Author Topic: User generated content and PS  (Read 5764 times)

Raleigh

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Re: User generated content and PS
« Reply #30 on: April 27, 2007, 10:50:32 am »
and to get into that group is even harder. This impairs greatly the possible contributions the public can do.

After I readed the requirements for joining the PS team, I got the impression it was an announcement for a job(it simply lacked graduations as requirements to be like one), it is not directly involved here, but I do not think that not having 2 or more years of experience as a PnP GM/DM means somebody is a bad writer for a RPG for example. Perhaps if such requirements were loosened a little bit...

For the NPCs being able to learn from players, I believe it would be great, but very hard to implement such a system, since it would require a lot of coding (why do you think commercial games do not have intelligent NPCs when they already have 200 hundreds coders working full time?).

How many customers of these commercial games like roleplaying to the point they would prefer intelligent NPCs to 200 new "1337 Itemz"?
That's why they won't invest in such thing, most of their customers just want to powerlevel and PK and care very little about NPCs, 'cept for doing quests to get more "1337 stuff". But honestly, this would be better if putted in the end of the "What should be done in the next 15 years" list. AI development isn't a walk on the park.
« Last Edit: April 27, 2007, 10:52:13 am by Raleigh »

Ralleyon

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Re: User generated content and PS
« Reply #31 on: April 27, 2007, 12:25:45 pm »
Devs do reply and accept contributions, it's not a closed circle because they want it that way. I suspect most of the time it also happens that they don't have the time to dedicate to reviewing what they get. That's why we need systems built for us so we can contribute - either in game or out of it like some editors. Some contributions do not require editors though, so consider what you want and what you can do...

I think that it's a closed circle for another reason - the development model chosen for certain parts of the project - which only the director can change.

Can we get back on creative ideas regarding how to contribute? Induane already talked about a very nice system, I'd love to hear more of that sort. And I bet Xillix would too.
« Last Edit: April 27, 2007, 08:06:06 pm by Ralleyon »
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Idoru

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Re: User generated content and PS
« Reply #32 on: April 27, 2007, 01:34:48 pm »
I dont blame the Devs for automatically assuming that player contributions will be rubbish, I would guess that they get sent alot of stuff by people who have no idea what they are doing and who think their skills are far more advanced than they really are. (I got this impression from seeing some people in #planeshift who obviously had no idea what they were doing and still wanted to be Devs X-/)

Maybe people should be encouraged to create personal portfolios of work in the fan art section (as some do) and if a Dev sees something that is very good (some of it is fantastic IMO, and some not so good unfortunatly) then they should poke the contributor in question and offer them a task (something that could be included in game if of sufficient quality). Based on that tasks quality they could then encourage them to apply to be a Dev (encourage with advice and support).

I think this system would work nicely except my only reservation would be the extra workload that it would put on the Devs. But maybe it would infact reduce workload if people were instructed not to send art directly to Devs but to post only in portfolios. Obviously the work they post wouldnt be accepted into the game in itself but it would be a decent stepping stone.

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Nikodemus

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Re: User generated content and PS
« Reply #33 on: April 27, 2007, 02:03:15 pm »
Yeah, devs do accept stuff, but they don't have time most of the time, this would have to change. Maybe dev team should look also for people who would care about the contributors, would have time for them and could commit the contributions? Obviously they can't ask Talad every time, but if a dev could check them from time to time, if he detected an unacceptable, contributed mistake, this means that the person maybe shouldn't have the job.

Devs really should look for people who would be capable of dealng with the contributors. There is a simple gui fix of mine waiting to be contributed, since almost half a year, yet i don't get a reply it is being contributed and i don't see it in the changelog.

A portfolio everyone can look into and give tips, for the work, why not.
A place where people would learn all the stuff they need to know, to make contributions compatible with what PS already have. Just like Induane wrote, you don't know what CS properties your stuff should have. You barely know something, that your mesh should have faces and texture  it, but modelling is someting much more. If you do stuff and a dev will start changing the CS properties to make it compatible, he most likely mess something up, something you would do better as creator.



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Xillix Queen of Fools

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Re: User generated content and PS
« Reply #34 on: April 27, 2007, 03:27:19 pm »
I am all for this portfolio business. Someone start one with their work! I suggest doing it with a single post per portfolio and a separate thread for comments on the porfolios.

Some good thoughts here. Later posters be sure to read the whole thread as there is extensive thought given to what is already present.

I would like more ideas here and more opinions I am still looking for a eureka moment that i do not see yet. :devil:

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Re: User generated content and PS
« Reply #35 on: April 27, 2007, 03:42:50 pm »
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Yeah, devs do accept stuff, but they don't have time most of the time, this would have to change. Maybe dev team should look also for people who would care about the contributors, would have time for them and could commit the contributions? Obviously they can't ask Talad every time, but if a dev could check them from time to time, if he detected an unacceptable, contributed mistake, this means that the person maybe shouldn't have the job.

I've offered to do all that work myself.  Either they don't trust me to make a decision like that and need someone more "respectable" or they don't want a position like that to exist.  I've suggested various means of contribution and offered to do all of the managing and filtering work myself.  My website is part of that effort, a place where one can hopefully learn a few skills that can aid them when they want to contribute.  That said, its build guides get used more than anything so hopefully all that other work isn't wasted.

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Devs really should look for people who would be capable of dealng with the contributors. There is a simple gui fix of mine waiting to be contributed, since almost half a year, yet i don't get a reply it is being contributed and i don't see it in the changelog.

The community really could use a liaison between them and the developers.  I wouldn't be much useful for code stuff, just art, but I'm sure there are others who are multi-talented.

 
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I dont blame the Devs for automatically assuming that player contributions will be rubbish, I would guess that they get sent alot of stuff by people who have no idea what they are doing and who think their skills are far more advanced than they really are.

Yep, thats why there needs to be an intermediary between the devs and community.  I still think a site, partially integrated with the forums, or at least well interlinked, with one or more people managing it is the best idea.

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Maybe people should be encouraged to create personal portfolios of work in the fan art section (as some do) and if a Dev sees something that is very good (some of it is fantastic IMO, and some not so good unfortunatly) then they should poke the contributor in question and offer them a task (something that could be included in game if of sufficient quality). Based on that tasks quality they could then encourage them to apply to be a Dev (encourage with advice and support).

Isn't that pretty much how it is now?  It just isn't done much.  Besides, it still doesn't address the issue of forum created art = unusable.  This is the biggest detriment in my opinion.  People who do art find outside criticism useful (and sometimes frustrating), and as such being able to work on your things in the public arena IMPROVES the quality of the work.

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Obviously the work they post wouldn't be accepted into the game in itself but it would be a decent stepping stone.

Good art shouldn't only be a stepping stone.  Thats saying its useless except for getting developer attention.  Besides, all this still leads to people becoming devs.   Some of us do not WANT to be official devs, we just want to play the game and contribute on our own time, free of a job.  The application makes it seem like a real job.  I don't want another job, I want to contribute in my free time. Both should be allowed.

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Devs do reply and accept contributions, it's not a closed circle because they want it that way. I suspect most of the time it also happens that they don't have the time to dedicate to reviewing what they get. That's why we need systems built for us so we can contribute - either in game or out of it like some editors. Some contributions do not require editors though, so consider what you want and what you can do...

Well said!

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I think that it's a closed circle for another reason - the development model chosen certain parts of the project - which only the director can change.

Nailed the problem right on the head.  I couldn't agree more.

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Can we get back on creative ideas regarding how to contribute? Induane already talked about a very nice system, I'd love to hear more of that sort. And I bet Xillix would too.

Similar to the method I outlined for art contribution, you could do something similar with the settings portion.  A list of tasks, where people can submit stories/tales/quests/etc... with some outline information, and what needs fleshed out.  Submissions could be reviewed for quality, or voted on or rated.  Higher rated stuff would float to the top and be easier for the settings devs to spot.  Have a page for each thing that needs work, and all submissions go below that. It would be necessary to open up more of the story though.  Same thing really as for the art, but you can imagine that its easily adaptable for setting too.  Lets grow this world together as a community!

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and to get into that group is even harder. This impairs greatly the possible contributions the public can do.

Really the fact that its hard/impossible to contribute without being in that "group" is the real problem.

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2- Official town cryer, for a fee, the cryer will spread your notice to all in the town. One in each town. for a higher fee your notice can be deliverd to every area, from the Crystal down to the seas below.

This isn't a bad idea but it is also one that could be performed by players just as well :)  Might be a fun job.

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What I thought would be possible is to have a subforum in fan art for Art Submissions. In this section there would be information on the expectations, requirements, and all the other stuff concerning art. I think it has been mentioned earlier that the DEVs and/or GMs are already overloaded with stuff to do, yes and? GMs try to control things that happen in the game and DEVs work on the project. Neither have in their description "Art Approvers". So why not create a new group of art approvers? They would of course need to be familiar with both art and PS and when they see artwork that has some potential, they can just forward it to the art team.

I agree, but  I understand this would be tough to do.  I'm a settings and art developer for a different game these days so I understand that you feel a bit protective of your work, and when you want something done you don't want to delegate that task to someone only to find out their idea of what you wanted wasn't perfectly accurate.  I've learned to bite the bullet though, because no one can go it alone.  Being so protective of things sort of makes you a dictator of your self created world, and I'm not certain that thats the best way to build a game where the contributors are volunteers.  It also can make you come across as rude or uninterested in what others think - its easy to do. 

Its easy to play dictator, especially when you can, but it takes real character to admit you can't do everything alone.

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I am all for this portfolio business. Someone start one with their work! I suggest doing it with a single post per portfolio and a separate thread for comments on the porfolios.

As I said above, the fan art section is already sort of like this.  A sub-forum for portfolios only wouldn't be a bad idea but it doesn't address user contributions if you are only looking for potential developers.  As I said before, not every volunteer wants an unpaid job with assignments and deadlines. 

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Some good thoughts here. Later posters be sure to read the whole thread as there is extensive thought given to what is already present.

:D Definitely.  Heck I've been with it from the beginning and I'm still having a hard time keeping up.  Thank goodness for firefox tabs for quick review!

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I would like more ideas here and more opinions I am still looking for a eureka moment that i do not see yet.

EUREKA!! EUREKA!! EUREKA!! EUREKA!! EUREKA!! EUREKA!! EUREKA!!!!!

^ will that do?

I honestly don't think you are going to get that.  The policies in place are pretty restrictive and you don't have control over that.  Talad and Vengeance seem to be the final arbitrators as far as that goes and I'm fairly certain Talad is not willing to change his policy of art contributions and settings contributions.  For a Eureka moment, you need to be able to be flexible policy wise.  The problem is the policy, not the ideas about contribution.  Given enough discussion and effort that could all be ironed out.  The POLICY is the problem, not you, your brain, me, my brain, or any of us.  The ideas are good, the available manpower is there.  People are willing, but the policy is not.  There can be no EUREKA!!!!!!!!!!!!!!!!!! if nothing can change!
« Last Edit: April 27, 2007, 03:57:15 pm by Induane »

Idoru

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Re: User generated content and PS
« Reply #36 on: April 27, 2007, 03:53:26 pm »
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Why is it useless except for getting dev attention

Because, as you also point out about other things, the policy on publicly viewed art is extremely restrictive. The only current way to get art in the game is to keep it very quiet and to send it direct to a Dev (some people are not even comfortable with doing that without a bit of poking) and even then it appears to be an uphill struggle for that particular Dev to get the submission included.

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Induane

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Re: User generated content and PS
« Reply #37 on: April 27, 2007, 03:56:06 pm »
Twas a typo.  Not even sure where that "why" came in.  Fixed now.

Xillix Queen of Fools

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Re: User generated content and PS
« Reply #38 on: April 27, 2007, 05:26:33 pm »
Nothing is carved in stone.

The devs are not some leet secret society conspiring to make it difficult to submit work.

Those applying these days will find the process much more accessible than in the past so long as their quality is good.

PS Deving is not a job, it is a hobby, i can play as much as I want, I just find deving a whole lot more fun.

Opposition to the director or the policy however nicely framed is not wellness :P

Induane, I think we have very some good things going in this thread but i do not want to see it bogged down in repetition.

We have seen a flood of art submissions through the link Karyuu posted.

As for those who would like to commit settings material send me a pm or speak to me on irc.

I think people seem to be missing some things on the recruitment page:

CONTRIBUTOR:

To be a contributor you must simply send an e-mail to the leader of the department in which you want to contribute. The BIG difference with members, is that you will have more loose deadlines on the work you should complete and obviously also lesser benefits in the game. The skills required are the same as the members, listed below in the description of each department.


This means instead of doing self directed work (and likely being rejected) you seek the director of a department and ask them what you can work on.

for art if Talad is not available Karyuu or Cherppow are very friendly and helpful and will very likely aid you in the process.

a final note on settings and art policy

--it is profoundly successful--

I really am still holding out for a eureka moment.

bilbous

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Re: User generated content and PS
« Reply #39 on: April 27, 2007, 06:03:22 pm »
For eureka moments, we need bathtubs.

Durwyn

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Re: User generated content and PS
« Reply #40 on: April 27, 2007, 06:23:01 pm »
Hello.
i was going to make another topic but i think this one is good for my idea. im going to try modeling some items as "ground banners" if you understand this. and here comes my questions : 1) can i use any modeler program or do i have to use a specific one?
                                                                   2) do i have to respect some "caracteristic" for the item? i mean like size or so.

Thank you in advance, Durwyn , alias Dudu.
[img=http://img406.imageshack.us/img406/8976/screen1kg1.th.jpg]
edit : read the reply from Karyuu and it seems my word of "banner" wasnt the good one to use :s i hope this scanned sheet will give you the idea of what im thinking. (if so, tell me the right word for it so i wont be more stupid as im now lol ^^ )

edit 2 : http://img409.imageshack.us/img409/9751/b00000001fh2.jpg here i made a little thing. that doenst looks like the precedent pic but its the same idea. i just need to know if the "magic" distorsion,  which will be above the item, is possible to be added? and a little levitation from the ground. so that he moves from up to down or vice versa. if its possible, what sort of program would you advise me? im working with Wings 3D.
« Last Edit: April 28, 2007, 09:04:46 pm by Durwyn »
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Xillix Queen of Fools

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Re: User generated content and PS
« Reply #41 on: April 27, 2007, 06:24:58 pm »
* Xillix Queen of Fools installs a tub in the thread

To those talking about a lack of art contributions, you seem to have missed the Submitting Models thread entirely! Please take a look at it before you continue. I have already received a good amount of artsy content from someone not on the dev team that I will be trying to get into the game. Don't be too hasty to presume that contribution is as closed to you as it may have been when you just arrived here.


Durwyn read this before posting here.

Seriously people read the whole thread, I will call that gods of thunder and lightning down upon you if you sully this thread with laziness.
« Last Edit: April 27, 2007, 06:38:18 pm by Xillix Queen of Fools »

Durwyn

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Re: User generated content and PS
« Reply #42 on: April 27, 2007, 06:30:19 pm »
* Xillix Queen of Fools installs a tub in the thread

To those talking about a lack of art contributions, you seem to have missed the Submitting Models thread entirely! Please take a look at it before you continue. I have already received a good amount of artsy content from someone not on the dev team that I will be trying to get into the game. Don't be too hasty to presume that contribution is as closed to you as it may have been when you just arrived here.


Durwyn read this before posting here.

well perhaps Karyuu is right : :-[ thank you :)
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Karyuu

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Re: User generated content and PS
« Reply #43 on: April 27, 2007, 06:30:32 pm »
Hello Durwyn,

You can use any modeling application you like. Talad uses 3ds max and exchanges .max files primarily with those who use the program as well, but for anything else you will have to export .obj files to show him for final approval. Just make sure whatever program you use has that format to save with, and you should be fine.

Any item can be resized to fit inside the world if it's too big, so don't worry about measurement - worry more about proportion :) (Like a poll that's too small for the banner it carries, etc.) Remember to keep the polycount low - 200-400 triangles is a guideline you should follow as strictly as you can. Model smart: if you can save polygons without changing too much of the object shape, save them. A lot of the detail comes from the texture, not the geometry. When it comes to texture size, 256x256 or 512x512 will be sufficient.

Good luck!

*edited to reply after image link*

I think banner is still the appropriate word for that object :] Remember to consider its future context: where is it going to be placed? What is its use, and how will its patterns and colors reflect that? Put thought into every item you create and give it a home before you begin your modeling. I don't know if you have answered all these questions for yourself already, but it never hurts to remind others.

*edit*

Artists looking to contribute!
Read this thread!
« Last Edit: April 28, 2007, 12:01:44 am by Karyuu »
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Irri

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Re: User generated content and PS
« Reply #44 on: April 28, 2007, 11:32:54 am »
Player-created housing could both expand Hydlaa's neighborhoods and provide user-generated content, /and/ provide a place for storage of items. I have been playing A Tale in the Desert and one can create, modify, maintain, share, donate and destroy buildings in the game (provided you've learned the skills you need and have materials available of course). Obviously, it is no small task to create such a system, but it has several nice benefits.

* Irri votes for cozy Utlics on the plains around Ojaveda.

And art! ATitD has public sculpture too. I'd be pleased to see woodcarving become possible in PlaneShift. Gather wood, apply carving tools, possibly choose one model your skill level lets you attempt? Or you could get more involved and actually sculpt. ATitD's smithing system actually has you hammer on a 3D block of iron to try and achieve a good blade. The closer your result matches an ideal form, the higher its quality.

I am talking about ATitD a lot- it's not a bad place, but I am mostly playing it to explore the interesting approaches it has to some crafting and other systems.  I've yet to find much in the way of Roleplaying going on there- PlaneShift seems to be #1 for that!
« Last Edit: April 28, 2007, 11:38:55 am by Irri »