, 'about' section on the main page is a bit misleading because not all things mentioned are implementated.
I'm sure some people will flame me for this, so flame away I don't care. I wanted to say this for a long time. 8)
The planeshift community likes PS even if it is not able to compete with commercial games on many points. Some love it because it's free, others because of the community, some because of the original settings, others might simply like to be part of something in developement. Most of them are grateful to the devs for making it, and allowing us to enjoy it for free. If new people complain about the game being unfinished or that developement is to slow, they jump in defence of the devs by saying things like "you're free to go play WoW if you don't like it here". Sometimes the flames get up, but usually I think it's not so bad.
Just curious, do you consider my post a flame?
Do you consider the guy who started this thread to be attacked unreasonably?
I think not. I don't consider telling people to "have fun with WoW" when they already stated they are leaving, to be flaming.
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Last I checked, I was part of the nerdy D&D crowd....guess we don't all reject it lol
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I am a D&D nerd (started when there were only the little beige books and everybody painted miniatures) and I don't reject it.
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Woohoo World of Greyhawk, Gary Gygax, yippie!
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I like it for the reasons stated previously...it's not just kill kill kill fall the f**k asleep and still manage to kill with the handy dandy auto attack anything near you feature that makes the game even more stupid because you're not even playing it. That's a bit specific, feel free to vague it up to fit any game you want. I hate WoW, not because it has 10M people who I believe a lot of them idiots I'm sure, not saying PS doesn't have a few idiots running around either, just not 9M, or anything else of that matter.
I hate it becasue it's just stupid. You have retarded looking rogues and other characters, all dressed in gigantic armor that looks far too big for their bodies, flying ships, and supposedly 'awesome' PvP even though it's very far from being skill based. Feel free to flame me for flaming WoW, I still hate it. Other games I hate for just the kill kill kill parts. WoW though, it's just stupid if you ask me. If I didn't have to shell out my money for it, maybe. Probably not though.
PS is in beta/alpha/whatever it's not important. I don't get why people expect an awesome fully-functional amazing entirely RP oriented MMO. I also don't get why they complain that the game sucks and then when they post they say nothing about the game just about it's bugs...which is stupid, people should know it's buggy when they see alpha/beta.
/endrant
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Hmmm Seems that you truely have not given the game time
or a chance even
Ps is the home of many wonderful people
alot I call friends
unless things have changed with how new members are treated
I cant say it is much different than when I joined
I was welcomed into ps by actually my Guild leader
Rioth
The Dev team Is Remarkable with what they have to work with
Remeber they are not being paid for this
and some maybe all have familys too
With the amount of devs ...weather it is story writing quest writing or even coding
I am proud to call PS my online home and am proud os all that Talad Xillix and Karyuu and everyone else has achieved
The System is unique
the setting is Great
( granted the server has hickups now and then but show me a computer that does not have hickups now and then)
Ps Cant be that bad Look at the user base every day 100-150 at a time
I agree with everyone here in what they are saying in responce to your post and/me breaks out the fire extenguisher just in case some readers feel the need to flame you because this is our home you are talking about
and it is rude to come in to ones home and tell them about the faults
It takes more of a person to Respectfully point out issues than some one to title a thread I came, I saw, I left.
I cant say i saw your name in game and i spend alot of time in game
on at all hours too
so
With all that i said
Dont let the exit button hit you on the way out
Good luck with WOW NWN or what ever your heart guides you too
But With a low appriceation of Ps
no need to be miserable playing this unpolished ol game
( probably upset because you cant just come up and attack like the other games ..you have to be approved to duel)
Anyways thats just speculation
Considering the size of the project and the amount of Devs PS is a marvel or miracle
Thank you ALL for your Hard work
and many nights and days and even whole weekends
With out you the legacy of PS would not exsist/me offers a pat on the back to you guys
Thank you DEVs in all forms
Lorac
o0o
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I've run PS on a 400mhz iMac, a, a Dual 1.25ghz G4 MDD, and a Quad Core G5, all in Full Screen mode. Planeshift runs better on a Mac, for me, then it does on any PC I've put it on. Maybe the OP needs to brush up on his basic open source skills a little before he goes and starts bashing a game. Config file maybe?