PlaneShift
Gameplay => General Discussion => Topic started by: Xillix Queen of Fools on November 07, 2008, 04:00:10 pm
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We purposely left this npc out due to players raising such a fuss when we added on in Kada El's
Discuss below.
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I'd like to see another haven for RP to grow, and leaving it tender-less may help that and give us once more the freedom we once had to RP the bartender in Kada El's
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NO! leave the bartender out! not everyone wants to be a hero who walks into the tavern at the end of a long day, some just want to RP a simple job, such as the bartender, and with the bartender being players it will be more like a reall tavern with information being picked up and passed on...
it really will help grow RP in the community.. and make Gugrontid a more busy location
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I voted no.. but...
I would like to see a 'head barman/maid' there.. with quests for players to 'work at the bar' and sell bear/drinks/food... and such like.
How this would work - I don't know... perhaps there could be a box given to the Player by the NPC... and you can 'buy goods from the box' as a player - selling them to other players to get your tria back... and when it is empty [ie it has gained the required amount of tria to complete the quest] to gain your Experience points and a wage you give it back to the NPC?
just an idea...
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Is anyone rping the bartender there now?
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I do not have an vested interest in this issue. I think that in order for a tavern to be a tavern, they should have a tavern keeper... but if someone wants to RP this, then so be it.
What I would like is a merchant in Gugrontid that can buy animal parts or hides. I think that having an individual in the tavern there would be appropriate for this. Also, if someone is going to RP a tavern keeper or barmaid... having the means to prepare food and drink would also be appropriate.
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I've been considering making a Gugrontid barkeeper alt once my current plotlines with my main character are wrapped up, but I think an NPC would be great for when the people there aren't interested in playing the staff.
Not to mention, not every tavern has only one staff member running it.
Also, I love Lolitra's idea.
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How about the real owner is an NPC, but will be placed somewhat in the back for leaving defined space behind the counter for players can take the role of (an) employee(s)?
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I had a similar thought... add a couple of NPCs, similar to Fruntar and Tilavi at Brado's... but leave the spot behind the bar open for players...
I would be interested in knowing just how many players HAVE played any role in the Gugrontid tavern, not just how many think they might at some point in the vague future.
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Um.... Velh, did you not read my post?
but yes it would be very interesting to know how many actually play as staff....
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I voted no.. but...
I would like to see a 'head barman/maid' there.. with quests for players to 'work at the bar' and sell bear/drinks/food... and such like.
How this would work - I don't know... perhaps there could be a box given to the Player by the NPC... and you can 'buy goods from the box' as a player - selling them to other players to get your tria back... and when it is empty [ie it has gained the required amount of tria to complete the quest] to gain your Experience points and a wage you give it back to the NPC?
just an idea...
Um.... Velh, did you not read my post?
but yes it would be very interesting to know how many actually play as staff....
Copyright it ;)
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Um.... Velh, did you not read my post?
"Um".. obviously I didnt.
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NPC yes - barkeep, no.
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a while ago (maybe 4 or 5 months) a guild one of my chars was in had a small event, where we carried over a bunch of drinks and food from the kada-el and set up shop in the gugrontid bar... I think 2 people bothered to leave the mine to come see what was going on during the 2 hours we were there.
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I don't vote.
I've never seen anyone in that tavern, ever, so I'd say yes. But the argument for played bartenders is very good.
I do vote to support Lolitra's idea, though.
The owner doesn't have to be in the tavern.
And, maybe, there could be a system of empty mugs to give back to the bartender (or leave on the tables). Maybe a full mug becomes an empty mug, which is a quest item that cannot be sold, only given back to complete the bartender quest.
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It needs not only the bartender but also the players willing to buy the drinks there and spend time there. That might be the harder part in Gugrontid.
I spent there some days when it was new and tried to sell some things... more guests would probably help in players doing the bartenders part.
Anyway, I voted no just for the chance to make this tavern different and as chance for the players to make something 'own' out of it.
Sen
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To augment my idea... if 'thirst, hunger and suchforth was implimented.. then players would have to buy food..' something to look forward to.
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No one goes there anyway. Why should we care? :P My chars don't go there, but that's mostly a lag issue.
I'm going to vote yes because I'd rather have an NPC run it, not some random people whenever they feel like it. Just for realism's sake.
What would be awesome is if certain (responsible and mature) players were allowed to actually play the NPC bartender. I don't really know why people liked not having a set bartender in Kada El's, but maybe it's just the interaction. This way, you would have interaction, and the GMs wouldn't have to waste their time playing an NPC. There could be a log of some sort that will keep the NPC-players updated on what happened during other NPC-players' shifts. Doubt this would happen, but I think it's a good idea...
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Funny, that tavern has been on my mind a lot lately... and I can't say I'm surprised to see this thread.
I rather like the idea of a tavern run just by players. Much as I like Allelia, I wouldn't particularly care for sharing the bar with her at Kada-El's. Although, considering the Broken Head's layout, I think an NPC there might be less of a problem.
While have tended the bar at the Broken Head a little, I hadn't decided if I should put any real time into it. But with this thread here, maybe there'll be more than a person every two hours.
( Also; it'd be nice to have a kettle there. )
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I say no, but I too think there should be a NPC waitresss.
I wanted to RP as the cook there but until a stove(specifically a stove) is put in all the other cooking things there are quite useless for making meals. And as for the Kegs, I sincerely doubt anyone knows how to use them. You need a reason to be there. Honestly, until you can make stuff, to offer to players, right in the tavern, it isn't likely someone is going to bring it with them to offer it. I know, I tried, it is way too much effort.
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Why not have a fully staffed (by NPCs) bar for once?
And maby even some NPC clients?
Its just too empty in there....
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for once
I supposed Kada El's was meant to be all NPC driven since the appearance of Allelia. Furthermore I think this is about asking if making some change, giving players a chance to involve that is, was appreciated. After Allelia popped up back in the days, there was a discussion right about that, why cant players keep on leading the tavern the way they did until that day, and so on.
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I say no, but I too think there should be a NPC waitresss.
I wanted to RP as the cook there but until a stove(specifically a stove) is put in all the other cooking things there are quite useless for making meals. And as for the Kegs, I sincerely doubt anyone knows how to use them. You need a reason to be there. Honestly, until you can make stuff, to offer to players, right in the tavern, it isn't likely someone is going to bring it with them to offer it. I know, I tried, it is way too much effort.
Possibly, the addition of a stove, once we have the ability to do that.
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not quite sure I see what the issue is. I've seen people rp with Allelia all the time in Kada-el's. Hell, even I go in and ask her for my usual water which she gives me gladly, then I hand her over my 3-5 tria depending on my mood. Meanwhile, I ask her how her day has been or how she is, and she DOES respond. People have been known to rp as her assistant and so forth.
If you are good at rp, then it doesn't matter if there is an npc barkeep or not.
As for the comment about a fully staffed NPC bar, been to Oja lately? Brado's is fully staffed with a cook, two waiters, and bartender. it may not have npc customers, but I hardly see the point to inject npc's everywhere. I thought the point of the game was to RP with other players? (which would be one good reason to not have a barkeep in Gugrontid.
(BTW, could one of the settings people tell us what the background of the bar would be? I know I've read it in game. Maybe that would help with people making their decision. Like... Didn't the creator of the bar die or something?)
And personally, there are other things I'd like to see finished first before a bartender is installed in a bar. But that's another thread.
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I vote no, people should RP the bartender. However, I agree with a tavern owner who doesn't sell and isn't behind the bar and maybe a few other NPCs.
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Edig,
Gugrontid's tavern is all empty since it was added. There were some attempts to bring some life in there, player driven ones of course.
I thought the point of the game was to RP with other players? (which would be one good reason to not have a barkeep in Gugrontid.
All dandy, but doesnt look like players could manage to get something started there.
To ask now, after a while of having a dead place there, if people want to take the role of a bartender there at all, I think its more than valid to do so.
To play with an NPC in NPC-tab might be working, given a detailed database, but you will be the only one able to read its replies. No player will be able to interact with the two of you and your chat. To me such has always been intermediate jokes, but nothing comparable to having a player's char there.
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I actually had a nice one-on-one RP with a volunteer bartender at Gugrontid just the other day. I found it pretty fun, I just wish roleplayers went there on the regular basis. The only person who went there was a person who wanted to train her cooking, so I think it isn't really the fault of there not being an NPC bartender, but just that it's right next to the platinum mines.
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To be honest, until there is in-game DEMAND for goods and services provided by a tavern/bar/grill... you are not going to draw players there on a regular basis. It is not going to be worth the Players time to sit and rot up there waiting on people to show up. It would also help if player created food was edible (last time i tried to eat anything I made, it didn't work). Endless hours of mining will at least require a break when there is food required to sustain your HP. I'm not going to say it will be terribly profitable, but it will force a bit more interaction between players or make the miners reserve some of their precious carrying capacity to bring food with them.
It is difficult enough to play a weapon merchant right now, even given the demand for weapons in-game.... and you want people to buy items they can't even use from a place nobody bothers to go... that is always empty every time i have looked around it? This is a serious chicken and egg problem. I can't fault players for not going there, when it is empty 99% of the time. I cannot fault players for not sitting up there waiting on someone to show up either.
However, I think, at least until there are more reasons to be there, it is not unwarranted to have a couple of NPCs doing something in there, and offering a much needed service or two. Maybe have the NPCs only work shifts and go away, or (if possible) allow the NPCs to go on break when a player asks them for a quest... allowing the player to take over the duties assigned to the NPC.
My opinion at the moment, is stubbornly demanding that the tavern stay empty (which not everyone is doing... i have read the posts) is not going to bring any real change to this tavern. A single player is incapable of manning the tavern all day, every day. And if other PC merchants are any indicator, we are not even going to have a team of them dedicated to this one location in the game either. Supply and Demand... there is little supply... and even less demand.
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Tavern in Hydlaa used to not have a bartender. Being a bartender at Kada-El's used to be a kind of a rite of passage I thought. The seemed to always have people doing serious RP in it. This was just a couple of years ago. Maybe just leave Gugrontid alone, and see if the players who really want to RP start showing up there. Add a further, even harder to get to tavern and inn somewhere else as soon as possible. Kada's is just not the same anymore. But it still has the best fire. That fireplace and fire are definitely cool.
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Gugrontid has a fireplace too. :P
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I agree with Mythryndel.
The players aren't going to be able to fix this. Nobody is going to go to the Gugrontid tavern because they don't need to. The devs need to fix this themselves. I don't know why the heck they're asking players for their opinion when they should be fixing the problem. You devvies are acting like you don't want to bother with this.
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@Raa... If i understand the history correctly, the Devs were blasted for populating Kada El's with NPCs... they are trying to get player opinion before getting blasted YET AGAIN for doing things they think would be best for the game.
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They're always going to be blasted for something. They might as well get used to it. The players aren't always right. The tavern can be strictly run by players later, but for now it needs NPCs.
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More NPCs means more dialogs, more quests, more NPCs to keep track of, more triggers to make less 20 questions, and just more work. We don't need more work for little gain right now. Leave it empty, make spawning drinks.
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See? I was right; you're all just lazy. :P
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Maybe the tavern would be more populated if it was (part of) a guild house?
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NPC yes - barkeep, no.
My opinion: Barkeep - yes; NPC - uhm, maybe. At least a source to buy some food.
Unfortunately, miners don't roleplay. Not even being exhausted and thirsty... :P -- Yes, alright, no generalisation.
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Maybe the tavern would be more populated if it was (part of) a guild house?
lol and in consequence assigning the bronze doors fortress to another guild? xD
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I don't think any of the official taverns should "belong" to a guild. However, a guild effort at volunteering at the Gugrontid tavern would be interesting.
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At any given time, there are How many people logged on?
And of those, How many RP at any given time?
More NPCs and more quests. :) Maby we get some nice glyph rewards? :thumbup:
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There is a bartender at Gugrontid right now :)
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From the time I have spent in that area, the only real purpose for that town at this current point in time is to host the miners and maybe a quest or two. Otherwise every time I have run around town, the only people I have seen come running into the smith furnace and stock and avoid the rest of the town.
I said yes because in order to get other areas of the town used, there has to be NPC's that fill the roles of support staff, such as a tavern keeper for beer, food, etc... and then more shop keepers in various locations to train other skills, much like there is in Hydlaa. As it is now, I believe there are only 6 NPC that train or sell items, compared to around 10+ in East Hydlaa itself.
If we want Gurgontid to become a busy city, with all the money spent there by the miners, would allow it to expand as needed, a barkeep is the first of several support staff I would like to see there.
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There is no need for a tavern keeper, there is beer there.
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The Tavern now has barkeeping staff (Players) and is open for Business!
But the miner's aren't interested... you would think they have never heard of Role Play
(but the place could do with stove... atm we have to run from Oja with hot water for tea...)
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I visited.. it was rather nice... but I just haven't been to Gugrontid since... It is not some place I go regularly. They do not seem to have anyone who buys animal parts or hides. I only go there to mine and train mining... which is incredibly boring... so i usually avoid it if i can.
Hope things get better though, I did have fun there this weekend.
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I don't think there should be an npc barkeeper. Players wanted to have a bar where they can RP bartenders. Look, there is one now and some players already are playing the bartender.
Perhaps some people could group up and supply drinks and food even to the miners down there? Great chance for some fun RP ;)
And who knows, maybe some miners will even RP with the suppliers.
Oh, how about some parties and festivals there? O--) :sorcerer:
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Please don't take this the wrong way... but how long has that tavern been there? How many players have taken the time to staff the place? I had lots of fun there this weekend, but it has been empty each and every one of the other 10 times I have visited it. It may, at the very least, be time for some support staff to draw people in on a regular basis.
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What will putting NPC's in there really do? I mean, I think the reason why Hydlaa is so crowded is because it's the "original" town that came before all the others, and the fact that it's where most of the races spawn. Putting NPC's in the Gugrontid tavern will only draw in people questing/powerleveling in the area, it won't make it more active and create roleplay. You'll notice that the NPC's in Kada's draw in these same kind of people, and those people rarely contribute to the roleplay that's going on there.
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Mythryndel, have you been to the Gugrontid Tavern in the past few days? There's been a few changes to make it much better for RP.
As for no one going there.... Everyone mines there. The miners just have to learn to RP xD They're all 'mindless grendols' in the words of my very own Redden Smallman, who went mining and found himself surrounded by unresponsive people.
What we need to do is force RP to move out to Gugrontid. Some of the die-hard RPers out there who no longer train (like me) may find it refreshing for a change with less bothersome stuff. As well, the Tavern there is much better looking, and while lacking the fame of Kada Els, that's no one's fault but the players themselves who do not go there.
Ever since I first visited the city I entertained thoughts of moving my character and my RPs there, as it is a much smaller city (Farren, if you don't know, is a Ranger and in general feels less comfortable in big cities with walls) and much easier to leave into the wilderness whenever he has wanderlust or wants to be alone, or just wants to do his job :P However, it is hard to do so because people are so heavily rooted into Hydlaa. It's really not that far of a run for most people, though Enkidukai have a bit further to run.
I think possibly the way to do this will be to move my characters there, and force any who wish to RP with them to go there. Most of you don't realize it, though some of you may, that I have many characters spread throughout the RPing community. Mostly with heavier RPers, of course, but I have done this to extend my circle and so that my characters are not all involved in the same RPs.
If you can do so, I would appreciate some other people joining me in making Gugrontid a more prevalent place for RP.
Thanks... >.>
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I say no, but I too think there should be a NPC waitresss.
I wanted to RP as the cook there but until a stove(specifically a stove) is put in all the other cooking things there are quite useless for making meals. And as for the Kegs, I sincerely doubt anyone knows how to use them. You need a reason to be there. Honestly, until you can make stuff, to offer to players, right in the tavern, it isn't likely someone is going to bring it with them to offer it. I know, I tried, it is way too much effort.
The Tavern now has barkeeping staff (Players) and is open for Business!
But the miner's aren't interested... you would think they have never heard of Role Play
(but the place could do with stove... atm we have to run from Oja with hot water for tea...)
You now have a stove. Enjoy.
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My vote is abstain because there are too many things to consider here. First off, considering it's a Kran town, what exactly would be sold in a Kran tavern? If you're not a Kran, then a Kran kitchen would be significantly different than a non-Kran kitchen. Second, the tavern seems to be very central to Gugrontid and it's best we don't encourage players to activate god-mode here. Third, there's a ******** mine right outside its doorstep and we need to start taking its implications into account in everything here.
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The only thing I really have a problem with in the Gugrontid tavern is that everything is made of stone. There's a pretty good chance that you'll get a jagged piece of rock shoved up your pooper if you try to sit in those benches, or you'll nick your leg on the bottom of the table by accident trying to move and get off the bench. Might be nice if that was a little more comfortable, despite being off-theme. That design only really appeals to Krans, and despite it being the Kran town, if we're trying to attract more roleplayers there like in Kada's, some adjustments like this need to be made so that it appeals to the other races and becomes a "central hub" of some sort instead of just Krantown. After all, this place is pretty heavy on Talad. Don't you think other races of the same faith would like to go there?
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Um... Farren...
... I had lots of fun there this weekend...
So, yes. I have been there recently. What I was asking is how many times since Gugrontid was established have there been Players willing to bring their RP to the tavern? This weekend was the FIRST time I have seen other players in the tavern... and I have poked my head in nearly a dozen times in the 10 months I have been playing PS. I hope that things continue the way they were this weekend... and start attracting more people to RP there... but you need a reason to get people there at all. From what I have read on the forums, most "true RPers" loath the plat mining crowd and thus give Gugrontid a wide berth. You have a real chicken and egg problem with getting long term RP to happen at the Gugrontid tavern.
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The only thing I really have a problem with in the Gugrontid tavern is that everything is made of stone. There's a pretty good chance that you'll get a jagged piece of rock shoved up your pooper if you try to sit in those benches, or you'll nick your leg on the bottom of the table by accident trying to move and get off the bench. Might be nice if that was a little more comfortable, despite being off-theme. That design only really appeals to Krans, and despite it being the Kran town, if we're trying to attract more roleplayers there like in Kada's, some adjustments like this need to be made so that it appeals to the other races and becomes a "central hub" of some sort instead of just Krantown. After all, this place is pretty heavy on Talad. Don't you think other races of the same faith would like to go there?
Don't be a pansy, Shaman. I'd take rocks instead of wood any day. I'm more manly than you, and I'm just a little girl. :P
I like the whole stone thing... It's the Kran's home, and I don't think they care much for fluffy cushions. They don't have tender baby bottoms like Dermorians and such.
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I say no, but I too think there should be a NPC waitresss.
I wanted to RP as the cook there but until a stove(specifically a stove) is put in all the other cooking things there are quite useless for making meals. And as for the Kegs, I sincerely doubt anyone knows how to use them. You need a reason to be there. Honestly, until you can make stuff, to offer to players, right in the tavern, it isn't likely someone is going to bring it with them to offer it. I know, I tried, it is way too much effort.
The Tavern now has barkeeping staff (Players) and is open for Business!
But the miner's aren't interested... you would think they have never heard of Role Play
(but the place could do with stove... atm we have to run from Oja with hot water for tea...)
You now have a stove. Enjoy.
Yay! \\o//
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Some very interesting ideas have been generated here. I'm glad that all of you have taken the time to vote and/or give suggestions. I especially like the idea of leaving the bartender spot free for players to RP while putting in some NPC support staff. Also, a big thank you goes out to all the players who read this thread and took it upon themselves to get some tavern action happening in Gugrontid!
Raa:
You made some valid and useful points; however, they were a bit overshadowed by you calling the devs "lazy" and saying that we "are acting like you don't want to bother with this", however tongue-in-cheek you may have meant it. The fact that a dev started this thread would seem to indicate otherwise on both counts. We want to do something to encourage RP in Gugrontid, and we thought we'd give players a chance to add their voices to the process. Also, calling Shaman a "pansy" isn't all that nice either (unless there was a horrible morphing accident I haven't heard about?) ;) So please help us keep the focus on brainstorming and hopefully together we can come up with something to help make Gugrontid a livelier place to RP.
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Yay! we got a stove :P
Manar will be happy now
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Uhm.... I am surprised that nobody came up with something that looks like a rather obvious solution. Why not make Allelia appear there temporarily? What I mean is: We already have NPCs that are not always in the same place. So why not make Allelia appear sometimes in Kada Els and sometimes in the bar in Gugrontid? In an ic-sense it could be said, that the bar is run by the same people or that Allelia has a part-time job in both.
This would solve two problems:
* people could still rp the bartender sometimes, when Allelia is gone (in Kada Els as well as in Gug)
* no new NPC would have to be added to the game
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...Was the poll only closed AFTER more people chose Yes? You realize that these people who chose Yes never go to the Gugrontid tavern, right? There's been roleplay every day there for the past four days I've been there, and it certainly doesn't need another NPC in there to bring any sort of roleplay to it. Like I said before, all that does is attract more powerlevelers to it. -.-
Edit: Scratch that, I could've sworn I remembered there being an option to remove my vote before. Don't see it now, so I thought it was closed. :/
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...Was the poll only closed AFTER more people chose Yes? You realize that these people who chose Yes never go to the Gugrontid tavern, right?
You don't know that.
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@Shaman From this and other posts i have read of yours recently, you seem dead set against anyone who doesn't sit around and tell stories all day. I think that you may have good intentions, but your posts seem rather... um... boisterous and pointed against anyone who does not desire endless hours of RP...
As to the state of the tavern the last few days, I am sure this poll is in no small measure responsible for the attention players are currently lavishing on the gugrontid tavern. I can honestly say that this weekend was the first time i saw anyone (besides myself) in the tavern at all. You may call me a PLer, Xillix has. However, I think you harbor a deep-seeded misunderstanding of PLer. PLers simply use the mechanics and are happy with that. It may be that more PLers are ALSO disruptive, but PLers are not by their nature just out to annoy you.
What I have proposed, and others have as well... is giving ANY player a reason to visit the tavern in gugrontid. If there is going to be round-the-clock service there, then that will attract people. If every time I go in-game, the tavern is empty, after a while I am going to stop bothering to check in and see if it is empty or not. To be completely honest, the only reason I checked in this weekend because of this thread. I had given up on it. But not every person who has an interest in showing up there reads the forums... so again, there is a problem attracting people to this spot. Give useful ideas about how to fix the problem and stop whining about the injustice of people playing the game in your presence.
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Roleplay shouldn't be something you have to stop leveling for Mythryndel so endless hours of play should in fact be endless hours of RP. Though I agree that Shaman has been particularly snarky without cause lately.
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And besides that, RPers need a place of their own. 'PLers' have the entire world that has stuff for them, and yes, many of the annoyances in the game to RPers are PLers who refuse to stay in character, running into taverns with weapons out, running around the city with weapons out, etc.
Gugrontid is fairly far out of the way and currently with no road or anything that leads to it. The only reason people go there is to mine. I think it is a good place for RPers to have their own little place. As for quests, there are already hundreds of quests in the game, I very much doubt anyone has done all of them yet. So adding more NPCs in a single tavern will not help, and new NPCs can be added anywhere in any case (if needed). Existing NPCs can be made into vendors and given quests. No need to ruin a perfectly RPable public-run tavern with NPCs.
And Mythryndel...
If every time I go in-game, the tavern is empty, after a while I am going to stop bothering to check in and see if it is empty or not.
Kada Els is empty half the time, yet I used to go there every hour or so to check it. As for Gugrontid, many of my commonly played characters are now there for good for the most part.
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The RP'ers can use anywhere to roleplay. There are plenty of obscure little spots where you never see anybody, regardless of what mix of roleplay and levelling they like.
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There's nothing wrong with an empty tavern per se.
People can go to the tavern to storytell if they want to, or stay at the mine and dig if they want to. A PC can use Auction to announce when he is keeping the bar, in hope to attract some miners. He can also bring his drinks directly down to the mine, Facts like those won't change whatever the poll results will be.
What Mythryndel says, and I agree with, is that the place is empty when we pass by. In fact, the entire town is pretty empty. So why come back? And why stay around? To be lively, a place needs passage, not necessarily players camping there.
One way to attract people to the place is to put a NPC merchant customer in the tavern (not interfering with PCs bartenders), and maybe some creatures to hunt in the valleys around. Hunters will then go there to sell their parts or hides, and take a break.
Or just move Grok there once in a while? Or simply some of the Gugrontid NPCs?
Personally, I don't care if the place is empty or not. Maybe it has been busy for the last 4 days, but who knows how long that will last? It looks like the stove makes many players happy though, so maybe wait and see before adding anything else, for it could already be good enough after all.
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I voted yes, But.....
What if there was an owner/manager kind of person there with a help wanted sign. Prove your value by a quest like get a needed but easy to get ingredient for something. Reward to be a "bartenders hat." Anyone coming into the tavern could immediately see who the bartender/s is/are by the tag and or uniqueness of the hat.
As far as people being in there there needs to be some kind of draw. Maybe someone can think of something constructive to draw the miners into the RP aspect at the same time as a draw to Gug.
The box for selling idea is good and maybe could be adapted so a bartender could hold a box and buy/sell as an NPC merchant as long as they remain inside the bar and with the hat on.
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i remember when kada'a el's tavern was the hot spot, everyone went there to rp and seemed like there was always a good rp to get involved with, people to meet and fun to have.
then you werent supposed to have a bar fight because guards were outside. So that ment proper rp ment no confrontation unless you wanted to talk a bunch of smack then walk 5 minutes out of town and hopefully everyone comes for a 10 second duel.
so that ment all that was left was talking about things or spouting a bunch of threats that rp wise you shouldnt do. And still it was fun. i remember bartending and what started a big crowd in the tavern was the fact that one person walked in and got to talk to the bartender... giving them time to talk ment another one was going to come in and then more rp.
so the brilliant idea was? put an npc behind the bar. Instead of just maybe adding the features kada has with the cook upstairs. So unless you sat out to sit in a tavern by urself waiting for for one person to come in and then start to rp. it died off.
now i come back and theirs a new town! great and no npc bartender. great.... to bad it seems the only ones that go there are the miners who are focused soley on digging. After trying to rp a criminal, you know the none good guys everyone is. i looked around the tavern and saw no guards. Yes! wont do the same mistake i did to UTM. its actually a place that can attract good vs evil rp! after a bit of rp and letting farren beat me up a second... only lasted.. second i learned that there is a guard standing right on top of the tavern. so whts that mean? rp wise no crime allowed. i mean you could but u would get caught theoretically and be arrested, and since that cant happen then it wouldnt be right to rp the crime.
so basically what im saying is... why does it matter if its npc or not... you set the taverns up for basically an aol chatroom with gui.
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There is a place for 'evil' roleplaying out on the road to Ojaveda. Taverns are not ever a good place for constant evil RP (yet). There will eventually be more shady towns built where the laws are minimal, but that day is not today.
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thats cool to hear that its in the process but... a designated area for evil? rofl
sorry guys but if you want to murder/steal/kidnap please do it in this zone that everyone knows about....
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Well, yeah, evil happens everywhere, but you can be a lot more obvious about it out in the wild than you can in a heavily guarded/populated town.
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thats cool to hear that its in the process but... a designated area for evil? rofl
sorry guys but if you want to murder/steal/kidnap please do it in this zone that everyone knows about....
Have you heard of the wild west? It was a lawless area for a while. Things like that happen and are realistic.
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RL also isn't version 0.4.02. :D