PlaneShift
Support => Complaint Department => Topic started by: Anonymous Coward on June 13, 2007, 01:02:39 am
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I tried to use an energy arrow spell today... and it wouldn't work. At first I thought the server had just crashed again. I mean, it had been up for a good 10 minutes and was due. But then I moved a few paces closer, and then the spell worked. It appears that the previously long-range, higher level Energy Arrow spell now must be fired from a very close range. What used to be one of the few useful spells is now moved to the pile of useless ones.
Advice to those new to Planeshift: don't waste your time training magic. Just power-level your sword and armor skill if you want to be a good fighter. Also, if you want to be a miner or craftsperson, train sword and armor too, because you'll need to kill lots and lots of monsters to get better at mining or crafting.
--< AC >--
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Trying raising the power slider. You'll find that the spells' range and power increases.
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I must say that magic is freakin' expensive though. The PP requirements are very high.
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Trying raising the power slider. You'll find that the spells' range and power increases.
oh cool, that works now?
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Yes, it works. Though how further you slide it to the right, the bigger the chance your spell fails.
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Xordan, I'm going to kill you for that sig :P
Magic will be awesome soon. And yes, I also heard rumors of it hurting you if it fails, not to sure about what's going on with that.
And remember, in soviet Planeshift Empire hates you <.< :P
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Xordan, I'm going to kill you for that sig :P
Bring it on nub! :P
Also, the higher your rank, the greater the range and strength of spells, until you reach the rank at which you've 'mastered' the spell (this means you'll always get the best out of it at 0 on the slider). Not all spells can be 'mastered' though.
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Man my timing to make a character interested in magic was awesome then. I've noticed there is no animation though. Might just be a local issue.
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Still not all races have all animations so it might not be a local issue.
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I don't get an arrow shooting towards the target. Surely that is wrong? But at the same time I can see that spell with the big ball of light.
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Trying raising the power slider. You'll find that the spells' range and power increases.
Raising magical power from 0 to 50 increased range by 5 to 10 percent, however 14 out of 21 castings failed (66.7% failure rate). Damage increased only 15%.
Also, the higher your rank, the greater the range and strength of spells, until you reach the rank at which you've 'mastered' the spell (this means you'll always get the best out of it at 0 on the slider).
I'm at 40 in Crystal Way. Last I checked, 30 was the point where Energy Arrow is "mastered," ie. going from 30 to 40 Crystal Way did not increase damage inflicted with this spell.
Raising the magical power slider above 0 significantly lowers the overall damage you inflict when factoring in the horrible spell failure even when "mastered." By my calculations, raising power to 50 will actually lower your overall damage to only 38% of what you would do at power 0 because of spell failures.
Magic will be awesome soon.
This is what people were saying two years ago.
--< AC >--
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I don't get an arrow shooting towards the target. Surely that is wrong? But at the same time I can see that spell with the big ball of light.
That is how the effect works for now but has been changed for the next release.
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Raising magical power from 0 to 50 increased range by 5 to 10 percent, however 14 out of 21 castings failed (66.7% failure rate). Damage increased only 15%.
Should increase both range and damage by 50% (in fact, it does).
I'm at 40 in Crystal Way. Last I checked, 30 was the point where Energy Arrow is "mastered," ie. going from 30 to 40 Crystal Way did not increase damage inflicted with this spell.
You checked wrong, or too long ago to know how it is now. Energy Arrow is mastered at ~150 Crystal Way skill now.
As for chance of casting... your stats contribute to it so I can't say what yours would be. Your skill also contributes to failure rate (the higher it is the higher chance of success). Btw, summon missile might get you better results. Just because a spell is at a higher realm, doesn't mean it's automatically better than what you have right now. It really depends on all your stats and skills.
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But what about the cost?
Training sword to level 80 costs about 11000 PP. Training Crystal Way to level 80 costs about 38000 PP. The money cost for sword to level 80 is about 450000 trias. The cost for Crystal Way is about 1.6 million. And that's only one Way we're talking about, what if you want to train multiple ones to decent levels?
Why is it so expensive?
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Because I need to make progression better (020 I hope).
If you wanted a technical reason, it's because magic requires more 'book learning' and less 'practise learning' than sword.
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1 tria = about $0.50 (by my very rough figures)
But why the super high cost in money? Putting yourself through medical school for 10+ years in RL does not even cost one million. There is no reasonable reason I can discern for such outrageous costs for training.
Giving a real life Sword trainer $230,000 to train you to half of what you need to be considered a master is...
But as to the complaint, magic should be hard to learn (not high cost, though), and it should be hard to keep up. At anything below high levels, it should be unreliable at best, and at low levels, be downright dismal to try to use.
On the other hand, if it does work (and you don't kill yourself) it should be very powerful, but always with a cost.
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Because I need to make progression better (020 I hope).
If you wanted a technical reason, it's because magic requires more 'book learning' and less 'practise learning' than sword.
Well, wouldn't that mean that magic would be more expensive than sword training money wise but cheaper PP wise? As you would need to spend lots of money on buying expensive and rare magic books. You would need less PP because as you say there's no need for "practicing with wooden swords". The PP requirement is still 3 times bigger than swords though.
You do say that you're going to make progression better though, but how are you planning to do this?
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PP is used for 'training' from trainers, which apparently is the same as book learning according to the powers that be.
As for making it better... hopefully I'll be able to overhaul it somewhat so it looks quite different to today. Not saying what's possibly planned yet though. I'll spill some secrets once I'm sure ;)
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/me is excited!
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I tried to use an energy arrow spell today... and it wouldn't work. At first I thought the server had just crashed again. I mean, it had been up for a good 10 minutes and was due. But then I moved a few paces closer, and then the spell worked. It appears that the previously long-range, higher level Energy Arrow spell now must be fired from a very close range. What used to be one of the few useful spells is now moved to the pile of useless ones.
Advice to those new to Planeshift: don't waste your time training magic. Just power-level your sword and armor skill if you want to be a good fighter. Also, if you want to be a miner or craftsperson, train sword and armor too, because you'll need to kill lots and lots of monsters to get better at mining or crafting.
--< AC >--
You are correct. Magic in PS has always been horribly underpowered or horribly abused with little inbetween.
Trying raising the power slider. You'll find that the spells' range and power increases.
No. If you do that, the spell fails so often there's no point to it.
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Trying raising the power slider. You'll find that the spells' range and power increases.
No. If you do that, the spell fails so often there's no point to it.
actually if you stay under the level you are it works, say you have... level 50 in crystalway you can put the bar at 40% or even 50% and it seems to hold
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actually if you stay under the level you are it works, say you have... level 50 in crystalway you can put the bar at 40% or even 50% and it seems to hold
I'll give you a moment to figure out the flaw in that.
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say what you will it works so...
if you don't understand it thats your problem hmpf
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say what you will it works so...
if you don't understand it thats your problem hmpf
What I understand is the game should be fun from the start, we aren't supposed to be able to max out our characters as quickly as we can currently, and a skill should be useful long before level 50.
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wasn't trying to say that, what i was trying to say was that if you had level 50 and this is a example, and did't go any higher on the bar than 50% the fail rate usualy is less but go to 60% and it will fail more often
short version: stay 10% under your level in some magic and it should't fail, not very often anyway
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Right. Which means the slider is not a good solution.
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I think it's taking forever to max out anything on mine. I mean, sure, it can be easy to make money. Take a trip to the Oja gold mine. It can be easy to get PP, if you know the right monsters. If you consider how not everyone likes to do that constantly, and I will testify it does get quite boring after a while, it takes a decent amount of time to max characters if you ask me. I've been at it for maybe 2-4 weeks. I find it hard to believe I can make 100K, and then blow it in 10 minutes, and barely have raised a stat any more than 10-30 levels. 100K should be worth a lot more...I realize maxing isn't the point of the game but just the basic training shouldn't cost so much. It takes at least 200K to max the "easy" basic stats. I think when you're a newb that's a bit harsh. There's not much motivation to do much else for now. RP is fun, yeah, that's about it though. I want do some of everything, and with the quest system being so unpolished and magic so weak, etc, etc. It's kind of hard to do it without leveling up some stats/skills.
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I met a poisoned carkarass last week. Hit it with a freeze spell. A fire ball, and another one. And another one. Did not hurt it that much so I thought I would use that powerful energy arrow. It only tickled it. So I put the power slider to 100%. Tried again. It failed, but cost me at least as much mana. Tried again. Tried again. All my mana was gone soon, but the beast was still at 50% health or so, cause level 33 is clearly not enough to cast that spell with increased power. I took my frosty short (about level 30 in that too), it is worn to only 4/50 quality left. Hit the carkarass once. It died. I wonder if all the mining I am doing lately and those trips to the bronze doors (40 minutes one way) are worth it.
I am all for making magic somewhat exclusive, but isn't this exaggerating things a bit? :)
Mhyrage posted in the mean time. I think maxing a stat in 2-4 weeks should not be possible, even if you spent most of the time in a gold mine that gives you 12k in 10 minutes (not including trip to merchants) or nearby monsters that give 3000 pp in an evening of powerleveling (yes, I do that sometimes, while watching TV). But when the 30k or so you spend on two levels in one of the 6 ways give you no feeling of progress at all (and the several levels before that neither) makes you wonder if it isnt better to not bother, and wait until magic is changed. I did search for Xordan's message of one year ago, that last summer magic would really change a lot. I could not find it, but I got a bit careful with getting hopes for big changes.
Not that I think Xordan is not doing enough, but I do not think magic changed much in a positive way in the last year.
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Oh no, I'm fine with it taking longer than 2-4 weeks. After all it is MAXING. I just think the training system sucks. I mean honestly, when you first start out with your measly 60-110 strength...it shouldn't take much to train it. When you get to 125-150, it should take a decent bit, and maybe at 175 area it should start to become ridiculous. On the other hand, when you start out with 0-12 in a weapons skill, it's already quite ridiculous. It goes from 10 to 80 PP to train it, that's not that bad. Except for you're till quite weak with it shouldn't take that much. Still, not that bad. 10 to 80 though can be a lot when weapons training is expensive. If it keeps going at that rate it will be quite annoying.They should tone down the exponential rate of skills just a bit, and add/tone up some stats exponential rates. I hope they make things trained by use in the future. Aka intelligence from reading, endurance from getting hit too much etc. Honestly does it make more sense to pay a personal trainer 20,000$ a month, or just stay at home and do some push ups? Would you rather go to a boring private school for 15,000$ a year or would you rather read an interestng book? Would you rather study swordplay and get good that way, or study in the beginning and then start fighting? It doesn't make sense to pay/use PP for everthing. So it shouldn't take 2-4 weeks IMO. Especially when any older players are completely maxed with high armor/weapons levels. Also, MMOs should be about fun not about taking 1-6 months to "max" your character.
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You shouldn't have to max out your character before you're able to play the game.
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You shouldn't have to max out your character before you're able to play the game.
What's the fun in just walking around being weak as hell? I don't care for sitting around and RPing all day. I like to kill things from time to time, and play around with magic.
Since I don't care for killing rats, my strength is 175. Since mana starts out amazingly low my intelligence is currently 120 and charisma 103. Since I gave this character a few OOC events his stats started off fairly wrong. I've spent about 200K and only one of my stats is above 120. I like to sit around and RP, but all day is too much. There's not too much else to do for now besides train or RP. The quests still lack an absurd amount of polish but I'm going to start doing them soon anyway.
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How is training not part of playing the game?
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How is training not part of playing the game?
Who said that training isn't part of the game (besides Seytra and Under the Moon)? My point was that you shouldn't have to do tonnes of grinding before having fun with the game mechanics.
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I happen to like killing computer ai, more so than killing other players. The trick is to find those critters who match up well enough without overpowering you. At the moment for me I am kind of stuck between gladiators, brigands and dark rogues on the one hand and ulbernauts on the other. the human types do not present enough of a challenge but pay fairly well while the ulbers are too hard and do not pay well enough. The only reason the humans pay well enough is that they cost next to nothing in healing, still I do not make enough to have any extra after paying for my next levels. Part of the reason I cannot get ahead financially is that I am trying to train too many things, ax, dagger, sword and melee, as well as three types of armor.
I would also like to train crafting skills but they tend to be too sedentary, i.e. stand here and shuffle icons around. Magic is sort of the same but in its case it just isn't effective enough. my highest level in magic is 11 or 12 and killing one of the human types with it takes more mana than I have. Of course being a kran, I probably have more skill than I ought to, but it still is not definitively clear to me whether my theoretical limit is level 8, 80 or 160.
I think all skills cost too much to train but I am certain it is just a symptom of the state of the game. I also think that buying knowledge should be a lump sum affair so that you know exactly how much it is going to cost before you buy and you can only buy if you can afford it.
I hope I haven't wandered too far afield with this post but I think this thread is like sea-grass, the roots are firmly fixed but the end is flowing with the waves.
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2007-07-21 by Michael Gist:
Spells which fail to cast now drain 10% of the normal amount of mana. Mana drain now
occurs at the end of a spell cast instead of at the beginning, so interrupted spell
casts drain no mana.
Wish granted ;)
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2007-07-21 by Michael Gist:
Spells which fail to cast now drain 10% of the normal amount of mana. Mana drain now
occurs at the end of a spell cast instead of at the beginning, so interrupted spell
casts drain no mana.
Wish granted ;)
Xordan did that while I was talking to him on IRC :)
He also had the solution to my complaints, and I kind of agree with him. Instead of magic becoming more powerfull and cheaper and easier to train, combat should become more difficult :)
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I can't really see that unless perhaps the levels possible to achieve are close to the maximum they will ever be able to achieve. If training stays as it is and levels are slated to be available in ranks of four digits, no-one will ever get there. What I think needs to be done instead of just incrementing the number of practice points you need to complete the training the difficulty of the practice needs to be better taken into account. Sure this is somewhat affected by the number of attacks needed to kill something but is a gladiator that takes 3-4 hits to kill really only worth 3 or 4 times the practice of a 1-hit kill like a rat? And if I use magic weapons so the glad is 1 or 2 hits to kill?
After a while killing a rat should not count towards practice, anything that can be done without effort should give no practice. This is already taken into account to some extent with crafting as some activities lose their benefit as your levels increase.
As an aside, spell research should give you practice in that magic way, I do not think it currently does. It could be similar to digging in that marginal practice comes from a failed attempt and success grants greater reward.
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Xordan did that while I was talking to him on IRC :)
He also had the solution to my complaints, and I kind of agree with him. Instead of magic becoming more powerfull and cheaper and easier to train, combat should become more difficult :)
I do hope you mean stats and not combat. Though combat IE weapons skills are somewhat easy in the BEGINNING. Make things like strength easier to train in the beginning as well, Ex: 65-100 area, or 65-80, then make it normalish(like now), then around 125 make it harder, then 150 somewhat hard, then 175 nearly impossible. Add that on to Bilbous's
ideas. I do think magic should become a bit more powerful. At the least Red/Blue way. Honestly right now I only view Dark and Crystal as powerful or even useful. Also magic IS just a bit expensive to train, I mean, if you're using it as an alt for combat it's nice. If all you're going to do is be a mage and train Crystal Way so you can cast Energy Arrow at 90% it's going to take you forever.
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Xordan did that while I was talking to him on IRC :)
He also had the solution to my complaints, and I kind of agree with him. Instead of magic becoming more powerfull and cheaper and easier to train, combat should become more difficult :)
I do hope you mean stats and not combat.
I did mean combat. I started at strength 45 or so, being able to carry about 4 gold ore. That is difficult enough to start :) It is too easy to max though, I agree.
The thing is, at the moment I can get about 12k an hour looting swords from gladiators, 100 pp a minute killing, 12k in ten minutes mining gold (recently) (but hardly pp), and I could kill a whole rat for 20 experience point and an eye using a few magic spells (did not try lately with weaker spells). This is with comparable level in swords, armor and several magic ways. So magic is definitely less powerful and harder to train than combat.
The thing is, it should not be possible for everyone to be more than average in several forms of combat and magic. To be an exceptional wizard or knight, it should take really really long, so you have to chose on what you spent your limited time (tria and pp). Making magic easier, only makes it easier to excel in everything. Hence my wish, to make combat more difficult to train and less powerful :)
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This game has a very lower playerbase. It doesn't make much sense to make it take forever to train. Logically yes, it does, it's realistic. I love realistic. When you can only find 200 people playing the game(if that) at a given time, at least half of them maxed, it doesn't make much sense to make it harder for the ones trying to get there. I think magic and wepaons and such take almost long enough as it is. As I said, strength and everything should be easier in the beginning, and near impossible around 17, weapons and such should be a bit harder in the beginning.
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There are also logical arguments for removing training from the game entirely. Logic is tricky like that - where you end up all depends on what assumptions you start off with.
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So magic is definitely less powerful and harder to train than combat.
Having fought in six PS wars, it is my firm observation that magic, and specifically high level magic users, dominate the battlefield. If you get a pair or more of top wizards working in conjunction, they can hold off a whole army if the terrain is favorable. I've seen it done, and done it myself.
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Having fought in six PS wars, it is my firm observation that magic, and specifically high level magic users, dominate the battlefield. If you get a pair or more of top wizards working in conjunction, they can hold off a whole army if the terrain is favorable. I've seen it done, and done it myself.
Said differently: "Magic is great for laming people if you know how to abuse the map."
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Yes, the only fair and right way to fight a war is to line up in ranks and march at each other. It helps to dress up in bright colors as well, so your foe can not complain later that he did not see you. Be sure to have people sounding drums, just to make sure everyone knows you are coming, so they can get properly prepared.
I completely agree. Who doesn't think the movie '300' would have been so much better if they would have made their last stand in an open field instead of a narrows? Five minute movies are much more fun to watch. :)
War= Outwit, outlast, outlive. There are no other 'rules'. I have seen far too many games where magic is just some lame thing added in to have shiny things happen, but you are just as well off, or even better using a sword. There are ways to achieve balance without making magic just a trinket. You just have to think outside the standard RPG (PnP and MMO) box.
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War= Outwit, outlast, outlive.
It depends on the war. This is irrelevant though. Is it realistic to shoot someone with an arrow from behind a wall? No.
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War= Outwit, outlast, outlive.
Ignoring the fact that is taken from the Survivor TV series, you will always get people who do no necessarily abuse it but do use what they can!
And when all else fails there is RP an fragmented logic! Maybe you actually did fire an arrow through a wall but you can say it went over it. Or that the magic has the ability to go through it. And even if you do abuse it if you win the war and get banned you can always say you won the war, downplaying the Ban.
Another thing is that you will never be able to stop people who are really good at the abusing they do, since no matter what you do they will find a error. But after enough training there is nothing like good old POWNAGE! ;D
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ive fought in a few wars anyone remmember the sapere magi vs outlaws [and no i wasnt there at the end i was out just before the magi started to lose] and the demorian lord one [ok once again i didnt fight in the last battle bad lag and work but i was there for the end and they really didnt need me in the end]. im a mage warrior and me myself have demolished many a guild almost single handedly in those times. the one with the outlaws i used both sword and magic and i was almost the one one standing on every assualt. put simply anyone that knows how to use magic or a sword correctly can do a lot of dmg adeing them both intogether and makeing them compliment each other makes you even stronger and you just dominate more. its not about exploiting or being lame and the call that only crystal way and dark way are usefull is so wrong there is work going on to balance it more and now without energie arrow fireing from half the landscape away this just makes it more noticable that that statement is just wrong. all spells have there uses if known how to use them correctly not just one or the other even things such are defensive wind and rock armour have there place.
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anyone that knows how to use magic or a sword correctly can do a lot of dmg... its not about exploiting or being lame
Correct. It's not about using exploits. It's about using exploits to be leet. Without the leetness, there's no point.
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no i see no exploits in useing magic even if it dose pass through objects andfer all it is magic and saying it being elite i would say no again. how are we suppose to know how magic works theres no such thing as magic in real life. and you will most likely find real life to be even more strange it is possible for energy to pass through solid objects even in real life its possible for a strong man to pull a firtruck along its possible to use a stalk of wheat as an arrow in real life. that being said i think you will agree real life is strange. no magic dosent exist so how strange do you think it is now and how can you even begin to think you know how magic works instead you call it exploiting wwere i have never seen it stated magic canoot do this or should not.
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No i see no exploits in using magic even if it does pass through solid objects. It is magic after all! I would also have to disagree with the statement that it is an elite skill. In addition, how are we suppose to know how magic really works as in real life there is no such thing as true magic? If you examine real life you'd most likely find it to be even more strange. Energy is able to pass through seemingly solid objects and strong men can pull firetrucks. heck, you can use a stack of straw for an arrow in real life. That being said, I think its evident that real life is plenty strange. Its difficult to call its behavior exploitative considering its bizarre nature in general.
Couldn't help it!
/me preps for the cursed and incoming smiting.
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I'd like to point this issue out again ...
*Nudges Xordan*
With the new changes, especially the increase in NPC toughness, the difference between magic and weapon combat becomes even more striking and is still in dire need of balancing out.
Example:
I have 36 strength and 8 melee skill, I kill a rat in about 10 seconds without much damage to myself.
I have 90 intelligence, 76 charisma and 10 crystal way skill ... my mana runs out long before I can even kill a rat with summoning missiles. It takes me over a minute to kill the bugger, with the slider positioned so I have a low failure rate. With an increased failure rate it will only take me longer because the damage hardly increases.
Conclusion: at low levels all magic, except for the healing kind is utterly useless.
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no i see no exploits in useing magic even if it dose pass through objects andfer all it is magic and saying it being elite i would say no again. how are we suppose to know how magic works theres no such thing as magic in real life. and you will most likely find real life to be even more strange it is possible for energy to pass through solid objects even in real life its possible for a strong man to pull a firtruck along its possible to use a stalk of wheat as an arrow in real life. that being said i think you will agree real life is strange. no magic dosent exist so how strange do you think it is now and how can you even begin to think you know how magic works instead you call it exploiting wwere i have never seen it stated magic canoot do this or should not.
Hey, I'm on your side in this! Like you, I think we should do anything the game allows us to do if it gives us an advantage.
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First off.... Alliva, how do you know there is no magic? ;-)
And now to the point...
Magic, based on its rules, technically should not be able to go through walls. Well, aside from by destroying the wall of course. Firstly, for magic to work correctly you have to know where to aim/cast, and unless you can see through walls, not really gonna be able to see the target. Secondly, the energy, if it passed through solids, would pass through your target as well. Saying it will only work on living things is total crap for projectile spells at least.
Magic should be very hard to learn and should take a long time. It should be very weak at first, but quickly get stronger. I saw some magic wand things in the PS art folder I think. Perhaps these can be made to help with different things...? Such as accuracy, strength, etc. And maybe separate ones for separate ways. Dunno, bout that part, but it is a possibility.
Also, training magic and intelligence should decrease combat skills and stats. Which also goes the other way around. Related but slightly off topic, the same should go within the combat stats. Training strength should limit your agility. I mean, big muscular guys are not going to be as on balance and quick moving, nor quite as mobile. I mean, take Arnold for example. In Conan the Barbarian I think it was, he had to lose muscle mass to hold the sword above his head :P
The main problem seems to be getting PP for training magic. Maybe the PP requirements should be lowered very greatly, or taken away completely for magic, at least until higher levels. Money is easily taken care of by RPing the 'master and apprentice' thing. The master would be much more powerful and be able to earn money, and spare it to his apprentice. Unfortunately, I'm not sure if they intend to include the ability for players to train other players, because right now, training with the NPC and doing the 'master and apprentice' thing doesn't work as well except perhaps with training for combat usage techniques.
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I mean, big muscular guys are not going to be as on balance and quick moving, nor quite as mobile.
There are a lot of big, muscular guys who are very agile and very good at balance. Balance is a skill, not a physical ability related to size (also, bigger guys tend to have bigger feet). Not so sure about kran though...
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Also, training magic and intelligence should decrease combat skills and stats. Which also goes the other way around. Related but slightly off topic, the same should go within the combat stats. Training strength should limit your agility. I mean, big muscular guys are not going to be as on balance and quick moving, nor quite as mobile.
Wrong on all counts.
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No, not wrong. Big guys who are BORN big are good like that because that is their natural proportion. Guys who aren't born that way and get that way by bulking up their natural body size have horrible balance and such.My body structure is medium-sized. If I lifted and all until I had a heavy body structure, I would have a horrible balance and speed mixture. Big bulky guys can't move as well because their arms are to big to move in certain ways. Such as my conan example :P
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"Also, training magic and intelligence should decrease combat skills and stats. Which also goes the other way around. Related but slightly off topic, the same should go within the combat stats. Training strength should limit your agility."
No, I don't see this. In fact that kind of defeats the whole point of training in the first place. If you want that, then just define in character creation how your attributes are going to be inter-related and forget training altogether.
Some people are quite able to do more than one thing well. The primary limiting factor is the time it takes to develop the skills. The game already handles this, since you have to train, which takes time. No one is going to have high physical (combat) skills AND high magic skills in a hurry. Those who have both will have worked at it.
But back to the original topic... yes, magic seems to be underpowered in comparison to physical. I imagine that the devs have something in mind for how this will ultimately all balance out, but currently, training in magic does seem to be much ado about very little.
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Brains and brawn are not mutually exclusive.
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I believe this thread is a good spot for the following....
Since many users do not look at the change log, I thought I should point this particular fix out. Things may be unbalanced and there are bugs, but progress is always ongoing.
- Fix bug #985: players couldn't loot when killing via a DoT spell. The
HP update routines don't know who the attacker is, so they can't supply one.
In this case, it now looks in the DamageHistory for the most recent DoT entry.
As soon as this gets rolled out to the server, you all have fun using those ever so fun black clouds of death spells to torment and torture your enemy while watching their life slowly tick away until death greets them. And now, you'll be able to loot that corpse. :)