PlaneShift
Fan Area => Fan Art => Topic started by: Zweitholou on January 21, 2008, 04:45:12 am
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Hello. I'm Zweitholou and while I'm relatively new to posting I've read quite a bit in the forums and I have decided to open a thread to showcase some of my Planeshift art. :)
Here is an attempt at a Lemur. It is based upon the illustration on the main website. I noticed that there have not been many illustrations of lemurs. So I drew this.
(http://img443.imageshack.us/img443/2452/lemurxb3.jpg)
I have also posted some illustrations in the Adraax: Klyros City Project thread. Below are two personal favorites.
(http://img507.imageshack.us/img507/5606/sleydekth001iw2.jpg)
Sley'dekth
Not much is known about these demonic lurkers who creep about in the murky depths of the swamp. The image is often exaggerated by the local who describes it, owing no doubt to consuming terror.
(http://img254.imageshack.us/img254/4412/korbahdzhoblae001bq9.jpg)
Korbahd'zhoblae
This noble beast is the prize of any owner. Its useful traits include the eradication of Glest Fargels, undying loyalty, and the defense of property. It makes a keen lookout with three eyes alert for trouble, and can fend off troublemakers well with its 36 inch (about a meter) long horn. The Korbahd'zhoblae stands 10 feet tall and is formidable whether tame or wild. Pups must be raised in captivity to be sold as pets.
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Very good. The beasts are... disturbing, but good. :P
The Lemur's pretty good, too. I like the clothes. The arm holding the sword seems to be a little... muscular. Lemur's aren't muscular in general. Also, if you diminish the muscles you'll probably need to make the sword smaller, as it would be hard to wield a sword that long for someone who's not strong.
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Thank you.
Here's a new try. Didn't have time to recolor.
(http://img254.imageshack.us/img254/4340/lemur002hf2.jpg)
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Good to see some lemur illustrations, finally. Good characterization. He has a kind of "don't soil my suit when I run you through" expression that fits lemurs well.
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Good to see some lemur illustrations, finally. Good characterization. He has a kind of "don't soil my suit when I run you through" expression that fits lemurs well.
Yes, exactly. We're such snobs.
I like that second one better, Zwitholou. Keep up the good work, especially in relation to Lemurs... there just aren't enough pictures of us, and we're such a fascinating race...
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Thanks. :)
Here are two other pictures I'm working on.
(http://img526.imageshack.us/img526/6141/diaboli001af1.jpg)
A Diaboli
(http://img526.imageshack.us/img526/3521/nolthrir001bl3.jpg)
A Nolthrir
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Could be wrong... pretty sure you got the captions mixed up...
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I've been busy lately with the city contest. :)
Here are two new pics.
(http://img528.imageshack.us/img528/5757/zweitholousketchbe9.jpg)
My main character, klyros Zweitholou Gutharen.
(http://img405.imageshack.us/img405/9844/zhaensketchbn0.jpg)
Another character, lemur Zhaen Khizarri.
:EDIT: Added new pictures.
I was trying to find some aspect of Yliakum's environment that would provide inspiration for building designs. I decided to try not to incorporate cave aspects into the architecture, but instead to incorporate architectural aspects into the natural cave formations.
(http://img156.imageshack.us/img156/2180/cavebuilding001fg8.th.jpg) (http://img156.imageshack.us/img156/2180/cavebuilding001fg8.jpg) (http://img223.imageshack.us/img223/63/cavebuilding002tg1.th.jpg) (http://img223.imageshack.us/img223/63/cavebuilding002tg1.jpg) (http://img223.imageshack.us/img223/576/parisianplasterrk2.th.jpg) (http://img223.imageshack.us/img223/576/parisianplasterrk2.jpg)
I originally intended these buildings to be early Lemur dwellings from the time their race spent in the cavern surrounding Yliakum. Perhaps, the lemurs could be as renowned for their ability to "grow" cave formations by directing the mineral rich water that falls from the ceiling above as Dermorians are for their ability to cultivate plants. Possessing such poor immunity to disease would drive lemurs, in my opinion, to search for a method of building sturdy structures without needing great strength. The disease of the legendary city of their ancestors would have been ample reason for them to develop such a technique.
(http://img223.imageshack.us/img223/5562/pscreature001bz4.th.jpg) (http://img223.imageshack.us/img223/5562/pscreature001bz4.jpg)
(http://img382.imageshack.us/img382/3397/baktol3d1wn8.th.jpg) (http://img382.imageshack.us/img382/3397/baktol3d1wn8.jpg)
"Bak Tol" ('bok-tohl) (in the Kran tongue)
Occasionally, miners hear the characteristic "Kahgunk, Kahgunk" of the Bak Tol, drilling for food in the ore-and-crystal-rich rock near the mines. It was this sound that gave the Bak Tol it's common name, or the "Kahgunk." An adult Bak Tol is generally 1.75 meters long and 1 meter tall. Its physiological make-up is based upon the element silicon, as in Kran. The "beak," composed of an especially hard variation of quartz, is made up of three dark "jaws" with rough protrusions on the outside to help in drilling. Its tongue, exceedingly long and dextrous, wraps around the the skull. This accomplishes two ends at once, providing more room for a longer tongue to grab hunks of crystal and gems (the Bak Tol's primary food source), as well as to absorb shock and stabilize the head when drilling through stone. The Bak Tol is asexual, and it lays eggs which are similar in appearance to pearls, though generally more colorful and translucent. The back and tail are decorated with growths similar to crystals, while the skin has the appearance of stone. It possesses an unusually long lifespan, with some specimens living for many hundreds of years. Its movement is slow in general, but the head can move quickly when threatened, and is a formidable weapon against predators.
The young grow slowly, and live in burrows in the stone for protection. The decorative back growths and hard beak are rare to come by and worth much.
(http://img223.imageshack.us/img223/9198/pscreature002cl4.th.jpg) (http://img223.imageshack.us/img223/9198/pscreature002cl4.jpg)
"Silmondaeri" (sil-mon-'day-ree)
Little is known about these enormous creatures of the deep. Only a few sightings have been recorded, all of which were in the deepest reaches of Yliakum. Leading scientists hypothesize that these gentle giants may also live in the theoretical cavern containing the Yliakum stalactite. They are blind and are believed to reproduce sexually. Their skin is very pale, and they eat the small animal and plantlife in the depths of the central sea of Yliakum. Perhaps some brave adventurer may someday learn more about these cryptic creatures.
(http://img223.imageshack.us/img223/483/pscreature003nv6.th.jpg) (http://img223.imageshack.us/img223/483/pscreature003nv6.jpg)
"Priblar" ('prib-lahr)
A cloud of dust rises in the distance. A sound comparable to thunder reaches your ears. Over the horizon a hulking Priblar charges toward you with fire burning in its eyes. It may be too late to evade the death that awaits you: the cold, lost death in Dakkru's realm that awaits those who put their lives in harm's way.
A Priblar encounter is no trifling matter. Many valiant heroes have met their unfortunate ends to Priblar. However, Priblar generally do not seek out sentient beings and attack. They only attack when they feel threatened or when they must do so for survival. Priblar are herbivores, grazing for long hours in order to support their large body mass. They are typically 4 m tall and 12 m long when fully grown. Their social patterns are based on gender, with females grazing in herds while the males tend to roam alone. Only during mating season do they meet, males fighting for females and leaving as soon as they have furthered their genetic line. The fathers do not help raise the child in any way. Females do not have the same tusks as males, relying instead on safety in numbers to protect their young which they raise for approximately 10 years before leaving the offspring to fend for his or herself. Soft on newborns and hardening with age, the large plates covering the body, composed of keratin, act as natural armor. The front feet have single hooves, while the hind feet have cloven hooves.The upright plates along the spine help regulate body temperature, while the head fin, which also helps regulate body temperature, is used in mating displays and for identification. The long, scaled tail has the club at one end (a modified vertebrae) as well as spines (also modified vertebrae) used for defense. The scales are used as armor, while the head fin has significant medical properties.
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Sorry for the double post. :-\
I'm experimenting with a distinctly different style of presentation, so thought it would be appropriate to separate the new from the old.
What with the recent release of the female Nolthrir skin in game, I thought it would be appropriate to start with my Nolthrir sketch.
(http://img382.imageshack.us/img382/889/nolthrir002kr9.jpg)
The highlights are a little rough and the face gave me fits. X-/ I still don't like the expression...
What do you think?
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Looks pretty good. Something I have learned about lighting in drawings is that working in 3D programs helps you get a better sense of it. Practice lighting in 3D and you will take more note of it in real life and 2D. It's not easy but it will be easier if you do it that way since the computer handles it in 3D. :D
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i can see what you mean about the face perhaps needing some work, but otherwise i really like how the drawing has shaped up. :)
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Personally I love it ;o)
It has a very unique stylisation which really appeals to me, did you do it in chalk or on a PC? Certainly looks like it is chalk (maybe paint?) I'd love to see some more posted.
(About the face, I like it, seems rather placid and slightly aloof)
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I like the hair movement. Good job. You should probably work on the proportions though. The arms are huge compared to his legs (almost as long), which would be ok if he were drawn looking down from a higher angle. Still, it's a pretty nice sketch. Keep them coming!
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I LOVE your drawings! Especially all the different creatures, they are so creative!!
Keep up the great work :thumbup:
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Illysia: Thanks! I'll try it out. It's my first highlighting with the computer, so I've got plenty of practice ahead of me. :)
Beniel: Thank you! I think it may be that the eyelids don't blend into the face well.
Pizik: Thank you! I'm glad the style suits you. I sketched it on paper then colored in photoshop. I see what you mean about the chalk though. (I think placid's a very appropriate descriptor. I see it as a bit bracing yet still fluid.)
Dajoji: Thanks! I amplified the watery movement effect of the hair with liquify, which appears to have lived up to its name. The proportions are off, and unfortunately it's a little late to change them, but I'll heed your advice on my next character sketch. :)
Anumesa: I'm thrilled that you do! I'll get to work on some more creatures. >o)
Here's a watercolor of a Klyros.
(http://img530.imageshack.us/img530/9010/klyros001xi5.th.jpg) (http://img530.imageshack.us/img530/9010/klyros001xi5.jpg)
Also, after reading through the guide to Yliakum's creatures in Jayose's I was inspired to illustrate it according to my interpretation of the information, starting with the A's.
(http://img503.imageshack.us/img503/7970/bestiary001mw4.th.jpg) (http://img503.imageshack.us/img503/7970/bestiary001mw4.jpg) (http://img503.imageshack.us/img503/4087/bestiary002dk5.th.jpg) (http://img503.imageshack.us/img503/4087/bestiary002dk5.jpg)
More pictures on the way. :)
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As, I've not been able to do much Planeshift specific art beyond the city contest, I have just finished a not-specifically-planeshift group of pictures I'd like to share. In rationalizing the legitimacy of my posting of this group of pictures in the fan art section, I first thought that it is art done by a fan, and therefore fan art. Not being content with this reasoning, I came up with an interesting idea. As these are abstract, what if I asked other fans to try and find things in them that remind them of Planeshift? So, here goes.
(http://img222.imageshack.us/img222/8640/abstract001me3.th.png) (http://img222.imageshack.us/img222/8640/abstract001me3.png)
(http://img222.imageshack.us/img222/2780/abstract002wg1.th.png) (http://img222.imageshack.us/img222/2780/abstract002wg1.png)
(http://img519.imageshack.us/img519/6218/abstract003rr5.th.png) (http://img222.imageshack.us/img222/8640/abstract001me3.png)
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These are absolutely gorgeous! I love the use of color and shape, though especially color....they absolutely pop!
I probably shouldn't be writing this in the middle of the night so i apologize for the fragmented thoughts.
Anywaysss, i love them, keep up the great work :D
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That is so twisted ;D
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Thanks, Anumesa!
Nice diction, niko.
More pictures:
First, traditional klyros regalia based on deep sea creatures, as mentioned in the race description.
(http://img512.imageshack.us/img512/6260/ps001ti9.th.jpg) (http://img512.imageshack.us/img512/6260/ps001ti9.jpg)
(http://img512.imageshack.us/img512/3711/ps002tm5.th.jpg) (http://img512.imageshack.us/img512/3711/ps002tm5.jpg)
And lots of other older pictures:
(http://img296.imageshack.us/img296/6761/ps003yn7.th.jpg) (http://img296.imageshack.us/my.php?image=ps003yn7.jpg)(http://img296.imageshack.us/img296/5911/ps004po9.th.jpg) (http://img296.imageshack.us/my.php?image=ps004po9.jpg)(http://img296.imageshack.us/img296/2019/ps005wp3.th.jpg) (http://img296.imageshack.us/my.php?image=ps005wp3.jpg)
Inspired by Inca's nolthrir concept.
(http://img296.imageshack.us/img296/9849/ps006sw5.th.jpg) (http://img296.imageshack.us/my.php?image=ps006sw5.jpg)
Nolthrir cluster housing concept.
(http://img296.imageshack.us/img296/5495/ps007xb6.th.jpg) (http://img296.imageshack.us/my.php?image=ps007xb6.jpg)
Bacu interior.
(http://img296.imageshack.us/img296/3596/ps008mp9.th.jpg) (http://img296.imageshack.us/my.php?image=ps008mp9.jpg)(http://img296.imageshack.us/img296/2496/ps009tz1.th.jpg) (http://img296.imageshack.us/my.php?image=ps009tz1.jpg)(http://img296.imageshack.us/img296/9454/ps010bc7.th.jpg) (http://img296.imageshack.us/my.php?image=ps010bc7.jpg)(http://img296.imageshack.us/img296/9778/ps011xz3.th.jpg) (http://img296.imageshack.us/my.php?image=ps011xz3.jpg)
Concept of Klyros female with alternate head fins.
(http://img296.imageshack.us/img296/5792/ps012pv6.th.jpg) (http://img296.imageshack.us/my.php?image=ps012pv6.jpg)
More alternate head fins for female klyros.
(http://img383.imageshack.us/img383/586/ps013vq3.th.jpg) (http://img383.imageshack.us/my.php?image=ps013vq3.jpg)(http://img383.imageshack.us/img383/6691/ps014jk0.th.jpg) (http://img383.imageshack.us/my.php?image=ps014jk0.jpg)(http://img383.imageshack.us/img383/940/ps015cb2.th.jpg) (http://img383.imageshack.us/my.php?image=ps015cb2.jpg)
(http://img383.imageshack.us/img383/9186/ps016sb3.th.jpg) (http://img383.imageshack.us/my.php?image=ps016sb3.jpg)(http://img383.imageshack.us/img383/5233/ps017hj6.th.jpg) (http://img383.imageshack.us/my.php?image=ps017hj6.jpg)(http://img383.imageshack.us/img383/4807/ps018ve4.th.jpg) (http://img383.imageshack.us/my.php?image=ps018ve4.jpg)
New Characters! Both of Zweitholou Gutharen's children. I actually went so far as to write the daughter's name in the klyros language given on the wiki, for what it's worth. Roughly translates to "she who causes light."
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Those are really really good.. Seriously keep it up, nice talent there :thumbup:.
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GodOfPower: Sorry I took so long to say thank you. I really appreciate your comment, and as you can now see, I've taken your advice and kept it up.
(http://img25.imageshack.us/img25/754/ps001k.th.jpg) (http://img25.imageshack.us/img25/754/ps001k.jpg) (http://img12.imageshack.us/img12/5650/ps002.th.jpg) (http://img12.imageshack.us/img12/5650/ps002.jpg) (http://img269.imageshack.us/img269/2005/ps003.th.jpg) (http://img269.imageshack.us/img269/2005/ps003.jpg)
I was inspired to come up with these first three pictures by the topic in the wishlist about racial weapons. I tried to reflect both the different cultural styles and differing physiques of races when coming up with corresponding racial weapons. In the first picture are two Diaboli style weapons, similar in type to a war pick and a dagger. These designs had more to do with creating a style that reflects diaboli appearance and mindset than their body type. The second picture, on the other hand, does relate to kran specifically because they use crystals in much of the craft and art and they receive more damage from blunt weapons. I got the ideas for the shapes from Aztec Macahuitl and Simple Incan maces. The Gudor and Darg could use diamond for the blade instead of obsidian, which could be made sturdier by being held together with magic in addition to adhesives. In the third picture on top I have a Nolthrir weapon in the style of Tonfas, with a handle on the side so that the user can swivel the blabe between a more defensive or offensive position. I thought that this seemed to make for a fluid fighting style which fits with Nolthrir lifestyle. Also, when swiveled back the sword increases the surface area around the hand, perhaps allowing for use while swimming. The curving waves of the blade even mimic flowing water. Finally the Dermorian Rapier has a handle mimicking twisted treebranches, though it's not apparent in my sketch. I'm not content with the rapier yet, but I threw it up their anyways. The edge of the other sketch in the third picture was an idea that didn't work out, but I was too lazy to cut it out of the picture after I scanned.
(http://img269.imageshack.us/img269/5493/ps006k.th.jpg) (http://img269.imageshack.us/img269/5493/ps006k.jpg)
These are some sketches exploring plate armor for a Nolthrir. I tried to streamline everything and devise ways to extend large, flat surfaces from the hand and feet to make swimming a little easier with the armor on. Of course, if the armor were merely forged of steel, swimming would be a joke, laughed at and never tried seriously, but perhaps in Yliakum there is (a) a lighter metal, such as aluminum, which is still strong and can be mined and refined without the complex processes needed for aluminum. Mithril would be an example of the sort of metal needed, as it is light as air and stronger than steel, though I would expect the name to be different for Planeshift. OR (b) a way to use magic to lighten already existant metals, such as steel. Maybe some combination of rock and air glyphs to produce ores as light as air?
(http://img7.imageshack.us/img7/5730/ps005.th.jpg) (http://img7.imageshack.us/img7/5730/ps005.jpg)
This is the first idea I had for fins on the feet which could be switched between out and in, but the method on this was too difficult to switch back to the in position to be efficient, and the ribs on the fins would be too flimsy if they had to be flexible enough to bend back on themselves.
(http://img25.imageshack.us/img25/933/ps004o.th.jpg) (http://img25.imageshack.us/img25/933/ps004o.jpg)
This was my new solution to the problem of flimsy ribbing on the fins and difficulty of switching between modes quickly. The ribs are not attached to the webbing between them, but fit into sleeves when they extend. The webbing scrunches up when the ribs are stored inside the she in cavities, and when they are released by the depression of a metal peg in the side of the shoe, they are pulled forward quickly by an elastic strip of material, clicking into place at the end of the elastic band of material with another metal peg. The ribs are sharp on the tip so the extending action can be used as a surprise weapon. To push the ribs back in, the second peg must be depressed and then the ribs must be pushed back to the point where the first peg can slide back into place. This is much easier to do and doesn't require the use of the hands.
(http://img8.imageshack.us/img8/2918/ps009d.th.jpg) (http://img8.imageshack.us/img8/2918/ps009d.jpg)
After deciding on the design of the armor, I set about making a cleaner colored version. The proportions ended up being a bit off, but I think they may be justifiable after all. Wjile my Nolthrir has arms much too long for the rest of his body, this abnormal length could serve as an advantage while swimming. Just as many claimed Michael Phelps' abnormal proportions gave him a natural edge when smimming, perhaps similarly longer torso and arms with shorter yet still powerful legs would be present in an aquatic humanoid, as the body proportions best suited for swimming would remain evident in the genepool, while traits less suitable to marine life would die out over time.
(http://img15.imageshack.us/img15/2774/ps010.th.jpg) (http://img15.imageshack.us/img15/2774/ps010.jpg)
Just a quick sketch of what was originally intended to be a kran but changed as I went and now doesn't quite match kran body shape. I was inspired to sketch this by Zephan's excellent sketches, and I admit that some of his style may have been retained. I do not mean to copy you so as to steal your work. I merely used some of the same features as you used in your Enkidukai sketch because I was so impressed with your understanding of the musculature and facial character. I must admit I like your kran sketch better.
(http://img5.imageshack.us/img5/7705/ps011.th.jpg) (http://img5.imageshack.us/img5/7705/ps011.jpg)
This is still a work in progress, but as you can see it is a bust of a Ynnwn in plate mail armor.
(http://img188.imageshack.us/img188/8804/ps012.th.jpg) (http://img188.imageshack.us/img188/8804/ps012.jpg) (http://img200.imageshack.us/img200/232/ps013.th.jpg) (http://img200.imageshack.us/img200/232/ps013.jpg)
These are some quick idea sketches of Hammerwielder style helmets and chain mail armor. I'm not content with any of them right now.
Here are a few new creatures, as promised a while back:
(http://img15.imageshack.us/img15/7781/ps014.th.jpg) (http://img15.imageshack.us/img15/7781/ps014.jpg)
The Mordov
Before you stands a creature which surely must have come straight from the bowels of Dakkru's realm of Death, for a creature more deathly ill and to all senses appearing to be on the decay has never been seen. However, this charade of decadence is a farce, as the mordov is a gentle giant, and there have been very few documented cases of attacks on sentient creatures. Every aspect of the mordov's appearance is actually perfectly suited to its role as the sole predator of the bivrab, a small, swift scavenger. The appearance of decay is enhanced with scent glands producing the odors of rot, which draw the elusive bivrab in. Furthermore, the mordov is excellent at playing dead, thereby furthering its disguise. As soon as the bivrab is close enough, the mordov uses either its long, spiky tonge or its pincer-tipped arms to grab and quickly devour the bivrabs unlucky enough to approach. Unfortunately, no drawing of the bivrab could be obtained, as they are so elusive and quick that they are hardly ever in one place long enough to be accurately drawn.
(http://img5.imageshack.us/img5/8440/ps015.th.jpg) (http://img5.imageshack.us/img5/8440/ps015.jpg)
The Stalag
A fascinating creature known to inhabit the central lake of Yliakum, the Stalag gets it's name from It's ability and tendency to mimic cave formations so as to remain camoflauged. Many ships have found themselves lost after searching for stalagmite landmarks which simply were not there. This is of course because the stalagmite in question was simply a Stalag hidden from view. No one is sure what they consume as their shells are nigh on inpenetrable and they are not usually caught out of their disguise. the only race to come into contact with them in their uncamoflauged state are the Nolthrir, who sometimes see them swimming throught the murky depths. According to report, they are gentle and curious, quite often shy, and can reach massive proportions.
(http://img19.imageshack.us/img19/4260/ps016.th.jpg) (http://img19.imageshack.us/img19/4260/ps016.jpg)
The Kreeble
A small rodent picks at some seeds on the earth. The night is as dark as obsidian, yet the Kreeble looks straight up at you as you approach. This is no doubt a product of the Kreeble's third eye, capable of infravision. He chirps when he sees you aren't a threat and continues his quest for food.
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Can I try my hand at modeling so of this stuff? You do great work.
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This is incredible! I would also like to try and model your stuff for practice.
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Keldrena:Thank you. Feel free to model these. I tried myself on a few of the weapons but I had trouble with the textures.
ditiloff:Thank you. Again, feel free to model these.
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Zweitholou, I don't know if you use IRC, but if so, you should log onto #planeshift.
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I'm on every once in a while. Today I've tried to get on about 4 times and every time freenode dies before I can get on. But I'll certainly keep trying.
EDIT: Turns out freenode doesn't work on mibbit anymore. Alas. Anyway, problem solved.
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Wonderful and very creative designs!! <3
Very nice to look at, love the variety of things you draw so well, keep up the great art!! \\o//
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Sorry It's been so long. Below are some WIPs.
(http://img43.imageshack.us/img43/2350/blendersculpt.th.png) (http://img43.imageshack.us/img43/2350/blendersculpt.png)
My first attempt at sculpting with blender and particle systems. A little bit old.
(http://img195.imageshack.us/img195/4640/blenderrender1024200981.th.jpg) (http://img195.imageshack.us/i/blenderrender1024200981.jpg/)
A recent model of a stonebreaker. I'm still working on getting the particle hair I've done to render.
(http://img410.imageshack.us/img410/954/baktol.th.png) (http://img410.imageshack.us/img410/954/baktol.png)
An update on my earlier post on the Bak Tol. Learning to use normal maps baked from high poly models on low poly models in blender. (This one has about 465 polys)
(http://img223.imageshack.us/img223/5562/pscreature001bz4.th.jpg) (http://img223.imageshack.us/img223/5562/pscreature001bz4.jpg)
(http://img382.imageshack.us/img382/3397/baktol3d1wn8.th.jpg) (http://img382.imageshack.us/img382/3397/baktol3d1wn8.jpg)
"Bak Tol" ('bok-tohl) (in the Kran tongue)
Occasionally, miners hear the characteristic "Kahgunk, Kahgunk" of the Bak Tol, drilling for food in the ore-and-crystal-rich rock near the mines. It was this sound that gave the Bak Tol it's common name, or the "Kahgunk." An adult Bak Tol is generally 1.75 meters long and 1 meter tall. Its physiological make-up is based upon the element silicon, as in Kran. The "beak," composed of an especially hard variation of quartz, is made up of three dark "jaws" with rough protrusions on the outside to help in drilling. Its tongue, exceedingly long and dextrous, wraps around the the skull. This accomplishes two ends at once, providing more room for a longer tongue to grab hunks of crystal and gems (the Bak Tol's primary food source), as well as to absorb shock and stabilize the head when drilling through stone. The Bak Tol is asexual, and it lays eggs which are similar in appearance to pearls, though generally more colorful and translucent. The back and tail are decorated with growths similar to crystals, while the skin has the appearance of stone. It possesses an unusually long lifespan, with some specimens living for many hundreds of years. Its movement is slow in general, but the head can move quickly when threatened, and is a formidable weapon against predators.
The young grow slowly, and live in burrows in the stone for protection. The decorative back growths and hard beak are rare to come by and worth much.
I changed the valuable growths on the back to be valuable azure magic energy crystals in the chest. Mainly due to laziness... :)
I'm afraid I don't have any drawings scanned at the moment.. Maybe later.
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That first image in the last post is really good :D
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Wow, you are very creative. Thanks for sharing your work as it progresses. I also like your descriptions of the monster's biology and purpose in the land of Yliakum.
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Thanks Baldur. :D
EStripus: Thank you. I'll work on some more descriptions then. :)
I couldn't sleep last night...
(http://img714.imageshack.us/img714/1820/klyrossentry001.th.jpg) (http://img714.imageshack.us/f/klyrossentry001.jpg/)
This is supposed to be a klyros sentry. He would have a bow, but I ran out of places to put it. Legs are too short again. *sigh* The sword is based on the Egyptian khopesh, and in his left hand he's holding a buckler.
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I like the details of this.
The legs are not to short, it just depends on the perspective ;)
(http://i229.photobucket.com/albums/ee47/bonifarz/klyrossentry001projected.jpg)
So if you are planning to give this an electronic polish up, the proportions won't matter much in this case.
(Let me know if you want me to remove this image.)
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Thank you. And I like your lengthening of it (no need to remove it :) ).