PlaneShift
Gameplay => General Discussion => Topic started by: Talad on April 27, 2010, 10:51:36 pm
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[news taken from web site]
We have just moved our roleplay server to a better and faster one!! Many thanks to Fragnetics, who have hosted our main server for many years with a friendly and seamless service!
That server will remain available for us as a development server, so our great relationship with Fragnetics will continue!
The new server is donated by Skylab and it's located in Europe. All european players will experience a major improvement compared to the old server located in Singapore . To use the new server, just update your clients and you will see in the servers list a server named "skylab". Enjoy!!!
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What about the Americans? Does it work faster for us? I thought we were the rulers of the world. :P
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For Americas the improvement will be mainly in the hardware, the ping times will stay relatively similar (~230ms). For europe we go from ~600ms to ~50ms ! The new hardware is faster and has more RAM, so overall also American players will have some benefits.
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If this is an new server, do our accounts carry over from Fragnetics, or do we have to make new ones?
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If this is an new server, do our accounts carry over from Fragnetics, or do we have to make new ones?
Our accounts have all been migrated over to the new server. :)
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But the accounts are still on Fragnetics too?
/me is new to the server thing. \\o//
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from europe my average ping was around 400ms, and lag was mainly due to client (pc) problems. I look forward to experience the new server location.
thanks Talad and you all for the awesome work.
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Too bad not everyone has perfect ping yet XD
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But the accounts are still on Fragnetics too?
Fragnetics will not be available anymore for players, it's superseded by the new one. So accounts are only on the new one, all migrated, same for chars, items, etc... Everything is exactly like you left it on fragnetics.
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And Latin American players? Any improvement for us? or it will stay the same?
Thanks
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For Americas the improvement will be mainly in the hardware, the ping times will stay relatively similar (~230ms). For europe we go from ~600ms to ~50ms ! The new hardware is faster and has more RAM, so overall also American players will have some benefits.
oh sure help the europeans, but dont give a crap about the rest of the world, thats real nice :\
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I can't play then though... :o :o :o :o :o :o :o :o :o :o :o :o :o :o >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( :@#\ :@#\ :@#\ :@#\ :thumbdown: :thumbdown: :thumbdown: :thumbdown:
I open PSLaunch and it tells me I have an update but I have to run as admin. I don't have the admin password, and my parents won't see the point in ptting me on the administrator account for "some stupid game"
if that what it means by admin...
Correction: The update worked fine, its was only on one of my accounts that it messed up for some reason... I ran the update and I'll try it and see if it works now. The question is still out there though, I want to be able to play!!!!!
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I assume that americas too will find a better connection speed. for some players ping time passed from 250ms to 130ms average.
still I experience some lag in some scenarios as before, so I think I'll blame my client/computer for that. :whistling:
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ping for me in the US has ALWays been around 200-300, idk what it is on the new server hoewver, since the update isnt working, i was going to check real fast, since a friend couldnt work the update either but it would update a single "item" then the whole psluanch thing just closes, a similer thing happen when we switched from 5.2 to 5.3 [i think that was the update..]
was one of em..
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Seriously, what are you Americans complaining about, when it doesn't affect you. Here in New Zealand, where things are relatively close to Singapore, I enjoyed som good ping times, now I won't. But I'm not griping, and yet you gripe because the change doesn't leave you better than before, just the same.
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It tells me that server's not available but it doesn't download anything :P
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Seriously, what are you Americans complaining about, when it doesn't affect you. Here in New Zealand, where things are relatively close to Singapore, I enjoyed som good ping times, now I won't. But I'm not griping, and yet you gripe because the change doesn't leave you better than before, just the same.
Wrong! My ping to the new RP server is about half to two thirds that of the old one (Midwest US).
My real complaint is that my PS-computed ping to EzPC from school hovers around 300-350 steadystate in PS. Weltall did mention serverside troubles with the NPCClient as a possible cause of such bizarre behavior, as using ping from the command line shows a much more realistic 50ms.
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WHAT! are you saying the server will now be slower since I am closer to Singapore than Europe. If it is anywhere that the server should change it should be Africa since that is the center of the world... or Antarctica :P
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Will there be a server status webpage (http://laanx.fragnetics.com/) like we had with the old server?
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what makes more sense to me, is have two diffrent rp servers, on seperate halves of the world, but they are linked chat-wise
meaning they can be in a guild or send tells, but you cant see em, or interact, just alk,
i've seen a lot of bigger games do that when they get to many people for the servers, or they feel they should make more to benifit everyone :P
but it makes sense to me, a server for north america/ south america mabey one for europ/part of sia, and africa, then one more towards the edge of asia that reaches australia, all "linked" chatwise like i said, guild/tells/channle/allience should be linked in this, and technically the accounts should be loggable on any server, as not to limit who you can rp with
this is the best way i can think of to limit arguing and griping :P
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WHAT! are you saying the server will now be slower since I am closer to Singapore than Europe. If it is anywhere that the server should change it should be Africa since that is the center of the world... or Antarctica :P
bad idea africa lacks the infrastructure to even hold their own bandwidth
http://manypossibilities.net/african-undersea-cables/
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what makes more sense to me, is have two diffrent rp servers, on seperate halves of the world, but they are linked chat-wise
meaning they can be in a guild or send tells, but you cant see em, or interact, just alk,
i've seen a lot of bigger games do that when they get to many people for the servers, or they feel they should make more to benifit everyone :P
but it makes sense to me, a server for north america/ south america mabey one for europ/part of sia, and africa, then one more towards the edge of asia that reaches australia, all "linked" chatwise like i said, guild/tells/channle/allience should be linked in this, and technically the accounts should be loggable on any server, as not to limit who you can rp with
this is the best way i can think of to limit arguing and griping :P
your arguing is the ping with such ways you'll get even a worse situation as ping will double as a minimum plus a master server will have to be chosen anyway and that will get double the actual real ping (which will be different than the one to the sub server) and anyway singapore was bad for anyone except singapore due to the fact their blackbone added a delay of 200ms
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akkaido, earowo's from washington. don't stereotype a whole country from one idiot's opinion. washington is barely the usa.
maybe ps will be playable now
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akkaido, earowo's from washington. don't stereotype a whole country from one idiot's opinion. washington is barely the usa.
maybe ps will be playable now
If there was no Washington there is no USA because there would be no government.
@weltall Then the Antarctic :D caution is could freeze.
@weltall/Earowo Well large websites like Bebo, Facebook, Myspace, etc do that.
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If there was no Washington there is no USA because there would be no government.
ROFL! Vakachehk, you are outstanding, once more!
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akkaido, earowo's from washington. don't stereotype a whole country from one idiot's opinion. washington is barely the usa.
maybe ps will be playable now
If there was no Washington there is no USA because there would be no government.
@weltall Then the Antarctic :D caution is could freeze.
@weltall/Earowo Well large websites like Bebo, Facebook, Myspace, etc do that.
antartic is even worse there aren't enough people to make valid to invest in sea cables.
you are comparing a website with a game
1) in these sites roundtrip time while important is a bit different: they cache the data in various servers and each server has his own cache too so it's possible to exchange informations on need but most of the times you will pick the local cache (it's more probably you will ask about people in your country than people in another for example, just like google will likely keep european languages based content in europe while other languages outside it etc) this isn't possible in a game due to how it should work (are you going to duel with the computer? :P) that data must be delivered asap and caching options aren't possible. The maximum it could improve is the menu reactiveness about your char (eg: spell, guild listing), as for chat you'll have the same problems of irc servers (what others see is not what you see) due to the fact the message has to be delivered and so it could be showed before for one and after for another. obviously for pvp this isn't possible ordering is important so actual ping increases with the different servers between two players and you need an albitrator server: where who has the best ping will be priviledged
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\\o// WOW, what an improvement! \\o//
Linux Kubuntu 64bit 10.04
Mainboard: ASUS A8N-SLI DELUXE
CPU: AMD Athlon(tm) 64 Processor 3200+
GPU: nVidia Corporation NV43 [GeForce 6600] (rev a2)
RAM: 2 gig (400Mz)
Not sure why, but before, lag effected my typing into the input box. Letters would appear a fraction of a second after I typed them. Would the devs really have made a client that sends each character to the server as it is typed??? Now when I type, the letters appear immediately and when I hit enter it posts and I see the result straight away!
When I walk around it's smooth and responsive.
I truly hope this and future developments help rekindle the dwindling RP community.
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\\o// WOW, what an improvement! \\o//
Linux Kubuntu 64bit 10.04
Mainboard: ASUS A8N-SLI DELUXE
CPU: AMD Athlon(tm) 64 Processor 3200+
GPU: nVidia Corporation NV43 [GeForce 6600] (rev a2)
RAM: 2 gig (400Mz)
Not sure why, but before, lag effected my typing into the input box. Letters would appear a fraction of a second after I typed them. Would the devs really have made a client that sends each character to the server as it is typed??? Now when I type, the letters appear immediately and when I hit enter it posts and I see the result straight away!
When I walk around it's smooth and responsive.
I truly hope this and future developments help rekindle the dwindling RP community.
nope only on enter message roundtrips from server. your case is you got better drivers or you've changed something on your os, or it's the basic placebo effect :)
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Actually here in central Canada (Ottawa) the new server has a lower ping than even EZPC. Ping time at EZ shot way up after 0.5 but seemed to have come back down somewhat last night to around 250msec, skylab was nearly half of that.
Should we be concerned that the new server is named after a space station (http://en.wikipedia.org/wiki/Skylab) that wound up smeared across Australia? While it may fly high for a time I hope it doesn't crash hard like its namesake.
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@Vakachehk: You should really check if Earowo's from Washington, D.C. or Washington state...
@Mogweh: it's probably your framerate
@bilbous: something is buggered with EzPC that jacks with the serverpinger ping (aka what PS shows you as the ping). The REAL (ICMP) ping is a whole ton lower :)
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well i dunno about that, the ez ping before i went on my break was around 200 when it was normally around 120
as for the vaka check, its washington state, and we are better then most states :P we can actually grow things with our magical rain.
if i could i'd go further north whereit is colder
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Here in New Zealand, Skylab has an average ping of 350ms. Fragnetics used to be 350ms minimum, up to 500/600ms.
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I live in the U.S. So I do complain. :P I live in S.C. so that makes things worse. I'm hot, sweaty, stubborn and adding to that I'm laggy. MEH! Oh well, It's just in the plaza for the most part. I just won't be able to jump into the fountain and whatnot. You all will just have to live with my lovely smell. :love:
*Notice that in this post after the "MEH! Oh well," there is optimism. :sleeping:
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I live in the U.S. So I do complain. :P I live in S.C. so that makes things worse. I'm hot, sweaty, stubborn and adding to that I'm laggy. MEH! Oh well, It's just in the plaza for the most part. I just won't be able to jump into the fountain and whatnot. You all will just have to live with my lovely smell. :love:
*Notice that in this post after the "MEH! Oh well," there is optimism. :sleeping:
For your information, the laggyness you experience in maps like hydlaa has nothing to do with the server. That 'lag' is pure client side and the (lack of) speed of 3D rendering.
Greetings,
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Thanks for the information, but I'm still going to smell like an Irishman after a while.
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Irishmen aren't known for their smell, unless you've been drinking alot and we hide that well. Get your profiles right noob.
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Ah, the 'unpredictable' and 'unmitigated' statement of calling somebody a noob(http://02d9656.netsoljsp.com/SarcMark/images/graphics/rk.png) Well sir, I sense anger, so I have to give
reason for having thought Irishmen stink. This was my discovery before my last low-down post last night. http://www.doogle.org/ Horrible right? I'm only joking around bloodedIrishman, didn't mean to profile, I just knew that post would stir YOU up. :P
I live in the U.S. So I do complain. :P I live in S.C. so that makes things worse. I'm hot, sweaty, stubborn and adding to that I'm laggy. MEH! Oh well, It's just in the plaza for the most part. I just won't be able to jump into the fountain and whatnot. You all will just have to live with my lovely smell. :love:
*Notice that in this post after the "MEH! Oh well," there is optimism. :sleeping:
For your information, the laggyness you experience in maps like hydlaa has nothing to do with the server. That 'lag' is pure client side and the (lack of) speed of 3D rendering.
Greetings,
Anyways, I guess I was wrong about it being the server, but I wonder why plenty of people are experiencing lag? I don't really understand how the speed of rendering works...
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Geoni:
If your avatar stands closely against a wall, all it can see is a part of this one wall - which is a textured flat described by only 4 edge points (vertices) in "ideal" case; now, if the 3D engine is smart enough, it is able to calculate that it only needs to send the attributes of this one flat to the graphic card to get it rendered: The 4 coordinates, the texture, and the lights relevant to its appearance. This calculation is done based on the avatar camera's "frustum", the "pyramid slice" which contains everything visible to the camera (so e.g. anything behind the camera won't be visible anyway, as well as anything outside the viewing angle), with a minimum and maximum distance.
If your avatar is located in a narrow alley, in addition to anything outside the frustum, much of the whole level is also not visible because close standing houses will block the sight already in an early distance. Now what is faster: Sending nearly the whole city to the graphic card and relying on its internal features of rendering them in the right order (e.g. Z-buffer culling), or sorting all objects by location and distance, calculating their visibility in software, and sending only at least possibly visible objects to the graphic card? Is it the sorting and calculation with the CPU or the bus bandwidth of the graphic card which takes more time? - Hard to answer, because it depends on the CPU and GPU model. Some 3D engines are able to "partition" the level automatically, some need a bit support by the level designer. I am not sure what CrystalSpace3D is able to do here, and what PlaneShift developers would need to enable and use to profit from it...
If your avatar is now looking across the plaza, its camera can see most of the houses in Hydlaa at once. Not much close to it could hide most of them. Even though they are smaller and in the background, they still have to be sorted in the right order to be drawn without flickering and peeping-through distant objects. The more objects you can see simultaneously, the slower the rendering gets.
And when the whole scene is rendered several times, overlaying lighting and surface effects, then this difference multiplies.
I have a feeling that city levels are rendered more often than really necessary per frame, but I could not prove it, it is just a guess -- mostly based on the still flickering shadowmap changes (as if there are still concurring shadowmaps).
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the biggest issue in the plaza is the culler takes a lot of cpu time. (worse video card even video cards not designed for gaming fare better with a more powerful cpu per core than a lower frequency cpu with a better gpu)
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as for the vaka check, its washington state, and we are better then most states :P we can actually grow things with our magical rain.
if i could i'd go further north whereit is colder
Ummm same thing isn't it?? The government is still in Washington State because Washington DC is in it. If there was no Washington State there would be no Washington DC and so there would be nothing controlling Sarras :o :o
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as for the vaka check, its washington state, and we are better then most states :P we can actually grow things with our magical rain.
if i could i'd go further north whereit is colder
Ummm same thing isn't it?? The government is still in Washington State because Washington DC is in it. If there was no Washington State there would be no Washington DC and so there would be nothing controlling Sarras :o :o
Washington State and Washington DC are at opposite ends of the US. *bludgeons Vakachehk with a geography textbook*
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Washington State: Starbucks and Microsoft.
Washington DC: Politicians.
I can see how he could make a mistake... they both sound pretty evil to me. :P
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Washington State is in the Northwest corner of the U.S. Washington D.C. is on the Eastern coast, on the Potomac river. They are about 2,000 miles from each other. Also, Washington State happened in 1889, and Washington D.C. was formed about 100 years before. Heh, lol, OT... and the new server is excellent too!
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Washington State: Starbucks and Microsoft.
Washington DC: Politicians.
I can see how he could make a mistake... they both sound pretty evil to me. :P
zing!
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thats why washington suits me, i use windows, and i lloveee coffee
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/me is glad he doesn't live in Washington State.
Even though I like coffee.
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Like microsoft products, starbucks coffee it way over priced and not necessarily any better quality-wise. They both inflate their price to add percieved value. That or they are just greedy as hell.
I can do without both.
As for washington dc, its our nation's capital, it in the district of columbia - which is not a state. Dc is a scummy looking town - somewhat of a slum from what very little I've seen while driving though. Likewise the politicians are scum too.
Coincidentally, both microsoft and our politicians reek of incompetence and deciet.
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thats the thing though, you cant judge a place by the companies, you can only judge a place by the regular people who live there
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The same way, you can judge a game by the regular people that plays/makes it.
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zing!
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I can see how he could make a mistake... they both sound pretty evil to me. :P
Well they still both have more control than Sarras :P
I only got it wrong because my mum told me Washington DC is in Washington State.
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*AHEM**
{OOC Roled's typist speaking here.. RR has no idea what I am talking about...}
***AHEM!!***
I happen to be from Washington DC- born there, raised there. It is not all 'slums' nor is it dirty nor filled with unethical people. It is filled with about 85-90% goodhearted, smart and qualified public servants who do the difficult and important job of preserving our democracy , with a small d, caring for the common good, and working for the benefit of the people of the united states. There are scummy politicians, but there are scummy politicians in every country. What about the good ones? What about the ones who spend their energy and time 'enriching' the lives and well being of people rather than themselves? it is filled with everyday working people who do their jobs- janitor, sales clerk, parking lot attendant, teachers, barristas even! who do their jobs as well as they can and with good humor.
DC is filled with FREE public museums, art galleries, parks, monuments of great artistry and inspiration. Who can follow the Wall at the Vietnam memorial and not be moved by the losses on all sides, and by the wastefulness of war? Who can look into Franklin Roosevelt's sculpted face and not see the concern for the nation in his expression, even as his body was wracked with polio? Who for that matter can look at the sculpture of Eleanor Roosevelt and not see in her one of the brightest and most influential women in the history of the world? She wrote the UN Declaration of Human Rights, you know...
Don't get me wrong, I am no Tea Party super 'patriot' who forgoes intelligence in favor of polarization. The US, indeed the world community, is full of polarizing effects- from the military junta's take over of Burma to the jailing of dissident/ students in China, to the exile of the Dali Lama... there are those who want to control the world so that they can have the power, and there are others, those who sacrifice their lives for justice, equality, compassion... and peace.
So that is my defense of the city of DC and it's inhabitants. It is a defense i would guess of every democratic seat of government in the world.
And re Starbucks... well they are a small time company that had the right product at the right time. They buy free trade products. They pay their employees, even beginning ones, TWICE the hourly wage that most other coffee shops do. They are not owed by mega corporations like Nestle' or General Mills or ConAgra. They provide health insurance to all employees. And their coffee isn't bad...
And don't' get me wrong here either- I seldom go to Starbucks, I get my coffee from a local mom and pop shop... and I have never worked there. Ever. And I don't own their stock.
Microsoft is a power controlled culture internally that is verifyable. But Microsoft has given away more computers to schools in one year than Apple has in a decade... and Bill Gate's foundation, all those profits!, is now the world's largest funder of global efforts to reduce malaria, AIDS and provide education in 100 of the poorest countries in the world. The Gates foundation is doing more for global public health and treatment than most countries spend on their own populations. That's the only balancing defense I can think of for microsoft.... :-\
My point here is, it is easy to cast aspersions, draw unfounded and un-researched conclusions, and contribute to the generalized polarization in our world. If that is how you want to spend your intellectual energy, so be it.
It is HARDER to do the research, talk to people who know, experience things with an open mind, and treat others with loving kindness. Much harder. And much more dangerous to those who would control you, those who wish to be in power, to have power over. Today is May Day the international day to demonstrate for worker's justice. That is what is dangerous to repressive regimes.
And to swing this back to the beginning of this thread. It is hard to manage change. People get used to their little world and may be unconsciously fearful of change, so they display that fear with anger, cynicism, cutting remarks, disparagement, condemnations... That's the easy way out.
The harder way out is to participate in making things better for everyone. It's complex.
The Zen saying is apt -"In order to break the mold, first you must fit it."
So thanks to everyone who is working on this tiny little corner of our world, making this game the best it can be and managing the shifting tides of what 'the best' might be...
And now, we return to our regularly scheduled programming... ::|
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Amen is the only word I can think of right now.
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Amen!
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that may be all well and good but that has nothing to do with the new rp sever.
back to the topic please.
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*AHEM**
And to swing this back to the beginning of this thread. It is hard to manage change. People get used to their little world and may be unconsciously fearful of change, so they display that fear with anger, cynicism, cutting remarks, disparagement, condemnations... That's the easy way out.
The harder way out is to participate in making things better for everyone. It's complex.
The Zen saying is apt -"In order to break the mold, first you must fit it."
So thanks to everyone who is working on this tiny little corner of our world, making this game the best it can be and managing the shifting tides of what 'the best' might be...
And now, we return to our regularly scheduled programming... ::|
That did have something to do with the topic Neko, thanks...
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technically since the topic swerved into washingtons' he stayed on topic completely he ended the washington thing, and brought back the server thing, so you should thank him :P
XD
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@roled's typist - very well put. Thank you for your insight :)
The post was meant more as a joke, I hope you didn't take offense.
Obviously one cannot judge an entire town by driving though it ;)
Back on topic, I've noticed that load times have improved and the game felt less laggy. Very nice.
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Yes, to stay on topic, the new server works great! The game takes much less time to load at startup, and all the maps take less time to load too. I've noticed that pretty much everywhere outside Hydlaa has little to no lag at all, compared to what it used to be. I haven't tried everywhere, but I have high hopes :sorcerer:.
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On-topic:
Flawlessly continuing (despite a mistake with one quest). Faster PINGs, and even a quite reliable login via satellite (which is able to delay packets by more than 5 seconds sometimes, and made logging in to Fragnetics a kind of Russian Roulette, especially because of this re-login bug in the login screen).
Now since the Version 0.5.3 installer is available, it may be recommednable to re-install the game from this version, it contains a fixed pslaunch without "wrong MD5 checksums" issues..
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Eh ... Did yall add skylab to the server list ?
Last time I tried the updater it was not in there.
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Rigwyn: Is it possible that the last time you tried to use pslaunch to update, pslaunch crashed trying to download a self-update again and again, and was never able to advance to the following update which would have exchanged Fragnetics with SkyLab Host?
The only clean solution might be to download the new complete installer for Version 0.5.3 (which contains a fixed pslaunch) and install it (over an existing installation should work without problems, but uninstalling it first would be the really recommended way).
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No, originally I tried to run psclient but got an error message saying I needed to update. I ran pslaunch and the updater failed due to bad md5 hashes. I manually unzipped the downloaded file and the files went where the should. I ran psclient again. ( I may have clicked *play* - I dont remember which I did ). This time I was able to get to the login screen, however skylab was not listed. I manually updated the servers list and then ran the client again.
So the update that I was required to load did not update the server list.
Perhaps the the md5 sum was not as expected because the server list file was not in the zip archive ?
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Hmm, I remember after unpacking the pslaunch update manually, and calling pslaunch, I was notified of another update, which exchanged the serverlist.xml file. Possible that your manual editing disabled that. But you could rename your serverlist.xml (e.g. to serverlist.bak), so it doesn't exist anymore under the original name, then pslaunch might recognise it as missing (at least in a repair update) and revert it with the latest version.
The pslaunch update and the serverlist update were different updates though.
And the "wrong MD5 checksums" message was an error in the old pslaunch version (miscalculating them, never getting correct ones in this specific situation) - according to Xordan.
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Come to think of it, there was in fact a second update notification. I ignored it thinking the client was just bugged as I had just updated it.
:oops: