PlaneShift

Gameplay => Wish list => Topic started by: Keldrena on August 12, 2009, 04:14:11 pm

Title: Thoughts on Animal Taming
Post by: Keldrena on August 12, 2009, 04:14:11 pm
Could taming animals use a the faction system so that you gain the loyalty of specific monster spawn instance? The time in which it could follow your demands who depend on your skill level and the general faction you have with it's kind as well the individual faction.

Your taming could only last for that instance of the monster, but with high levels could last for a long time an enable you to use the pet system with the monster, excluding summoning of course. Instead there could be a building they would head to when you give the "go home" command. Possibly home could be defined as your guild house with a generic house standing in for guild less characters. You should have to walk back to the house to get the animal again maybe the command could be something like"call for pet pettype" with pet type standing in for the different species.

Also while the animal is with you, others should spawn in it's place.

Thoughts and suggestions are greatly appreciated.
Title: Re: Thoughts on Animal Taming
Post by: Xordan on August 12, 2009, 04:21:29 pm
Something like that is feasible yes. Probably not terribly difficult to do the basic step (being able to 'tame' a monster as a temporary pet). Dismissal can just make them vanish (doing anything more is complicated).
Title: Re: Thoughts on Animal Taming
Post by: Keldrena on August 12, 2009, 04:23:25 pm
Yes, that's probably best for right now.
Title: Re: Thoughts on Animal Taming
Post by: kiou on August 13, 2009, 10:38:58 am
i just wanted to add that it really should mean something, in rp you want it to be a pet you work hard to get and keep for a long time, not like i just toss another 12 pets at you to have them slaughtered/

but taming, being possible, even easy would be great!   :P
Title: Re: Thoughts on Animal Taming
Post by: Keldrena on August 14, 2009, 04:43:21 am
No, there would have to be a limit based on your skill level. Unless we want people to have rat armies.
Title: Re: Thoughts on Animal Taming
Post by: nightwolf on August 21, 2009, 06:28:16 pm
I say we limit to 1, unless we want the marketplace to look like a zoo.
Title: Re: Thoughts on Animal Taming
Post by: neko kyouran on August 21, 2009, 06:47:24 pm
I say we limit to 1, unless we want the marketplace to look like a zoo.

/rar 

http://farm4.static.flickr.com/3505/3469074543_1e3ff3f63a.jpg?v=0 (http://farm4.static.flickr.com/3505/3469074543_1e3ff3f63a.jpg?v=0)
Title: Re: Thoughts on Animal Taming
Post by: Keldrena on August 21, 2009, 08:53:00 pm
I need an epic penguin mount. Make it happen.





I'm joking.
Title: Re: Thoughts on Animal Taming
Post by: Dracaeon on September 24, 2009, 05:09:30 am
Thi system of animal taming has already been used in other games.  I've played a game called Oberin with exactly this system.  I'm just saying, this is not an original idea
Title: Re: Thoughts on Animal Taming
Post by: Timmothy Perriwinkle on September 24, 2009, 05:57:32 am
By that definition of originality, I can guarantee the majority of the ideas in the last century or so were all unoriginal.
Title: Re: Thoughts on Animal Taming
Post by: Akkaido Kivikar on October 10, 2009, 01:40:53 am
I'd like a solitary Ulber as a pet/bodyguard.
Title: Re: Thoughts on Animal Taming
Post by: bloodedIrishman on October 10, 2009, 05:16:25 am
I'd like a solitary Ulber as a pet/bodyguard.

Ulber's eat a tefusang for a snack. The feeding cost would be crippling. I wouldn't be suprised if you woke up with a chunk of your shoulder missing.
Title: Re: Thoughts on Animal Taming
Post by: wesleybruce on November 01, 2009, 05:51:06 am
Pets need not be only for fighting.
If we create one non lethal harvest from the pet. i.e. wool, milk, eggs, feathers, Claw trimmings, horn, musk, or blood. Milk the beasty using a tool. Its loyalty or condition drops. Feed it and its restored back to normal.
Our future gardens might even use the dung. "Uber poop for sale." ...mmm maybe not, needs work.  ::|
In one game, Dungeon Siege, the pet donkey carries all your extra stuff. In the latter version this pack animal is a big dinosaur like beast that puts up a decent fight while carrying all you loot.

Both should be easy to do.
Title: Re: Thoughts on Animal Taming
Post by: Zalera13 on November 04, 2009, 10:05:01 pm
Hmm that would make caravans more realisitic, but there would have to be a limit to how many you can have at once,what and how much they can carry. Or you'd have armies of them around the plat mines.
Title: Re: Thoughts on Animal Taming
Post by: verden on November 04, 2009, 11:36:19 pm
Quote
Both should be easy to do.

Movable containers that can also fight and have loot drops. Yeah. Easy. Sure.
Title: Re: Thoughts on Animal Taming
Post by: neko kyouran on November 05, 2009, 12:14:56 am
http://www.youtube.com/watch?v=wpn9sxtbY-g&feature=player_embedded

 :whistling:
Title: Re: Thoughts on Animal Taming
Post by: Keldrena on April 06, 2010, 09:38:55 pm
Yay, necromancy, but I thought about this some more in light of the new mount system.

Beyond animal taming and into the realm of animal training, training mounts in things like speed would be most beneficial. I think extra speed could work as a temporary boost based on how well you're trained your mount and the limits of it's species.

Back to the original point, I do wish some of the creatures already in game were available as pets, although obviously ever creature isn't suitable for that role. The idea of having pets one can use to get eggs to sell, etc is a good one in my opionion.