PlaneShift
Development => Development Team Blog => Topic started by: Oomi on January 14, 2009, 07:16:28 am
-
PlaneShift Birth Announcement
It's a: server
Name: planeshift.ezpcusa.com
Proud parent: Talad
Born on: 01/15/09
Location: Yliakum
Weight: about the same as his big sister laanx.fragnetics.com
Length: shorter than big sister for now, but growing like a weed
The PlaneShift team is proud to announce the advent of a second server! We've been listening to what players have had to say on the forums and in IRC and thought it would be great fun to offer a place to let off some steam and just go... grind for a bit. You know, fill your pack to the brim with ulber furs, dig until your pick breaks; that sort of thing! This new server will be fully functional with all of the quests, NPCs, locations and mobs that we have currently. It is not going to take the place of laanx.fragnetics.com; instead it is going to provide us with a great place to run trials of new features and get feedback. If these features function well and don't disturb the flow of RP, they will then be added to laanx.
In keeping with the spirit of innovation and experimentation, planeshift.ezpcusa.com will also have more relaxed RP rules and naming conventions than laanx. We chose this path so that all of us, team members and players alike, can use the new server to better focus on testing improved game code and new features while allowing laanx to remain the haven of entertaining RP that keeps PlaneShift lore alive. This new approach can also lead to a more stable laanx if the PlaneShift community comes together to help make this server a fully populated proving-ground for fresh concepts. So come take a look at our newest addition, count its toes, and let's have some fun!
Please be aware that player accounts will not be transferred between servers, so if you want to join the new server (and we dearly hope you will) you will need to set up a new PlaneShift account. Then, instead of logging on to the server named "fragnetics", you will log on to "ezpcusa".
Some thoughts from the team:
Kayden: One of the most fun things about Molecular Blue was its relaxed atmosphere. People were routinely joking around, and just enjoying one another's company, without worry of interrupting another's story. With a new server, we hope to reclaim some of that lost atmosphere and community, while still allowing for deep roleplay as well.
Ulf_moose: The art department will be looking for player feedback on updates to the user interface to create an improved player experience.
Vengeance: 1) I wanted to have a server that catered to a more casual style of gameplay, that the RP purists are typically annoyed by. 2) I wanted to open up possibilities of new features, which otherwise might have been rejected for not being RP-ish enough, or for being unrealistic due to catering to casual gamers. Then we can see how those features impact the game on the 2nd server, and if deemed worthy, can be promoted to the 1st server. The 2nd server allows us to get a bit more 'experimental' with the directions we take the game. Fans will begin seeing some of these directions in the next release, but should keep in mind that these things take time.
Xordan: Snorks.
XilliX: I embrace all of the new opportunities a second server will provide in terms of innovation and energy infusion. A second server grants us the chance also to attempt to make a more purely RP server on laanx and gives us the liberty to experiment more with some of the role playing proposals on the table that have been viewed as too "RPcentric" in the past. Furthermore, it allows us to run metrics on how one progresses through PlaneShift that only a wipe of the current server could give us, and without having to wipe our long term players. So both servers should in fact be seen as "experimenting" in a new age of PlaneShift.
Oomi: I'm very excited about this. The team can use the contrast between the servers to get a better feel for what the game needs. Long-time players can better see what the team has planned for the future. New players can get their feet wet in PS more easily. I also like the idea of having servers in different locations so that we can keep playing should one need hardware or software maintenance. Hope to see all of you there!
-
I will allow a second round of "editing" for the rp covenant, after which we will include it in the tutorial on Laanx to be signed.
-
Where do I sign up? same interface? Can I use the same email address or do I need a new one? If I have an empty account can I use it (no, correct?) and if so can I use an empty slot on an existing account?
How do I set the new server, I do not see any option in the game or config files.
-
My only worry is that the first server loses much of it's population due to the second having 'more features'. Perhaps, though, the history in the first server will outweigh the features in the second!
I think it's a great move overall and I support it.
-
Prolix we'll post follow up for people.
So far WHOLE NEW ACCOUNT
Same interface.
We'll give the server xml and instructions for how to use it for you when it is settled.
Waylander: This should ONLY leech Non-rpers, Laanx is the rp server. Most features will likely be approved and rp features will still be developed.
The general hope is that no one will ever leave the game due to someone enforcing brackets or some other stuff on them.
Changes to the forums also are in the works.
-
I am also wondering if you have added this server to the bugtracker as a component option. It will be important to differentiate between laanx reports and ezpcusa reports.
Thanks for the reply, I'm sure you have thought of all these things but it never hurts to ask. :)
-
I have to say, this is a fantastic development. This is good news for "both" aspects of the community. I am truly impressed. Nice job!
-
My only worry is that the first server loses much of it's population due to the second having 'more features'. Perhaps, though, the history in the first server will outweigh the features in the second!
I think it's a great move overall and I support it.
I'm not worried. I think PlaneShift players crave social interaction and a stable platform more than they lust for new features.
I'm interested in what changes Xillix has planned. Could a post be made to the development blog outlining what's in store for the community?
-
Hello
I read something from different user interface in the initial post - does it mean there will be a seperate client for each server?
Sen
-
Hello
I read something from different user interface in the initial post - does it mean there will be a seperate client for each server?
Sen
no the client will be the same only some features might be enabled first on this server
-
for registering where do I go?
http://planeshift.ezpcusa.com/REGISTER ???
-
the server isn't available yet for playing
-
The birth was post-dated, we wanted you to have some time for the idea to sink in.
-
Question: Does that mean that one should move to the new server for the purpose of game testing?
-
What about roleplay taking place on the one server? Is this handled like two different worlds, where one does not affect the other? Something that might prove troublesome is most noobs heading off to the new server. We poor roleplayers can't last without these, however. After all someone needs to mine. If the laanx becomes more roleplay focussed, what about removing those stupid vigesimi NPCs from the game and replacing them with players? :P.
Furthemore, what about people playing solely on the second server and then coming to Laanx? These would know nothing about roleplay and the noob problem would grow even bigger. It should be made sure that new players receive a proper introduction to roleplay before they forget that PS is after all a roleplay game.
-
Question: Does that mean that one should move to the new server for the purpose of game testing?
if you want you can but not required.
-
From a feature standpoint right now, the two servers will have identical features. In the future, however, there may be features on one of the servers which do not make sense being on the other server--in both directions. This should not be viewed as a beta server or anything like that. This is a real server just like laanx.fragnetics.com.
From an RP standpoint, I'll defer to Xillix but I would think that IC the characters have no awareness of anything other than their own server. To them, that *is* Yliakum.
... just like we know nothing about parallel earths. ;-)
-
If you test bugs on the second server, you can test roleplay features on laanx, such as player run Hydlaa and more.
-
Great idea. I'm looking forward to see how it goes!!! :thumbup:
-
I just want to say thank you for this and that I love the idea. I'm not too concerned about loosing some players on Laanx. It's more important for me to keep people together who share the same interests. It much more fun for everyone this way. Of course I see some minor problems in this too like announcing player events in the forums or a Player killing Aiwendil from another player running around in Ezpcusa. Okay, I wouldn't have too much problems with the second at all...it's somehow funny as long as a single PM from me would help to make clear that I'm not responsible for this ;). And the first one could easily be solved with sub-boards or a different forum too. No idea if this has influence on valid wishes in the wish-list too (like maps for Ezpcusa or such), but I guess that will be made clear soon.
Something that might prove troublesome is most noobs heading off to the new server. We poor roleplayers can't last without these, however. After all someone needs to mine.
I don't see the problem here. What do we need all those millions form the platinum mine for? So training will slow down a little bit in laanx..no big deal, or?. Prices reached at Guild house auctions can only be as high as the players amount of money...so no problem there too.
So finally a big thanks again to all who made this possible.
-
So, i don't know if this has been asked yet but,
would the devs then encourage dual-clienting?
As in one client on the RP-server and the other on the non-RP server?
-
people already dual-client some characters on the same server.
-
Hmm, very interesting. I agree with what Kayden said, that MB feel is an aspect that is sorely missed around here. If you really want to recapture it, a feature for the new server could be a world chat tab. One of the things that made MB so "cozy" wasn't just that Hydlaa was the only place you could go, it was that we could all communicate where ever we were. If it becomes too unruly, you could always just ignore it.
Sounds like what we are really talking about here is an RP server and a PL server. I know it's not that simple but at least that's how I think this is going to play out. So wouldn't it make more sense for the new server to be RP since people can then not have to start over their high level characters? Eh, just a thought.
Anyways, good job with this! I think it's a good move. I look forward to checking it out.
-
The two worlds are unconnected entirely and categorically in terms of RP.
People on the second server never need to concern themselves with rp at all.
Plans for the possibility of player governance will go forward ONLY when the team is ready to approve such a move.
I have already put some plans in motion with the gms and players, namely the OSP, It's unlawful counterpart, the rp covenant, and other initiatives.
I hope to see more roleplay events on the roleplay server and more players who want to goof off and simply have fun on ezps.
I hope the roleplay community will do some outreach to other communities of roleplayers to fill in the ranks of people that you will lose to the non rp shard.
Anyone who comes from Ezps to Laanx will be expected to roleplay and can be taught as noobs now are.
Dual client if you wish, just adhere to the rules of the server you are on.
Also, as I suggested we are working on forum options to keep the factions from waring.
-
Any chance the new server will be a pure pvp zone, no /challenges?
Ps I missed the post dating like most everyone else :)
-
Any chance the new server will be a pure pvp zone, no /challenges?
Ps I missed the post dating like most everyone else :)
no.
-
I think that having a second server is a wonderful idea! But the only thing that I was thinking is, why not that the Laanx server for the "players" and the new server for the "roleplayers" I myself roleplay a little, but I have spent alot of time building my character and collecting rare items. Most roleplayers do roleplay mostly, so if they go to the new server, they really dont have anything to lose. My guild worked for about eight months to have enough tria to buy a guildhouse. We just bought it at the last auction. I would hate to lose everything that we have worked so hard for. But besides that, WAY TO GO!!!!!! \\o// \\o//
-
I agree with Jenica, i just spent almost 2 years here bulding a character and now it seems as if your saying we are giving this world to RPers start over, The Rpers would have a much easier time starting over... Heck give them a Tavern and chat tab and there good to go, why should us players have to make millions upon millions of trias on this new server just to get back to who we are... This seems like Nonsence
I agree it is a great idea but you are asking the wrong group of players to relocate, Rpers have not spent the time and tria to build there character here, most dont own GHs and this would not be a big move to them.
Please think about what your asking of us players.
-
Quite a number of RP guilds bought guildhouses as well. Anyway, Laanx was originally intended as an RP server. If provision is made for more relaxed regulations on a different server, there is no reason why RPers should prefer to lose their items and training, especially since they were the original intended audience for Laanx.
-
Rpers would feel the same way if the situation was reversed.
I won't argue about changing which will be which.
The dev team has settled this issue internally and won't be swapping who goes where.
Laanx is now and will remain the rp server.
One thing you forget also: if no one has any money, the auctions will be much lower, getting a guildhouse for your guild on server two will be easier at first.
We cannot help atm that people will give things up for the move.
You should embrace the chance at a clean slate and try to take it in stride.
By the end of week one someone will be the most powerful guild on the new server, whose guild will it be?
-
Well that is my point Rpers dont have the stats and skills that a player has put in his time to acquire, most Rpers i have scaned dont even have stats maxed and as far as i can tell atleast from the auction forum is most RP guilds dont own GH and say they could never afford one due to pricing, which means most GHs are owned by guilds that work hard to level and make money, so this seems like a very unfair turn of events, Now if we could move our characters and GHs over to new server that would be fine, but in the since of starting over it would be much easier for a RP guild to start over than a player guild....
-
XilliX stated that the Dev team has decided this internally. Either you can remain on Laanx and abide by the RP rules (as you should be doing anyway) or you can move to the new server. No one is forcing you to choose either. :)
-
no one is forcing anyone anywhere. You can remain on any server you like. fin.
-
Personally I can see a great reason why the second server should not be rp centric and that is there are a lot of advanced characters like mine (bilbous) who have been around for a very long time and could have residual glitches for past updates. The new server is, in effect, a full wipe that many of us have been requesting for a long time now. Like it or not the levellers use more of the mechanics than the roleplayers, The hybrids, which I think actually represent the largest contingent currently playing, use the most. This means that the database will be clean and testing will be more certain.
Personally I have kept playing bilbous instead of another character because he never achieved complete mastery and fell behind in his relative power. On a new server, this will not be as much of an issue. I am used to starting over on a fresh server.
-
In my eyes, the new server is more a threat to the PS community than of use. First of all, it will split the community in two, and new players will be inclined to play on the new server according to the non rp rules they are used to from other games. I remember someone saying that PS was a roleplay game? If PS is one with a PL server, then so is WoW and R*. Furthermore, who joins the roleplay events if there is no one left? Always the same people. And I'd soon feel bored if yet again character x is the only one taking part in an evil event because all others left for the new server. Not everyone can be a poet, and the statists in the background of the scenery are required. They mine, they craft, they drink. All the little things that add to the athmosphere. I'd really miss that. PLers need RPers and the other way round. It'd quickly get boring. Providing laanx dies out, what happens? Is the experiment reverted? I doubt so, since all players are on the other server. And since that server has less lax rules where xxxlegolasxxx can buy a house and talk about his cat, no roleplayer will join. What becomes of Ps then? It'd be just another mmorpg.
-
So i guess this is a closed subject, I should of not leveled my character here and should of stared at a wall story-telling and saying Birot takes a sip of his beer and smiles and would have been rewarded for this laziness, Instead i tried to create a character with hard work and my free-time that i could of spent some where else and i now me and my guild are going to be punished for it, such a betrayel by the devs team.
OOC [i feel very betrayed over this]
IC [ Birot is bitter...You turned a very lawful good character into a unlawful evil character, i will RP your style lets see if you will RP my style, Birot walks into the tavern with a mask and cloak on challengeing everyone he sees, call the guards now cowards or accept a duel, Bar fights are an IC event, and yes i know fighting is not allowed in city, but i have a mask and cloak on so unless a guard is standing there then it is Okay, no Godmodding, an sure i expect to see a whole lot of a jail cell, but thats better than sitting and story telling staring at a wall like im comatose]
-
I'm quite looking forward to this. Not because i don't enjoy rp'ing, just purely because it will hopefully be a fun place to spend a bit of time.
I'll probably still spend most time on Laanx, but if i fancy some hack'n'slash,l hey! :D
Is there a timescale for when this server will be operational? Like tomorrow :woot:
Edit : Btw Miadon, it's funny watching someone writing their posts :P
-
I'll add my two trias...
1. This is a GREAT idea... it won't be easy or without issues of one sort or another... but I think this is a good direction for PS.
2. Can there be a window of opportunity for having existing names on laanx reserved on the new server? I don't see someone trying to take my name, but who will be the first to register bilbous? I do not know how complicated this would be... maybe if the account exists on Laanx... only be able to register the new name from the same e-mail address? Or at least allow for challenges to character names for 15 - 30 days on the new server...
3. Can something similar apply to guild names...
4. I have to assume this means that there WILL be ramifications for being OOC on laanx (after a transition time while the new server is getting it's kinks worked out).
5. If there are no guilds/characters right now... is there a date/time envisioned for an initial guild house auction on the new server? (not looking for a date if it doesn't exist yet, just a yes/no).
To the community at large...
PLEASE be open-minded about this. I am not looking forward to having to grind my character back to his current level of ability, but I look forward to the opportunities this new server allows. As well as the opportunity to continue playing PS if one or the other server goes down for maintenance or updates.
To the RPers....
I know that this will likely reduce the numbers on laanx, at least slightly, but I do not see most leaving completely. I would even encourage you to try out the new server and play with mechanics or simply to do some recruiting. I challenge you to take this opportunity to change the image of Hydlaa on Laanx as a place for only the RP-elite. In other words, be more welcoming to any who are making an honest attempt to RP.
To the non-RPers...
This does not mean that you can be rude, or that RP won't be accepted on the new server, just isn't required. So, don't be shy about giving it a try every now and then without fear of being called out for "not being good enough".
[EDIT] @Donari... the current laanx community is already divided... just look at the forums. I think that this will actually ease tensions a LOT in the long-term once things settle down a bit. I also do not believe that Laanx will become a purely story-telling server. There are enough RPers out there that actually do things in-game to keep weapons being made and armor in repair. I also hope that names like xxxLegolasxxx are not allowed on either server.
-
I do think you will need twice as many gms or some such as the new server will need its own set. Maybe not for events but to keep order.
Now why would anyone want to be me Mythy? anyway I tried to be the first in but I wasn't up to it I guess ;)
joking aside it is a somewhat valid concern.
-
Mythryndel, stay at camp banished and roleplay there. The division is but in your heads.
-
Ok, as for the which server is which, sounds decided so case closed...I'm cool with it. :)
Look at it this way, lot's of people have been crying for a wipe while many others have been dreading it. This sounds like a perfect solution...everybody wins! :thumbup:
-
So i guess this is a closed subject, I should of not leveled my character here and should of stared at a wall story-telling and saying Birot takes a sip of his beer and smiles and would have been rewarded for this laziness, Instead i tried to create a character with hard work and my free-time that i could of spent some where else and i now me and my guild are going to be punished for it, such a betrayel by the devs team.
OOC [i feel very betrayed over this]
IC [ Birot is bitter...You turned a very lawful good character into a unlawful evil character, i will RP your style lets see if you will RP my style, Birot walks into the tavern with a mask and cloak on challengeing everyone he sees, call the guards now cowards or accept a duel, Bar fights are an IC event, and yes i know fighting is not allowed in city, but i have a mask and cloak on so unless a guard is standing there then it is Okay, no Godmodding, an sure i expect to see a whole lot of a jail cell, but thats better than sitting and story telling staring at a wall like im comatose]
You're not mant to fight in the city because of the lag it causes. And don't be an idiot please. We don't just sit around staring at walls.
-
Look on the bright side... I guess we will finally be able to answer once and for all if you can do Harnquist's quests if we ALL start out at level 0 and don't have the crafting books he offers... :)
@Donari... I do believe a lot of the divide may be in our heads... egos... and only on the forums. I know this announcements is going to mean that a lot of players are caught in the middle... but you can't please everyone... no matter how hard you try. This is really the simplest way to move forward... even if it isn't the easiest.
-
About bugs:
Even with the servers mostly being the same, some bugs may be found on one server, and some on the other. Of course in both cases we would like you to report the bugs. We may introduce a new 'reported version' setting if this makes sense, but for now lets just see how things go.
When testing something, staying in character may be difficult. So if you can reproduce the bug with a character on the new server, it may annoy less people. If not, just try not to bother other players too much.
-
Sorry for the quick OT post... but it seems that there might be a need for a drop-down for which server to log into... and it might also be worthwhile to add a "server version" that displays there (like the current titlebar version for the client)...
Might help in reporting bugs more effectively.
-
when you login when the stuff is finally setup you will see 2 servers to pick from on the login page, which you pick one or the other and you are set. you just have to remember where you logged in.
-
This makes me curious, if it is really a non-rp server, can people use names like "Pwnstar" and "PeterPwn" without getting them changed by a GM?
-
First off, let me say I am grateful for the devs appear listening and considering opinions.
Now, I started as a PLer myself, not giving much heck on Setting or any roleplay. For say 2 months I had to watch roleplayers setting up fancy, cunning and exciting stories - I became intruiged, and I wanted to get myself into it, set up plans and plots, get people involved and all that!
And I do know quite some people who got infected the same way.
If those 2 servers were really strictly separated from each other, I tend to think I wouldnt become a roleplayer anymore. That much about the downside I see in this action.
As far as I know PlaneShift was once said to be a "real" mmoRPg. To me it looks like the devs back down and create a PL server, since keeping it all strictly roleplay'ish would be too much hassle. I cant but have to bewail this decision to split the game and the community.
-
Sorry for the quick OT post... but it seems that there might be a need for a drop-down for which server to log into... and it might also be worthwhile to add a "server version" that displays there (like the current titlebar version for the client)...
Might help in reporting bugs more effectively.
server version is the same and it's the stable version
-
If you get banned from one, do you get banned from the other?
-
First off, let me say I am grateful for the devs appear listening and considering opinions.
Now, I started as a PLer myself, not giving much heck on Setting or any roleplay. For say 2 months I had to watch roleplayers setting up fancy, cunning and exciting stories - I became intruiged, and I wanted to get myself into it, set up plans and plots, get people involved and all that!
And I do know quite some people who got infected the same way.
If those 2 servers were really strictly separated from each other, I tend to think I wouldnt become a roleplayer anymore. That much about the downside I see in this action.
As far as I know PlaneShift was once said to be a "real" mmoRPg. To me it looks like the devs back down and create a PL server, since keeping it all strictly roleplay'ish would be too much hassle. I cant but have to bewail this decision to split the game and the community.
I don't think that RP is PROHIBITED on the new server. Indeed it might be a proper venue for some of the RP's that run counter to settings, such as the vampire / possession / lost royalty RP's that are so popular with the kids these days. ;)
-
Pardon my ignorance or lack of understanding here. :-[ So there will be two servers; one where for role play and leveling if the players wish to and there is another server where there will be leveling and role play if they want to? What is the difference then from what we have now?
-
What is the difference then from what we have now?
There will be two servers; one where for role play and leveling if the players wish to and there is another server where there will be leveling and role play if they want to.
-
The new server will have a completely clean database with no hidden remnants of past bugs.
-
PlaneShift Birth Announcement
... We've been listening to what players have had to say on the forums and in IRC and thought it would be great fun to offer a place to let off some steam and just go... grind for a bit. You know, fill your pack to the brim with ulber furs, dig until your pick breaks; that sort of thing! This new server will be fully functional with all of the quests, NPCs, locations and mobs that we have currently. It is not going to take the place of laanx.fragnetics.com; instead it is going to provide us with a great place to run trials of new features and get feedback. If these features function well and don't disturb the flow of RP, they will then be added to laanx.
In keeping with the spirit of innovation and experimentation, planeshift.ezpcusa.com will also have more relaxed RP rules and naming conventions than laanx. We chose this path so that all of us, team members and players alike, can use the new server to better focus on testing improved game code and new features while allowing laanx to remain the haven of entertaining RP that keeps PlaneShift lore alive. This new approach can also lead to a more stable laanx if the PlaneShift community comes together to help make this server a fully populated proving-ground for fresh concepts ...
Mathy, I think that this portion of the announcement contains the answers you seek. Five pages of discussion and interpretation by numerous posters may have clouded the gist of the original statement a bit.
-
If you get banned from one, do you get banned from the other?
:lol:
Got plans already?
-
If you get banned from one, do you get banned from the other?
:lol:
Got plans already?
I must admit this non-RP server sounds like it would be really fun to grief. I can imagine it now, a bunch of RPers signing on to the other server to grief the PLers.
-
I don't think that RP is PROHIBITED on the new server. Indeed it might be a proper venue for some of the RP's that run counter to settings, such as the vampire / possession / lost royalty RP's that are so popular with the kids these days. ;)
Just before too many people start thinking they'll be booted of Laanx and sent to the second one. Vampires are against the settings, possession by demons and such are as well, though there are glyph that may allow mind control. As for lost royalty, I highly doubt anybody will be displaced for calling themselves "Sir", "Queen" or "King" if they've been doing it for a while ;)
If anything, I imagine, it's for players with more drastic RPs (Vapirism and such) to escape the laughter of other players on Laanx :P
-
I propose to "lock" the names on both servers cross-wise.
- avoid abuse of character names by other players ("Hey, you insulted me?" - "No, that was my bad twin.")
- avoid mixing up of worlds and characters ("Hey, what world are we talking off?")
If someone wants the same name on both servers, a GM can check if the person is the same for both accounts and allow the name on demand.
-
I propose to "lock" the names on both servers cross-wise.
- avoid abuse of character names by other players ("Hey, you insulted me?" - "No, that was my bad twin.")
- avoid mixing up of worlds and characters ("Hey, what world are we talking off?")
If someone wants the same name on both servers, a GM can check if the person is the same for both accounts and allow the name on demand.
This would be almost impossible as the data for each character is seperate, sorry i dont see the devs ever taking the time to banname each and every char made on either server and cross check it, the purpose of this server was not to cause the devs or gms more work then they already have.
-
I propose to "lock" the names on both servers cross-wise.
- avoid abuse of character names by other players ("Hey, you insulted me?" - "No, that was my bad twin.")
- avoid mixing up of worlds and characters ("Hey, what world are we talking off?")
If someone wants the same name on both servers, a GM can check if the person is the same for both accounts and allow the name on demand.
Heh ... too bad, I made a char named Orgonwukh already. KIDDING!
-
I just don't understand why characters can't be transfered on 2nd server, as a cut/paste action.
Every RP and PL would be pleased.
Where are the vote keys to go to the poll?
-
I just don't understand why characters can't be transfered on 2nd server, as a cut/paste action.
Every RP and PL would be pleased.
Where are the vote keys to go to the poll?
no not everyone would be happy with that, some would have advantage over others, we want a clean start for all. if you dont want to start over fine stay on laanx
-
There are going to be a lot of potential benefits to a clean server... There are also significant benefits to stay on laanx... but it is a CHOICE to switch... If you are happy on laanx... there is no reason you HAVE to switch servers.
[EDIT] I must say though, I am surprised by the overall reception this has received by the few that have posted here. I figured there would be dancing in the streets of hydlaa as much as I've seen people talking about how the PLers aren't welcome and comments telling people they should go try runescape and whatnot. I wonder why there aren't more people posting in support of this decision as what it really means is that RP CAN be enforced on laanx without turning people away completely.
-
I very much like this. Sure, RPers have, in general (definitely not ALL of us) very little training or assets we would lose, but for those of us who DO it is harder for us to regain those assets than it is for a lot of people who don't RP at all. After all, we have to juggle our RP with our training and money-making, and for most of us, RP comes first. It would take us much longer and much more grief to regain things, because most of us have trained and gained over a fairly long period of time. To many of us, grinding is very annoying, where as to those who only level and mine and duel, grinding is commonplace, everyday stuff, and thus much easier for you to do.
On the good points for the "PLers" who don't like being forced to stay in character, you no longer have to. This new server is yours, it is for the non-RPers, you guys will be the kings, you can tell those who say you're ruining their RP to stfu (and actually use the acronym). Less rules, more features. It should be like going to heaven for you.
-
I just don't understand why characters can't be transfered on 2nd server, as a cut/paste action.
We want to clean out a lot of old cruft that's hanging around. Doing that and transferring characters would require a huge effort that we're not able or willing to undertake right now.
-
Ye gods, I go away for a couple of months and the servers splinter. Its probably a real good idea, give it some time everyone.
-
<Dwarvesbane> better not be the first guild on ezpcusa :P
-
A new server... Great news.
Having heard all the statements & agreeing with some and profoundly disagreeing with others I come to a few conclusions.
1) Why decide without the chance of changing the decision : To ask PLers to migrate when theyve done all the hard work? Surely as Birot/Jenica pointed out, it would be easier to migrate RPers? You ask too much.. 1-2 or more years of grind down the Loo. I dont think so.
2) Where is this new server located ? In the real world I mean ? IS it still with Fragnetics?
But I guess we will see wont we.
-
2) Where is this new server located ? In the real world I mean ? IS it still with Fragnetics?
But I guess we will see wont we.
I'm under the impression that it's in Topeka, Kansas, United States.
-
1) Why decide without the chance of changing the decision : To ask PLers to migrate when theyve done all the hard work? Surely as Birot/Jenica pointed out, it would be easier to migrate RPers? You ask too much.. 1-2 or more years of grind down the Loo. I dont think so.
My first response would be that: The plans from ages ago were that if you didn't RP you'd be banned from the game to make server room for somebody who could. That feeling has somewhat lightened, at least from the devs point of view but, the game is being made mainly for Roleplay, not Powerleveling. Roleplay will always be treated more highly than powerleveling.
Second response is that although many people have put in months of individual effort for levels others have put in years of community effort for Roleplay. There are guilds, guild history, special items, books and such which would be hard to remake.
Third response is simply that you aren't really being asked to migrate. You're being encouraged to. Roleplayers will not bother you on the other server and you will be able to try out features before they do.
-
Dragnoor: Why was it decided this way? Because it was. It is the Devs sandpit, it is upto them if people play in it or not. No one is forcing anyone to change servers. If someone wishes to change then they should feel free to do so. Regarding items, stats, etc......
RPers have, in general (definitely not ALL of us) very little training or assets we would lose, but for those of us who DO it is harder for us to regain those assets than it is for a lot of people who don't RP at all. After all, we have to juggle our RP with our training and money-making, and for most of us, RP comes first. It would take us much longer and much more grief to regain things, because most of us have trained and gained over a fairly long period of time. To many of us, grinding is very annoying, where as to those who only level and mine and duel, grinding is commonplace, everyday stuff, and thus much easier for you to do.
-
I get the impression some people think that the 'new' server (it's been a private test server for years) will be for people who want act childish like Runescape or something; from what I understand it will just be targeted towards people who want to use the game mechanics even at the expense of good roleplay - I have done testing on laanx before, but it can be a bit tricky and annoying trying to RP with people you meet, and come up with reasons why you are doing crazy things - or even just taking the time to explain ;)
In other words, it's my server! Mine! :P Just joking...
Probably some of the rules will still be enforced, I don't know.
-
I am all for it - a wonderful idea - since I level and RP I will stay mainly on Laanx but will check out the new server to see what is "coming down the pike" so to speak. :thumbup:
-
Oh yes, I fully intend to have an account on the second server as well to covertly scope out the features and stuff :)
-
1) Why decide without the chance of changing the decision : To ask PLers to migrate when theyve done all the hard work? Surely as Birot/Jenica pointed out, it would be easier to migrate RPers? You ask too much.. 1-2 or more years of grind down the Loo. I dont think so.
Heh. Well, sorry to annoy you with my point of view again as I did in guildchat over a certain other issue, but a lot of roleplayers have worked hard to level their characters, too. However, my breed of roleplayer (the type that backs their character's traits up with stats) would feel pretty slighted if we had to start over, too. You've seen me put off levelling for a good roleplay plenty of times, Draggy; there's a reason I do that. Stats and items, though important for the gameplay experience, are just pixels on the screen; it's the community that really 'makes' PlaneShift. That's why it's taking me over 8 months to get to levels in amounts that the hardcore powerlevellers can acquire in 8 hours. As if balancing roleplay and levelling weren't enough, some of us (well, at least one *cough*) juggle the two between guildchat and out of character /tell conversations with either playing style, too.
I can see where you're coming from, but personally, I feel it's a lot easier for the powerlevellers to regain their stats and trias than it is the roleplayers.
EDIT: And like many others, I'll be checking out the second server - much as typical shorthand, asinine MMO banter (hypocritical, I know XD) has started to increasingly annoy me since I started PS, I still like to play with new features when they're added. ;D
-
Now that I understand this better, I think it will work. Already a notable role player has returned.
-
I don't recall who said it (6 pages is a lot to keep up with here)... but this new server is NOT for people to be stupid on and run around annoying everyone. I sincerely hope that there will still be some rules of conduct enforced. With that in mind, asking questions about how to play (IC or OOC) or adding emotes or "lol" to your speech will not bother people nearly as much on the new server. I see people still needing to be polite as this is not just a server to reenact "Lord of the Flies".
-
I think the best thing is to reserve judgement until the new server has been implemented for everyone. Any play nice policies that applied on Laanx should still apply on the new server. And it is their sandbox, folks, they are going to decide how this will be used, and they will tell us... not the other way around.
-
Surely as Birot/Jenica pointed out, it would be easier to migrate RPers?
It took me six months to get my Blue Way to level 30, how is it easier for me to migrate to a new server is beyond my comprehension.
There are plenty of people who roleplay that care about their stats and skills which we use to justify our RP, and as Farren pointed out, it takes us much longer to raise them.
You're going to get a server with a lower ping for the majority of players so you can duel without lagging terribly, new features to test and play with, a bunch of people who cares only about the same you do. Where's the issue?
Sooner or later there'll be a partial or full wipe (no comments on this!) and you'll have to start over again, sounds much better to do that by own will than being forced to it by some dev.
Now this is something I don't really get to understand:
To ask PLers to migrate when theyve done all the hard work? [...] You ask too much.. 1-2 or more years of grind down the Loo. I dont think so.
You, who seem to call yourself PLer, consider training hard work?
Considering this is what a PLer is meant to do most of the time, I can't but wonder how's the game fun for you at all: you should be enjoying it!
Either way perhaps somebody should start thinking on paying PLers for the job... Oo
Aside of that, nobody is asking levelers to quit Laanx, the decision is up to every individual and anyway, I'm pretty sure most players will have accounts in both servers.
Regarding newbies though, the inclusion of a new -more advanced- server is concerning. I've started playing the game as a pure PLer (which I still am) and I very doubt I would have started playing in a roleplay server given I could have chosen considering my very first thoughts about the whole thing. That applies to me and to more than half of the people that are nowadays very good roleplayers.
What is going to happen with all those new players who are potential kickass RPers but join the new server, thus never find out how exciting doing other than grinding can get to be? Guess we'll miss them.
It'd be nice to at least keep the tutorial for the new server as well, and more importantly the last part of it. May cast some light upon those who've been misguided. ;)
-
Sounds like a job for the Laanx RPers to put on some RP events on the new server to entice the new players... ;D
Seriously though... There will be players on both servers... most will start to favor one or the other... some will only be on one or the other... but the real crux of the situation... is that your RPs will have to be inviting/inclusive or people will just leave Laanx for the other server. You won't be able to just nitpick people into either falling in line or leaving PS completely.
I am not trying to start a fight... I truly believe that if people can get their intro to PS on a server where they don't have to be concerned about people jumping on them for asking questions (OOC.. asking what to "click" without using brackets)... then they will feel more welcome in the community. I also believe that a lot more people will actually TRY to RP if they don't feel so much pressure to "do it right". If you put on events and such that entice people on the new server... they will start wondering if those things happen on Laanx all the time and check it out. I do NOT believe that there will be NO RP on the new server... just much more casualRP with less expectation/pressure of "doing it right".
[EDIT] It's the 15th... when can I register an account and start playing on the new server? The ping times for me are 1/5th of what they are on Laanx... :)
-
Maybe one day crossover between servers will be possible, putting the planes into Planeshift!
I'm still a little confused though, we will be able to register from email addresses already used for laanx registrations correct?
-
I know that no one is being forced to go anywhere. I just wanted to say the roleplayers take so long to train because they choose to take long to train. They choose to roleplay instead of train. Just like I choose to spend most of my time on PlaneShift training instead of roleplaying. I know that PlaneShift was created to roleplay, but if that is all true, why can you train? I feel that the players and the roleplayers need eachother. I don't think that the players are better than the roleplayers, or that the roleplayers are better than the players. I know we have all put alot of time and effort into making out characters the way we want them to be. In real life, I am very shy and talking to strangers is not something I do normally. So, yes, roleplaying is very tough for me. And I know I am not very good at it. I do roleplay with the friends I have made though. And I do try to roleplay at events also. I just don't spend alot of time at the tavern. I have been playing PlaneShift for nine and a half months and this is what I have accomplished in that time: 100 sword, 150 melee, 80 medium armor, 100 heavy armor, 97 mace and hammer, 63 metallurgy, 39 mining, 82 crystal way and 150 brown way. And I am very proud of my character and how I have built her. I have not kept track of how much tria and pp and time it has cost me. But I know it is a ton! I would not want to have to do it all again, just like the rest of us, players and roleplayers alike. I really do like the idea of this second server, and I will register for an account there. Maybe one day on server number two, I will have a character as strong as Jenica is. I am excited and look forward to trying it out and seeing how it is different. A big YAY!!! and thank you! to the development team! :thumbup:
-
There is really no need for anymore argumentation on which server will be rp and which will be non-rp, we've made up our minds and it won't change.
No more justifications on the roleplayer side are needed.
No more appeals to change from the non-roleplayer side are needed.
You will respect roleplay conventions on Laanx.
You will not enforce roleplay conventions on Ezps.
I agree many will have characters on both, and this is great. Rpers will surely try to woo some people from the other server, and this is fine so long as they don't get preachy or disrupt people's leveling (hahahaha). Leveling non-rp people will remain on Laanx, but they will be not be permitted to disrupt roleplayers or events with ooc text or actions.
I agree with many of the last posters, we will wait and see how this works out in reality and we will adjust accordingly.
-
I just don't spend alot of time at the tavern.
Off topic, I know, but you don't have to go to the tavern to spark some roleplay. >>;
-
I think this new server game talk is destroying a game that i have come to love to play, i have a few comments or suggestions.
1] Instead of useing new server for a whole new PS world, would it not be more benificial to use it as a backup for when the server from Singapore goes down, like now.
2] There are only 180 at the most players here playing according to Monthly stats, why divide that when this world is so big, what at a 50/50 split thats 90 players on a server at the max.
3] Like isaid above the world is so big that most RPers and PLers are not even in the same place at any given time, Only compliants a RPer really has i when a newb to PS is asking some information and its disturbing there role-play, Rpers should lighten up on the newbs and be a little more helpful considering everyone was new at some point, I know most old PLers arent out interupting an Rpers role-play event, hell PLers normally are off in the wilderness hunting and RPers are in the city.
4] When i first started playing PS a few years back, i found that going to Hydlaa was a hassel most everyone there are in there own RP world, and by god dont interupt them or they will bite your head off, Hell i still hate going there due to some of the snooby attitude.
5] Im just trying to say we should use this new server as an oppurtunity to back up lanxx not draw people off it
6] Simple fix to PLer vs RPer is to lighten up a little, and be a little more understanding of someone new just asking questions.
I hope Talad and the Devs realize by know from this forum, how bad of an idea this split is...... :'(
I have one finale statement and this is suppose to not sound sarcastic but i imagine some will take it that way, I find that most RPers call sitting or standing around talking to 2 or 3 other people a event but by definition that is only a conversation, an event is a organized activity with multiple players and i rarely see events disturbed by non-RPers in fact i truly love to attend events, where as sitting or standing and talking for a long period of time is not interesting to me.
-
I hate to disagree Birot... but while your background is probably correct... and your assertions are valid... I have been here a year and the attitude (at least here on the forums) has gotten MORE strict against the non-RP crowd, not LESS. There have been countless calls for people to lighten up, and people counter with arguments about how PS is a RP game... etc... Think of this like an experiment... the RPers are finally getting what they have asked for... a server where RP can be ENFORCED... let's all sit back and see how it all works out in the long run. Nobody is getting wiped... so just enjoy the new development and we can finally see if anyone can smelt ore when they can't buy ingots... :)
-
1] Instead of useing new server for a whole new PS world, would it not be more benificial to use it as a backup for when the server from Singapore goes down, like now.
this would be very hard as few people have access to both servers and if the server is down we need to know why and updating both servers database with the same info would not be so easy. Please stop making suggestions for the use of this server the devs have already decided, I would not be supprised if this thread gets locked because of the attitudes of the players toward this. Or the devs could just decide not to open the server and leave it as is.
-
The views expressed here are still largely positive and only a couple people have really opposed this move.
I don't see a reason to lock it at the moment, it isn't as if some people not liking this (OR ANY) idea we have come up with is new at all.
Characterizing this as the death of anything, a betrayal, a bad idea, or any other doom and gloom scenario is simply premature.
-
I propose to "lock" the names on both servers cross-wise.
- avoid abuse of character names by other players ("Hey, you insulted me?" - "No, that was my bad twin.")
- avoid mixing up of worlds and characters ("Hey, what world are we talking off?")
If someone wants the same name on both servers, a GM can check if the person is the same for both accounts and allow the name on demand.
This would be almost impossible as the data for each character is seperate, sorry i dont see the devs ever taking the time to banname each and every char made on either server and cross check it, the purpose of this server was not to cause the devs or gms more work then they already have.
I understand. I thought you could use one table in the database for both servers somehow. I do not know your code good enough ;) However, I think it should be possible to make a name request to both data bases at character creation? So by default, if a character is created, the name is inserted in the table of the corresponding server data base, but will not be available on the other server. If people insist on having a character with the same name on both servers, they still could ask for that (I know this is still work for the devs/GMs).
However after having talked to different persons already, this is what I think will happen: Many players will create two accounts, one for each server to avoid the above mentioned abuse. In my opinion, this will create an overhead in the data bases. Also, I fear that forums will be spammed with messages like "I hereby announce that the character X on server Y has nothing to do with my character Y on server X which is related to my forum account Z". I hope there is a way to prevent such confusion in advance?
-
For a final word on the PLer vs. RPer for Laanx, I just realized, that decision actually has very little to do with whether you're an RPer or PLer. The new server is meant as a fresh start for the dev team to make new features/fix bugs. The clean server makes these things easier. And you need people to TEST these things. Pure RPers do very little to test things. If you send RPers over there, testing/bug-finding/fixing will be much slower. Making the server for NON-RPers will lend it the backbone of testers that it needs. It has nothing to do with how hard you work. Tester first, player second.
-
One thing I am wondering about is will the new server use the same in-game message boards, new ones or not have them allowed at all. Will it have its own forum section?
-
I propose to "lock" the names on both servers cross-wise.
- avoid abuse of character names by other players ("Hey, you insulted me?" - "No, that was my bad twin.")
- avoid mixing up of worlds and characters ("Hey, what world are we talking off?")
If someone wants the same name on both servers, a GM can check if the person is the same for both accounts and allow the name on demand.
This would be almost impossible as the data for each character is seperate, sorry i dont see the devs ever taking the time to banname each and every char made on either server and cross check it, the purpose of this server was not to cause the devs or gms more work then they already have.
I understand. I thought you could use one table in the database for both servers somehow. I do not know your code good enough ;) However, I think it should be possible to make a name request to both data bases at character creation? So by default, if a character is created, the name is inserted in the table of the corresponding server data base, but will not be available on the other server. If people insist on having a character with the same name on both servers, they still could ask for that (I know this is still work for the devs/GMs).
However after having talked to different persons already, this is what I think will happen: Many players will create two accounts, one for each server to avoid the above mentioned abuse. In my opinion, this will create an overhead in the data bases. Also, I fear that forums will be spammed with messages like "I hereby announce that the character X on server Y has nothing to do with my character Y on server X which is related to my forum account Z". I hope there is a way to prevent such confusion in advance?
sorry dont expect any of that any time soon or ever. No it is not possible as the servers are not running on the same machine and the client only can connect to one server at a time.
-
Orgonwugh... what you are asking for is difficult to do in real time. It is nearly impossible to do this as a batch job on a schedule though too. It is not impossible, just not worth the effort right now. If the servers remain completely independent, that is good for all of us. If we tie them together for certain things... then if one goes down... the other is either limited in functionality or down too.
The easiest work-around is to register your character name on both servers if you plan on playing on both. I don't really assume names on the forums match peoples in-game characters... many have different forum handles just so people don't tie them to a particular in-game character. *shrug*. It is a small price to pay on our end, making the character on both servers, compared to the significant effort it would require on the devs part for this. I hope, like in my initial post here, that challenges to character names would be allowed for a certain amount of time in the event someone tried to use a character name on laanx on the new server before you could register it.
-
Sometimes, people can be minding their own business and driving along. Some will be off to work, others will be working as the drive, and still others are out for the pure joy of the drive. There comes times when those involved in this commute of life when perhaps someone was not paying enough attention to what others around him are doing, and they are doing the same. Lanes can be crossed accidentally, caution signs ignored, wrong turns taken, intentions misunderstood, and speed limits broken. Collisions happen; fender-benders to feelings and pride.
-
Please don't let this be the reason the game dies. This is the only game that's even held my wavering interest this long.
-
THE GAME IS NOT DYING!!! Everyone take a very deep breath... hold it... hold it... now slooooooowly let it out... repeat a few times and we'll see where this goes.
-
Okay, doomsayers, the game isn't going to die. Look at it this way!
Laanx is the main server.
The new server is the test server.
Aaaaand, that's it. Granted, Laanx still is a test server but the new server is more just about the game mechanics. Go be whatever you want on the new server, as long as you do some testing. Real RP, the world of Yliakum will be on Laanx. Nobody -has- to move. Some just may feel more welcome on the new server. This is not a RP and a PL server, this is a main server and a test server.
It's not going to kill the game, it'll change some dynamics and possibly speed up progress. It'll give people something to do when they don't want to RP or deal with other people RPing all around them. It's a relaxed, test server.
Be happy, be well, be not-crazy-paranoid :P
-
this thread needs care bear power:
(http://www.juliansanchez.com/wp-content/uploads/mt/carebearsstare.jpg)
-
Waylander: actually, Laanx will be considered the RP server :)
-
Laanx will be a RP server, yes. But -the- RP server implies an equal and opposite server of which there is none. There is simply a test server.
-
this thread needs care bear power:
I think I'm gonna be ill...they are just so sickly sweet!
-
Prolix as stated earlier there will be changes to the forums.
-
OK Ladies & gents, time for an update and a few clarifications:
UPDATE:
The new server is not yet ready. We ran into a small bump in the road, but are still aiming to make it active and available in the next few hours. This is conditional on the availability of some very sleep-deprived and dedicated devs. Give em props when you see em!
Until we do get it up and running, if we find anyone logged in who is not on the team, they will be asked to log off and their account deactivated. This is to prevent potentially BIG messes from happening while the engine gurus are loading data, etc. Please be patient with us. If you were bit overeager, logged on, and got deactivated, you should know that player accounts that were deactivated will be reactivated when the server goes live.
When the server is available to players, we will announce it in this thread and on #planeshift in IRC.
CLARIFICATIONS:
RP is not DISCOURAGED on either server. It is allowed & welcomed on both. However, RP conventions (such as the "no real-life names" policy) will not be ENFORCED on ezpcusa as they are on laanx. This means that OOC disruptions to RP will not monitored by the GMs, and that petitions about such will not be managed, only closed. So, RPers may find their flow disturbed a bit more by the occasional "LOL" on expcusa.
Rules of conduct and common courtesy do still apply to both servers - no abusive language, no cursing, etc. This is a rather obvious statement I know, but I thought it bore reinforcing.
Yes, new features will more than likely be implemented on ezpcusa first before being activated on laanx, so in this particular respect, ezpcusa will be more of a "testing server" than laanx. Then again this is a game in development, so it's pretty much all testing at this point ;)
Take care, and see you soon on the new server!
-
This is really interesting. I have never heard certain parties sounding scared before. Seems like a cusp period, things should settle down after a while, everyone just breathe...
-
Prolix as stated earlier there will be changes to the forums.
I am really looking forward to this, I want to advertise my <Banker> guild. Oh, and please join it.
-
At the risk of stirring up the s*** more, I'd like to make a point about the statement "This game was created for RP." I've been on the project since 2001, so I was here pretty early. I've *never* RPed in my life and I've *never* been interested in that aspect of the game in the least. I don't mind if people like roleplaying and I was supportive of letting them do that, but it was certainly never a priority for me. I've taken the position since the early days that we should have features for RPers and features for PLers and everyone in between, and that there is no reason they can't co-exist. Well, afaic that experiment has failed. The RPers and others cannot co-exist because the RPers can't tolerate people asking questions on how to play without brackets, can't tolerate funny names, can't tolerate people saying OMGLOLZ.
Ok the co-existence experiment has failed. Now we know why every commercial MMO has separate servers for RP and non-RP players. Fair enough. We'll do the same thing and make both sides happy.
Did the PLers ever complain about the RPers getting in their way or spamming their chats? If they did, I never heard it. The complaints all went one way. And here again, the complaints go one way. If we had said we were forcing the RPers to go to the 2nd server, can you imagine the outcry? So we say we will preserve Laanx for that, since the RPers are already there and such a strong RP community, and PLers have to move--and the RPers get upset about that too.
We tried co-existence. Co-existence failed. We're making a 2nd server, and as PS grows I'm sure we will add dozens more. Get used to it.
p.s. Most of the team (and I would guess most of the people here) don't even think co-existence on the forums will work, let alone the game. Self-evaluate and see what you think that means about this community.
-
PlaneShift is a Role Playing Game immersed into a 3D virtual fantasy world which is FULLY FREE to play.
the first sentence in About PlaneShift (http://www.planeshift.it/about.html) reads.
If PlaneShift is like "every commercial MMO", simply change the game's description for people wont be confused/claiming if they wont find what they were told in advance. That easy.
Saying this was some unique RP-game, then again wondering why are people complaining about lack of attention given on RP aspects is quite a bit beyond me - but easily to be fixed.
-
Don't try to equivocate on the issue. We're giving you options. If rp dies, rpers' are responsible.
I will work tirelessly to make sure that doesn't happen, but I'm just one idealist in a world of lolcats.
Not "plers," but "rpers" have made themselves the bane of my existence.
I will no longer do the stupid battle between types of gamer.
I say things like "let's make "approved guilds" " and rpers AND plers come out fighting talking about fairness, earning, alerting me to fears of "favoritism" etc etc etc.
I am done with that.
On Laanx I will (talad willing) favor people. I have spent two decades roleplaying now and I think I know what to favor.
On the non-rp server I will smile. I will smile knowing that script kiddies and leetists will rule the day. I will smile when people make funny guild names and bring the real world with them as they play the game the way they want to.
Rp purists will have a place in the new mythology, but they must do some of the work themselves. You want a world of perfect RP bliss, go find others who want that too.
You fear everything will fall apart without newbs?
Bring some.
I could name names but I won't. Several of the most vocal in the community wanted this. Prove that you have the courage of your convictions. Prove you are as committed as many devs and Talad were and are to the ideals of an rp world, or stop making a fuss when we try to accommodate a larger potential player base.
May Laanx shine on you,
XilliX.
-
There's nothing much to say to that. The simple fact is that RPers use the chat box to RP while the PLers use it to chat. Chat in the chat box interrupts RP. If RPers interrupted duels at whim PLers would be just as angry. The two groups just don't understand one another when it comes to in game affairs.
It boils down to two opposing schools of thought and no, they will never be able to co-exist perfectly, the two servers( whether they be test and main OR RP and PL) will hopefully help this.
I get along with tons of PLers when I'm in IRC... Even though I'm a grouch who often starts off conversations with insults :P And I've yet to actually get in a fight with Venge who seems to be my polar opposite ;P Perhaps the two servers will lead to a better community, in the end. It's all about not making a big deal out of everything. If the idea goes south then the dev team will try to fix it.
Stop worrying so much.
-
At the risk of stirring up the s*** more, I'd like to make a point about the statement "This game was created for RP." I've been on the project since 2001, so I was here pretty early. I've *never* RPed in my life and I've *never* been interested in that aspect of the game in the least. I don't mind if people like roleplaying and I was supportive of letting them do that, but it was certainly never a priority for me. I've taken the position since the early days that we should have features for RPers and features for PLers and everyone in between, and that there is no reason they can't co-exist. Well, afaic that experiment has failed. The RPers and others cannot co-exist because the RPers can't tolerate people asking questions on how to play without brackets, can't tolerate funny names, can't tolerate people saying OMGLOLZ.
Ok the co-existence experiment has failed. Now we know why every commercial MMO has separate servers for RP and non-RP players. Fair enough. We'll do the same thing and make both sides happy.
Did the PLers ever complain about the RPers getting in their way or spamming their chats? If they did, I never heard it. The complaints all went one way. And here again, the complaints go one way. If we had said we were forcing the RPers to go to the 2nd server, can you imagine the outcry? So we say we will preserve Laanx for that, since the RPers are already there and such a strong RP community, and PLers have to move--and the RPers get upset about that too.
We tried co-existence. Co-existence failed. We're making a 2nd server, and as PS grows I'm sure we will add dozens more. Get used to it.
p.s. Most of the team (and I would guess most of the people here) don't even think co-existence on the forums will work, let alone the game. Self-evaluate and see what you think that means about this community.
There have been many solutions proposed by people that would make a positive difference. Until these solutions are tried (or at least considered!), no one can with integrity say the experiment failed.
Did the PLers ever complain about the RPers getting in their way or spamming their chats?
Yes. Absolutely. And please don't misrepresent the positions of the roleplayers. It's not that they want players to be in character at all times; it's that they just don't want people to be disruptive, and they don't want the mechanics of the game itself to be disruptive either.
I've *never* RPed in my life and I've *never* been interested in that aspect of the game in the least. I don't mind if people like roleplaying and I was supportive of letting them do that, but it was certainly never a priority for me.
If that's your position, then the dev team as a whole is at odds with you from everything I've seen as a player.
-
I might come up with some random thoughts for this thread in the near future... Today's topic is help channel :P
Right now Im planning to be on the ezpcusa server more often to look inside the help channel while playing on laanx since I personally expect more newbs on ezpsusa. I wonder first about how many will do the same and if it's a wise idea or not to have a second client running for help (often enough there are... not many advisors...).
Second, will people playing mainly on the one or other server tend to answer differently? (My guess would be that 'rpers' tend to answer less directly and/or more creative). To keep also newbs aware of there being two servers with different emphasisis to rp and levelling we could add our 'main server' in our answers, like in brackets after the advice itself.
If there is a difference in the type of answers some could be tempted to rather try the one or other server according to which answers sound more sympathic they hear.
Sen
-
Hello everyone!
I have been keeping an eye on this thread from the start and noticed a funny thing. The devs say a second server will be launched and everybody is excited and stuff. And then the complains come... why this way and not my way? The thread is already 8 pages long X-/. Nothing wrong with discussing things but know what? There's a saying "the fish is still in the sea and they already prepare the frying pan"... Just sit back and wait and see for once, eh? I know it might be just me but why make yourselves an opinion before Ezpcusa is even up? Give it a chance, ok? See what comes out of it. And yes, I have a concern: this discussion spoils my waiting for the new server to come up.
About the ancient PLs vs RPs issue: I do roleplay but don't like how obsessed some people get about rules. Just take it easy guys. A bit OOC from time to time won't make the Crystal fall onto our heads. You can't wear a necktie all the time, right? :P It's all about fun after all.
Yes, I don't feel like being nice for once. And there I go silent again.
-
Did the PLers ever complain about the RPers getting in their way or spamming their chats? If they did, I never heard it. The complaints all went one way. And here again, the complaints go one way.
Ya did stir up a little sh*t with that statement, and I'll tell you why. I have been in many occasions where people or myself have been roleplaying and someone who did not want to roleplay would ask a question about how something worked. When the RPers would start explaining in an 'IC' way, being very informative, nice, and helpful, the non-RPer would get pissy in a hurry, demanding that the RPers stop the bullshit roleplaying and often start calling names.
I was also in more than one situation where we were RPing next to someone who was grinding an NPC, and were asked -very- rudely to take it elsewhere.
The difference? The non-RPers don't go to the forum to complain as much. You never go ingame, so you don't see that side. It is not, and never was a one sided thing.
-
I will add something here... and I have suggested it before... but if you REALLY don't want your RP interrupted... /group. Main is where everyone talks... and I've seen many times where people try to "join the conversation"... and get told off for interrupting... or "not using brackets" to ask questions about the game itself. People even get told off for making comments about conversations they "overheard" in the tavern because it was supposed to be a "private conversation". I'm sorry, but if I walk into McDonald's and you are talking... I am likely to overhear you unless you are keeping your voice down... Main Chat is NOT the tab where you assume you are not going to be overheard.
The tutorial tells people to ask other players for help... and what a nice welcoming community we have. In the year I have been here... I have gone out of my way to make sure that new players are always helped by me, regardless of what I might be in the middle of doing. I was helped by a handful of players when I started, and it made my time here much less frustrating, and much more enjoyable. Unfortunately, most of them have left for any number of reasons. Did anyone ask me to do this? no. I did it because I saw many times if I didn't do this, not many others were willing to. I have seen few RPers willing to do the same, only gripe at the guy wearing no armor and wielding falchions that he needs to put his weapons up and use []. That is not what the new character needs if you want to give him/her a chance to learn PS well enough to be comfortable enough to RP.
I am not calling out ALL RPers... I know there are those that are like me in helping new players gently... but it seems that a significant number in the RP community have gotten extremely bitter about how this game has simply been an MMORPG... and not the mmoRPg that they want it to be. For the record, almost any game where your character advances along different choices of paths of advancement is called an RPG... think "Choose your own Adventure" books here. You aren't stuck in a single mold and everyone who plays ends up the same at the end. PS is true to the genre of game it claims to be... not everyone has to be a wizard... or a smith... etc.
One other thing I am dying to know here... why do the RPers refuse to take part in events? The halloween event in the DR... it was incredibly fun for all who attended... but people were griping about it on the forums... why? The Xiosia event over Christmas... is what RPers had been asking for... quick stats so they could actually use the mechanics for their character without endless grinding... but several boycotted the event because they deemed it OOC... how can it be OOC if the GM/Settings team ran the event? I wish you all the best of luck, but I'm likely to spend most of my time helping people enjoy themselves on the new server.
-
UTM: Fair enough.
Zanz: Your logical leap from "you haven't tried every friggin idea in the world" to "you have no integrity" is classic Zanzibar. ;-)
-
Isn't time ALL of us stop complaining? My feelings are the second server was made for ALL of us because of the complaining. Now we get what we want and still complain.
May I be the first to say Thank You for all your hard work to make this game fun for all of us.
-
UTM: Fair enough.
Zanz: Your logical leap from "you haven't tried every friggin idea in the world" to "you have no integrity" is classic Zanzibar. ;-)
Venge, my post did not say you have no integrity. I simply said that you were jumping to a conclusion. It takes a lot for me to question someone's integrity, and I haven't done it in this thread, nor would I question someone's integrity simply because I disagree with them on an opinion. Opinions are just opinions.
I also didn't say that you need to try every idea in the world. I'd be glad to discuss things that I think should be considered that haven't been tried yet, but I don't think this is the thread to do it in. Feel free to talk to me on IRC or by PM if you would like to discuss some of my ideas. I know that there are devs, players, ex-devs, and ex-players that have interesting ideas as well. UTM and Verrliit are on the short list of such individuals, even though I don't agree with them on everything.
If you think "the experiment" has failed, then that makes me sad because it simply isn't true. The PlaneShift community continues to evolve and redefine itself with change. I think it's very much a success in that regard. The question isn't "Is it dead?", but instead "How can we make it more successful?"
@Myth: You definitely have a point, I think people are complaining about the new server before actually giving it a chance. I really don't think it's anything to worry about. I even think it's possible that more RP will happen because of the new server rather than less.
-
Thank you for opening up the new server, I might be having trouble accepting the "giant footsteps in the sky leading to the olympic stadium," but it should all work out ok.
-
This is incredible! I am amazed! I never thought I would see it happen. If RP dies now, its the fault of the players. No more excuses.
-
This is incredible! I am amazed! I never thought I would see it happen. If RP dies now, its the fault of the players. No more excuses.
How so that?
-
Yer smart, riddle it out.