PlaneShift

Support => Mac OSX Specific Issues => Topic started by: dfryer on July 13, 2007, 10:46:21 am

Title: Planeshift 0.3.19 released!
Post by: dfryer on July 13, 2007, 10:46:21 am
Planeshift 0.3.19 is now available via BitTorrent.  We have attempted to create a universal binary, so we're interested to hear if things work better on Intel macs than they used to.

Some notes:
Decals are missing in the Intel version, this means no little shadows under your character (new feature!)
Debug symbols have been removed so it might be harder to get useful information when things crash
Texture compression has been DISABLED by default because it causes crashes & corruption with some graphics hardware (Intel integrated graphics especially)  If you want to enable it (for a possible performance boost..) open up data/config/r3dopengl.cfg and change the line:
Video.OpenGL.UseExtension.GL_ARB_texture_compression  = false
to
;Video.OpenGL.UseExtension.GL_ARB_texture_compression  = false
(note the leading semicolon)  If you get corruption or crashes, change it back.

Thanks to Trymm, Cha0s, and the Planeshift dev team for their support!  Have fun!
Title: Re: Planeshift 0.3.19 released!
Post by: Rennaj on July 13, 2007, 01:57:23 pm
Well done on getting it out so fast.

Problem, G4. 10.4.10

Last login: Fri Jul 13 08:27:11 on console
/Volumes/Games/Games/Planeshift\ Rennaj/psclient_static.app/Contents/MacOS/psclient_static; exit
Welcome to Darwin!
rennaj=============:~ Joe$ /Volumes/Games/Games/Planeshift\ Rennaj/psclient_static.app/Contents/MacOS/psclient_static; exit
dyld: Library not loaded: /System/Library/Frameworks/Cg.framework/Cg
  Referenced from: /Volumes/Games/Games/Planeshift Rennaj/psclient_static.app/Contents/MacOS/psclient_static
  Reason: image not found
Trace/BPT trap
logout
[Process completed]


Sorted this by running Disk Utility, sorry, please delete.

Now getting this.

_static.app/Contents/MacOS/psclient_static; exit
dyld: Library not loaded: /sw/lib/libpng12.0.dylib
  Referenced from: /Volumes/Games/Games/Planeshift Rennaj/psclient_static.app/Contents/MacOS/psclient_static
  Reason: image not found
Trace/BPT trap
logout
[Process completed]
Title: Re: Planeshift 0.3.19 released!
Post by: dfryer on July 13, 2007, 05:58:47 pm
Somehow I copied  in the wrong psclient for PPC macs, so with the current download all G4/G5 folks are hosed.  I'm interested to know if it works on intel! 

PowerPC Mac folks who have already downloaded can try opening a terminal and running these commands from the Planeshift3D folder:
(Just copy the whole block and paste it in on a command line)

install_name_tool -change /sw/lib/libjpeg.62.dylib @executable_path/../Resources/libjpeg.62.dylib psclient_static.app/Contents/MacOS/psclient_static;
install_name_tool -change /sw/lib/libpng12.0.dylib @executable_path/../Resources/libpng12.0.dylib psclient_static.app/Contents/MacOS/psclient_static;
install_name_tool -change /sw/lib/libfreetype.6.dylib @executable_path/../Resources/libfreetype.6.dylib psclient_static.app/Contents/MacOS/psclient_static;
install_name_tool -change /sw/lib/libogg.0.dylib @executable_path/../Resources/libogg.0.dylib psclient_static.app/Contents/MacOS/psclient_static;
install_name_tool -change /sw/lib/libvorbisfile.3.dylib @executable_path/../Resources/libvorbisfile.3.dylib psclient_static.app/Contents/MacOS/psclient_static;
install_name_tool -change /sw/lib/libvorbis.0.dylib @executable_path/../Resources/libvorbis.0.dylib psclient_static.app/Contents/MacOS/psclient_static;
install_name_tool -change /usr/local/lib/libcal3d.12.dylib @executable_path/../Resources/libcal3d.12.dylib psclient_static.app/Contents/MacOS/psclient_static;
install_name_tool -change /sw/lib/libogg.0.dylib @executable_path/../Resources/libogg.0.dylib psclient_static.app/Contents/Resources/libvorbisfile.3.dylib;
install_name_tool -change /sw/lib/libogg.0.dylib @executable_path/../Resources/libogg.0.dylib psclient_static.app/Contents/Resources/libvorbis.0.dylib;

install_name_tool -change /sw/lib/libpng12.0.dylib @executable_path/../Resources/libpng12.0.dylib updater_static.app/Contents/MacOS/updater_static;
install_name_tool -change /sw/lib/libfreetype.6.dylib @executable_path/../Resources/libfreetype.6.dylib updater_static.app/Contents/MacOS/updater_static;
install_name_tool -change /sw/lib/libcurl.2.dylib @executable_path/../Resources/libcurl.2.dylib updater_static.app/Contents/MacOS/updater_static;
install_name_tool -change /sw/lib/libdl.0.dylib @executable_path/../Resources/libdl.0.dylib updater_static.app/Contents/MacOS/updater_static;
install_name_tool -change /sw/lib/libssl.0.9.7.dylib @executable_path/../Resources/libssl.0.9.7.dylib updater_static.app/Contents/MacOS/updater_static;
install_name_tool -change /sw/lib/libcrypto.0.9.7.dylib @executable_path/../Resources/libcrypto.0.9.7.dylib updater_static.app/Contents/MacOS/updater_static;
install_name_tool -change /sw/lib/libdl.0.dylib @executable_path/../Resources/libdl.0.dylib updater_static.app/Contents/Resources/libcurl.2.dylib;
install_name_tool -change /sw/lib/libssl.0.9.7.dylib @executable_path/../Resources/libssl.0.9.7.dylib updater_static.app/Contents/Resources/libcurl.2.dylib;
install_name_tool -change /sw/lib/libcrypto.0.9.7.dylib @executable_path/../Resources/libcrypto.0.9.7.dylib updater_static.app/Contents/Resources/libcurl.2.dylib;
install_name_tool -change /sw/lib/libcrypto.0.9.7.dylib @executable_path/../Resources/libcrypto.0.9.7.dylib updater_static.app/Contents/Resources/libssl.0.9.7.dylib;

install_name_tool -change /sw/lib/libpng12.0.dylib @executable_path/../Resources/libpng12.0.dylib pssetup_static.app/Contents/MacOS/pssetup_static;
install_name_tool -change /sw/lib/libfreetype.6.dylib @executable_path/../Resources/libfreetype.6.dylib pssetup_static.app/Contents/MacOS/pssetup_static;


 :oops:

I'll make a new torrent this evening and try to get fixed binaries in the updater.  Apologies for the confusion.
Title: Re: Planeshift 0.3.19 released!
Post by: Mornox on July 13, 2007, 06:54:19 pm
This fix worked for me, using a Dual 2.5 G5, System 10.4.9.  I copied and pasted all 3 blocks into textedit to remove the empty lines, then applied as instructed.

The md5 checksum for the Mac binary has not been posted on www.planeshift.it.  Here's what my .dmg file gives as md5 checksum:   97e86c2108bd63f0006ade5fa5bbfc4c
Title: Re: Planeshift 0.3.19 released!
Post by: Rylic on July 13, 2007, 10:48:44 pm
Thanks for the release of 3.19.

One question though...Are there really no seeders right now for the file?

I've been downloading for several hours now.  At one point there were 4 seeders, but now there are none, and I'm only at 157 MB.

Any ideas would be appreciated.

Thanks!

Edit: There are now 5 peers.  Guess I was a little impatient!
Title: Re: Planeshift 0.3.19 released!
Post by: ponder on July 13, 2007, 11:11:24 pm
Dies horribly on my 1st generation MacBook Pro.

Allows you to login, but all the backgrounds are basically black, the crashes - sometimes simply locks up the system.

Title: Re: Planeshift 0.3.19 released!
Post by: Gluonite on July 14, 2007, 01:17:15 am
Ponder, yes this has been my experience as well. I am investigating a possible videocard problem.
Title: Re: Planeshift 0.3.19 released!
Post by: Rylic on July 14, 2007, 01:46:03 am
Dies horribly on my 1st generation MacBook Pro.

Allows you to login, but all the backgrounds are basically black, the crashes - sometimes simply locks up the system.


What kind of processor is on the first gen Macbook pro?

It works okay on my mac mini (core duo)...just a little choppy at times, especially when my character is running.

The sound stutters occasionally too, and this didn't used to happen with 3.18.

I don't know if that's useful to anyone or not.

Cheers!
Title: Re: Planeshift 0.3.19 released!
Post by: Siteri Kidachi on July 14, 2007, 02:38:03 am
This download is taking forever.
Title: Re: Planeshift 0.3.19 released!
Post by: Iridena on July 14, 2007, 04:31:00 am
What does this mean
Quote
all G4/G5 folks are hosed
?
Will it work for powerbook G4 with 10.3.9?

@Siteri according to the stats theres only one person uploading (excluding me) and 5 people downloading.
Title: Re: Planeshift 0.3.19 released!
Post by: Caarrie on July 14, 2007, 04:34:36 am
What does this mean
Quote
all G4/G5 folks are hosed
?
Will it work for powerbook G4 with 10.3.9?

You have to wait for a new binary to be uploaded that will work on your mac till then you have you follow the directions in this thread or just wait.
Title: Re: Planeshift 0.3.19 released!
Post by: mauldraine on July 14, 2007, 05:26:28 am
Hey dfryer,

I am in the process of downloading 019 from the torrent, and I would like to offer to make the dmg available for download as a mirror.  I have noticed that none of the listed mirrors actually have the newer version available for download.  Just let me know if this is ok or a no-no.
Title: Re: Planeshift 0.3.19 released!
Post by: ponder on July 14, 2007, 06:14:45 am
Its a core duo (not core 2 duo) with the ATI  rage mobility 1600 graphics card running 10.4.9



 I meant to add,

I complied the code myself on this system and got a version that pretty much displayed the same symptoms.  I used the most recent version of Cal3D.

*edit*

What does this mean
Quote
all G4/G5 folks are hosed
?
Will it work for powerbook G4 with 10.3.9?

You have to wait for a new binary to be uploaded that will work on your mac till then you have you follow the directions in this thread or just wait.

Tried the directions on my 10.3.9 G5 imac - no dice.  I think we need to wait for a new binary.
Title: Re: Planeshift 0.3.19 released!
Post by: lakides on July 14, 2007, 10:57:17 am
I have an intel and have tried unsuccessfully to get PS working. I get it to run but it does one of three things:
it either loads sound only and not the map.
Freezes my computer completely after no more than two minutes logged in
or after also two minutes logged in says server has lost connection and then crashes out of ps.


I have an   
iMac4,1 (Intel Core Duo)
Processor Speed:   1.83 GHz
using 10.4.9


Any help would be great

Cheers in advance
Title: Re: Planeshift 0.3.19 released!
Post by: dying_inside on July 14, 2007, 11:31:10 am
I downloaded the torrent last night (UK time) and downloaded the dmg from thee.  but it doesnt open.  So did I download the torrent ahead of the re release? or is my version just scrwy and I should  apply the terminal commands?
Title: Re: Planeshift 0.3.19 released!
Post by: iriss on July 14, 2007, 02:26:47 pm
I have an intel and have tried unsuccessfully to get PS working. I get it to run but it does one of three things:
it either loads sound only and not the map.
Freezes my computer completely after no more than two minutes logged in
or after also two minutes logged in says server has lost connection and then crashes out of ps.

Same happening to me on my Dual core 2 iMac. Any resolution on this would be greatly appreciated.

 
Title: Re: Planeshift 0.3.19 released!
Post by: Caarrie on July 14, 2007, 02:37:03 pm
I have an intel and have tried unsuccessfully to get PS working. I get it to run but it does one of three things:
it either loads sound only and not the map.
Freezes my computer completely after no more than two minutes logged in
or after also two minutes logged in says server has lost connection and then crashes out of ps.

Same happening to me on my Dual core 2 iMac. Any resolution on this would be greatly appreciated.

 

Does your terminal give you any output that can help track down this problem? [that is before it crashes your mac :S ]
Title: Re: Planeshift 0.3.19 released!
Post by: lakides on July 14, 2007, 05:16:39 pm
planeshift.setup.application:
  Application initialized successfully.
Crystal Space for MacOS/X 1.1.0 [MacOS/X-x86-GCC]
Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>

DEBUG: Sound System Software Renderer Initializing...
DEBUG: Sound System: CoreAudio driver for software sound renderer initialized.
Depth 15 not supported in CGDriver2D yetALERT: crystalspace.graphics3d.opengl:  Error opening Graphics2D context.

crystalspace.graphics3d.opengl:  Error opening Graphics2D context.
Depth 15 not supported in CGDriver2D yet
planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  1.1.0 [MacOS/X-x86-GCC]
  Failed to init app!
Crystal Space for MacOS/X 1.1.0 [MacOS/X-x86-GCC]
Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>

DEBUG: Sound System Software Renderer Initializing...
DEBUG: Sound System: CoreAudio driver for software sound renderer initialized.
Depth 15 not supported in CGDriver2D yetALERT: crystalspace.graphics3d.opengl:  Error opening Graphics2D context.

crystalspace.graphics3d.opengl:  Error opening Graphics2D context.
Depth 15 not supported in CGDriver2D yet
planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  1.1.0 [MacOS/X-x86-GCC]
  Failed to init app!
Crystal Space for MacOS/X 1.1.0 [MacOS/X-x86-GCC]
Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>

DEBUG: Sound System Software Renderer Initializing...
DEBUG: Sound System: CoreAudio driver for software sound renderer initialized.
Depth 15 not supported in CGDriver2D yetALERT: crystalspace.graphics3d.opengl:  Error opening Graphics2D context.




I don't know if that reveals everything since most of the time my computer freezes and I have to manually reboot my computer. Anyway I hope it helps.
Title: Re: Planeshift 0.3.19 released!
Post by: Siteri Kidachi on July 14, 2007, 06:54:43 pm
The fix doesn't seem to be working for me... It keeps saying "install_name_tool: command not found".
Title: Re: Planeshift 0.3.19 released!
Post by: dfryer on July 14, 2007, 07:59:06 pm
Alright, once we've identified why the intel version is also dying on some computers, we will probably re-release 019 or try a fix via the updater.  I will let you all know when!.

Thanks,
Daniel
Title: Re: Planeshift 0.3.19 released!
Post by: ponder on July 14, 2007, 08:55:08 pm
The fix doesn't seem to be working for me... It keeps saying "install_name_tool: command not found".
You need to have the build environment installed see the Mac Build Instructions.  At the very least you will need Xcode for the install_name_tool

Title: Re: Planeshift 0.3.19 released!
Post by: Tuxa on July 14, 2007, 11:57:25 pm
Hello,

My computer is a :
IMac Flat screen G4
Gforce FX 5200
Tiger 10.4.10 - Darwin venus.local 8.10.0
root:xnu-792.21.3~1/RELEASE_PPC Power Macintosh powerpc


I haven't /sw directory, and i have copy and paste all the command line posted in my terminal.app from Planeshif directory.
Normaly when i copy and past a new version of PS on my /Applications directory that work directly no need of libray from /sw directory  :'(



machinename:~/Applications/Planeshift3D tuxa$ ./psclient_static.app/Contents/MacOS/psclient_static
dyld: Library not loaded: /System/Library/Frameworks/Cg.framework/Cg
  Referenced from: /Volumes/DATA-0/tuxa/Applications/Planeshift3D/./psclient_static.app/Contents/MacOS/psclient_static
  Reason: image not found
Trace/BPT trap

Have you a idea how solve it please ?  :love:

---
Tuux
Title: Re: Planeshift 0.3.19 released!
Post by: Shurrim on July 15, 2007, 02:06:19 am
I have the exact same thing as Tuxa..
I have a Mac Mini PowerPC G4 1.25 GHz
1 GB SDRAM
ATI Radeon 9200 32 MB
Mac OsX 10.4.10


Shurrim
Title: Re: Planeshift 0.3.19 released!
Post by: mauldraine on July 15, 2007, 02:14:06 am
Thank you for the message dfryer, unfortunately I don't have the post count yet to reply, so I'll put it here.  Feel free to delete the post after you have read it ...

Since I run several sites, I have unlimited bandwidth.  My service provider is Peer 1, so it's a very high speed connection.  Just let me know when an updated version is ready, and I'll put it online.  I have already set up a third level domain for it ... http://planeshift.minoguetech.com

I hope all of you keep up the great work.  There are not many software developers out there who take the time to create a client for us Mac addicts, and I'm sure that most will agree with me that we do appreciate the effort.
Title: Re: Planeshift 0.3.19 released!
Post by: 8BitPirate on July 15, 2007, 07:03:52 am
I am also having a problem where shortly after logging in my entire Mac freeze crashes and needs manual reboot. I found it mainly happens when I make my character move. If I sign in and stand still it takes much longer before it crashes, or sometimes won't at all.
Title: Re: Planeshift 0.3.19 released!
Post by: Gluonite on July 15, 2007, 08:55:07 am
Yes 8BitPirate, this is the exact problem I have been having since even before the official release happened. It seems to be possibly related to opengl. If you could post your system specs that might be helpful for us all.
Title: Re: Planeshift 0.3.19 released!
Post by: iriss on July 15, 2007, 11:36:52 am
Quote
Does your terminal give you any output that can help track down this problem? [that is before it crashes your mac :S ]



Caarrie, unfortunately the complete system freezes up, so I have to manually reboot the Mac. I wish there was some indication as to what happens when crashing. I checked my logs, but there is also nothing to go by.
I tried the updater, but that also seems to crash as soon as it starts downloading the update files.

I really appreciate all the effords you put into this in solving the problem.
Title: Re: Planeshift 0.3.19 released!
Post by: mauldraine on July 15, 2007, 02:22:56 pm
Aside from what is already posted here I'm also noticing that, after you log in and it shows your character in the center window, a good portion of the background around the character image seems to be missing as the camera rotates around it.
Title: Re: Planeshift 0.3.19 released!
Post by: Trymm on July 15, 2007, 03:01:06 pm
Aside from what is already posted here I'm also noticing that, after you log in and it shows your character in the center window, a good portion of the background around the character image seems to be missing as the camera rotates around it.
This could be a lighting issue. Try to start the client from the command line with:

./psclient_static.app/Contents/MacOS/psclient_static --relight

Relighting the podium should not take very long. Then, when the character selection window has loaded, just quit the client again and start it as normal. Hopefully this will remove the black patches you see.


@Iriss: Try to catch some of the output which is produced before the macine freezes by doing this:

./psclient_static.app/Contents/MacOS/psclient_static --verbose > output.txt

Then, after rebooting, try to look at the textfile output.txt to see if there is anything of interest there.

-Trymm
Title: Re: Planeshift 0.3.19 released!
Post by: Conner36 on July 15, 2007, 03:47:16 pm
I have an iMac G5 (ati 9600) running 10.4.10 and i some how cant seem to launch the 'psclient_static' is there a work around?
Title: Re: Planeshift 0.3.19 released!
Post by: ponder on July 15, 2007, 03:53:21 pm
I have an iMac G5 (ati 9600) running 10.4.10 and i some how cant seem to launch the 'psclient_static' is there a work around?

You can try the instructions at the beginning of the thread.  You will need to have the build environment installed.  At the minimum Xcode, fink and the sundry libs and apps that the build instructions suggest.  It did not work for me but I suspect that is because I am running 10.3.9
Title: Re: Planeshift 0.3.19 released!
Post by: mauldraine on July 15, 2007, 04:08:00 pm
This could be a lighting issue. Try to start the client from the command line with:

./psclient_static.app/Contents/MacOS/psclient_static --relight

Relighting the podium should not take very long. Then, when the character selection window has loaded, just quit the client again and start it as normal. Hopefully this will remove the black patches you see.

You know Trymm?  It pains me to realize that I should have KNOWN to do that before posting.  :)  Thanks for the reply.

I don't know if this helps at all, but here is the log from my command line launch to issue the relight command ...

crystalspace.engine.notify:
  Recalculation of lightmaps forced.
  Initializing lighting (16 meshes).
  Shining lights (7 lights).
WARNING! Object '_s_bridge_01' is not closed!
WARNING! Object '_s_sigil_01' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
...
  Time taken: 0.4030 seconds.
  Caching lighting (16 meshes).

crystalspace.maploader.parse.image:
  Could not open image file 'tlo-ke_1.dds' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image 'tlo-ke_1.dds', using error texture instead!

crystalspace.maploader.parse.image:
  Could not open image file '/planeshift/items/spoon_wooden01a.dds' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image '/planeshift/items/spoon_wooden01a.dds', using error
  texture instead!

Title: Re: Planeshift 0.3.19 released!
Post by: Caarrie on July 15, 2007, 04:11:01 pm
For now that is not a problem that will keep your client from loading and the devs do know about that [added to the bug tracker the spoon problem should be fixed when updates get on the updater]. The relight part looks correct as well.

Caarrie
Title: Re: Planeshift 0.3.19 released!
Post by: mauldraine on July 15, 2007, 04:24:05 pm
Since issuing the --relight all I have to do in order to crash the client is look left or right more than 45 degrees or simply move.  BUT!!!  This is the first time I have found a file on the root level of my hard drive called "errorlog.txt" and it's over 20 pages long.

The first six pages are things like this ...

  375003 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  375003 Got DR message for unknown entity 11372.
  375003 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  375004 Got DR message for unknown entity 11372.

And the rest of the pages look a lot like this ...

  430473 <src/common/net/netbase.cpp:1106 QueueMessage>
  430473 *** Input Buffer Full! Yielding for packet, client 0, type MSGTYPE_DEAD_RECKONING, input queue 0!
  430473 <src/common/net/netbase.cpp:1114 QueueMessage>
  430473 *** Input Buffer Full! Yielding for packet, client 0, type MSGTYPE_DEAD_RECKONING, input queue 0!

I'm not sure if that is going to help, but I'm doing my best to give as much feedback as possible.
Title: Re: Planeshift 0.3.19 released!
Post by: Caarrie on July 15, 2007, 04:44:29 pm
the DR messages are normal but the other message means you are dropping packets. Check how much memory programs are using at this time and see if one [even ps] is using a lot more then normal. I have found that mostly [on linux] that audio players use a lot of memory or even a web broswer can cause that to happen with high memory usage.

Caarrie
Title: Re: Planeshift 0.3.19 released!
Post by: ponder on July 15, 2007, 05:40:05 pm
This is the debug output from runing on my macboork pro core dua with radeon mobility 1600
I hade to power off the system after it locked up.


Quote
Crystal Space for MacOS/X 1.1.0 [MacOS/X-x86-GCC]
Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>


planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  1.1.0 [MacOS/X-x86-GCC]
     237 LOG_ANY flag deactivated with no filter.
     237 LOG_WEATHER flag deactivated with no filter.
     237 LOG_SPAWN flag deactivated with no filter.
     237 LOG_CELPERSIST flag deactivated with no filter.
     237 LOG_PAWS flag deactivated with no filter.
     237 LOG_GROUP flag deactivated with no filter.
     237 LOG_CHEAT flag deactivated with no filter.
     237 LOG_LINMOVE flag deactivated with no filter.
     237 LOG_SPELLS flag deactivated with no filter.
     237 LOG_NEWCHAR flag deactivated with no filter.
     238 LOG_SUPERCLIENT flag deactivated with no filter.
     238 LOG_EXCHANGES flag deactivated with no filter.
     238 LOG_ADMIN flag deactivated with no filter.
     238 LOG_STARTUP flag deactivated with no filter.
     238 LOG_CHARACTER flag deactivated with no filter.
     238 LOG_CONNECTIONS flag deactivated with no filter.
     238 LOG_CHAT flag deactivated with no filter.
     238 LOG_NET flag deactivated with no filter.
     238 LOG_LOAD flag deactivated with no filter.
     238 LOG_NPC flag deactivated with no filter.
     238 LOG_TRADE flag deactivated with no filter.
     239 LOG_SOUND flag deactivated with no filter.
     239 LOG_COMBAT flag deactivated with no filter.
     239 LOG_SKILLXP flag deactivated with no filter.
     239 LOG_QUESTS flag deactivated with no filter.
     239 LOG_SCRIPT flag deactivated with no filter.
     239 LOG_MARRIAGE flag deactivated with no filter.
     239 LOG_MESSAGES flag deactivated with no filter.
     239 LOG_CACHE flag deactivated with no filter.
     239 LOG_PETS flag deactivated with no filter.
     239 LOG_USER flag deactivated with no filter.
     239 LOG_LOOT flag deactivated with no filter.
     240 LOG_DUELS flag deactivated with no filter.
     240 LOG_TRIBES flag deactivated with no filter.
     240 All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 16 for resolution 1024x768

crystalspace.maploader.parse.image:
  Could not open image file 'tlo-ke_1.dds' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image 'tlo-ke_1.dds', using error texture instead!

crystalspace.maploader.parse.image:
  Could not open image file '/planeshift/items/spoon_wooden01a.dds' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image '/planeshift/items/spoon_wooden01a.dds', using error
  texture instead!
WARNING! Object 'spikes_01' is not closed!
WARNING! Object '_s_stairs_01' is not closed!
WARNING! Object 'spikes_02' is not closed!
WARNING! Object 'spikes_04' is not closed!
WARNING! Object 'spikes_06' is not closed!
WARNING! Object '_s_sigil_03' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: whopping 8

planeshift.application.client:
  PSLoader: step 2: success

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.decal.manager'

crystalspace.plugin.load:
  Couldn't load plugin with class 'crystalspace.decal.manager'!

planeshift_effects:
  No decal plugin.
 
  Problem with an effect obj in: decal/shadow
 

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/target.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'target', using checkerboard instead
  [node: library,textures,texture(name=target)]

crystalspace.maploader.parse.library:
  Could not open library file '/this/art/effects/electro.part' on VFS!

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/deathmarkinvert2.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'deathmark', using checkerboard instead
  [node: library,textures,texture(name=deathmark)]

crystalspace.maploader.parse.image:
  Could not open image file 'dragonmark' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image 'dragonmark', using error texture instead!

planeshift.application.client:
  PSLoader: step 3: success
  PSLoader: step 4: success

crystalspace.maploader.parse.image:
  Could not open image file 'bamboo01.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'bamboo01.dds', using checkerboard instead
  [node: world,textures,texture(name=bamboo01.dds)]

crystalspace.maploader.parse.image:
  Could not open image file 'Oja_Details01.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'Oja_Details01.dds', using checkerboard instead
  [node: world,textures,texture(name=Oja_Details01.dds)]

crystalspace.maploader.parse.image:
  Could not open image file 'bb_shute01.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'bb_shute01.dds', using checkerboard instead
  [node: world,textures,texture(name=bb_shute01.dds)]

crystalspace.maploader.parse.image:
  Could not open image file 'sandstone02.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'sandstone02.dds', using checkerboard instead
  [node: world,textures,texture(name=sandstone02.dds)]

crystalspace.engine.warning:
  Couldn't load cached lighting for 919 object(s). Use -relight to calculate
  lighting:
      _f_hall01Md01_03
      _f_hall01Lg01_20
      _f_hall01Lg01_21
      _f_hall01intersect01_02
      ...
Map arena loaded successfully in 4524ms
   39362 <src/client/psclientdr.cpp:240 HandleStatsUpdate>
   39362 Stat request failed because CelClient not ready for 11475
   39362 <src/client/psclientdr.cpp:240 HandleStatsUpdate>
   39362 Stat request failed because CelClient not ready for 11475
  Couldn't load cached lighting for 29 object(s). Use -relight to calculate
  lighting:
      _s_hall01Lg01_24
      _s_hall01Lg01_25
      _s_hall01Lg01_26
      _s_Hall01LgGrill01_01
      ...
Map hyarena loaded successfully in 162ms

planeshift.application.client:
  PSLoader: step 5: success
Inventory setup
Subscribing bulk slot to invslot_16.
Subscribing bulk slot to invslot_17.
Subscribing bulk slot to invslot_18.
Subscribing bulk slot to invslot_19.
Subscribing bulk slot to invslot_20.
Subscribing bulk slot to invslot_21.
Subscribing bulk slot to invslot_22.
Subscribing bulk slot to invslot_23.
Subscribing bulk slot to invslot_24.
Subscribing bulk slot to invslot_25.
Subscribing bulk slot to invslot_26.
Subscribing bulk slot to invslot_27.
Subscribing bulk slot to invslot_28.
Subscribing bulk slot to invslot_29.
Subscribing bulk slot to invslot_30.
Subscribing bulk slot to invslot_31.
Subscribing bulk slot to invslot_32.
Subscribing bulk slot to invslot_33.
Subscribing bulk slot to invslot_34.
Subscribing bulk slot to invslot_35.
Subscribing bulk slot to invslot_36.
Subscribing bulk slot to invslot_37.
Subscribing bulk slot to invslot_38.
Subscribing bulk slot to invslot_39.
Subscribing bulk slot to invslot_40.
Subscribing bulk slot to invslot_41.
Subscribing bulk slot to invslot_42.
Subscribing bulk slot to invslot_43.
Subscribing bulk slot to invslot_44.
Subscribing bulk slot to invslot_45.
Subscribing bulk slot to invslot_46.
Subscribing bulk slot to invslot_47.
   40425 <src/common/paws/pawstexturemanager.cpp:414 CreateTexture>
   40425 Could not open image: >/paws/real_skin/buttons/popup/popup_divorce.png<
   40425 <src/common/paws/pawswidget.cpp:517 LoadAttributes>
   40425 GUI image 'ButtonDivorce' not found.
   40425
   40425 <src/common/paws/pawstexturemanager.cpp:414 CreateTexture>
   40425 Could not open image: >/paws/real_skin/buttons/popup/popup_marry.png<
   40425 <src/common/paws/pawswidget.cpp:517 LoadAttributes>
   40425 GUI image 'ButtonMarriage' not found.
   40425
  PSLoader: step 6: success
   41158 <src/client/psclientdr.cpp:204 HandleDeadReckon>
   41158 Got DR message for unknown entity 11345.
   41189 <src/client/psclientdr.cpp:204 HandleDeadReckon>
   41189 Got DR message for unknown entity 11345.
   41189 <src/client/psclientdr.cpp:204 HandleDeadReckon>
   41189 Got DR message for unknown entity 11345.

crystalspace.font.server.multiplexer:
  Could not load font "/this/data/ttf/arial.ttf"
   41413 <src/client/psengine.cpp:1529 BuildAppearance>
   41413 Failed to set trait <traits><trait id="103" next="0" loc="HAIR_COLOR" mesh="0" mat="0" tex="0" shader="0.7,0,0"/></traits> for mesh.
framebuffer status: incomplete - dimensions
   43378 <src/client/psclientdr.cpp:204 HandleDeadReckon>
   43378 Got DR message for unknown entity 11456.
   92198 <src/client/psclientdr.cpp:247 HandleStatsUpdate>
   92198 Server report HP but object is not alive
  109477 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  109477 Got DR message for unknown entity 11501.
Title: Re: Planeshift 0.3.19 released!
Post by: Caarrie on July 15, 2007, 05:58:19 pm
one odd thing i see is
Code: [Select]
40425 <src/common/paws/pawstexturemanager.cpp:414 CreateTexture>
   40425 Could not open image: >/paws/real_skin/buttons/popup/popup_divorce.png<
   40425 <src/common/paws/pawswidget.cpp:517 LoadAttributes>
   40425 GUI image 'ButtonDivorce' not found.
   40425
   40425 <src/common/paws/pawstexturemanager.cpp:414 CreateTexture>
   40425 Could not open image: >/paws/real_skin/buttons/popup/popup_marry.png<
   40425 <src/common/paws/pawswidget.cpp:517 LoadAttributes>
   40425 GUI image 'ButtonMarriage' not found.

this tells me you dont have the most updated gui skin [very small problem]

and the other thing that is odd is:

Code: [Select]
   92198 <src/client/psclientdr.cpp:247 HandleStatsUpdate>
   92198 Server report HP but object is not alive

this in the past for objects would cause the client to crash but if it is for a player that has died then it is completly normal and you have no problems there that i can see :S

a few of the other errors will be fixed when the updater gets new updates on it
Title: Re: Planeshift 0.3.19 released!
Post by: Conner36 on July 15, 2007, 06:10:57 pm
I dont have xcode installed on my computer and i cant really tell head from foot about coding. can some one release the launching psclient via torrent or server? Thanks for the previous help!
Title: Re: Planeshift 0.3.19 released!
Post by: Caarrie on July 15, 2007, 06:46:48 pm
I dont have xcode installed on my computer and i cant really tell head from foot about coding. can some one release the launching psclient via torrent or server? Thanks for the previous help!

I think you are best waiting for the fixed client to be released then downloading it once it is up on either a mirror or on the updater.
Title: Re: Planeshift 0.3.19 released!
Post by: 8BitPirate on July 15, 2007, 06:48:09 pm
Yes 8BitPirate, this is the exact problem I have been having since even before the official release happened. It seems to be possibly related to opengl. If you could post your system specs that might be helpful for us all.

  Model Name:   iMac
  Model Identifier:   iMac5,1
  Processor Name:   Intel Core 2 Duo
  Processor Speed:   2 GHz
  Number Of Processors:   1
  Total Number Of Cores:   2
  L2 Cache (per processor):   4 MB
  Memory:   2 GB
  Bus Speed:   667 MHz
  Boot ROM Version:   IM51.0090.B03
  SMC Version:   1.8f2

It's OS X 10.4.10
Title: Re: Planeshift 0.3.19 released!
Post by: Jim_Too on July 15, 2007, 07:50:22 pm
Ok, I don't want a  cut and paste , install and run xcode and figure it out, join this with that and try type solutions.  All I want is to be able to download the program, install and then BANG! I can play Planeshift once again.

So instead of having the latest version of Planeshift to keep my mind off our heat wave in western canada, I am resigned to having to lay in the heat and watch crapy cable TV and maybe surf the web a little.

Damn it is hot, Africa HOT, know what I mean?

Narille
Title: Re: Planeshift 0.3.19 released!
Post by: Radix on July 15, 2007, 08:19:15 pm
Removed for lack of interest
Title: Re: Planeshift 0.3.19 released!
Post by: Kratoze on July 15, 2007, 10:29:40 pm
Ok just  simple question coz im confused with all this talk about goin through stuff that Rennaj said.    v19 will not work on G4 at all at this moment?
Title: Re: Planeshift 0.3.19 released!
Post by: Shurrim on July 15, 2007, 11:24:00 pm
Not if you have a powerPC mac...  sadly.. you have to be patient or to be skilled as hell in coding to get it work.. /me lights a firecamp and waits patiently...

Shurrim
Title: Re: Planeshift 0.3.19 released!
Post by: dying_inside on July 16, 2007, 08:59:43 am
I refuse to wait patiently.
I shall preocupy myself with other MMO's!
Title: Re: Planeshift 0.3.19 released!
Post by: Kratoze on July 16, 2007, 01:48:36 pm
Hey Shurim can I wait by your campfire too? :P
Title: Re: Planeshift 0.3.19 released!
Post by: Shurrim on July 16, 2007, 11:16:42 pm
Sure you can! I just hope we'll be able to play before there is nothing left to burn.
Bah.. it give me time to think about a story why my character is not around.. :(
Still no news?
I'm wilting.. dying .. without any rping...
Title: Re: Planeshift 0.3.19 released!
Post by: Otcho on July 17, 2007, 05:21:25 am
/me sits next to Shurrim "Mind if I join you?"
Title: Re: Planeshift 0.3.19 released!
Post by: koori on July 18, 2007, 06:40:02 pm
So if I'm right, if there are black textures everywhere and if the games crashes the whole system like it does for me, you just have to wait for the updater to fix it? No other solution atm?
/me looks at the crowded place around the firecamp. "Well I know what is the only thing left to do, then..."
Title: Re: Planeshift 0.3.19 released!
Post by: mauldraine on July 18, 2007, 10:14:46 pm
I know that you are all still looking in to why version 19 and 19a aren't working on some Intel chip sets ... however I have had success using the following command ...

./psclient/Contents/MacOS/psclient_static > /Volumes/Macintosh\ HD/pslog.txt

Even thought 19a still crashes the second I start to move, everything up until that point that was printed to the local console was being saved in to that file.  I'm in hopes that the information might be useful, so if any wish to view pslog.txt please let me know and I will send it to you using any method desired.  I didn't want to post it here because it is rather large.
Title: Re: Planeshift 0.3.19 released!
Post by: LinkN64 on July 19, 2007, 12:59:59 am
I know nothing of this stuff, but the only error I see in my console log is that an image isn't found; not sure which kind, but if that's found, then wouldn't it start up without error?

Last login: Wed Jul 18 12:42:59 on console
/Users/jack/Desktop/Planeshift3D/psclient_static.app/Contents/MacOS/psclient_static; exit
Welcome to Darwin!
[Mary-Campbells-iMac-G5:~] jack% /Users/jack/Desktop/Planeshift3D/psclient_static.app/Contents/MacOS/psclient_static; exit
dyld: Library not loaded: /System/Library/Frameworks/Cg.framework/Cg
  Referenced from: /Users/jack/Desktop/Planeshift3D/psclient_static.app/Contents/MacOS/psclient_static
  Reason: image not found
Trace/BPT trap
logout
[Process completed]

Title: Re: Planeshift 0.3.19 released!
Post by: Caarrie on July 19, 2007, 01:06:59 am
LinkN64 have you tried the updated client? [.0.3.019a]?
Title: Re: Planeshift 0.3.19 released!
Post by: Irick on July 19, 2007, 05:12:48 am
it works, im happy, but i needed to relight most of the maps. really looking forward to you adding the decals in the intel client. shadows would look nice ^^
Title: Re: Planeshift 0.3.19 released!
Post by: Trymm on July 19, 2007, 02:35:41 pm
but i needed to relight most of the maps. really looking forward to you adding the decals in the intel client. shadows would look nice ^^


I'll try to fix the issue which means you need to re-light, as well as see if I can get the decals to load properly.
Title: Re: Planeshift 0.3.19 released!
Post by: Conner36 on July 19, 2007, 04:40:51 pm
Hey i opened ps v 19a on my iMac G5 ati 9600 Mac OS X 10.4.10 through the unix executable and it couldnt load "Could not open library file '/this/art/effects/electro.part' on VFS!"

EDITED moved below post from another thread
I have a weird problem when trying to start ps through the app it got to the loading screen then quit, opening it through the unix executable file allowed me to play it just fine, any one else have this problem?
iMac G5 ati 9600
Mac OS X 10.4.10
Title: Re: Planeshift 0.3.19 released!
Post by: Caarrie on July 19, 2007, 05:46:38 pm
Hey i opened ps v 19a on my iMac G5 ati 9600 Mac OS X 10.4.10 through the unix executable and it couldnt load "Could not open library file '/this/art/effects/electro.part' on VFS!"

Yes that file is missing and should be in the next update on the updater. i sent talad the wrong set of files right before the update. [this only means that you cant see the spell effect for electrotouch.]
Title: Re: Planeshift 0.3.19 released!
Post by: Conner36 on July 19, 2007, 07:04:47 pm
ok thanks.
Title: Re: Planeshift 0.3.19 released!
Post by: mauldraine on July 19, 2007, 07:12:16 pm
You know that brings up a good question ...

With the release of 19a, will future bug fixes and/or updates be coming through the update application?  Should I be checking the updater daily, or should I wait until something is announced here?  Thanks.
Title: Re: Planeshift 0.3.19 released!
Post by: Kratoze on July 19, 2007, 08:02:07 pm
is the re-release on the nnormal planeshift download page
Title: Re: Planeshift 0.3.19 released!
Post by: Caarrie on July 19, 2007, 11:47:02 pm
You know that brings up a good question ...

With the release of 19a, will future bug fixes and/or updates be coming through the update application?  Should I be checking the updater daily, or should I wait until something is announced here?  Thanks.

As you have a mac i would wait till dfryer tells you that you can safely update and not end up reverting your client back to some old version.
Title: Re: Planeshift 0.3.19 released!
Post by: pseudoprometheus on July 21, 2007, 12:33:11 am
*ahem*  Just a note:

Running PlaneShift 0.19a through Rosetta (get info/open-apple-I and tick the box) seems to take care of the crashing-when-you-first-move issue.  Obviously it's not a solid fix, but if you REALLY want to play and see the new creatures, that's one way to satiate your hunger.  Note that some areas of the character-selection part are still black, and opening some windows in PS is slightly laggy.

EDIT:  Okay, maybe I just got lucky that one time.  The second time I tried to get onto the server (after it went down), running PS in Rosetta didn't help.  I was only able to move around normally for a second or two before it crashed, although that was more than what I got without Rosetta.  :P
Title: Re: Planeshift 0.3.19 released!
Post by: EvanInExile26 on July 21, 2007, 01:48:13 am
Is anybody else having troubles with chaOs' updater? With previous versions I've just run it and everything has smoothed out. I've tried running it now because the the apps (ps client, setup, and updater) don't work. They just start up and then go away on my dock. When I run the updater, it updates all files except "psclient.app/Icon&#x0D;". Don't know if this is a problem with my computer (I'm still using a G3, HA!, and 10.3.9) or the updater. But other than that, all the files seem to have updated fine.
Title: Re: Planeshift 0.3.19 released!
Post by: [creativeusername] on July 25, 2007, 12:47:15 am
Is anybody else having troubles with chaOs' updater? With previous versions I've just run it and everything has smoothed out. I've tried running it now because the the apps (ps client, setup, and updater) don't work. They just start up and then go away on my dock. When I run the updater, it updates all files except "psclient.app/Icon&#x0D;". Don't know if this is a problem with my computer (I'm still using a G3, HA!, and 10.3.9) or the updater. But other than that, all the files seem to have updated fine.

I'm having the same problem. before I used that updater, it worked until after I clicked "join", then it crashed. now, it wont even open!
Title: Re: Planeshift 0.3.19 released!
Post by: Cha0s on July 25, 2007, 06:38:17 am
The latest files are NOT in the repository. Do NOT update. Please read the Mac Client Status sticky, folks. ;)
Title: Re: Planeshift 0.3.19 released!
Post by: sthyran on July 25, 2007, 01:48:00 pm
Still no 10.3 compatible client ?
Title: Re: Planeshift 0.3.19 released!
Post by: Jim_Too on July 26, 2007, 08:04:17 pm
STILL waiting for a copy of Planeshift 0.3.19 that IS NOT dependent on knowing how to code.  Will there be a copy out some time during the summer or is this a "forget the game for now" situation?  Maybe I am asking too much for a release that is simply installed and then BANG! I click PlaneShift and the game starts.

Narille
Title: Re: Planeshift 0.3.19 released!
Post by: Caarrie on July 26, 2007, 08:11:02 pm
STILL waiting for a copy of Planeshift 0.3.19 that IS NOT dependent on knowing how to code.  Will there be a copy out some time during the summer or is this a "forget the game for now" situation?  Maybe I am asking too much for a release that is simply installed and then BANG! I click PlaneShift and the game starts.

Narille


From looking at your other posts it does not seem like you have downloaded the new 0.3.019a Mac client go download it and tell us if that works.
Title: Re: Planeshift 0.3.19 released!
Post by: pseudoprometheus on July 27, 2007, 03:33:30 am
Caarrie, I was under the impression that 0.3.19a fixed a problem with PowerPC Macs, but not the issues faced by Intel users?  Perhaps Jim_Too uses the latter computer.

Jim_Too, I realize that you're frustrated.  Many of us are.  However, patience is a virtue, especially since, as far as I know, none of the developers are paid for their work, nor do you pay to play Planeshift when it's available.  Plus, Planeshift is very much in its development stages.  Note that the game's version numbers are still a fraction of 1.0, and it is that way for a reason.

Vent your frustrations elsewhere, and come here with patience.  It will pay off, since Planeshift has a lot of great things in store once we clear these temporary roadblocks.  :)
Title: Re: Planeshift 0.3.19 released!
Post by: Caarrie on July 27, 2007, 03:59:24 am
Caarrie, I was under the impression that 0.3.19a fixed a problem with PowerPC Macs, but not the issues faced by Intel users?  Perhaps Jim_Too uses the latter computer.

Well his prior posts told me he runs PPC that is why i posted as i did.
Title: Re: Planeshift 0.3.19 released!
Post by: bizhy on July 27, 2007, 06:01:01 am
Hey im kinda new here and just got the game this month and i started reading through this forum today just for the heck of it and ppl are all talking about version 0.3.19 and 0.3.19a....what exactly is the difference between the two? when was the 0.3.19a version released and if i looked up in the top left corner of my planeshift window would it say 0.3.19a so that i knew i had the a version or would it still say 0.3.19?
Title: Re: Planeshift 0.3.19 released!
Post by: Trymm on July 27, 2007, 10:01:04 am
Hey im kinda new here and just got the game this month and i started reading through this forum today just for the heck of it and ppl are all talking about version 0.3.19 and 0.3.19a....what exactly is the difference between the two?

Release 0.3.019 was compiled with incorrect library references. Hence, it would only run on computers with the development libraries installed in the same location as the computer which compiled them. This issue was only relevant for PPC-based macs. The reason for 0.3.019a was to fix this issue. The two should be identical from an intel-based mac.

There are indeed issues with these clients on some macs. I hope these issues will be solved in not too long, at which point a new client will be released. This will still be a 0.3.019, as this signifies which release of the game it is. However, I expect a new letter will signify that the actual client is newer than the initial 0.3.019, e.g. by calling it 0.3.019b.
Title: Re: Planeshift 0.3.19 released!
Post by: Jim_Too on July 27, 2007, 06:08:40 pm
AHEM

I have been downloading and installing the versions and "repaired" versions of 19 since they started to appear ( yes, uninstalling the version prior to the reinstalls).  And patience, I raised 2 girls to thier teens, I HAVE patience, as a Dad, darn do I have patience.  But I digress and will now visit every so often to see if anything changes.

Narille
Title: Re: Planeshift 0.3.19 released!
Post by: pseudoprometheus on July 28, 2007, 01:18:31 am
There is no need to be indignant, Jim_Too.  We all get impatient from time to time, regardless of how much our patience has been tested in the past.  (The raising-two-teenagers bit, though, I daresay earns you some props.  :thumbup:)
Title: Re: Planeshift 0.3.19 released!
Post by: [creativeusername] on July 29, 2007, 07:19:03 pm
I have been waiting probably two years for this game to work on my computer..... and I just realized there was a forum :-[
anyways... not trying to sound impatient, but when will the binaries be uploaded!?

Cha0s's edit: Excessive punctuation (mentioned by pseudoprometheus) removed.
Title: Re: Planeshift 0.3.19 released!
Post by: pseudoprometheus on July 29, 2007, 10:46:48 pm
not trying to sound impatient, but ...

If you weren't, then you wouldn't have typed several dozen exclamation and question marks.  ;)

Two years, though?  Surely you were only checking in from time to time, and had the misfortune to miss all the times when Planeshift was working?  Even if you're using Mac OS 10.3.x, I'm pretty sure there was a working version for that OS within those two years.  ...  Or am I wrong?    ???
Title: Re: Planeshift 0.3.19 released!
Post by: [creativeusername] on July 30, 2007, 01:57:51 am
not trying to sound impatient, but ...

If you weren't, then you wouldn't have typed several dozen exclamation and question marks.  ;)

Two years, though?  Surely you were only checking in from time to time, and had the misfortune to miss all the times when Planeshift was working?  Even if you're using Mac OS 10.3.x, I'm pretty sure there was a working version for that OS within those two years.  ...  Or am I wrong?    ???

actually, I did check from time to time, but I stopped counting how many times I downloaded Planeshift (although I do know that every time I tried opening it it crashed). I did say that I just realized there was a forum, right? yeah. that means no help. I'll let you figure out the details.
(by the way, I have version 10.4.10)
Title: Re: Planeshift 0.3.19 released!
Post by: wmiler on August 02, 2007, 05:44:59 pm
Just my bump for this.

Crashes and burns when I press the 'Join' button on my dual 3GHz Intel.

ps 019a
MacOS 10.4.10
Title: Re: Planeshift 0.3.19 released!
Post by: [creativeusername] on August 06, 2007, 06:49:42 pm
that's exactly whats been happening to me

by the way, is anyone here anymore? it's been a week...
Title: Re: Planeshift 0.3.19 released!
Post by: [creativeusername] on August 23, 2007, 05:33:56 am
it works!!!!!!!finally!!! :woot:
all i had to do was log in as administrator and everything worked!
Title: Re: Planeshift 0.3.19 released!
Post by: koori on August 29, 2007, 09:35:32 pm
Well, I wouldn't say it works for me. Neither on my Intel mac (but that's normal, i'm just waiting), nor on my PPC G4, because of serious lag. Any news about this last point? I'd like to play at least on one of them. thanks :)