Author Topic: new gui mods brought to you by planeshift3dmods  (Read 15446 times)

Caarrie

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new gui mods brought to you by planeshift3dmods
« on: August 05, 2008, 03:19:47 pm »
we have a new container window
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/containerdesc.xml?revision=30&content-type=text%2Fplain


We have a new inventory window

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/inventory.xml?revision=31&content-type=text%2Fplain



We have a new small inventory window
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/smallinventory.xml?revision=30&content-type=text%2Fplain



And last we have a new Skill/stat window

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/skillwindow.xml?revision=11&content-type=text%2Fplain


In order to use any of these mods click the link to the xml file, copy all that text and put in the correspoding xml file located in data/gui folder in your ps directory. All of these mods do work with all 3 default skins

to use any of these mods you need the client released in the updater as of august 4th

Dajoji

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Re: new gui mods brought to you by planeshift3dmods
« Reply #1 on: August 05, 2008, 06:28:57 pm »
Nice work! I installed the inventory window and the layout is much better.

The icons around the avatar stand out a little too much though. It kinda looks like something is already equipped and unless the item covers the icons completely they can still be seen. Perhaps if they were not in full color but shaded or outlined? Here's a screenie of what I'm talking about:



See how the boots look cluttered and the pants and belt look like the real thing is equipped? Just a minor detail you might want to tweak (but not a big deal, really). :)


Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #2 on: August 05, 2008, 06:31:02 pm »
unless i edit the skin there is not much i can do about that, i could make it more transparent but i dont personally like that look with some of the other skins where the background images are more faded to start with.

Morla Phlint

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Re: new gui mods brought to you by planeshift3dmods
« Reply #3 on: August 06, 2008, 03:03:23 pm »
I installed all four today and already love them! Grrrrrrrrrrreat work!  \\o//

since 0.3.019 Crystal Blue || Sometimes a ragequit is the right decision.

Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #4 on: August 06, 2008, 03:16:28 pm »
I installed all four today and already love them! Grrrrrrrrrrreat work!  \\o//

Glad you like them keep the comments coming and maybe more mods will come in the coming weeks/months.

Kaityra

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Re: new gui mods brought to you by planeshift3dmods
« Reply #5 on: August 06, 2008, 06:09:45 pm »
Are the new mods possible due to new factories or is there anything else new which makes it possible now?

Mythryndel

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Re: new gui mods brought to you by planeshift3dmods
« Reply #6 on: August 06, 2008, 07:25:05 pm »
Nice work... I will be installing these tonight. I have wondered for a while now why we needed a mini-me in the stats window.

Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #7 on: August 06, 2008, 07:33:40 pm »
Are the new mods possible due to new factories or is there anything else new which makes it possible now?

a few changes to the code makes it possible now.

Sen

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Re: new gui mods brought to you by planeshift3dmods
« Reply #8 on: August 06, 2008, 07:34:21 pm »
Installed and in use - nice work  \\o//
.....also a saddle that won't pinch the tail. One day!

Kaityra

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Re: new gui mods brought to you by planeshift3dmods
« Reply #9 on: August 06, 2008, 08:58:08 pm »
Are the new mods possible due to new factories or is there anything else new which makes it possible now?

a few changes to the code makes it possible now.

Well, I think you misunderstood my question. I wanted to know how this new code (not the XML-code) is accessed in the XML-files.

Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #10 on: August 06, 2008, 09:01:24 pm »
the code that changed was in the client. i just used that ablity to add more columns to the xml files

Rayken

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Re: new gui mods brought to you by planeshift3dmods
« Reply #11 on: August 08, 2008, 04:10:35 am »
Much easier to use now that i can get the updated code off of SVN :P  Nice work!
"Here's to lowering caskets of old friends choice and consequence we'll birth a new day with the death of an old and start over, start over.  Here's to burying hatchets in those who you'd never call your friend...we'll birth a new day with the death of an old day and start over, start over!"

Arerano

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Re: new gui mods brought to you by planeshift3dmods
« Reply #12 on: August 08, 2008, 06:51:01 pm »
Well, I think you misunderstood my question. I wanted to know how this new code (not the XML-code) is accessed in the XML-files.
Maybe this answers your question:
http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=1855


Dajoji

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Re: new gui mods brought to you by planeshift3dmods
« Reply #14 on: August 18, 2008, 01:04:23 am »
Nice work Caarrie. I've noticed the window doesn't get the transparency option though. Is that by design or is it the GUI I'm using (Cherppow's)?