PlaneShift

Gameplay => General Discussion => Topic started by: RichardShru on May 13, 2008, 01:31:41 am

Title: Radical Roleplays
Post by: RichardShru on May 13, 2008, 01:31:41 am
Now, I'm fairly new to this game, but I am not so new to role playing games. Before I came to this game, I played another role playing, enforced in character game. We had a rather small player base (in fact, in comparision to this, it was miniscule) but with the small player base, we also had alot of large scale rp's. In other words, if there was a rebellion against the government set in the game, the gm's would actually assist both sides of it to further the role play as opposed to saying "that is too radical an idea for this game and it could largely unbalance things". The end result was loads of fun (at least in my opinion) and when things settled down nothing necessarily changed (seeing as how the rebels lost anyway) but it was still fun. Now my question is, would that work out here as well? Or is this one of those more limited role playing games?
Title: Re: Radical Roleplays
Post by: Tuxide on May 13, 2008, 01:40:44 am
First off, welcome to PlaneShift.  I think something along the scale of overthrowing the government is a question for the settings team here, but there can be large-scale guild wars that do not require intervention.
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 01:45:16 am
Thanks. I can see guild wars and things of that nature occuring without any objection. The reason I said overthrowing the government though is because its really the most radical rp I can think of (aside from detroying the world, which would be intresting but doubtful to occur in many cases).
Title: Re: Radical Roleplays
Post by: neko kyouran on May 13, 2008, 01:45:45 am
there are threads on this forum about past times when someone/ones tried to "overthrow the government" and why they will always fail.  you're free to read them.  :)
Title: Re: Radical Roleplays
Post by: Mathy Stockington on May 13, 2008, 01:48:21 am
Welcome to Planeshift RichardShru. I hope you enjoy your stay here and look forward to roleplaying with you.
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 01:50:18 am
lol, thanks, but you might already have. I've been in for a few days before I posted on here, and I was curious about this.

and btw

Would you happen to know of any right off the top of your head? I'm looking right now, but it would be much appreciated if you could point some out. :)
Title: Re: Radical Roleplays
Post by: Mathy Stockington on May 13, 2008, 01:55:38 am
I did not know we met do to the fact you are not using your character name I gather. Welcome all the same.
Title: Re: Radical Roleplays
Post by: Under the moon on May 13, 2008, 01:56:56 am
I don't know much about plots to overthrow the government, but I once tried to kill everyone in Hydlaa. :)

(The Un-Common Cold RP)
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 02:03:43 am
Hey, I like that idea. Did you try a "Jack The Ripper" kinda style or was it just a massacre?
Title: Re: Radical Roleplays
Post by: Miaua on May 13, 2008, 02:05:49 am
Welcome  :flowers:

I think, that the best picture of what kind of RPs can one get here you can get from:

Roleplaying-Storywriting (http://hydlaa.com/smf/index.php?board=15.0) (Stories, mostly written from game RPs, time to time fictial, but still in game settings)

and

In-game Roleplay Events (http://hydlaa.com/smf/index.php?board=43.0)

Some good stories you can get on guild's sites and forums as well :)
Hope you will enjoy. And dont forget that game is still in developement, so there is a lot of things still to be completed. Game mechanics, as well as settings.
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 02:10:52 am
I've just read a few of those stories, and I have to say, some people on here can really write. lol. Thanks by the way. Oh, and I looked back as far as 2006 (I get bord pretty easily looking through so many topics) for the whole "overthrowing the government" thing, and so far I have only found two posts supporting the idea. lol. But thanks.
Title: Re: Radical Roleplays
Post by: Taniquetil on May 13, 2008, 02:37:36 am
there are threads on this forum about past times when someone/ones tried to "overthrow the government" and why they will always fail.  you're free to read them.  :)

Actually, they never even bud because they are immediately regarded as "against settings".
Title: Re: Radical Roleplays
Post by: Duraza on May 13, 2008, 02:46:56 am
Firstly, welcome to PS RichardShru.  :)

Secondly, there have been a few attempts but they never work out. I myself have tried (more than once mind you but sometimes were more heard of than others because they got bigger) and failed. A few people are still trying (myself included)  :P

The problem with large scale rps is that they are hard to organize among players. Also, as a player you can't 'force' your rp on someone else. With as small as a community as you mentioned it would probably be easier but ours, even though it is still small, isn't as easy to work with to get everyone to agree on that sort of thing. Players still do large scale events and when organized have a lot of fun. Most stick to smaller events though. GMs also run events, sometimes big ones that usually having more impact on the players and the world.

Actually, they never even bud because they are immediately regarded as "against settings".

I wouldn't say its 'agaisnt the settings.' RP wise we have the right to try. However we don't have a good chance at succeeding (and have little chance of living). Because things such as active guard NPC's don't exist we can't 'see' how strong the Octarchs military would be because it currently has no effect on crime in Hydlaa. If you don't limit your rp to what you see (as in game mechanics) then you know that trying to overthrow the government would probably be a sucide mission. In past attempts there has never been forces large enough (at least from what I've seen) to ever succeed  so when starting the rp you should OOCly know you'll meet failure.
Title: Re: Radical Roleplays
Post by: Under the moon on May 13, 2008, 02:50:01 am
Yes, not against settings. Just not possible given the current mechanics of the game.
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 02:51:27 am
My characters motto is "The only true failure is the failure to stop trying" lol. In the last mmo I played, I organized (you guessed it) a rebellion. It didn't work, and I had a live snake shoved up my @$$ and my head cut off (The gm's wanted to have a bit of fun in private, lol). But hey, who knows what I have planned this time around. Thanks! :)
Title: Re: Radical Roleplays
Post by: Taniquetil on May 13, 2008, 02:52:43 am
Gogo rebellion!

Truthfully, a good shot at a rebellion RP would be great, as long as it is well planed and well supported
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 02:55:31 am
Now, I'm curious, what is your opimion of a well planned rebellion?
Title: Re: Radical Roleplays
Post by: Under the moon on May 13, 2008, 03:02:57 am
A rebellion needs two things. A cause and people to follow it. You don't overthrow a government just because.
Title: Re: Radical Roleplays
Post by: Dajoji on May 13, 2008, 03:05:43 am
I think that as long as it has grounds settings-wise there would be room for that kind of upheaval. In the past, many of the attempts have failed because the players behind them were not familiar enough with the history of Yliakum. So they wanted to "save the kingdom" and whatnot when there's no such thing in PS. I suggest you take a little time to get to know how the government works (perhaps you've already done this, I don't know), what kind of problems would arise from that system, and how these would motivate your character to take action. Also, try to meet characters ingame who can join your plot.

GMs don't get involved in player events but I'll be happy to offer advice if you need it. Good luck!
Title: Re: Radical Roleplays
Post by: Taniquetil on May 13, 2008, 03:07:18 am
A rebellion needs two things. A cause and people to follow it. You don't overthrow a government just because.

Agreed, you need a well thought out, logical* reason for people to rally around, as well as a base of players willing to support you.

*something being logical is very relative, what seems logical to you may seems completely ludicrous to me
Title: Re: Radical Roleplays
Post by: Shadow1490 on May 13, 2008, 03:08:32 am
A rebellion needs two things. A cause and people to follow it. You don't overthrow a government just because.

Agreed, you need a well thought out, logical* reason for people to rally around, as well as a base of players willing to support you.

*something being logical is very relative, what seems logical to you may seems completely ludicrous to me

Indeed. But the winners write the history books.
Title: Re: Radical Roleplays
Post by: Prolix on May 13, 2008, 03:10:09 am
Gogo rebellion!

Is that where young women in cages (http://www.youtube.com/watch?v=W5bF0HaB9eg) shake their booties until the octarchs' heads all explode?
Or perhaps where Didi and Gogo sit around Waiting for Godot (http://www.youtube.com/watch?v=BMz1-Kgz_DI) and nothing ever happens?
Now those are radical role plays for you!
Title: Re: Radical Roleplays
Post by: Duraza on May 13, 2008, 03:14:11 am
Now, I'm curious, what is your opimion of a well planned rebellion?

Inviting me.  :P
No such thing as evil unless I'm involved.

Seriously though, I'd stick with what Underthemoon said. Plus if your actually interested in doing it I probably wouldn't mind helping if you need it.  ;)
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 03:17:08 am
Alright, I'm just throwing ideas out here, but would you think this to be a decent idea for a rebellion:

Goal: Overthrow the Octarchy and instead replace the current buerocratic rule with a single person to rule in a despotic manner.

Reasoning: The current system is not strong enough to fight back the hordes of creatures that have been attacking. Therefore, a single strong leader can avoid all of the political bs and rule with a firm (if opressive) hand. In addition, because it is only one man (or woman) on the throne, crime should at least decrease seeing as how even a oppressive...especially an opressive...ruler would have more control over the people than would be considered the norm with the current system.

Means: Spreading anti-government sentiment and promoting the idea of anhilation (through hordes of creatures) on the public relations end. Allocating support from the public into a force of individuals ready to fight the government. Slowly growing and carrying out low-end attacks until the time comes to storm the gates (in a theoretical manner) and tear down the government.

What are your opinions on that twenty second idea?
Title: Re: Radical Roleplays
Post by: Under the moon on May 13, 2008, 03:20:05 am
No taxes, free access to mines, no starving people... you have a hard fight ahead of you. ;)
Title: Re: Radical Roleplays
Post by: Prolix on May 13, 2008, 03:21:55 am
It will take you a long time to become powerful enough to defeat all challengers for the leadership, are you prepared to be a puppeteer or flunky?
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 03:23:42 am
To late for that. lol. I may have only been playing a few days, but my characters a resourceful guy.
Title: Re: Radical Roleplays
Post by: Duraza on May 13, 2008, 03:26:16 am
Sort of interesting..
Of course, your 'means' is where you may run into some problems. I think (I may be wrong) that openly speaking out agaisnt the government is agaisnt the law..Or at least it would be 'looked down upon' by authority figures.. Of course there are probably ways to do it even if it is agaisnt the law but saying "we are going to overthrow the octarchy" would be a definate no no  ;D

My question. Would these be your characters goals as well? Or would they be a cover-up, etc. Make sure you come up with the kind of plot your character would be inspired to create. Not one created by you the player.

It will take you a long time to become powerful enough to defeat all challengers for the leadership, are you prepared to be a puppeteer or flunky?

Who needs to beat anyone? You just let them think they are in control till your finished using them  :P
That way if everything fails you can get away with 'I was just following orders, he made me do it!'
Title: Re: Radical Roleplays
Post by: Prolix on May 13, 2008, 03:31:27 am
That would be puppeteer/flunky, Duraza.
If you plan on strong arming people to get what you want you really should have the skills and stats to do so. That takes more than a couple days unless you have found an exploit somewhere. You can claim anything you want but someone will try to test you.
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 03:36:24 am
I'm suprised they haven't already. My direction with this idea is.....complicated to say the least. I also don't want to give to much away in the event that I do end up doing this. I proabably already have, but the idea is that my character only needs to give his....subordinates...a direction. They seem to take care of the rest. lol. Its like a mule, so long as the carrot is in front off its nose, they'll move wherever you want (within reason).
Title: Re: Radical Roleplays
Post by: Raa on May 13, 2008, 03:40:07 am
How are you supposed to overthrow a government if the officials don't even exist, or are never played? I've never seen the government do squat. Of course guards are supposed to enforce laws and such, but no one really ever plays them, and if anyone ever tried to fight them, they'd probably lose anyway... So what's the point of a rebellion when there's actually no government?
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 03:41:18 am
Bragging rights?

Viva La Resistance!

EDIT: And the idea is that its something intresting to roleplay. I saw one game which ended up in the middle of an open civil war because of a rebellion that didn't go to smoothly. lol.
Title: Re: Radical Roleplays
Post by: Duraza on May 13, 2008, 03:46:56 am
The point isn't winning. Its creating interesting roleplay.
Anyone who only wants to do such a thing to win probably shouldn't do it.  :P
Title: Re: Radical Roleplays
Post by: Taniquetil on May 13, 2008, 03:49:22 am
Possible? Who cares if its possible? :D All we want is a rebellion!
Title: Re: Radical Roleplays
Post by: Raa on May 13, 2008, 03:49:37 am
It's not about winning... But how the hell are you going to rebel against something that doesn't really exist?
Title: Re: Radical Roleplays
Post by: Taniquetil on May 13, 2008, 03:50:43 am
Well, in thoery it exists, we just can't see it in-game...
Title: Re: Radical Roleplays
Post by: Duraza on May 13, 2008, 03:51:21 am
Its roleplay. People roleplay all sorts of crazy and wild things (I don't think I need to give you examples :P ) that don't always even fit in the settings. This kind of thing has been done before (though not always well) and I'm sure it can be easily done again.
Title: Re: Radical Roleplays
Post by: Raa on May 13, 2008, 03:54:48 am
Then there's no point in rebelling since the government can't do anything to stop you. If one had enough allies, he/she could take over Hydlaa without a problem. Of course it would be successful, but what's the point in fighting something if you can't really fight it? And then the GMs would get their panties in a wad and destroy the whole idea of it.
Title: Re: Radical Roleplays
Post by: Tuxide on May 13, 2008, 03:58:12 am
Dude, that's just the same argument that's used towards having guild wars in the plaza.  Now that's just silly.

I wouldn't mind supporting RichardShru's idea, or least watching it get supported under the one condition that it's really, really, really well thought out.  Even if it takes one or two years of playing the game just to plan it.
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 03:59:38 am
A good example of this is my execution with my last character. He didn't have an @$$, and we didn't have a live snake, but is he any less thurt?  ;D

The main thing I like about the idea of a rebellion is that your playing against the game in a sense. That's how you really develop an evil character. One of the main things that make an evil character evil is his difference to the rest of society. Since he/she doesn't fit in with the norm, they are cast out. For example, if say..Izzabella, drank the blood of other people, she would be seen as evil because it is definantly not normal for someone to drink blood. Apply this idea to the government, and you've got evil rebels. ;)

EDIT: and personally, I think its well thought out, but I need more criticism. I'll admit, the idea of fighting against something that is not a game mechanic is a legit argument, but structuraly, is there any other flaws (and I haven't forgotten the difficulties getting off the ground)?
Title: Re: Radical Roleplays
Post by: Raa on May 13, 2008, 04:08:21 am
Guild wars are different than fighting the Octarchy... In guild wars, both sides exist. In rebellions, the government does not really exist since no one is playing as them. You're not going to get very far.

Drinking blood isn't evil. :p
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 04:11:23 am
On the other hand, a rebellion could mean a set of pro-government guilds against anti-government guilds. That scenario would be materialistic in the sense your looking for.
Title: Re: Radical Roleplays
Post by: Prolix on May 13, 2008, 04:17:40 am
You want a rebellion? Join a large guild and try to take it over. Just make sure you clear it with the leader so that you do not get kicked out before you even start. Clearly rebelling against the Octarchy is pointless unless you first make allowance for someone to defend it. Take over the big guild and find another big guild to take the side of the government and bob's your uncle.
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 04:20:50 am
what if you had...say...four guilds and several devoted individuals? And, I can't help but wonder now...

Duraza, how did your past attempts fail? Was there an actual fight?
Title: Re: Radical Roleplays
Post by: Raa on May 13, 2008, 04:25:24 am
Duraza, how did your past attempts fail? Was there an actual fight?

Oh em gee, how many times do I have to say it...

There is no real government. No one roleplays the government. It's only there by settings. Of course there wasn't a fight.
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 04:33:52 am
I just gave an example of how an actual fight can occur.  :)

Let a derranged man have his fun eh?  :D
Title: Re: Radical Roleplays
Post by: Raa on May 13, 2008, 04:36:03 am
I wasn't being sarcastic at all.

And I don't see an example. To have an actual fight, one must be able to control the government. Unfortunately that's the GM's jobs and a player would be godmodding if he or she did that.
Title: Re: Radical Roleplays
Post by: Illysia on May 13, 2008, 04:39:32 am
Raa, that is what settings are for. You have a pretty good idea how the government would react based the kinds of laws written and information gathered from quests and library books. Technically the octarch lives in Hydlaa and you can visit him so there is some government now.  :D
Title: Re: Radical Roleplays
Post by: Raa on May 13, 2008, 04:43:54 am
I don't think anyone gets what I'm saying.  X-/ Nevermind.
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 04:49:33 am
I wasn't being sarcastic at all.

Yeah, I noticed, that's why I imeddiately edited the post after I posted it. lol, my bad.

And I don't see an example. To have an actual fight, one must be able to control the government. Unfortunately that's the GM's jobs and a player would be godmodding if he or she did that.

Alright, I'll restate my example then (except this time, I think I'll be more detailed). In a role playing world, you usually have some kind of government in order to preserve the realism in the game (even though Anarchy works too, people tend to move towards an established government of some kind). Therefore, you would obviously have people whom either agree or disagree with the rule of said government. Therefore, in a rebellion (which is litterally an attack by anti-government force on the government) it would be logical that some form of pro-government force would aid the government in crushing a rebellion. Seeing as how in this world, rebels are seen as a cliche form of evil, there would be many real people willing to protect the fake government. Not that anything concerning the game world is real if you really want to be technical about it. :)
Title: Re: Radical Roleplays
Post by: Taniquetil on May 13, 2008, 04:51:19 am
haha, i sure dont :devil:

But, you make a good point here, Prolix:

You want a rebellion? Join a large guild and try to take it over. Just make sure you clear it with the leader so that you do not get kicked out before you even start. Clearly rebelling against the Octarchy is pointless unless you first make allowance for someone to defend it. Take over the big guild and find another big guild to take the side of the government and bob's your uncle.

Why does the team seem so pro-order?
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 04:52:22 am
Anarchy is to unorderly maybe?  :innocent:
Title: Re: Radical Roleplays
Post by: Tuxide on May 13, 2008, 05:30:14 am
Another thing to consider:  How do you become part of the government?  For example, part of the military?  A coup d’état (http://en.wikipedia.org/wiki/Coup_d%27%C3%A9tat), anyone?
Title: Re: Radical Roleplays
Post by: Taniquetil on May 13, 2008, 01:30:59 pm
To enlist in the military, i would guess you go to a high enough ranking officer and he signs you in. As far as being a politician...im sure there are many ways... ;)
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 04:32:51 pm
I know one or two players looking to become vigesemi. lol. As far as the miltary, no idea.
Title: Re: Radical Roleplays
Post by: Xillix Queen of Fools on May 13, 2008, 05:30:20 pm
Welcome to planeshift.
/me sends the Octarchal guards to kill the newbie.

j/k

there have been many radical rps.

Utms uncommon cold.

My horrid attempt at declaring myself Octarch of the first level.

A small sect that decided all dwarves were to be killed.

Izabella's attempt to take over the gugrontid.

All of these and others worked with varying degrees of success.  Also most of them caused absolute eruptions in the player community.

You take a good approach by asking about it before doing it.

use the forum to find some "radical rps." Do your research and see if you can avoid some of the pitfalls.


Title: Re: Radical Roleplays
Post by: neko kyouran on May 13, 2008, 05:33:39 pm
use the forum to find some "radical rps." Do your research and see if you can avoid some of the pitfalls.

Yeah!  Or the crocodiles might eat you alive! (http://en.wikipedia.org/wiki/Pitfall!)   :whistling:
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 06:17:41 pm
Welcome to planeshift.

Thanks. :) I have been enjoying things so far. Like what ya did with the place.  ;)

/me sends the Octarchal guards to kill the newbie.

They're coming to take me away. He he. They're coming to take me away. Ho ho, ha ha. To the funny farm...



Izabella's attempt to take over the gugrontid.

Was that the incident with that whole road block or something that really ticked off a few people?


You take a good approach by asking about it before doing it.

I learned it the hard way. ;)

use the forum to find some "radical rps." Do your research and see if you can avoid some of the pitfalls.

I hope I managed to cover them in this idea I'm throwing around. Only time will tell.  ;D
Title: Re: Radical Roleplays
Post by: Xillix Queen of Fools on May 13, 2008, 06:33:10 pm
I am sure there is over 100 pages of reading here on the forum concerning this and I highly suggest you do that reading.

http://hydlaa.com/smf/index.php?topic=22511.0

http://hydlaa.com/smf/index.php?topic=25918.0

etc
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 06:37:52 pm
I am sure there is over 100 pages of reading here on the forum concerning this and I highly suggest you do that reading.

http://hydlaa.com/smf/index.php?topic=22511.0

http://hydlaa.com/smf/index.php?topic=25918.0

etc

Now this is much appreciated.  :D

I spent all day yesterday searching for "Revolution" and "Rebellion''....

Anyway, this is the kind of stuff I need. Thank you!  :)
Title: Re: Radical Roleplays
Post by: Under the moon on May 13, 2008, 06:47:13 pm
Ok, this is how -I- would do it, step by step. I am known for my deviousness.

Step 1: Ignore Raa. The nay-sayers are never the ones to start a revolution.

Step 2: Plan, plan, PLAN! Have a really really good reason for wanting to overthrow the government, either partially or completely, and a really good plan for doing so.

Step 3: Do not tell ANYONE you are trying to start a revolution until you are in a position to do so, then only tell those you trust the most so they can help you organize. Start building funds. You will need them to give gifts to those who need convincing.

Step 4: Don't start a revolution by starting a revolution. Cover it up in something else, like a guild. Come up with a good guild idea and get people to join it and form alliances. Get people loyal to you before you even consider action.

Step 5: Make the revolution the government's fault in your follower's eyes. It is not something you want to do, but have to do (even if that is not true.) Set up a situation where the government actually stops you from doing something that you and your followers do not think should be stopped. The harder you get stomped, the more your followers will support you.

Step 6: Maxed stats are not needed. The only thing you need is good charisma, and that does not come from stats.

Step 7: Have your followers spread the word of your mistreatment in your 'just cause' by the government. Get more support -quietly-. Do not start shouting revolution just yet. Let the discontent spread. Let people start to see you as a leader, but do not tell them you are.

Step 8: Now is the time. Make a stand against the government with your followers demanding that what you want be met. They will either concede, or refuse. If they do the first, then you have your foot in the door and have become a power figure. You can now do you revolution from the inside. If they refuse, then it is the time to go to the people.

Step 9: REVOLUTION! Well... sort of. You can't really fight the government in this game as it is. But if you can get all the players to support you, then you can claim a victory. Don't make light of the NPC guards, though. One person is not going to be able to subdue them easily, and the general playerbase is going to frown on killing them. They are good folks, after all.
Title: Re: Radical Roleplays
Post by: neko kyouran on May 13, 2008, 06:53:40 pm
you forgot a few:

step 10:  ? ? ? ? ?

Step 11:  Profits.


:)
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 07:23:39 pm
step 9: Set up a provisional government to ensure a smooth transition from the previous government to the next.

step 10: Appoint yourself permenant leader of the new provisional government.  :devil:

I really like your idea here though. And I must say, I'm impressed. I think I will keep this as a guideline (but I think the idea for my "revolution" is original enough). lol. By the way, I got to give credit to candy and Roled's controller. Without you guys [and girl.  ;)] I wouldn't have come up with this. Thanks!  :woot:
Title: Re: Radical Roleplays
Post by: Candy on May 13, 2008, 07:50:08 pm
Heh, no problem.

Monala glares daggers at her player. "Whadaya mean no problem? You put me in danger for fun, ya sick #$&@!"
Title: Re: Radical Roleplays
Post by: Raa on May 13, 2008, 10:28:05 pm
RichardShruWhoever, did you mean literally fight PlaneShift's government, or players' characters who (think they) protect the government? I thought it was the former.
Title: Re: Radical Roleplays
Post by: RichardShru on May 13, 2008, 11:19:30 pm
It would likely involve some form or other of that latter (I've already seen to that  :devil:) but it could involve some elements of the former. All in all, its sort of a combie two. Difficult to explain. lol
Title: Re: Radical Roleplays
Post by: Candy on May 14, 2008, 12:20:06 am
Hm, so has the Imperial Guard guild caught wind of this yet?

I don't believe Monala's been in contact with them, but I've got an inkling of an idea for a little twist here. (If things play out right, that is)
Title: Re: Radical Roleplays
Post by: Aro on May 14, 2008, 02:50:50 am
Heh, wow, I completely missed this one. :(

First, welcome to PS!  Have fun.  \\o//

Second, I would love to help you start a revolution, those're always fun. :D
Title: Re: Radical Roleplays
Post by: Illysia on May 14, 2008, 04:39:25 am
RichardShruWhoever, did you mean literally fight PlaneShift's government, or players' characters who (think they) protect the government? I thought it was the former.

Don't worry, I'm sure some player(s) will take up the cause of defending the government, whoever they may be.  :whistling: Izzabella might remember Illysia's tirade about standards, following the rules, yada yada yada....

But I'm sure there are plenty of characters who's RP depends on the government staying the way it is.
Title: Re: Radical Roleplays
Post by: RichardShru on May 14, 2008, 09:58:32 am
Like I said, I already ensured that would happen. Or, if I didn't say it, I'm saying it now.  :devil:

In fact, I pratically have the lines drawn, I just need the match and the petrol.  ;D
Title: Re: Radical Roleplays
Post by: Taniquetil on May 14, 2008, 01:36:47 pm
NOEZ! UTM is on to our plan!!! :o
Title: Re: Radical Roleplays
Post by: RichardShru on May 14, 2008, 05:07:33 pm
Quick! Implement Emergency plan 1293

Me stabs Taniquetil in the back.

Wait....who was on to us again?
Title: Re: Radical Roleplays
Post by: Zan on May 14, 2008, 05:16:59 pm
Hm, so has the Imperial Guard guild caught wind of this yet?

The Imperial Guard has caught wind of this now. :P Not ICly though unless it reaches us in-game. If you want to try and work some things out, feel free to contact me through PMs though.
Title: Re: Radical Roleplays
Post by: RichardShru on May 14, 2008, 05:21:11 pm
The more the better.  :D

I'd be glad to see the Imperial Guard in this.  ;D
Title: Re: Radical Roleplays
Post by: Candy on May 14, 2008, 08:22:09 pm
Well, I'd tell you, but Monala's mostly out of the picture...








...for now.
Title: Re: Radical Roleplays
Post by: Taniquetil on May 15, 2008, 03:40:58 am
Quick! Implement Emergency plan 1293

Me stabs Taniquetil in the back.

Wait....who was on to us again?

Well, that has to be a bummer. I always thought plan 1293 was self-destruct.....hmm, makes more sense now...

The Imperial Guard, you might wanna watch oot! :D
Title: Re: Radical Roleplays
Post by: Duraza on May 16, 2008, 03:57:30 am
The Imperial Guard, you might wanna watch oot! :D

Pssht, you've got nothing to worry about. I've got your back  ;)
Title: Re: Radical Roleplays
Post by: RichardShru on May 16, 2008, 04:10:39 am
Woot! Viva la Resistance! lol. Anyone else that is intrested in taking part in this (on either side) just post here. I'll make another thread in the "In-game" section when it comes time for the fight.  :devil:
Title: Re: Radical Roleplays
Post by: Prolix on May 19, 2008, 06:40:14 pm
Am I alone in thinking that this thread is directly connected with the A_Traveller roleplay threads? It looks to me that they are the fruit of this particular tree.
Title: Re: Radical Roleplays
Post by: Socius Rockus on May 19, 2008, 09:53:11 pm
 :-\ Someone, please?
I think Prolix lost it...
Why do i think that? even if it was true, then what? why should you care, and why do you?  O--)
Title: Re: Radical Roleplays
Post by: RichardShru on May 19, 2008, 10:02:33 pm
I am going to only say this...the current course of the revolution idea is still being floated around. Several people may be involved in the A_Traveler roleplays, but we cannot yet claim that they are apart of the Revolution role play as well.  :D However...there is the possibility that anyone who is involved in the A_Traveler role plays might have the chance to become apart of the revolution role play if we decided to not use the other idea we had in mind.
Title: Re: Radical Roleplays
Post by: Prolix on May 19, 2008, 11:29:01 pm
Thinking I am losing it is a little presumptuous isn't it? Are you certain I ever had it to begin with? What is "it" anyway?
If it were true then this might be a better place to comment about it in an OOC manner rather than polluting an RP thread.
If a fish swims in a river does it care what people call it?

The progenitor of this thread has disowned that role play but allowed as how it may be assimilated.
I ask this: where there is smoke are there mirrors?

It seems this thread has indeed spurred a radical role play and must be deemed a success.
Title: Re: Radical Roleplays
Post by: RichardShru on May 21, 2008, 05:40:19 am
It seems this thread has indeed spurred a radical role play and must be deemed a success.

Nice to hear it worked out.  :D
Title: Re: Radical Roleplays
Post by: Taniquetil on May 22, 2008, 01:24:40 pm
If a fish swims in a river does it care what people call it?

I dunno, ask it.

It seems this thread has indeed spurred a radical role play and must be deemed a success.

Nice to hear it worked out.  :D

I think there was always a radical roleplay hiding in here, now it's just blooming....