PlaneShift
Gameplay => General Discussion => Topic started by: nightwolf on April 12, 2008, 08:57:52 am
-
Yea, PS looks too much like it's rival: Runescape (wich is better somehow)
Why? Here are some of the reasons:
1) Fighting: Almost the same fighting sistem, just that in PS damage is shown in the chat window.
2) Mining: Same as runescape: "Mines" are random stones.
3) Mining: Same sistem, you mine at a rock, just like in Runescape
Till now, these are the things that make PS Runescapeish, and as we see, PS has only fighting and mining, especialy for the newbies.
My sugestion to improve:
1) Fighting: Each atack should damage all enemies in its range (I ment sword or mace). A random key should be the atack button. If it is held, the character should atack, even if there are no enemie selected.
2) Mining: Mines should be places under the ground, like caves. Players should mine from ore stones, on the walls or ground. Deep in the mine should be creatures, such as cave Tefusang, Dark Rougue etc., but the ore there should be easier to mine. Maybe some of them should have multiple exits/ enterances.
3) Mining: Players, if equipted with a pick, should press the atack button near a rock and the oore should be mined after a time. Each succesfuly mine should give some XP.
-
And a zebra has the same body outline as a horse?
You don't make any valid points, I'm not sure you're going to get the response from this community you're hoping for. And check your spelling before you click the post button.
-
http://www.geocities.com/zedonknzorse/index.html
-
http://www.geocities.com/zedonknzorse/index.html
Sorry, this GeoCities site is currently unavailable.
Mines should be places under the ground, like caves
There are some mines under ground
and those underground mines have tefusang and thugs
As for the fighting system, well I doubt our current fighting system will remain that way forever. :P
-
Each succesfuly mine should give some XP.
Erm... Each time you mine you 'gain some experience,' according to the chat window. It adds up, and you get more PP over time.
-
We love you and your ideas, nightwolf. Now that your things got locked in the wishlist section, you post the, in the general discussion section. If this gets locked, post again in the complaint department.
-
We love you and your ideas, nightwolf. Now that your things got locked in the wishlist section, you post the, in the general discussion section. If this gets locked, post again in the complaint department.
Leave the moderation to neko.
-
Yea, PS looks too much like it's rival: Runescape (wich is better somehow)
Why? Here are some of the reasons:
1) Fighting: Almost the same fighting sistem, just that in PS damage is shown in the chat window.
2) Mining: Same as runescape: "Mines" are random stones.
3) Mining: Same sistem, you mine at a rock, just like in Runescape
Till now, these are the things that make PS Runescapeish, and as we see, PS has only fighting and mining, especialy for the newbies.
My sugestion to improve:
1) Fighting: Each atack should damage all enemies in its range (I ment sword or mace). A random key should be the atack button. If it is held, the character should atack, even if there are no enemie selected.
2) Mining: Mines should be places under the ground, like caves. Players should mine from ore stones, on the walls or ground. Deep in the mine should be creatures, such as cave Tefusang, Dark Rougue etc., but the ore there should be easier to mine. Maybe some of them should have multiple exits/ enterances.
3) Mining: Players, if equipted with a pick, should press the atack button near a rock and the oore should be mined after a time. Each succesfuly mine should give some XP.
Not all mines are near rocks.... and there are mines underground too :) and you DO earn XP for mining and PS is WAY diffrent from that other game...I mean the grapics the and the Role play and the moderation..I could go on and on and I only tested out that other game...
-
Ruinscape= finished.
PlaneShift= not finished
Everything in PlaneShift will be improved, and nothing is in its final form. Also, RS is not a rival of PlaneShift. The target audience is not the same for the most part.
-
I tried RS once and didn't care enough to make it through their tutorial. The boredom camel's back broke when they tried to teach me to cook shrimp. The PS tutorial is much better.
-
You do know that all your previous ideas (concerning Evil Lords and such) would actually make PS more runescapish? Besides, both games are Fantasy MMO's, there's bound to be matching areas, especially on obvious and basic areas as mining. Mining is hacking at rocks with a pickaxe, can't really innovate on that.
-
WOW...and s/he didn't even mentioned the graphics...how could you ignore the MS paint-ness of the graphics?!
OKay, so there's a few similarities when it comes to game mechanics, but to be honest, they're both MMOs, which will mean that there will be a few things in common. And most of the other games probably only offer fighting and mining to new players as well, in terms of getting set up. But that's where the similarities stop.
Now i can understand the urgency for which you want PS to not become RS if you're an run escapee...but like Underthemoon has pointed out, one is finished the other is not, and in my humble opinion, it's like comparing the top grade of junior high to the senior year of high school (or university). Two different leagues.
But, I still hope that you can play PlaneShift and enjoy what it has to offer, regardless of the itching similarity it presents to another game.
-
You do know that all your previous ideas (concerning Evil Lords and such) would actually make PS more runescapish? Besides, both games are Fantasy MMO's, there's bound to be matching areas, especially on obvious and basic areas as mining. Mining is hacking at rocks with a pickaxe, can't really innovate on that.
you think too small! mining is not just pick axes on rock! I'm fond of the "set a big pile of explosives and run for the hills" method. then theres the magic method, shoot flaming arrows of death at it until pieces fly away and see whatcha get. :devil:
-
We love you and your ideas, nightwolf. Now that your things got locked in the wishlist section, you post the, in the general discussion section. If this gets locked, post again in the complaint department.
This is just ..... *swollows next sentence and re-words*
What kind of advice is this? If it gets locked it's because #1 - This thread is a duplicite #2 - You can't compare oranges to apples.
I really hate seeing this pop up from time to time. Like moon said ....
Ruinscape= finished.
PlaneShift= not finished
Everything in PlaneShift will be improved, and nothing is in its final form. Also, RS is not a rival of PlaneShift. The target audience is not the same for the most part.
Hopefully you can see the difference between the two games. Did you even do a search on this particular topic? I don't think you will be pleased with the results of those thread and probably would've thought twice before posting this one.
-
Nightwolf, I was going to make a constructive post, but decided it would be too kind for your behavior...
Perhaps you should just shut up. Seriously. All your ideas suck. Not saying you're a bad person, but your ideas are bad, and maybe you should just stop spamming this forum with 'em. You obviously haven't grasped the meaning of PlaneShift. RuneScape is completely different, even if the mining system is similar.
Another suggestion: try reading the forum rules/stickies. Half of your posts shouldn't be allowed.
-
Yea, PS looks too much like it's rival: Runescape (wich is better somehow)
Why? Here are some of the reasons:
1) Fighting: Almost the same fighting sistem, just that in PS damage is shown in the chat window.
2) Mining: Same as runescape: "Mines" are random stones.
3) Mining: Same sistem, you mine at a rock, just like in Runescape
Till now, these are the things that make PS Runescapeish, and as we see, PS has only fighting and mining, especialy for the newbies.
My sugestion to improve:
1) Fighting: Each atack should damage all enemies in its range (I ment sword or mace). A random key should be the atack button. If it is held, the character should atack, even if there are no enemie selected.
2) Mining: Mines should be places under the ground, like caves. Players should mine from ore stones, on the walls or ground. Deep in the mine should be creatures, such as cave Tefusang, Dark Rougue etc., but the ore there should be easier to mine. Maybe some of them should have multiple exits/ enterances.
3) Mining: Players, if equipted with a pick, should press the atack button near a rock and the oore should be mined after a time. Each succesfuly mine should give some XP.
xD
Yes sir, both fighting systems involve damage and mining is done from rocks, we're obviously too similar, I bet they're gonna sue any second.
BTW, (to my knowledge) mining is already in caves, it can be mined from walls etc, and it does give xp. Totally pointless and useless thread. I'm surprised Neko hasn't locked it yet :P
-
Yea, PS looks too much like it's rival: Runescape (wich is better somehow)
Why? Here are some of the reasons:
1) Fighting: Almost the same fighting sistem, just that in PS damage is shown in the chat window.
2) Mining: Same as runescape: "Mines" are random stones.
3) Mining: Same sistem, you mine at a rock, just like in Runescape
Till now, these are the things that make PS Runescapeish, and as we see, PS has only fighting and mining, especialy for the newbies.
My sugestion to improve:
1) Fighting: Each atack should damage all enemies in its range (I ment sword or mace). A random key should be the atack button. If it is held, the character should atack, even if there are no enemie selected.
2) Mining: Mines should be places under the ground, like caves. Players should mine from ore stones, on the walls or ground. Deep in the mine should be creatures, such as cave Tefusang, Dark Rougue etc., but the ore there should be easier to mine. Maybe some of them should have multiple exits/ enterances.
3) Mining: Players, if equipted with a pick, should press the atack button near a rock and the oore should be mined after a time. Each succesfuly mine should give some XP.
xD
Yes sir, both fighting systems involve damage and mining is done from rocks, we're obviously too similar, I bet they're gonna sue any second.
BTW, (to my knowledge) mining is already in caves, it can be mined from walls etc, and it does give xp. Totally pointless and useless thread. I'm surprised Neko hasn't locked it yet :P
Leave the moderation to Neko.
-
Yeah, its all like runescape, to the last detail, rock in the wall, foghting and what else. Undeniable.
Just couldn't stop myself, sorry.
-
Settle folks. No need to flame the guy or insult him. That is even less constructive than posting topics or ideas that have already been talked about, obvious, or rejected.
Nightwolf, please stop posting these threads. I advise you to go back and read through the wishlist to see the direction PlaneShift is going in.
-
As the person who suggested he post his ideas in general discussion as opposed to the wish list it kind of saddens me to see the dog-pile forming on top of him.
Were none of you ever told by your mommies that "if you have nothing good to say then don't say anything?" Seriously this is the kind of thing that puts people off of the forums in the first place.
It seems to me that this person has had little experience with MMORPGS else he would understand that Runes scape is not all that. He is not saying that PS should be more like Runescape his ideas are how to differentiate it from his only previous referent.
Physical attacks affecting several opponents is not a horrible idea as it is something quite possible in real life. I would not suggest it as the default attack myself but it could be a specialized attack due to some skill. The one key click to attack every click makes an attack is an idea I have seen presented before by others, albeit not recently, there is no harm in that even though it is unlikely to be adopted. His ideas about mining are not particularly well formulated but while the current system works it is far from optimum, I think gold should be far more commonly found through panning than just digging here as the mother lode has always been a place of extreme mystery.
One last word if we are to forgo anything obvious, already mentioned or rejected let us just close the forums now because that is most of what is posted anyway from all parties. Does the elephant have a new wrinkle? Maybe, but it is still an elephant.
-
If I remember correctly, in Runescape, there are mines underground with enemies surrounding them, making them harder to access. That was one of the suggestions you provided so I didn't agree with that much.
Perhaps it's better in a sense because this is still in its test form, from what I understand, but I see great potential for PS, I'm excited to see where it goes.
Runescape had ore stones too, specific rocks that had specific ore, I haven't been able to mine yet I'm terribly new but from what I understood, you could go anywhere and start mining and you might get lucky. I like that idea better.
Now I'm still getting the "Rats are impervious to attack" or any other enemy I come across for that matter so I haven't experienced the fighting style in this game, but I'll take your word for it and assume it's another thing they're trying to work on.
And I don't want to sound like the forum attackers who have nothing to say so they attack your grammar or spelling, but it does need a little work to gain more attention I think. ^-^ If you use Firefox it does spell checking and underlines the words you've misspelled, or you can even open up a word document and paste your post in there and it'll high light even your grammatical mistakes.
-
Runescape had ore stones too, specific rocks that had specific ore, I haven't been able to mine yet I'm terribly new but from what I understood, you could go anywhere and start mining and you might get lucky. I like that idea better.
You can try to mine anywhere but the ore is only in specific places. Everywhere else you get an error message.
-
I'm surprised Neko hasn't locked it yet :P
I was using this thread as a test to see how well the community treats newer members. I found the results, to be what I expected.