PlaneShift

Development => PlaneShift Mods => Topic started by: Caarrie on August 05, 2008, 08:19:47 am

Title: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on August 05, 2008, 08:19:47 am
we have a new container window
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/containerdesc.xml?revision=30&content-type=text%2Fplain
(http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/containerdesc.jpg?revision=30) (http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/containerdesc.jpg?revision=30)

We have a new inventory window

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/inventory.xml?revision=31&content-type=text%2Fplain

(http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/inventory.jpg?revision=31) (http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/inventory.jpg?revision=31)

We have a new small inventory window
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/smallinventory.xml?revision=30&content-type=text%2Fplain
(http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/smallinventory.jpg?revision=9) (http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/smallinventory.jpg?revision=9)


And last we have a new Skill/stat window

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/skillwindow.xml?revision=11&content-type=text%2Fplain
(http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/statswindow.jpg?revision=10) (http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/statswindow.jpg?revision=10)

In order to use any of these mods click the link to the xml file, copy all that text and put in the correspoding xml file located in data/gui folder in your ps directory. All of these mods do work with all 3 default skins

to use any of these mods you need the client released in the updater as of august 4th
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Dajoji on August 05, 2008, 11:28:57 am
Nice work! I installed the inventory window and the layout is much better.

The icons around the avatar stand out a little too much though. It kinda looks like something is already equipped and unless the item covers the icons completely they can still be seen. Perhaps if they were not in full color but shaded or outlined? Here's a screenie of what I'm talking about:

(http://img56.imageshack.us/img56/2895/shot129nq6.jpg)

See how the boots look cluttered and the pants and belt look like the real thing is equipped? Just a minor detail you might want to tweak (but not a big deal, really). :)
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on August 05, 2008, 11:31:02 am
unless i edit the skin there is not much i can do about that, i could make it more transparent but i dont personally like that look with some of the other skins where the background images are more faded to start with.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Morla Phlint on August 06, 2008, 08:03:23 am
I installed all four today and already love them! Grrrrrrrrrrreat work!  \\o//
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on August 06, 2008, 08:16:28 am
I installed all four today and already love them! Grrrrrrrrrrreat work!  \\o//

Glad you like them keep the comments coming and maybe more mods will come in the coming weeks/months.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Kaityra on August 06, 2008, 11:09:45 am
Are the new mods possible due to new factories or is there anything else new which makes it possible now?
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Mythryndel on August 06, 2008, 12:25:05 pm
Nice work... I will be installing these tonight. I have wondered for a while now why we needed a mini-me in the stats window.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on August 06, 2008, 12:33:40 pm
Are the new mods possible due to new factories or is there anything else new which makes it possible now?

a few changes to the code makes it possible now.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Sen on August 06, 2008, 12:34:21 pm
Installed and in use - nice work  \\o//
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Kaityra on August 06, 2008, 01:58:08 pm
Are the new mods possible due to new factories or is there anything else new which makes it possible now?

a few changes to the code makes it possible now.

Well, I think you misunderstood my question. I wanted to know how this new code (not the XML-code) is accessed in the XML-files.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on August 06, 2008, 02:01:24 pm
the code that changed was in the client. i just used that ablity to add more columns to the xml files
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Rayken on August 07, 2008, 09:10:35 pm
Much easier to use now that i can get the updated code off of SVN :P  Nice work!
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Arerano on August 08, 2008, 11:51:01 am
Well, I think you misunderstood my question. I wanted to know how this new code (not the XML-code) is accessed in the XML-files.
Maybe this answers your question:
http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=1855
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on August 17, 2008, 01:35:21 pm
planeshift3dmods brings you today a modified group window

(http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/group.jpg?revision=34) (http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/group.jpg?revision=34)
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/group.xml?revision=33&content-type=text%2Fplain&pathrev=35
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/groupmenu.xml?view=log&pathrev=35
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Dajoji on August 17, 2008, 06:04:23 pm
Nice work Caarrie. I've noticed the window doesn't get the transparency option though. Is that by design or is it the GUI I'm using (Cherppow's)?
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on August 17, 2008, 06:09:41 pm
Nice work Caarrie. I've noticed the window doesn't get the transparency option though. Is that by design or is it the GUI I'm using (Cherppow's)?

by design but i could try to add it but i dont know if it will work correctly.

[edit]
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/group.xml?revision=36&content-type=text%2Fplain

if you use this version you can _not_ set it to no transparency.

[edit2]
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/readbook.xml?revision=37&content-type=text%2Fplain
readbook with both crafting and player made books having the same font [more readable for player made books]
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on August 17, 2008, 07:25:19 pm
today is a slightly busy day for mods

We have 3 new variations to the sketch window
(http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/cloth_sketch.jpg?revision=39) (http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/cloth_sketch.jpg?revision=39)
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/illumination.xml?revision=41&content-type=text%2Fplain

(http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/parchment_sketch.jpg?revision=39) (http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/parchment_sketch.jpg?revision=39)

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/illumination.xml?revision=38&content-type=text%2Fplain

(http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/vellum_sketch.jpg?revision=39) (http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/vellum_sketch.jpg?revision=39)

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/illumination.xml?revision=40&content-type=text%2Fplain

for all 3 you also need
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/borderlist.xml?revision=42&content-type=text%2Fplain

and you have to edit the imagelist for the client_base skin

unzip the client_base.zip in art/skins/base/client_base.zip

open the imagelist.xml in any text editor

add the following lines
Code: [Select]
<image file="/paws/base/maps/cloth/fill_1.png" resource="MiddleAreaMapCloth" tiled="true" />
<image file="/paws/base/maps/parchment/fill_1.png" resource="MiddleAreaMapParchment" tiled="true" />
<image file="/paws/base/maps/vellum/fill_1.png" resource="MiddleAreaMapVellum" tiled="true" />

save the file and zip it back up in the client_base.zip and enjoy your new sketches.

this mod _will_ still work with the next release as it was made with trunk
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Dajoji on August 17, 2008, 08:20:43 pm
Wow. Good stuff! The transparency of the group mod works great. Keep it up!
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on August 17, 2008, 08:54:09 pm
Wow. Good stuff! The transparency of the group mod works great. Keep it up!

any requests?
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Dajoji on August 18, 2008, 11:24:14 am
Come to think about it, it'd be useful if the window had the resize option as well, like the buddy list.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on August 18, 2008, 11:44:02 am
Come to think about it, it'd be useful if the window had the resize option as well, like the buddy list.

I will have to work on that, it is not as easy as the others ;)

A new smaller info window that is resizeable ;)

(http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/infowindow.jpg?revision=43) (http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/infowindow.jpg?revision=43)
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/infowindow.xml?revision=43&content-type=text%2Fplain
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on August 18, 2008, 12:28:45 pm
group window with suggested changes. the resize is not smooth but it does resize atleast.


with resize and without transparency
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/group.xml?revision=45&content-type=text%2Fplain

with resize and with transparency
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/group.xml?revision=44&content-type=text%2Fplain
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Dajoji on August 18, 2008, 12:39:45 pm
Good job! Thanks Caarrie. :)
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on August 18, 2008, 12:41:08 pm
Good job! Thanks Caarrie. :)

now i am running out of ideas, anyone have suggestions for any window?
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Mythryndel on August 18, 2008, 12:51:41 pm
Caarrie... I LOVE the new mods. I have been running all but your group/info window mods since you released them here. I have 1 problem, and 1 request...

problem first... The "Trias" at the bottom of the smaller inventory window is too scrunched to be readable with the Stone skin. i don't know if this is true with the other skins or not.

request... Info window... there is a second mod on the sourceforge site that I really wanted, but doesn't work currently. I like adding the "weight" and "trias" and "pps" to the bottom of the info window. Normally, while mining or training, I have to either have the inventory window, or the stats/skills window open to view different values. This would help.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on August 18, 2008, 01:59:30 pm
i will take a look at all of those


[edit]

here you go, keep in mind the info window will not scale nicely with this mod.
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/infowindow.xml?revision=46&content-type=text%2Fplain

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/smallinventory.xml?revision=46&content-type=text%2Fplain
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Mythryndel on August 19, 2008, 09:57:05 am
Caarrie... Thanks... the small inventory window is much better now. I was playing with the small info window you posted with the additions. I am trying to also add those to the normal sized info window... will post when I have it figured out.

Again, these are really nice mods. Thank you.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on August 19, 2008, 10:16:32 am
yw, later i can add them to the big one, if i can find the time
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on August 19, 2008, 06:42:50 pm
Caarrie... Thanks... the small inventory window is much better now. I was playing with the small info window you posted with the additions. I am trying to also add those to the normal sized info window... will post when I have it figured out.

Again, these are really nice mods. Thank you.
done
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/infowindow.xml?revision=47&content-type=text%2Fplain
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Mythryndel on August 19, 2008, 08:52:22 pm
I'm still not sure what i was doing wrong, but my attempt to add the extra info failed miserably.  I modified your normal size information window slightly, how would I go about posting the changes? Only thing I really did was center the info under the clock and dropped the font size to 6 instead of 8.

Again, thanks a lot for this. I have been looking for changes like this for a while... trying to refine large amounts of ore... and all the scrollbars... I still have nightmares... :)
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on August 19, 2008, 08:56:35 pm
you can just post what you changed in
Code: [Select]
tags
then i can upload it to the repro for others to use
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on September 20, 2008, 05:24:54 pm
new larger detail window

(http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/detailwindow.jpg?pathrev=59&revision=59)

the xml can be found at http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/detailwindow.xml?revision=59&content-type=text%2Fplain&pathrev=59

the larger one
(http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/detailwindow.jpg?pathrev=60&revision=60)

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/detailwindow.xml?revision=60&content-type=text%2Fplain&pathrev=60

please do not put a description like that ingame ;) :P the larger one is 100px longer then the smaller one

also the labels in the middle are only visable if you are a gm or use a specific spell
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on September 22, 2008, 06:31:46 pm
a new enlarged quest window

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/questnotebook.xml?revision=61&content-type=text%2Fplain&pathrev=61

(http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/quest%20%26%20event%20window.jpg?pathrev=61&revision=61) (http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/quest%20%26%20event%20window.jpg?pathrev=61&revision=61)

this mod ALSO allows for full quest names to fit in the list, i might work on a smaller version as well if anyone shows interest.

[edit]

minor changes
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/questnotebook.xml?revision=61&content-type=text%2Fplain&pathrev=62
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Tontow on September 22, 2008, 10:35:45 pm
Wow, that was fast, thankyou.

Would it be possable to add Current Weight to your small inventory window mod?
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on September 23, 2008, 05:48:47 am
Wow, that was fast, thankyou.

Would it be possable to add Current Weight to your small inventory window mod?


your welcome the weight is on the top of the inventory, here is the link to the version that has it http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/smallinventory.xml?revision=46&content-type=text%2Fplain

If you have more suggestions just let me know

[edit]

the traditional quest window that can show the full quest name
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/questnotebook.xml?revision=61&content-type=text%2Fplain&pathrev=64

same quest window with gm background http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/questnotebook.xml?revision=61&content-type=text%2Fplain&pathrev=63
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on September 28, 2008, 08:43:14 am
i found bug 2293 (http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=2293) on the tracker and here is my try at a scrolless exchange window

first for the default skins

(http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/exchange.jpg?pathrev=65&revision=65) (http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/exchange.jpg?pathrev=65&revision=65)

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/exchange.xml?revision=65&content-type=text%2Fplain

now for the glass and paper gui skin this may or may not work nicely with the others

(http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/exchange.jpg?pathrev=66&revision=66) (http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/exchange.jpg?pathrev=66&revision=66)

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/exchange.xml?revision=66&content-type=text%2Fplain
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: LigH on September 28, 2008, 12:32:54 pm
Missing backgrounds for the "Fingers" and "Mind" slot in your inventory mod. Furthermore, I saw a little dark square to the right of the skill window.

In general, though, they are very useful!
__

Another one:

The "Ready" text in the trade/exchange window is hardly visible. I don't see when my partner agreed.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on September 28, 2008, 07:00:13 pm
Missing backgrounds for the "Fingers" and "Mind" slot in your inventory mod. Furthermore, I saw a little dark square to the right of the skill window.

once i find out if the mods will be accepted to use in the official client i will see about making the correct images available. [i have all missing for the skins]
Quote
In general, though, they are very useful!
__

THANKS

Another one:
Quote
The "Ready" text in the trade/exchange window is hardly visible. I don't see when my partner agreed.

I will look into fixing that thanks for reporting it.

[edit]
gp skin
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/exchange.xml?revision=68&content-type=text%2Fplain

elves/default skins
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/exchange.xml?revision=69&content-type=text%2Fplain

let me know if that helps any
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: MC1171611 on September 28, 2008, 08:52:35 pm
Thanks Caarrie! I used like half a dozen of them...haven't seen if they work yet or not, but I have faith in you  :flowers:
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: BlackDogSpark on September 29, 2008, 12:45:02 pm
Wow those are nice. GUI mods are nice, but they are such a pain to keep updated espes if you mod all :D
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on September 29, 2008, 12:53:36 pm
Wow those are nice. GUI mods are nice, but they are such a pain to keep updated espes if you mod all :D

but worth it in the end, right? ;)
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on October 01, 2008, 01:17:29 pm
we have a new glyph window

(http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/glyph.jpg?pathrev=71&revision=71) (http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/glyph.jpg?pathrev=71&revision=71)

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/glyph.xml?revision=71&content-type=text%2Fplain&pathrev=71

it is 700 px wide so it might have issues on some machines that are at 800x600 enjoy the new window.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Dajoji on October 01, 2008, 01:33:02 pm
Ooooooohhhh... this one is really good, Caarrie. The old one takes up too much space. Good job! Have you tried aligning the ways vertically too? Having two rows can also work (like a miniature of the original).
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on October 01, 2008, 01:47:26 pm
Ooooooohhhh... this one is really good, Caarrie. The old one takes up too much space. Good job! Have you tried aligning the ways vertically too? Having two rows can also work (like a miniature of the original).

i can try that next thanks for the idea ;)

[edit]

here you go
(http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/glyph.jpg?pathrev=72&revision=72) (http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/screenshots/glyph.jpg?pathrev=72&revision=72)

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/glyph.xml?revision=72&content-type=text%2Fplain

360x580 so will work on 800x600 screen no problem
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: BlackDogSpark on October 02, 2008, 03:05:37 pm
Wow those are nice. GUI mods are nice, but they are such a pain to keep updated espes if you mod all :D

but worth it in the end, right? ;)

Well yeah it is. My initial GUI design had all the xml files modded ;D but I then dropped those thought it would have looked much better with the mods.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Dajoji on October 02, 2008, 09:17:59 pm
Nice Carrie, and fast too! :)
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on October 13, 2008, 07:36:50 am
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/skillwindow.xml?revision=76&content-type=text%2Fplain

anyone using my stat and skill window MUST update to the one above to prevent a crash with factions at certain times. This also moves the old doll "spot" further down so it is more out of view.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Mythryndel on October 13, 2008, 07:55:56 am
Good timing Caarrie. I just experienced this crash for the first time last night.

[EDIT] It appears to still crash as soon as I click anything on the Faction tab. I will try the original skill window and see if it crashes also. (Linux x86_64)

[EDIT2] removed. I had too many -old .orig etc files. The skillwindow from 4.02 does not crash on the faction tab, but it crashed on both versions you have posted in this thread.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on October 13, 2008, 09:04:46 am
Good timing Caarrie. I just experienced this crash for the first time last night.

[EDIT] It appears to still crash as soon as I click anything on the Faction tab. I will try the original skill window and see if it crashes also. (Linux x86_64)

[EDIT2] removed. I had too many -old .orig etc files. The skillwindow from 4.02 does not crash on the faction tab, but it crashed on both versions you have posted in this thread.

it does not crash on me double check that you have the correct file with factiondescription in it, tested in linux 64 bit.

you should see the follow if you do a diff on the 2 files
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/skillwindow.xml?r1=76&r2=75&pathrev=76

I did copy this from the official xml and modified the size to fit the mod
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Mythryndel on October 13, 2008, 09:43:05 am
Caarrie... Is it possible that there was a stale version that got downloaded? I found FactionDescription in the file downloaded earlier, but when I downloaded again and copied it over skillwindow.xml all appears ok.

I'll just chock this one up to a corrupted download. Thanks for the quick response as always.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on October 13, 2008, 07:04:19 pm
new merchant window for elves skin
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/merchant.xml?revision=82&content-type=text%2Fplain

and for the other 2 default and stone

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/merchant.xml?revision=83&content-type=text%2Fplain

i am not posting images of these they are for the "adventurous"
enjoy
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Mythryndel on October 14, 2008, 12:06:04 am
Caarrie... I really like the concept you have for the merchant window. I had a small issue with the word Trias only showing up as "Tria" with half the "a" fading away into nothing. The only other issue I had, was it seemed very sluggish. This could have been the server, as I was getting lots of odd combat messages again tonight too, but I frequently had to wait up to 10 seconds for the list to refresh after clicking a selection (ie food at Jirosh).

Other than the small type issue, and the (probably server induced) lag, I really like this mod.

[EDIT] Should have mentioned I'm using the stone skin.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Tontow on October 14, 2008, 12:42:05 am
I like the merchant window concept so far.
 
The listing could be about 10 to 18 charaters wider. - Still cuts off names of some weapons that have more than one enchantment on them. - (Very long names.  There rair, but I do find them every now and then.)
Background skin for defalt needs a little streach and skew to fit.
Dose the tria amount have to be in such big font?



But so far, so good.  Would love to have the refined vershion.  I wonder if the final verhsion will be resizeable ;) .
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on October 14, 2008, 06:31:37 am
a slightly modified version with some of the suggested improvements
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/merchant.xml?revision=84&content-type=text%2Fplain

and for those that like it more neutral one without the art
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/merchant.xml?revision=85&content-type=text%2Fplain

I have merged the 2 versions into one as there was only a one line change between the two

tontow, as much as players like gui elements that can be resized for the person making it resizable it can be a nightmare so i tend to stay away from that ;)
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on October 22, 2008, 09:36:09 am
a new window mod just for our fellow gms and devs that work so hard for us each day

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/petitiongm.xml?revision=73&content-type=text%2Fplain

and enlarged gm petition window

and so far updated for the next release [eg does not work on laanx atm]

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/petitiongm.xml?revision=126&content-type=text%2Fplain
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on November 30, 2008, 06:54:03 pm
several xml/gui files have been edited for this release, if you are using any mods check the repro to see if there are updates http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/

Off hand i know inventory.xml and petitiongm.xml got updated
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Gravemind on December 05, 2008, 12:00:13 am
Ok, in the original post in this thread it doesn't make it very clear whether you're supposed to a) replace xml files with the ones you provide or b) add the data in the xml you provide on to existing xml files in our PS folder.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on December 05, 2008, 08:20:01 am
In order to use any of these mods click the link to the xml file, copy all that text and put in the correspoding xml file located in data/gui folder in your ps directory. All of these mods do work with all 3 default skins

Ok, in the original post in this thread it doesn't make it very clear whether you're supposed to a) replace xml files with the ones you provide or b) add the data in the xml you provide on to existing xml files in our PS folder.

i think it is pretty clear
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: LigH on December 05, 2008, 10:17:27 am
Brief: Substitute the original file completely with the modified one.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Gravemind on December 08, 2008, 06:39:33 pm
In order to use any of these mods click the link to the xml file, copy all that text and put in the correspoding xml file located in data/gui folder in your ps directory. All of these mods do work with all 3 default skins
i think it is pretty clear

No it's not, it just tells you to paste the new text in, it completely fails to specify whether you delete all the text that was in the original file before you paste the new text in.

Thanks to LigH for clearing that up.
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Arerano on December 16, 2008, 04:23:43 pm
I really hope that all the other pre-"0.4.03" inventory MODS got their head/helmet slot fixed!

(mentioned it here: http://hydlaa.com/smf/index.php?topic=32335.msg394184#msg394184 )
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on December 16, 2008, 04:31:16 pm
several xml/gui files have been edited for this release, if you are using any mods check the repro to see if there are updates http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/

Off hand i know inventory.xml and petitiongm.xml got updated

I really hope that all the other pre-"0.4.03" inventory MODS got their head/helmet slot fixed!

(mentioned it here: http://hydlaa.com/smf/index.php?topic=32335.msg394184#msg394184 )
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Arerano on December 16, 2008, 04:38:08 pm
Can't say it often enought  :oops:
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on December 16, 2008, 04:51:41 pm
Can't say it often enought  :oops:

its ok i know you are not the only one to miss that post or how important it turned out to actually READ it ;)
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on December 27, 2008, 11:11:30 am
a few mods for the comming release

long detail window http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/detailwindow.xml?revision=153&content-type=text%2Fplain

short detail window http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/detailwindow.xml?revision=154&content-type=text%2Fplain

skill/stats window http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/skillwindow.xml?revision=154&content-type=text%2Fplain

Keep in mind that if you use any of the modded windows above you WILL need to update them when the next release comes in the next few months.
the detail windows will work on laanx but the ooc and cc tabs will do nothing along with the moved desc edit button

for the stats/skills window DO NOT update till the comming release unless you want a possible crash on load or no ability to edit your desc.

Title: Re: new gui mods brought to you by planeshift3dmods
Post by: LigH on March 14, 2009, 04:25:04 pm
It appears to me that your mod does not yet contain the "ColorTool" widget in the "illumination.xml" file (which is used to display maps in-game).
Title: Re: new gui mods brought to you by planeshift3dmods
Post by: Caarrie on March 14, 2009, 05:02:29 pm
It appears to me that your mod does not yet contain the "ColorTool" widget in the "illumination.xml" file (which is used to display maps in-game).
not always can i update all mods as they should be.