PlaneShift

Gameplay => General Discussion => Topic started by: Shaman on December 14, 2008, 07:08:57 pm

Title: Beheading = True Death
Post by: Shaman on December 14, 2008, 07:08:57 pm
Purely my opinion, but this is something that's been gnawing at me for a while now. When you kill a creature, like let's say a Trepor, you're able to take its wiggly feelers before it disappears. Now, when you die, you and all of your possessions disappear. However, since we're allowed to take animal parts before they disappear, shouldn't it be the same for heads of fallen foes? That head is no longer the possession of the person it came from, since...well, it isn't attached to the body anymore, and you should be able to take that as a trophy while that person you just killed faces true death. A body can't function without a head, so...need I say more?
Title: Re: Beheading = True Death
Post by: zanzibar on December 14, 2008, 07:29:46 pm
Your body doesn't go anywhere when you die.  It stays on the ground until someone disposes of it in one of the funeral chutes.
Title: Re: Beheading = True Death
Post by: Shaman on December 14, 2008, 07:41:02 pm
That's only during true death. My example is that if you don't behead the person, their body naturally fades and appears in the Death Realm. But if you behead them/take their head, they won't be able to go to the Death Realm and would just lay stationary as a headless corpse.
Title: Re: Beheading = True Death
Post by: zanzibar on December 14, 2008, 08:02:42 pm
That's only during true death. My example is that if you don't behead the person, their body naturally fades and appears in the Death Realm. But if you behead them/take their head, they won't be able to go to the Death Realm and would just lay stationary as a headless corpse.

All deaths leave a body behind, I'm pretty sure.
Title: Re: Beheading = True Death
Post by: Shaman on December 14, 2008, 08:03:16 pm
Thou art wrong.
Title: Re: Beheading = True Death
Post by: Under the moon on December 14, 2008, 08:13:09 pm
Races != creatures. This is not PETA. Animals are not people too. They don't follow the same death rules.

Also, beheading does not result in True Death on its own. If you take a person's head off, it will vanish right along with the body, be it in your hand or not, as do all that person's items.

Why you can take things from rogues, glads, etc, I don't have the foggiest clue, and was one of the things I was advocating a change on (being that you don't get any 'loot' off 'race' mobs, but would get defeat tokens for glads, and bounty 'points' for rogues, both of which could have been exchanged for money or special items from NPCs).

Zanzibar, read the books in the DR library. Only True Death leaves a body behind. :)
Title: Re: Beheading = True Death
Post by: Sangwa on December 14, 2008, 09:37:40 pm
Shaman just wants to be able to run around with his enemies heads in a pike, which is a bit silly.
Anyway, Shaman, what about fighting creatures? Ulbers probably tear their victims' limbs apart everytime they get one... So we would all have to suffer true death when fighting them?
Title: Re: Beheading = True Death
Post by: Shaman on December 14, 2008, 09:47:11 pm
Shaman just wants to be able to run around with his enemies heads in a pike, which is a bit silly.
Anyway, Shaman, what about fighting creatures? Ulbers probably tear their victims' limbs apart everytime they get one... So we would all have to suffer true death when fighting them?

No, that's not at all what I'm intended to do with this information. I'm just trying to clear up any inconsistency. >.>

As for the ulbernauts, I heard that someone will face true death if their body isn't strong enough to make the trip to the death realm. I'll leave that question up to varying situations.
Title: Re: Beheading = True Death
Post by: zanzibar on December 14, 2008, 09:55:19 pm
Zanzibar, read the books in the DR library. Only True Death leaves a body behind. :)
Then the settings have changed.
Title: Re: Beheading = True Death
Post by: Sangwa on December 14, 2008, 10:09:16 pm
Right, so leave the head thingy on that grey space too; sometimes when people get their head cut off you're not strong enough to make the trip back, sometimes they are. Isn't that more consistent than only being able to have your head chopped off by sentients?
Title: Re: Beheading = True Death
Post by: Shaman on December 14, 2008, 10:12:45 pm
What I don't understand is that there's a quest for the Dwarf in BD (Hiacheus or however his name is spelled) where he gives you a riddle mentioning someone being hung or beheaded. Why would that be a punishment by Yliakum's government? It seems a little pointless if they can just come right back from the Death Realm.
Title: Re: Beheading = True Death
Post by: Sangwa on December 14, 2008, 10:18:20 pm
So that's the inconsistency: the riddle. Or maybe they think a trip to the death realm is punishment enough.
Title: Re: Beheading = True Death
Post by: Lokter Tarvitz on December 14, 2008, 10:24:47 pm
That would fit in, as the DR is supposed to be a huge place full of nightmarish creatures and foul things.
Title: Re: Beheading = True Death
Post by: Duraza on December 14, 2008, 10:36:04 pm
What I don't understand is that there's a quest for the Dwarf in BD (Hiacheus or however his name is spelled) where he gives you a riddle mentioning someone being hung or beheaded. Why would that be a punishment by Yliakum's government? It seems a little pointless if they can just come right back from the Death Realm.

Possibly an enchanted axe or something for the beheading to assure permanent death?
No idea really, just throwing out ideas :P
Title: Re: Beheading = True Death
Post by: Marqsaynt on December 14, 2008, 10:43:01 pm
An enchanted axe could actually explain why a certain shady NPC wants the executioner's axe so badly.
Title: Re: Beheading = True Death
Post by: zanzibar on December 14, 2008, 11:09:10 pm
What seems to be the case now is that it's actually a special poison that causes permanent death, so the axe is probably just a normal axe with special poison on it.

The settings have changed so that the graphics in the game make sense.  Once the graphics change, the settings might change again, so don't get too attached.
Title: Re: Beheading = True Death
Post by: Raa on December 15, 2008, 12:59:31 am
Races != creatures. This is not PETA. Animals are not people too. They don't follow the same death rules.

Also, beheading does not result in True Death on its own. If you take a person's head off, it will vanish right along with the body, be it in your hand or not, as do all that person's items.

Why you can take things from rogues, glads, etc, I don't have the foggiest clue, and was one of the things I was advocating a change on (being that you don't get any 'loot' off 'race' mobs, but would get defeat tokens for glads, and bounty 'points' for rogues, both of which could have been exchanged for money or special items from NPCs).

Zanzibar, read the books in the DR library. Only True Death leaves a body behind. :)

Sounds like the PS devs didn't think hard enough before making the beta...  ;)
Title: Re: Beheading = True Death
Post by: zanzibar on December 15, 2008, 01:05:37 am
They don't need to get it right the first time, since they can just add a book to the game when they need to make a change.

Besides, if they never changed anything, they wouldn't be able to crack jokes when people like me aren't up to date. :)
Title: Re: Beheading = True Death
Post by: Raa on December 15, 2008, 01:31:50 am
They should get it right the first time. You don't make a game based on the game itself; you make a game based on a story/settings/etc.
Title: Re: Beheading = True Death
Post by: Parallo on December 15, 2008, 01:36:16 am
Races != creatures. This is not PETA. Animals are not people too. They don't follow the same death rules.

The only thing that really seperates them is creation which would imply that their creators intended them to go to the death realm which is strange since they don't all share the same one. Of all the endless realms that they could go to they happen to end up in that one which also implies that before they even arrived in Yliakum and when they were spread over the world they still shared it while other creatures which may also have been created have no such fate. Even familiars don't go to the same place.
Title: Re: Beheading = True Death
Post by: Prolix on December 15, 2008, 03:27:49 am
That isn't true there is a big difference in brain function between the player races and the animals.
Title: Re: Beheading = True Death
Post by: zanzibar on December 15, 2008, 03:34:49 am
That isn't true there is a big difference in brain function between the player races and the animals.

Agreed.  The animals are smart enough not to waste their lives mining!
Title: Re: Beheading = True Death
Post by: Prolix on December 15, 2008, 04:02:42 am
They'd rather wait around for someone to come harvest their body parts....
Title: Re: Beheading = True Death
Post by: khoridor on December 15, 2008, 06:52:16 am
The only thing that really seperates them is creation which would imply that their creators intended them to go to the death realm which is strange since they don't all share the same one. Of all the endless realms that they could go to they happen to end up in that one which also implies that before they even arrived in Yliakum and when they were spread over the world they still shared it while other creatures which may also have been created have no such fate. Even familiars don't go to the same place.

My understanding is that it's not some creator's decision, but Dakkru's choice only.
Title: Re: Beheading = True Death
Post by: Hrothbert on December 15, 2008, 07:11:12 am
There now we'll just blame the whole mess on Dakkru!! but does it matter that Dakkru is more recent than the founding of Yliakum?? According the the DR library anyway.

Lets just stick with blaming Dakkru that way this is all dealt with.
Title: Re: Beheading = True Death
Post by: Parallo on December 15, 2008, 01:10:18 pm
Exactly what I was going to say. Dakkru is a very young god. As for the brain function, the only reason for that, in PS of course, is creation.
Title: Re: Beheading = True Death
Post by: Xillix Queen of Fools on December 15, 2008, 03:19:28 pm
One doesn't raid a rogue's body parts, nor a gladiators, think of these things as things that fell away from the body at death if it helps you. If that doesn't work then think of your loot at things you snatched before the sentient being disappeared.

Things don't disappear(Can't be looted) from players because you would call that griefing . . .

True death is with poison, whether hung or decapitated if they don't come back, they were also poisoned. The other known things that cause true death are listed in the DR. There will be more and things will change as we need them to.
 
Title: Re: Beheading = True Death
Post by: khoridor on December 15, 2008, 03:57:02 pm
There now we'll just blame the whole mess on Dakkru!! but does it matter that Dakkru is more recent than the founding of Yliakum?? According the the DR library anyway.

Lets just stick with blaming Dakkru that way this is all dealt with.
No idea why you use the words "blame", and "mess".
It's the privilege of the god of death to deny death, if not to give it. As well as to treat animals and humans differently.
The age of the god is not relevant. Who knows when false death/true death started? And who knows if it preceded Dakkru or not? The function may be older than the god. What we try to explain is what happens now.
Title: Re: Beheading = True Death
Post by: Prolix on December 15, 2008, 05:49:32 pm
THen there is the fact the Dakkru existed for untold time before she made her way through the dark crystal into the DR. Previously she may well have been able to affect the realm from wherever she was.
Title: Re: Beheading = True Death
Post by: zanzibar on December 15, 2008, 06:18:58 pm
One doesn't raid a rogue's body parts, nor a gladiators, think of these things as things that fell away from the body at death if it helps you. If that doesn't work then think of your loot at things you snatched before the sentient being disappeared.

Things don't disappear(Can't be looted) from players because you would call that griefing . . .

True death is with poison, whether hung or decapitated if they don't come back, they were also poisoned. The other known things that cause true death are listed in the DR. There will be more and things will change as we need them to.
 

It has to be a specific poison though, because there are ways to poison yourself in game that don't result in permanent death.  (Why do we call it true death when we're out of game?  True death is the IC term.)

If we can't loot players because it's griefing, maybe we shouldn't be able to duel other players at all, because that's sometimes griefing too...
Title: Re: Beheading = True Death
Post by: zanzibar on December 15, 2008, 06:20:26 pm
THen there is the fact the Dakkru existed for untold time before she made her way through the dark crystal into the DR. Previously she may well have been able to affect the realm from wherever she was.

Another possibility is that Dakkru is merely the crystal itself, and the effects of the crystal on all lifeforms are being explained by a personification of physics.  It's like seeing gravity and saying angels are holding us on the ground.
Title: Re: Beheading = True Death
Post by: Arerano on December 15, 2008, 06:40:44 pm
(Why do we call it true death when we're out of game?  True death is the IC term.)

I would say that "true death" isn't more IC than "permanent death". To me it sounds even more OOC since "true" implies that it is "the same death" we players know. Almost like "the real death".

I think that what we call "death" and "true death" are actually way more different for our characters... in fact, entirely different.
Title: Re: Beheading = True Death
Post by: Parallo on December 15, 2008, 07:22:51 pm
THen there is the fact the Dakkru existed for untold time before she made her way through the dark crystal into the DR. Previously she may well have been able to affect the realm from wherever she was.

Another possibility is that Dakkru is merely the crystal itself, and the effects of the crystal on all lifeforms are being explained by a personification of physics.  It's like seeing gravity and saying angels are holding us on the ground.

While I like Zanzi's explaination we're still arguing from ignorance.
Title: Re: Beheading = True Death
Post by: Under the moon on December 15, 2008, 07:46:52 pm
Dakkru is one of the older goddesses. She is older than Talad and Laanx by far. Her realm is that of the Death Realm, as those of Yliakum call it, which is another plane, and far more vast than we will ever know. If her realm was to be compared with New York City, the current Death Realm would be a clogged sink on the 16th floor of an abandoned apartment building in the low rent district. She only came back recently because some vagrants (you) moved in and turned on the water, flooding the building and drawing her attention.

Again, read some books in the library. The 'dark crystal' is only a shard, one of many, maybe countless others. The info is in the game, if you look for it.
Title: Re: Beheading = True Death
Post by: zanzibar on December 15, 2008, 08:32:23 pm
THen there is the fact the Dakkru existed for untold time before she made her way through the dark crystal into the DR. Previously she may well have been able to affect the realm from wherever she was.

Another possibility is that Dakkru is merely the crystal itself, and the effects of the crystal on all lifeforms are being explained by a personification of physics.  It's like seeing gravity and saying angels are holding us on the ground.

While I like Zanzi's explaination we're still arguing from ignorance.
I'm not asserting anything as true.  I just think it's interesting to look at different possible explanations.


Dakkru is one of the older goddesses. She is older than Talad and Laanx by far. Her realm is that of the Death Realm, as those of Yliakum call it, which is another plane, and far more vast than we will ever know. If her realm was to be compared with New York City, the current Death Realm would be a clogged sink on the 16th floor of an abandoned apartment building in the low rent district. She only came back recently because some vagrants (you) moved in and turned on the water, flooding the building and drawing her attention.

Again, read some books in the library. The 'dark crystal' is only a shard, one of many, maybe countless others. The info is in the game, if you look for it.
Quick question, where do all the books come from?
Title: Re: Beheading = True Death
Post by: Under the moon on December 15, 2008, 08:39:41 pm
Londris is (and will be) the author of many or most, though some may be old books that he has translated or restored, and others will be written by other NPCs.
Title: Re: Beheading = True Death
Post by: Prolix on December 15, 2008, 08:51:03 pm
Ah so when she materialized through the crystal as written in the book (and roleplay thread?), it wasn't so much that she came from elsewhere altogether as she came from elsewhere in the Death Realm. That was not clear to me.
Title: Re: Beheading = True Death
Post by: zanzibar on December 15, 2008, 09:37:42 pm
Another way of looking at her is as a personification of the universe - death, just as vodul might be the personification of time or fate.
Title: Re: Beheading = True Death
Post by: Xillix Queen of Fools on December 15, 2008, 10:17:06 pm
Everywhere there is death, there is Dakkru. How much of her attention she focuses on shards of her realm is all that has changed. For whatever reason, Dakkru is HERE now.
Title: Re: Beheading = True Death
Post by: zanzibar on December 15, 2008, 10:21:52 pm
Everywhere there is death, there is Dakkru. How much of her attention she focuses on shards of her realm is all that has changed. For whatever reason, Dakkru is HERE now.

Well she's everywhere there's death, so she would be here... so long as people are dying...