PlaneShift

Gameplay => General Discussion => Topic started by: EStripus on February 08, 2010, 11:17:14 pm

Title: ridiculously armored mobs
Post by: EStripus on February 08, 2010, 11:17:14 pm
ok, I have supported this game through a lot in the year I have been playing it. However, recently there have been some new changes to the mobs.  I love the new mobs, but even more recent than that they were upgraded. Apparently, the upgrade was to make them unkillable.

I need a consumer leg for a quest. How am I supposed to get a consumer leg when I can't even hit them, but they chew me up. I can't heal because they run as fast as me; I can deal with that. I still lag out during battles if my daggers are in training mode, so I can't dodge the consumers like usual. Here's the real kicker, between lags and strikes. I did exactly zero damage, please explain this to me when I have over level 70 dags.  I am really frustrated, I liked the consumers before the most recent upgrade of mobs. They were tough but not invincible. Please don't tell me group hunt them, I should be able to quest without having to beg someone to go hunting with me for quest items.
Title: Re: ridiculously armored mobs
Post by: Rigwyn on February 08, 2010, 11:26:29 pm

What might you suggest if you saw someone trying very hard to turn a screw with a hammer ?   :detective:


Title: Re: ridiculously armored mobs
Post by: bilbous on February 08, 2010, 11:31:12 pm
heh you mean armor type affects weapon damage now? good grief the horror! crush that carapace...
Title: Re: ridiculously armored mobs
Post by: Zon on February 08, 2010, 11:34:04 pm
ok, I have supported this game through a lot in the year I have been playing it. However, recently there have been some new changes to the mobs.  I love the new mobs, but even more recent than that they were upgraded. Apparently, the upgrade was to make them unkillable.

I need a consumer leg for a quest. How am I supposed to get a consumer leg when I can't even hit them, but they chew me up. I can't heal because they run as fast as me; I can deal with that. I still lag out during battles if my daggers are in training mode, so I can't dodge the consumers like usual. Here's the real kicker, between lags and strikes. I did exactly zero damage, please explain this to me when I have over level 70 dags.  I am really frustrated, I liked the consumers before the most recent upgrade of mobs. They were tough but not invincible. Please don't tell me group hunt them, I should be able to quest without having to beg someone to go hunting with me for quest items.


Yes. very frustrating how the mobs are unkillable. I have level 70 swords and the following monsters are unscratched after how many minutes of hitting them:

Vilenauts
Maulbernauts
Maulberlords
Sand Arangma
Imago Consumer
Vilneshi

Even using magic is better. I can hit them 33 damage  :-\ At -least make them hittable. like 20 damage or somthing
Tloke Drone
Title: Re: ridiculously armored mobs
Post by: EStripus on February 08, 2010, 11:46:35 pm
I understand that daggers should not do as much damage as a sword or a battle axe. However, a person skilled in weapon should still be able to kill something effectively, though perhaps a smaller weapon might take more hits to fell the creature. A dagger is a very lethal weapon for killing anything. The point of the skill is that you know how to use it effectively to kill your prey.

The devs request us to think of diversity when creating our characters. I have always RP'd this character as a hunter, that earned her way up to bigger prey. Now all of a sudden she can't kill the same velnishis that she killed yesterday?
Title: Re: ridiculously armored mobs
Post by: EStripus on February 08, 2010, 11:54:07 pm
@ Rigwyn: Daggers are a very legitimate weapon to kill creatures of any size or shape.  They are daggers, not butter knives.  A character wielding a dagger can move faster to find the soft spots on a creature, it just takes a little more finesse. Also the training with the weapon gives the user the knowledge of how to use it effectively.

@Bilbous: There are vulnerable spots on all animals wearing shells. So if a dagger can't be useful than neither can a sharp edged sword.
Title: Re: ridiculously armored mobs
Post by: bilbous on February 09, 2010, 12:07:29 am
Well I don't know what i suggested is correct but it is a lot easier to crush through armor than to poke or slice through it. A lot of the new critters do have hard shells (including the expert gladiators) so it would make sense.
Title: Re: ridiculously armored mobs
Post by: Zon on February 09, 2010, 12:15:35 am
Well I don't know what i suggested is correct but it is a lot easier to crush through armor than to poke or slice through it. A lot of the new critters do have hard shells (including the expert gladiators) so it would make sense.

Not yet implemented though cause Krans are somewhat resistant to Swords and if you said above is true then it is times two. the armour plus their rocky body but you can smash them with torches, hammers, maces, etc.
Title: Re: ridiculously armored mobs
Post by: gurn1701 on February 09, 2010, 12:20:18 am
I agree with E , this is going to make new players not want to stay and even well trained players leave. If you want this to only be rp and no killing then just go ahead and take away all mobs and weapons then we will all just sit around and talk. Oh well.
Title: Re: ridiculously armored mobs
Post by: EStripus on February 09, 2010, 12:27:13 am
Bilbous, the velnishi and the consumers are soft skinned monsters, perhaps a little tough skinned, but not armored.  True, it may be easier to smash the carapace of a shelled monster, but that does not mean that someone skilled with a blade could not kill them. Even in medieval times, knights in full armor were killed by sliding blades between the plates of armor, including a dagger.

This current line of logic that swords and axes are better, is simply going to take away players intiative to use other weapons, and all adventurers will be killing with swords and axes again. All because it is the only weapons that can hurt the big mobs, this seems like a step backwards for the weapons system. *shakes her head with disappointment*
Title: Re: ridiculously armored mobs
Post by: Akkaido Kivikar on February 09, 2010, 12:52:23 am
I was rather annoyed when taking my usual shortcut to Oja, I was almost killed by a tiny insect.

They just need rebalancing and tweaking.
Title: Re: ridiculously armored mobs
Post by: Sarras Volcae on February 09, 2010, 10:19:39 am
a consumer? i could easily hunt consumers when i was a complete noob... i didn't know they were even supposed to be a challenge. weird.

i haven't had much experience with the new changes, but no animal mob should be that strong or invincible. animals don't wear any kind of protection but hide, which should be very light defense against blades. and square cube law should apply to all these uber powerful rats and bugs. this sounds like a joke.
Title: Re: ridiculously armored mobs
Post by: Minks on February 09, 2010, 10:52:28 am
There's already a collection thread for problems with the rectn changes on mobs:
http://www.hydlaaplaza.com/smf/index.php?topic=36836.0

To keep consistent it will be nice if ALL npc complaints or suggestions end up here until the re-deployment is done. We'll be adding more and fixing what is there for the next....forever... so feel free to pile your issues up here.

Best,
Minks
Title: Re: ridiculously armored mobs
Post by: citizen on February 09, 2010, 12:35:04 pm
the 3rd type of consumer nearly killed me, with 100 HA and 80 axe before i realized it's better to run :)
Title: Re: ridiculously armored mobs
Post by: weltall on February 09, 2010, 02:01:02 pm
also the difficulty level of the various mobs was changed so what was difficult before could end up easier and what was easier before could end up more difficult. consumers were supposed to be a bit more dangerous than what they were and they are so replaced in the right place
Title: Re: ridiculously armored mobs
Post by: Xillix Queen of Fools on February 09, 2010, 03:21:48 pm
I don't see why folks have to get all up in arms about stuff. This is not finalized we're working on it and we know the armor is too tough.

What would be nice to see is rigorous testing of the mobs with more scientific approach than "I can't kill stuff, this is lame" So please, add commentary with some information that will help us fix the issue.
Title: Re: ridiculously armored mobs
Post by: Drey on February 09, 2010, 03:30:28 pm
no u
Title: Re: ridiculously armored mobs
Post by: steuben on February 09, 2010, 03:42:38 pm
A dagger is a very lethal weapon for killing anything. The point of the skill is that you know how to use it effectively to kill your prey.

anything? let's examine that.
a whale?
well that is a bit big.
how about a walrus, which is about the same scale as a consumer? really think you would take on a walrus with a dagger, or even two of them regardless of how skilled you are?

Title: Re: ridiculously armored mobs
Post by: Koios on February 09, 2010, 05:07:17 pm
Depends how fast you are to thrust the Dagger into the walrus' brain ;) All monsters are to my knowledge killable with magic. But another thing is weapons. Max Axe (150), max stats, Q250 SBAs does not work on Neoten Consumers or Maulberlords. It also has little to microscopic effect Queen Tloke, Vilenaut and Imago Consumer. This was 2 days ago so if it's already been readjusted, nvm :)
Title: Re: ridiculously armored mobs
Post by: Barike on February 09, 2010, 06:06:49 pm
A dagger is a very lethal weapon for killing anything. The point of the skill is that you know how to use it effectively to kill your prey.

anything? let's examine that.
a whale?
well that is a bit big.
how about a walrus, which is about the same scale as a consumer? really think you would take on a walrus with a dagger, or even two of them regardless of how skilled you are?



Yes, let us examine that. A dagger would be able to kill a whale thank you very much! Daggers as implemented in PlaneShift are not the 4 inch blades that we have today and call daggers. Daggers from the medieval time period that PS is loosely based off of were over a foot long if not up to 20 inches. How would that not kill a whale when you have flickable speed and have spent months to years training? A dagger that is kept sharp can cut through just as much stuff as a sword, granted you don't have the long arm range, but so what?
Title: Re: ridiculously armored mobs
Post by: Xillix Queen of Fools on February 09, 2010, 06:44:39 pm
I love how instead of helping to get some metrics to fix the actual problem, you get side-tracked by a discussion of whether you can kill a freakin whale with a dagger...

(http://thelastminute.typepad.com/blog/fluffy.jpg)
Title: Re: ridiculously armored mobs
Post by: Falcon Avian on February 09, 2010, 08:42:26 pm
I love how instead of helping to get some metrics to fix the actual problem, you get side-tracked by a discussion of whether you can kill a freakin whale with a dagger...

(http://thelastminute.typepad.com/blog/fluffy.jpg)
;D

I don't see why folks have to get all up in arms about stuff. This is not finalized we're working on it and we know the armor is too tough.

What would be nice to see is rigorous testing of the mobs with more scientific approach than "I can't kill stuff, this is lame" So please, add commentary with some information that will help us fix the issue.

I don't know what you mean, But the rogues near the Arena has their armor too high, we can't hit each other at all.
EDIT: Also, if you want people to attack monsters in groups, a boss monster would be a good idea ^_^
Title: Re: ridiculously armored mobs
Post by: Bonifarzia on February 09, 2010, 10:24:08 pm

I highly appreciate a challenging deer to hunt.
We need some mobs with spelll resistance.

I am looking forward to the day that antimagic or other ways to reduce spell damage are implemented and the effect of different weapon classes on certain armor (/fur/carapace) types gets more important and transparent. This will make fighting mobs much more interesting.
Title: Re: ridiculously armored mobs
Post by: Drey on February 10, 2010, 12:21:48 am
I love how instead of helping to get some metrics to fix the actual problem, you get side-tracked by a discussion of whether you can kill a freakin whale with a dagger...

it srs bsns zillix

srsly, next time you're confronted a buy a whale you'll be glad you read this thread :|
Title: Re: ridiculously armored mobs
Post by: Sarras Volcae on February 10, 2010, 03:35:31 am
you can't kill a whale with a frookn dagger. even if you did get a foot long blade into it, there would be minimal damage done and you would probably drown if you kept at it. you'd need harpoons. many harpoons.
Title: Re: ridiculously armored mobs
Post by: Zon on February 10, 2010, 03:36:07 am
I don't know what you mean, But the rogues near the Arena has their armor too high, we can't hit each other at all.
EDIT: Also, if you want people to attack monsters in groups, a boss monster would be a good idea ^_^


1 million HP. 20 damage each swing :) I would love that
Title: Re: ridiculously armored mobs
Post by: EStripus on February 10, 2010, 05:43:53 pm
@ Weltall and Xillix: I apologize that this thread has strayed from my original point. I was simply trying to point out that those of us with high weapon training levels 70+ are not able to do any damage to the mobs that we had priorly been able to kill with good strategy/dodging techniques.  My thread was not intended to discuss the RL effectiveness of a weapon that has already been deemed (by developers) to be a legitimate lethal weapon against IG mobs. I was also hoping for the devs to see that it is unfriendly to gamers that had spent a lot of time and tria to make a character highly proficient with a weapon to have it appear that the weapon category has become obsolete.

Title: Re: ridiculously armored mobs
Post by: Xillix Queen of Fools on February 10, 2010, 06:28:31 pm
We need specifics.

What are your relevant skills?
-armor
-weapon
-weapon quality

Where is the mob?
-/pos of mob
-what area

How does combat with this mob go?
-logs from system

How is the loot?
-seems fair y/n?

Title: Re: ridiculously armored mobs
Post by: Orgonwukh on February 10, 2010, 06:36:27 pm
I did not die yet when fighting a mob yet although I killed a lot of mobs with names including "vile", "lord", "maulber" and "ulber". However I changed tactics from using weapons only to using a combination of weapons and magic. Now that relaxing sleep is working (again), you can even kill some of those mobs using magic without wasting potions. I admit that my character's skills are quite high, but maybe changing tactics might work for lower level characters, too.

Additionally, it is possible to kill stronger mobs when using a good timing and aggressive stance (is also good training for duelling).

I remember that when I started playing, people grouped to go for an "Ulber hunt". It was more fun than grinding the same mob alone all over. Of course there are always a lot of drinks at tavern after a stressing hunt ;)
Title: Re: ridiculously armored mobs
Post by: Xillix Queen of Fools on February 10, 2010, 06:47:50 pm
This thread is now getting locked in favor of more practical methods of granting feedback listed here: http://www.hydlaaplaza.com/smf/index.php?topic=36866.0 (http://www.hydlaaplaza.com/smf/index.php?topic=36866.0)