Is this discussion about in-game created content or contributed content or both?I believe this is mostly, if not all about what people do, but not trough in-game tools. People are ofted writing stories, describe items, places needed for their RP events, societies, individuals. Everythign what most likely could be in setting, but isn't there, because noone made it. It obviously needs to make sense with the rest of the setting.
EDIT: LOL i started this a while ago and 5 other posts were added before i hit the send Tongue I am leaving it as is .EDIT: Hehe, I am in the same boat, 3 replies since I started, so sorry if I have echoed what was already there.
I understand that many desire the process to be even more open, with a submission form/message board/website, and that's what this thread is good for. However, in my opinion you already have a means of getting your work accepted.
Don't be too hasty to presume that contribution is as closed to you as it may have been when you just arrived here.
Quality control is another aspect to consider. Induane's post addresses this. I would say the likelihood of creating a large slush pile of not so good material is fairly high
One thing i would like to raise, that i have raised elsewhere is that egocentric creations are not the most productive or useful to the project at large. I have have people ask me as part of their "Pay" for writing for planeshift that they be able to write their player character into the game. Imo this is not the best attitude.
Means are provided now and more will be for some user generated material already.
Good steps, but not nearly enough to unleash the full potential of the community. Am I the only one who believes in the exceptional amount of talent here? I guess not but sometimes it feels that way.
I think earl is trying to provoke me ;)
We are working on it earl why else would i have made the request from settings thread?
As "many of the best story tellers and legend makers in yliakum" can attest I am open to suggestions, given privately.
Even this is an effort at openess an attempt to mine the player community for its thoughts . . .
keep em coming, I am curious
Quality control is another aspect to consider. Induane's post adresses this. I would say the likelyhood of creating a large slushpile of not so good material is fairly high . . .
The current state of player access to internal artwork or settings documents will not likely change.
Can we expand the conversation to cover also some more content generation that is not at the dev level?
Like things the players might like to be able to generate within the game?
Okay then. To put it simple, we would like systems to allow us to create things in game, not necessarily directly. If those systems can be created so that they don't require much dev supervision, all the better!
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To keep contributions from being too non PS in the styles, the Dev team could put together an 'Official Texture package'. With the dream of owning a building one day, artists can create their interior models using accepted textures. This will unite the varying styles into a PS feel. Since the background of the races vary, there could be different packages based on the materials each would use. The same can be used for exterior models as well; with the farming and guild houses in mind, packages can be created to reflect the resources available for construction.
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The part with the artwork and documentation provided is kind of sad Sad, but it's not your decision to make, so no blame put on your shoulders.
well, im all for it Cheesy
this would also void duplication,
and if possible create multiuser created content (example: 2 or more players editing same thing [ image/model/text ] )
a supervision of the content system could be made ingame to keep things under control.
and to get into that group is even harder. This impairs greatly the possible contributions the public can do.
For the NPCs being able to learn from players, I believe it would be great, but very hard to implement such a system, since it would require a lot of coding (why do you think commercial games do not have intelligent NPCs when they already have 200 hundreds coders working full time?).
Yeah, devs do accept stuff, but they don't have time most of the time, this would have to change. Maybe dev team should look also for people who would care about the contributors, would have time for them and could commit the contributions? Obviously they can't ask Talad every time, but if a dev could check them from time to time, if he detected an unacceptable, contributed mistake, this means that the person maybe shouldn't have the job.
Devs really should look for people who would be capable of dealng with the contributors. There is a simple gui fix of mine waiting to be contributed, since almost half a year, yet i don't get a reply it is being contributed and i don't see it in the changelog.
I dont blame the Devs for automatically assuming that player contributions will be rubbish, I would guess that they get sent alot of stuff by people who have no idea what they are doing and who think their skills are far more advanced than they really are.
Maybe people should be encouraged to create personal portfolios of work in the fan art section (as some do) and if a Dev sees something that is very good (some of it is fantastic IMO, and some not so good unfortunatly) then they should poke the contributor in question and offer them a task (something that could be included in game if of sufficient quality). Based on that tasks quality they could then encourage them to apply to be a Dev (encourage with advice and support).
Obviously the work they post wouldn't be accepted into the game in itself but it would be a decent stepping stone.
Devs do reply and accept contributions, it's not a closed circle because they want it that way. I suspect most of the time it also happens that they don't have the time to dedicate to reviewing what they get. That's why we need systems built for us so we can contribute - either in game or out of it like some editors. Some contributions do not require editors though, so consider what you want and what you can do...
I think that it's a closed circle for another reason - the development model chosen certain parts of the project - which only the director can change.
Can we get back on creative ideas regarding how to contribute? Induane already talked about a very nice system, I'd love to hear more of that sort. And I bet Xillix would too.
and to get into that group is even harder. This impairs greatly the possible contributions the public can do.
2- Official town cryer, for a fee, the cryer will spread your notice to all in the town. One in each town. for a higher fee your notice can be deliverd to every area, from the Crystal down to the seas below.
What I thought would be possible is to have a subforum in fan art for Art Submissions. In this section there would be information on the expectations, requirements, and all the other stuff concerning art. I think it has been mentioned earlier that the DEVs and/or GMs are already overloaded with stuff to do, yes and? GMs try to control things that happen in the game and DEVs work on the project. Neither have in their description "Art Approvers". So why not create a new group of art approvers? They would of course need to be familiar with both art and PS and when they see artwork that has some potential, they can just forward it to the art team.
I am all for this portfolio business. Someone start one with their work! I suggest doing it with a single post per portfolio and a separate thread for comments on the porfolios.
Some good thoughts here. Later posters be sure to read the whole thread as there is extensive thought given to what is already present.
I would like more ideas here and more opinions I am still looking for a eureka moment that i do not see yet.
Why is it useless except for getting dev attention
To those talking about a lack of art contributions, you seem to have missed the Submitting Models (http://hydlaa.com/smf/index.php?topic=28282.0) thread entirely! Please take a look at it before you continue. I have already received a good amount of artsy content from someone not on the dev team that I will be trying to get into the game. Don't be too hasty to presume that contribution is as closed to you as it may have been when you just arrived here.
/me installs a tub in the threadTo those talking about a lack of art contributions, you seem to have missed the Submitting Models (http://hydlaa.com/smf/index.php?topic=28282.0) thread entirely! Please take a look at it before you continue. I have already received a good amount of artsy content from someone not on the dev team that I will be trying to get into the game. Don't be too hasty to presume that contribution is as closed to you as it may have been when you just arrived here.
Durwyn read this before posting here.
CONTRIBUTOR:I believe this should maybe change, if i got it right
To be a contributor you must simply send an e-mail to the leader of the department in which you want to contribute. The BIG difference with members, is that you will have more loose deadlines on the work you should complete and obviously also lesser benefits in the game. The skills required are the same as the members, listed below in the description of each department.
niko let us decide for now what the game needs we are not at a state of readiness for autonomous decisions based on personal bias.Of course, no one want to turn the setting into chaos. It must be consistent and what players offer can't be completly out of place, it must have logical links with the rest.
Asraniel, something of the sort has already begun. If you would but take a look at our "What the Team needs from You" thread in the Fanart section...