Author Topic: Radical Roleplays  (Read 7537 times)

Taniquetil

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Re: Radical Roleplays
« Reply #15 on: May 13, 2008, 02:52:43 am »
Gogo rebellion!

Truthfully, a good shot at a rebellion RP would be great, as long as it is well planed and well supported
"Only two things are really infinite: the Universe and human stupidity; and I'm not so sure about the former."             ~Albert Einstein

RichardShru

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Re: Radical Roleplays
« Reply #16 on: May 13, 2008, 02:55:31 am »
Now, I'm curious, what is your opimion of a well planned rebellion?

Under the moon

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Re: Radical Roleplays
« Reply #17 on: May 13, 2008, 03:02:57 am »
A rebellion needs two things. A cause and people to follow it. You don't overthrow a government just because.

Dajoji

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Re: Radical Roleplays
« Reply #18 on: May 13, 2008, 03:05:43 am »
I think that as long as it has grounds settings-wise there would be room for that kind of upheaval. In the past, many of the attempts have failed because the players behind them were not familiar enough with the history of Yliakum. So they wanted to "save the kingdom" and whatnot when there's no such thing in PS. I suggest you take a little time to get to know how the government works (perhaps you've already done this, I don't know), what kind of problems would arise from that system, and how these would motivate your character to take action. Also, try to meet characters ingame who can join your plot.

GMs don't get involved in player events but I'll be happy to offer advice if you need it. Good luck!


Taniquetil

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Re: Radical Roleplays
« Reply #19 on: May 13, 2008, 03:07:18 am »
A rebellion needs two things. A cause and people to follow it. You don't overthrow a government just because.

Agreed, you need a well thought out, logical* reason for people to rally around, as well as a base of players willing to support you.

*something being logical is very relative, what seems logical to you may seems completely ludicrous to me
"Only two things are really infinite: the Universe and human stupidity; and I'm not so sure about the former."             ~Albert Einstein

Shadow1490

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Re: Radical Roleplays
« Reply #20 on: May 13, 2008, 03:08:32 am »
A rebellion needs two things. A cause and people to follow it. You don't overthrow a government just because.

Agreed, you need a well thought out, logical* reason for people to rally around, as well as a base of players willing to support you.

*something being logical is very relative, what seems logical to you may seems completely ludicrous to me

Indeed. But the winners write the history books.
Optimists are just cynics waiting to happen.

Prolix

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Re: Radical Roleplays
« Reply #21 on: May 13, 2008, 03:10:09 am »
Gogo rebellion!

Is that where young women in cages shake their booties until the octarchs' heads all explode?
Or perhaps where Didi and Gogo sit around Waiting for Godot and nothing ever happens?
Now those are radical role plays for you!

Duraza

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Re: Radical Roleplays
« Reply #22 on: May 13, 2008, 03:14:11 am »
Now, I'm curious, what is your opimion of a well planned rebellion?

Inviting me.  :P
No such thing as evil unless I'm involved.

Seriously though, I'd stick with what Underthemoon said. Plus if your actually interested in doing it I probably wouldn't mind helping if you need it.  ;)
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RichardShru

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Re: Radical Roleplays
« Reply #23 on: May 13, 2008, 03:17:08 am »
Alright, I'm just throwing ideas out here, but would you think this to be a decent idea for a rebellion:

Goal: Overthrow the Octarchy and instead replace the current buerocratic rule with a single person to rule in a despotic manner.

Reasoning: The current system is not strong enough to fight back the hordes of creatures that have been attacking. Therefore, a single strong leader can avoid all of the political bs and rule with a firm (if opressive) hand. In addition, because it is only one man (or woman) on the throne, crime should at least decrease seeing as how even a oppressive...especially an opressive...ruler would have more control over the people than would be considered the norm with the current system.

Means: Spreading anti-government sentiment and promoting the idea of anhilation (through hordes of creatures) on the public relations end. Allocating support from the public into a force of individuals ready to fight the government. Slowly growing and carrying out low-end attacks until the time comes to storm the gates (in a theoretical manner) and tear down the government.

What are your opinions on that twenty second idea?

Under the moon

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Re: Radical Roleplays
« Reply #24 on: May 13, 2008, 03:20:05 am »
No taxes, free access to mines, no starving people... you have a hard fight ahead of you. ;)

Prolix

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Re: Radical Roleplays
« Reply #25 on: May 13, 2008, 03:21:55 am »
It will take you a long time to become powerful enough to defeat all challengers for the leadership, are you prepared to be a puppeteer or flunky?

RichardShru

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Re: Radical Roleplays
« Reply #26 on: May 13, 2008, 03:23:42 am »
To late for that. lol. I may have only been playing a few days, but my characters a resourceful guy.

Duraza

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Re: Radical Roleplays
« Reply #27 on: May 13, 2008, 03:26:16 am »
Sort of interesting..
Of course, your 'means' is where you may run into some problems. I think (I may be wrong) that openly speaking out agaisnt the government is agaisnt the law..Or at least it would be 'looked down upon' by authority figures.. Of course there are probably ways to do it even if it is agaisnt the law but saying "we are going to overthrow the octarchy" would be a definate no no  ;D

My question. Would these be your characters goals as well? Or would they be a cover-up, etc. Make sure you come up with the kind of plot your character would be inspired to create. Not one created by you the player.

It will take you a long time to become powerful enough to defeat all challengers for the leadership, are you prepared to be a puppeteer or flunky?

Who needs to beat anyone? You just let them think they are in control till your finished using them  :P
That way if everything fails you can get away with 'I was just following orders, he made me do it!'
Saggi Lezeheso, The Whisper's Jest
Demoik and Rioqura, The Immortal Harrow
Vertum, Will of Dakkru

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Prolix

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Re: Radical Roleplays
« Reply #28 on: May 13, 2008, 03:31:27 am »
That would be puppeteer/flunky, Duraza.
If you plan on strong arming people to get what you want you really should have the skills and stats to do so. That takes more than a couple days unless you have found an exploit somewhere. You can claim anything you want but someone will try to test you.

RichardShru

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Re: Radical Roleplays
« Reply #29 on: May 13, 2008, 03:36:24 am »
I'm suprised they haven't already. My direction with this idea is.....complicated to say the least. I also don't want to give to much away in the event that I do end up doing this. I proabably already have, but the idea is that my character only needs to give his....subordinates...a direction. They seem to take care of the rest. lol. Its like a mule, so long as the carrot is in front off its nose, they'll move wherever you want (within reason).