Author Topic: Thoughts on Animal Taming  (Read 4470 times)

Keldrena

  • Hydlaa Citizen
  • *
  • Posts: 224
    • View Profile
Thoughts on Animal Taming
« on: August 12, 2009, 04:14:11 pm »
Could taming animals use a the faction system so that you gain the loyalty of specific monster spawn instance? The time in which it could follow your demands who depend on your skill level and the general faction you have with it's kind as well the individual faction.

Your taming could only last for that instance of the monster, but with high levels could last for a long time an enable you to use the pet system with the monster, excluding summoning of course. Instead there could be a building they would head to when you give the "go home" command. Possibly home could be defined as your guild house with a generic house standing in for guild less characters. You should have to walk back to the house to get the animal again maybe the command could be something like"call for pet pettype" with pet type standing in for the different species.

Also while the animal is with you, others should spawn in it's place.

Thoughts and suggestions are greatly appreciated.
« Last Edit: August 12, 2009, 08:00:07 pm by Keldrena »

Xordan

  • Crystal Space Developer
  • Forum Addict
  • *
  • Posts: 3845
  • For God and the Empire
    • View Profile
Re: Thoughts on Animal Taming
« Reply #1 on: August 12, 2009, 04:21:29 pm »
Something like that is feasible yes. Probably not terribly difficult to do the basic step (being able to 'tame' a monster as a temporary pet). Dismissal can just make them vanish (doing anything more is complicated).

Keldrena

  • Hydlaa Citizen
  • *
  • Posts: 224
    • View Profile
Re: Thoughts on Animal Taming
« Reply #2 on: August 12, 2009, 04:23:25 pm »
Yes, that's probably best for right now.
« Last Edit: August 12, 2009, 08:00:35 pm by Keldrena »

kiou

  • Hydlaa Resident
  • *
  • Posts: 112
    • View Profile
Re: Thoughts on Animal Taming
« Reply #3 on: August 13, 2009, 10:38:58 am »
i just wanted to add that it really should mean something, in rp you want it to be a pet you work hard to get and keep for a long time, not like i just toss another 12 pets at you to have them slaughtered/

but taming, being possible, even easy would be great!   :P
http://thewhitecorps.webs.com/
my guild website, still being worked on~
* kiou thinks gms should be elected and reviewed~
"Im very smart in some ways, and much stupider in infinitely more ways"

Keldrena

  • Hydlaa Citizen
  • *
  • Posts: 224
    • View Profile
Re: Thoughts on Animal Taming
« Reply #4 on: August 14, 2009, 04:43:21 am »
No, there would have to be a limit based on your skill level. Unless we want people to have rat armies.

nightwolf

  • Hydlaa Resident
  • *
  • Posts: 82
    • View Profile
Re: Thoughts on Animal Taming
« Reply #5 on: August 21, 2009, 06:28:16 pm »
I say we limit to 1, unless we want the marketplace to look like a zoo.

neko kyouran

  • Guest
Re: Thoughts on Animal Taming
« Reply #6 on: August 21, 2009, 06:47:24 pm »

Keldrena

  • Hydlaa Citizen
  • *
  • Posts: 224
    • View Profile
Re: Thoughts on Animal Taming
« Reply #7 on: August 21, 2009, 08:53:00 pm »
I need an epic penguin mount. Make it happen.





I'm joking.

Dracaeon

  • Hydlaa Citizen
  • *
  • Posts: 225
    • View Profile
    • KJ website
Re: Thoughts on Animal Taming
« Reply #8 on: September 24, 2009, 05:09:30 am »
Thi system of animal taming has already been used in other games.  I've played a game called Oberin with exactly this system.  I'm just saying, this is not an original idea



Timmothy Perriwinkle

  • Hydlaa Citizen
  • *
  • Posts: 351
  • I see u lookin' at mah Periwinklez.
    • View Profile
    • The Depot that's also a Warehouse
Re: Thoughts on Animal Taming
« Reply #9 on: September 24, 2009, 05:57:32 am »
By that definition of originality, I can guarantee the majority of the ideas in the last century or so were all unoriginal.


[12:05am] XilliX: I <3 you that much

Akkaido Kivikar

  • Hydlaa Notable
  • *
  • Posts: 726
    • View Profile
Re: Thoughts on Animal Taming
« Reply #10 on: October 10, 2009, 01:40:53 am »
I'd like a solitary Ulber as a pet/bodyguard.

bloodedIrishman

  • Guest
Re: Thoughts on Animal Taming
« Reply #11 on: October 10, 2009, 05:16:25 am »
I'd like a solitary Ulber as a pet/bodyguard.

Ulber's eat a tefusang for a snack. The feeding cost would be crippling. I wouldn't be suprised if you woke up with a chunk of your shoulder missing.

wesleybruce

  • Traveller
  • *
  • Posts: 11
    • View Profile
Re: Thoughts on Animal Taming
« Reply #12 on: November 01, 2009, 05:51:06 am »
Pets need not be only for fighting.
If we create one non lethal harvest from the pet. i.e. wool, milk, eggs, feathers, Claw trimmings, horn, musk, or blood. Milk the beasty using a tool. Its loyalty or condition drops. Feed it and its restored back to normal.
Our future gardens might even use the dung. "Uber poop for sale." ...mmm maybe not, needs work.  ::|
In one game, Dungeon Siege, the pet donkey carries all your extra stuff. In the latter version this pack animal is a big dinosaur like beast that puts up a decent fight while carrying all you loot.

Both should be easy to do.

Zalera13

  • Hydlaa Resident
  • *
  • Posts: 67
    • View Profile
Re: Thoughts on Animal Taming
« Reply #13 on: November 04, 2009, 10:05:01 pm »
Hmm that would make caravans more realisitic, but there would have to be a limit to how many you can have at once,what and how much they can carry. Or you'd have armies of them around the plat mines.
You know you want to lol. You know you do. Give in to the lol. YOU can not fight the power of the lol!

verden

  • Hydlaa Notable
  • *
  • Posts: 716
    • View Profile
Re: Thoughts on Animal Taming
« Reply #14 on: November 04, 2009, 11:36:19 pm »
Quote
Both should be easy to do.

Movable containers that can also fight and have loot drops. Yeah. Easy. Sure.