PlaneShift
Gameplay => General Discussion => Topic started by: Talad on June 17, 2007, 08:44:02 pm
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(news taken from main site)
Few days ago we reached 400.000 registered users! This result represents a big step forward in building a great player community and having PlaneShift as a well known game. We are still working very hard on release 019 and the bugs remaining are few and related to inventory functionalities. We hope to have this fixed pretty soon. All other parts of the game have been tested and are working properly.
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We hope to have this fixed pretty soon.
Soon or soom(tm)
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Looking good, keep up the great work!
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Congratulations from all three of my users....
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Congratulations from all three of my users....
Plus the 99%-98% that have accounts but don't play Planeshift anymore.
Numbers aren't so great to measure the progress of a community. I prefer qualitative over quantitative. And regarding quality, roleplaying seems to be sadly degrading for a time. Of course as soon(TM) as truly groundbreaking features are released, perhaps many of these inactive accounts might become active again.
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Keeping roleplay alive and kicking is up to us, not so much the Devs.
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Keeping roleplay alive and kicking is up to us, not so much the Devs.
When I'm online, I do my part. However the problem is deeper, there are the people on the surroundings saying "LOL" and about how they just ranked another level in sword, and regardless of how I do an excellent and interesting roleplay, they will hardly change their behavior in-game, and I don't have authority to enforce it, as doubtfully they would focus on roleplay willingly, so the best I can do, when things are really bad, is to fill my ignore_list and in cases of really bad players(that usually are banned for other reasons), encourage my friends to do the same. Add to that the "uber-warriors that can kill anybody with 100% success rate in a single blow", or simply, godmodders, and you'll see what I am trying to explain. Of course more about this problem is to be discussed in the following thread:
http://hydlaa.com/smf/index.php?topic=28895.0 (http://hydlaa.com/smf/index.php?topic=28895.0)
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Plus the 99%-98% that have accounts but don't play Planeshift anymore.
Pfft. Pessimist! :P
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Plus the 99%-98% that have accounts but don't play Planeshift anymore.
Pfft. Pessimist! :P
Nope, I'm being quite optimistic to believe many will return once a truly groundbreaking feature will be released, and that a groundbreaking feature will be released. ;)
Anyway, these numbers matter little. Specially if more than 50% of these 400,000 accounts are of 1337s and not roleplayers. And there is no dough involved, so in the end, it's just community's P.R. stuff, nothing more.
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Whats the scanner say about his power level Vegeta?
It's over 400.000!!!!
What!? 400.000!!!!?
:whistling:
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Come on, you're missing the point, the numbers are good for publicity terms and even if I agree not all publicity is good (the one that attracts the so much loved 1337s, for example, is bad), it can still be good by bringing more good roleplayers and who knows, even more devs that'll boost the development up.
It's okay that soon will be "soon(tm)", I personally want a stable release instead of one that makes me lose things I rather not to or crash every fifteen minutes. We all want the new version, but let it come out at the right time. Anyway, good job, devs, keep it up.
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Why worry about publicity? Won't Planeshift be free forever? And anyway, there are much better methods for doing publicity than just numbers, and these methods involve doing things that will definitively give a boost on the growth of the same numbers. ;)
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Great job guys! Keep up the good work :D
Can't wait for 0.19, however long soon™ will be...
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Why worry about publicity? Won't Planeshift be free forever?
I don't get the question, wasn't it answered in "it can attract good roleplayers and devs"? The game is free indeed but it doesn't run on air - it runs on volunteer work. So, I'll show you my chain of thought: Publicity = more devs = more development = more "things that will definitively give a boost on the growth of the same numbers".
Anyhow, in a few weeks or so it'll reach the 500.000 mark, which is more important, and we're finally getting into Summer, let's all hope our devs have little things to do this Summer other then making us happy and feeling lucky :D
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[...] let's all hope our devs have little things to do this Summer other then making us happy and feeling lucky :D
You guys are in for one hell of a ride ;)
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What PlaneShift needs more is not something to attract new players, is something to keep the old ones interested. Publicity and graphics might draw a crowd, but only gameplay, roleplay and a good community can keep them.
I would rather see the 500+ players online average mark.
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[...] let's all hope our devs have little things to do this Summer other then making us happy and feeling lucky :D
You guys are in for one hell of a ride ;)
She's not kidding. I can't say what's coming, but some of the stuff I've seen coming for 019 have left me - not an easy man to impress - positively gobsmacked.
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If you hype it up any more a freak virus will delete it all I tells ya.
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If you hype it up any more a freak virus will delete it all I tells ya.
Daikatana was too much hype, and a complete failure.
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I'm kind of tired of pessimism :)
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Realism is a better word, and there is no need for a hype either.
This game isn't a failed commercial project like Daikatana, so it's another situation, it's not necessarily going wrong, just slow because it isn't commercial with hired devs. And finally, large optimistic hopes usually meet much larger disappointments.
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You guys are in for one hell of a ride ;)
/me buckles his seat belt and returns his chair and tray to their upright positions.
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buckle up dudes and dudettes it's gonna be a bumpy ride ;D
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400k users? Thats not correct at all, might be 200k.. :P as we all know that many users have alt accounts :P the bank must have 6-7 by herself :P anyway.. like they said.. quility over quintity is better (even if i cant spell :P) I would rather have 20 people online over 500 if they are good players/rpers.
/me Demands a wipe of the accounts!
:P
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Aye Give us a wipe and then count how many accounts there are :P
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6 smiles lol.. funny.. ANYWAY.. yep.. a vote should be cast.. one vote per unique account should we wipe or not.. many in IRC// erm.. nvm.. off topic.. :P 7
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What PlaneShift needs more is not something to attract new players, is something to keep the old ones interested. Publicity and graphics might draw a crowd, but only gameplay, roleplay and a good community can keep them.
Of course I agree with that, what I disagree is you downplaying something potentially good. There's no need to have a overly positive attitude towards it, but having a "whatever, that's not that good" attitude doesn't help anything either, specially when, I think, the devs already got the idea that they need to expand "activities" (in lack of a better word) in order to maintain players. They're adding quests, areas, glyphs, crafting (not saying all these will come with the next release, just what we can expect and what we've seen in the last months), doesn't that prove anything? They just work relatively slow (at least they're not abandoning it), give it time.
* Bartholin Demands a wipe of the accounts!
Oh.. yes. Give us the wipe and return to the MB migration, that'd be nice.
But, anyway, I'm glad to hear. I've seen some pleasant additions to the the crafting system - that's mostly what I care for, so I'm already filled with "positivism".
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friendly reminder.... http://hydlaa.com/smf/index.php?topic=27428.0 :)
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(news taken from main site)
Few days ago we reached 400.000 registered users! This result represents a big step forward in building a great player community and having PlaneShift as a well known game. We are still working very hard on release 019 and the bugs remaining are few and related to inventory functionalities. We hope to have this fixed pretty soon. All other parts of the game have been tested and are working properly.
i think that you should be in the process of making new servers because its ridiculous for that many people on one server because it gets crowded.
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(news taken from main site)
Few days ago we reached 400.000 registered users! This result represents a big step forward in building a great player community and having PlaneShift as a well known game. We are still working very hard on release 019 and the bugs remaining are few and related to inventory functionalities. We hope to have this fixed pretty soon. All other parts of the game have been tested and are working properly.
i think that you should be in the process of making new servers because its ridiculous for that many people on one server because it gets crowded.
crowded with 200 people /o\ We so much need new server.
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(news taken from main site)
Few days ago we reached 400.000 registered users! This result represents a big step forward in building a great player community and having PlaneShift as a well known game. We are still working very hard on release 019 and the bugs remaining are few and related to inventory functionalities. We hope to have this fixed pretty soon. All other parts of the game have been tested and are working properly.
i think that you should be in the process of making new servers because its ridiculous for that many people on one server because it gets crowded.
crowded with 200 people /o\ We so much need new server.
Exactly what I was saying, such types of announcements might create false expectations on the newbies who are just seeing PlaneShift for the first time. Finally, truthful numbers with qualitative information like "overall of 200 users online, but with greater roleplaying focus than any other MMORPG" are better because they make people see things without unrealistic expectatives. And believe it or not. 1337s are attracted by large numbers, because they mean for them: "more n00bs to pwnz LOLOLROFLMAO!!!! >:D"
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The server wasn't "full" because it was really full. It just crashed and failed to initialize.
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Hey! Can we get back to hyping .19 now?
I bet guildhouses are coming. Maybe storage too.
Perhaps a new area.
And of course, congratulations on the 400.000 milestone :)
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TomPhoenix, i think you're wrong. he said "get ready for a ride".
If we're going to Hype 0.19, let's say mounts are coming, like Rivnaks ! Or maybe they changed the character creation (because right now, if your dad is a Legendary Octarch, you can't have a life because you sucked too much Creation Point for the legendary thing). Maybe they fixed Bronze Doors ? Maybe Pet's can stay longer now ? Maybe they fixed some of the incoherence i found in the "Setting" section of the User Manual but can't remember right now...
Anyway, to the devs, thanks for all your dedication and hard work, i'm really impressed by what you've already done "as a hobby"
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Personally I'm more excited by what's coming in 020 than in 019 :) But 019 will be great I hope! As for accounts.. well I've always thought that a bit irrelevant. What matters is the average number of users online, to me anyway.
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What is coming in 0.20 ?
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Top secret ;) Well, until code is committed and everyone can read the changelog and guess for themselves.
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So you're withholding vital information from us, eh?
You're at the top of my list now, Xordan. I'd watch your back if I were you. :P
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This make me thinking about one question. Does PlaneShift want to be such popular. More players means bigger server load and causes lags and other server related problems.
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Sure we want more players - it's always cool to have a large number of people both admiring and having fun with your work :)
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I don't want to wait for 2020, I want to know what is coming in this year, 2007!
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^What Karyuu said^
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Plus the 99%-98% that have accounts but don't play Planeshift anymore.
Pfft. Pessimist! :P
Nope, I'm being quite optimistic to believe many will return once a truly groundbreaking feature will be released, and that a groundbreaking feature will be released. ;)
Well, i think you're quite right about the players which will return when PS has more nice features...
I'll return then myself :P
but untill then... :thumbdown:
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So is there any news about the new client that someone can give us :innocent:
Anything at all ? Just a little taste of something to keep us going for now hehe.
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Nope.
;D
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So is there any news about the new client that someone can give us :innocent:
It is filled with many new goodies and surprises.
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So is there any news about the new client that someone can give us :innocent:
It is filled with many new goodies and surprises.
I look forward to see it in the Downloads page and play, will it be released this week? Or are there yet big bugs to be squashed?
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Patience is a virtue. Why not enjoy what you have instead of waiting for something else.
Deal is PlaneShift isn't commercial, hence, no deadlines. Without deadlines you don't release something that still has bugs. The team seems to have committed to not saying when released will be released. I think that's best.
And yay on 400,000 people playing.
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I look forward to see it in the Downloads page and play, will it be released this week? Or are there yet big bugs to be squashed?
There are still some bugs.
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I look forward to see it in the Downloads page and play, will it be released this week? Or are there yet big bugs to be squashed?
There are still some bugs.
There will always be bugs :P
"I look forward to seeing it in the Downloads page and playing it", No?
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I know, but I meant bugs like "Hey, where did my items go!" and "Omg, why is the server crashing every minute??"
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I think all you guys are doing a great job, with the game and with us players asking you like thousands of questions all the time :P
And don't worry! I'm more then enjoying myself with the current client. I just love hearing tid bits about the new one too hehe :devil: Sorry I can't help myself, human nature and all.
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...
You guys are in for one hell of a ride ;)
A slow ride through HELL ... YEAH!
Hay look, there's my dead grandma.... *wave* Hi Grandmama!
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Hay look, there's my dead grandma.... *wave* Hi Grandmama!
Why would she be in such a place ? O.o
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<.<
Don't ask.
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w00t w00t this game is the pwner!!! :thumbup:
I love this game, I bet other ppl love it too no wonder it gets 400,000,000,000,000,000,000,000,000,000,000,000 users WOAH lol...
what is that? lets see..... thousand, million, billion, trillion, quadrillion, quintillian, sextillian, sevtillian, eightillion, nintillian, google. WOAH! 400 Google worth of users man your servers are crammed.
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(news taken from main site)
Few days ago we reached 400.000 registered users! This result represents a big step forward in building a great player community and having PlaneShift as a well known game.
Not really. Not at all, actually. Runescape has over a million subscribers but who here would call their player community great?