Author Topic: Beheading = True Death  (Read 3729 times)

zanzibar

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Re: Beheading = True Death
« Reply #15 on: December 14, 2008, 11:09:10 pm »
What seems to be the case now is that it's actually a special poison that causes permanent death, so the axe is probably just a normal axe with special poison on it.

The settings have changed so that the graphics in the game make sense.  Once the graphics change, the settings might change again, so don't get too attached.
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Raa

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Re: Beheading = True Death
« Reply #16 on: December 15, 2008, 12:59:31 am »
Races != creatures. This is not PETA. Animals are not people too. They don't follow the same death rules.

Also, beheading does not result in True Death on its own. If you take a person's head off, it will vanish right along with the body, be it in your hand or not, as do all that person's items.

Why you can take things from rogues, glads, etc, I don't have the foggiest clue, and was one of the things I was advocating a change on (being that you don't get any 'loot' off 'race' mobs, but would get defeat tokens for glads, and bounty 'points' for rogues, both of which could have been exchanged for money or special items from NPCs).

Zanzibar, read the books in the DR library. Only True Death leaves a body behind. :)

Sounds like the PS devs didn't think hard enough before making the beta...  ;)

zanzibar

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Re: Beheading = True Death
« Reply #17 on: December 15, 2008, 01:05:37 am »
They don't need to get it right the first time, since they can just add a book to the game when they need to make a change.

Besides, if they never changed anything, they wouldn't be able to crack jokes when people like me aren't up to date. :)
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Raa

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Re: Beheading = True Death
« Reply #18 on: December 15, 2008, 01:31:50 am »
They should get it right the first time. You don't make a game based on the game itself; you make a game based on a story/settings/etc.

Parallo

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Re: Beheading = True Death
« Reply #19 on: December 15, 2008, 01:36:16 am »
Races != creatures. This is not PETA. Animals are not people too. They don't follow the same death rules.

The only thing that really seperates them is creation which would imply that their creators intended them to go to the death realm which is strange since they don't all share the same one. Of all the endless realms that they could go to they happen to end up in that one which also implies that before they even arrived in Yliakum and when they were spread over the world they still shared it while other creatures which may also have been created have no such fate. Even familiars don't go to the same place.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Prolix

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Re: Beheading = True Death
« Reply #20 on: December 15, 2008, 03:27:49 am »
That isn't true there is a big difference in brain function between the player races and the animals.

zanzibar

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Re: Beheading = True Death
« Reply #21 on: December 15, 2008, 03:34:49 am »
That isn't true there is a big difference in brain function between the player races and the animals.

Agreed.  The animals are smart enough not to waste their lives mining!
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Prolix

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Re: Beheading = True Death
« Reply #22 on: December 15, 2008, 04:02:42 am »
They'd rather wait around for someone to come harvest their body parts....

khoridor

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Re: Beheading = True Death
« Reply #23 on: December 15, 2008, 06:52:16 am »
The only thing that really seperates them is creation which would imply that their creators intended them to go to the death realm which is strange since they don't all share the same one. Of all the endless realms that they could go to they happen to end up in that one which also implies that before they even arrived in Yliakum and when they were spread over the world they still shared it while other creatures which may also have been created have no such fate. Even familiars don't go to the same place.

My understanding is that it's not some creator's decision, but Dakkru's choice only.

Hrothbert

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Re: Beheading = True Death
« Reply #24 on: December 15, 2008, 07:11:12 am »
There now we'll just blame the whole mess on Dakkru!! but does it matter that Dakkru is more recent than the founding of Yliakum?? According the the DR library anyway.

Lets just stick with blaming Dakkru that way this is all dealt with.

Parallo

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Re: Beheading = True Death
« Reply #25 on: December 15, 2008, 01:10:18 pm »
Exactly what I was going to say. Dakkru is a very young god. As for the brain function, the only reason for that, in PS of course, is creation.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Xillix Queen of Fools

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Re: Beheading = True Death
« Reply #26 on: December 15, 2008, 03:19:28 pm »
One doesn't raid a rogue's body parts, nor a gladiators, think of these things as things that fell away from the body at death if it helps you. If that doesn't work then think of your loot at things you snatched before the sentient being disappeared.

Things don't disappear(Can't be looted) from players because you would call that griefing . . .

True death is with poison, whether hung or decapitated if they don't come back, they were also poisoned. The other known things that cause true death are listed in the DR. There will be more and things will change as we need them to.
 

khoridor

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Re: Beheading = True Death
« Reply #27 on: December 15, 2008, 03:57:02 pm »
There now we'll just blame the whole mess on Dakkru!! but does it matter that Dakkru is more recent than the founding of Yliakum?? According the the DR library anyway.

Lets just stick with blaming Dakkru that way this is all dealt with.
No idea why you use the words "blame", and "mess".
It's the privilege of the god of death to deny death, if not to give it. As well as to treat animals and humans differently.
The age of the god is not relevant. Who knows when false death/true death started? And who knows if it preceded Dakkru or not? The function may be older than the god. What we try to explain is what happens now.

Prolix

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Re: Beheading = True Death
« Reply #28 on: December 15, 2008, 05:49:32 pm »
THen there is the fact the Dakkru existed for untold time before she made her way through the dark crystal into the DR. Previously she may well have been able to affect the realm from wherever she was.

zanzibar

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Re: Beheading = True Death
« Reply #29 on: December 15, 2008, 06:18:58 pm »
One doesn't raid a rogue's body parts, nor a gladiators, think of these things as things that fell away from the body at death if it helps you. If that doesn't work then think of your loot at things you snatched before the sentient being disappeared.

Things don't disappear(Can't be looted) from players because you would call that griefing . . .

True death is with poison, whether hung or decapitated if they don't come back, they were also poisoned. The other known things that cause true death are listed in the DR. There will be more and things will change as we need them to.
 

It has to be a specific poison though, because there are ways to poison yourself in game that don't result in permanent death.  (Why do we call it true death when we're out of game?  True death is the IC term.)

If we can't loot players because it's griefing, maybe we shouldn't be able to duel other players at all, because that's sometimes griefing too...
Quote from: Raa
Immaturity is FTW.