PlaneShift

Gameplay => General Discussion => Topic started by: Vakachehk on June 07, 2010, 10:09:04 am

Title: Planeshift War
Post by: Vakachehk on June 07, 2010, 10:09:04 am
Well in gossip today there was a talk about having a large guild war between good and bad so basically having a massive guild war throughout PS. What do you think about this?

My thoughts is that each guild leader is to say whether they will be on the good or on the bad side. But as we all know there are a lot of good guilds compared to bad ones, so I was thinking for an advantage of the bad guilds is that they get to be secret and good guilds don't. Everyone will have a RP list and picture of everyone on the other side so they 'know' who they are, just so that there isn't confusing. I also think that Hydlaa is a safe zone and no one is allowed to attack in it (other than Villains who will disobey the laws so ther probably will be combat). I also think that no magic should be used, magic can become unfair and no one really will enjoy if it is.

Show what you think?
Title: Re: Planeshift War
Post by: Bonifarzia on June 07, 2010, 10:33:00 am
My thoughts is that each guild leader is to say whether they will be on the good or on the bad side.

I would refuse to engage in such a scenario unless there is a well thought RP background and justification for the wars. And the idea as described above would have some massive impact on the general settings.
However, it cannot be wrong to bring a bit more of life to Yliakum with some large scale player events.
Title: Re: Planeshift War
Post by: Vakachehk on June 07, 2010, 11:05:21 am
Well I was thinking a evil guild takes a city hostage (like Gugrontid) and begins doing mass murderings in Hydlaa, a good person finds out tells everyone he possible can, and from there on there becomes a huge war. With other guilds alliancing with others forming a good side, and the evil guild will join up with other evil guilds forming the bad side.

About you not wanting to engage with this event, that is fine but you will probably be effected by it. Everyone hopefully will be!
Title: Re: Planeshift War
Post by: LigH on June 07, 2010, 11:20:49 am
If you want to play a guild war, play Guildwars. :P

Like Boni said: Not without reason.

But if you manage to establish a global, unavoidable plot ... well, then I would have to join one side just because of respect for this effort.
Title: Re: Planeshift War
Post by: Vakachehk on June 07, 2010, 11:26:55 am
Sure I can make up a plot, I just need some Villains interested... Vvallace!

I don't want this guild war to be going on forever. Which it could possible happen. But no PlaneShift needs something to attract the noobs to it, the community numbers have rapidly dropped if theres huge raids happening it will catch loads of noobies to PS. Not just the normal boring oh lets talk out of curiosity since thats classified as RP. Something that will be talked about forever. But yes I will try make up a good reason!
Title: Re: Planeshift War
Post by: bloodedIrishman on June 07, 2010, 03:47:12 pm
Loooooooooooooooooooool.

I'm supporting the "only if it has a reason" argument.
Title: Re: Planeshift War
Post by: Falcon Avian on June 07, 2010, 05:13:36 pm
Only if it had a reason, and if it did, our guild will still stay neutral  :woot:
Title: Re: Planeshift War
Post by: Geoni on June 07, 2010, 05:33:17 pm
Just let some of the personal battles between characters keep boiling up, then maybe guilds will conspire against guilds and there will be a reason. Yes, reason would be a great idea.
Title: Re: Planeshift War
Post by: Nivm on June 07, 2010, 05:42:46 pm
Heh, Helen of Troy.
Title: Re: Planeshift War
Post by: Elvicat on June 07, 2010, 08:32:51 pm
overall it's not a totaly dumb idea but as everyone else said... not without a reason.

heh in a way this reminds me of the sapere magi vs outlaws old war http://www.hydlaaplaza.com/smf/index.php?topic=26159.0 <- for anyone interested in an old time read :P
Title: Re: Planeshift War
Post by: Zon on June 07, 2010, 09:39:56 pm
I have one word to say, and with that one word, it consists of two letters . "No."
Title: Re: Planeshift War
Post by: Illysia on June 07, 2010, 10:45:05 pm
It can be a good idea but don't start a vast project with half vast plans. Something on this scale will need a back story way more compelling than a city is captured or just mass murders. Not to mention that a guild war is difficult at this time as most of PS's guilds are either inactive or down to less than a handful active. A better idea would be coming up with something that individual characters could rally behind whether their guilds agree or not. It might even make for some interesting "enemy of my enemy" situations.

The biggest problem with the idea is keeping enough control on it though that it doesn't turn Laanx into EZPC. Getting new people is all nice and good but war in an RP server shouldn't just be a duel fest and many new players will not realize that as it is perfectly acceptable in other MMOs. You will need to do a lot of contingency planning Vakachekh. However, such things have been pulled off in the past so there is no reason why it can't happen again. :D

Title: Re: Planeshift War
Post by: Candy on June 07, 2010, 10:45:23 pm
Yeah, I bazillionth that "not without a reason". And if it was to be done, there should be a haven for those of us that don't wish to participate - saaaay, the cities. Seeing as if some git tried to take over Gugrontid they'd get Malco's hammer to the head faster than you can say "NO FEAR!!!", and mass murders in Hydlaa would be dealt with by the guards.

If you want to take over the cities and duke it out with another guild just for fun, take it to EZPC.

If you want it to do it on SkyLab, have a reason, play out the events that build up to it, and when the time comes to go to war, maybe have each faction camp in the BDroads, march to battle in formation, have the ones leading their troops into battle smack talk a little beforehand, etc.
Title: Re: Planeshift War
Post by: verden on June 07, 2010, 10:52:18 pm
This will work better on EZPC. Even if you have some sort of back story for the war, it doesn't mean that others will accept it. I refuse to guild my characters, so it really doesn't matter to me ultimately, but these things tend to work out in ways not originally intended by the initiators. Usually not for good results either. You could end up making people leave.
Title: Re: Planeshift War
Post by: Dracaeon on June 07, 2010, 11:48:41 pm
For a reason:  we could make this WWI style and have somebody fairly important be assassinated then alliances follow and soon the whole of Yliakum would be embroiled in a big war.  I always found that to be a bit of a strange reason to start a war, but it's fairly simple to pull off, and it's actually happened before.


This might be interesting to see how my pacifist character would react to it... either go hide in a corner or make a whole 'nother side that will nonviolently protest the war MLK style.
Title: Re: Planeshift War
Post by: Geoni on June 07, 2010, 11:55:53 pm
For a reason:  we could make this WWI style and have somebody fairly important be assassinated then alliances follow and soon the whole of Yliakum would be embroiled in a big war. 

There are so many characters in the game that aren't in guilds, or are in guilds where they are pretty much the only person in it that is active. So there wouldn't be such a militarized war like WW1 was. I could understand where it'd get violent, but the guards would step in if it were in Hydlaa, and peacekeepers would step in if it weren't to take place in PS.

I'm not big for pre-planned RP's, so I'm not all that liking to the whole idea of a massive guild war. Of course, the few active guilds can decide whether they like the idea or not.
Title: Re: Planeshift War
Post by: Vakachehk on June 08, 2010, 10:40:23 am
Yes I know "not without reason"

But what I am saying is kind of like this: Outlaws and Kore Irka Clan have been at each other for sometime, so if they go to war then lets say House Cheshire join in, then other guilds who are close to Kore Irka Clan and House Cheshire, lets say House of Trayus join in, then every guild who is close to them join lets say Elemental Light and Enlightened Path join then Klyros Junction, Felines Lair and The Warriors, then 4 more then 5 then 6 then 7 then 8 more and so on. Then other guilds such as bad ones like Prophets of Chaos, Dark Warmongers and The Roving Raiders join in on Outlaws side, there we have 2 side with loads of guilds. Please note I was making an example not who WILL join in if it happens.

About everyone saying people will leave, well no you are in fact wrong, if anyone leaves well there is no reason to leave the war will only be a mechanic, so others who are not in guilds don't get effected, but to those who don't want to be guilded you don't have to be ICly but if you don't mind OOCly well sure whats to lose? About you thinking it being on EZPC well no it won't be an OOC war it will be very IC not so IC that we will have battles on BDroad but that there will be people everywhere and which on team takes one spot then it changes and so on like the 100 year war between England and France. But what I was meaning about mass murderings in Hydlaa, is from outlaws so they will do it secretly and the RP will go on from there. But that was just an idea. I am asking who is interested and who has ideas not just "not without reason", give a reason please.
Title: Re: Planeshift War
Post by: Vakachehk on June 08, 2010, 10:51:37 am
Id love to see those pics Elvi :)
Title: Re: Planeshift War
Post by: Akkaido Kivikar on June 08, 2010, 12:15:39 pm
Well I was thinking a evil guild takes a city hostage (like Gugrontid) and begins doing mass murderings in Hydlaa...

Yes, and Ojaveda can be the Good side's base. I think such a war is a fun idea, if it is well RP'd.
Title: Re: Planeshift War
Post by: Elvicat on June 08, 2010, 01:35:38 pm
Id love to see those pics Elvi :)

i'm sorry to say this but most of the pics are lost as the orginal site went... poof :/
the only i found where in the thread allready http://www.hydlaaplaza.com/smf/index.php?topic=26159.msg293145#msg293145
Title: Re: Planeshift War
Post by: Geoni on June 08, 2010, 06:33:24 pm
But what I am saying is kind of like this: Outlaws and Kore Irka Clan have been at each other for sometime, so if they go to war then lets say House Cheshire join in, then other guilds who are close to Kore Irka Clan and House Cheshire, lets say House of Trayus join in, then every guild who is close to them join lets say Elemental Light and Enlightened Path join then Klyros Junction, Felines Lair and The Warriors, then 4 more then 5 then 6 then 7 then 8 more and so on. Then other guilds such as bad ones like Prophets of Chaos, Dark Warmongers and The Roving Raiders join in on Outlaws side, there we have 2 side with loads of guilds. Please note I was making an example not who WILL join in if it happens.

Only half of those guilds you just mentioned are active. And even some of the ones that are somewhat active only get on to partake in events or if something new is implemented. I think it all depends on whether or not people will actually get online or not. I also think that it could turn out to be a swarm of dueling instead of RP fighting, in which, only the powerleveling guilds would win. 
Title: Re: Planeshift War
Post by: Illysia on June 08, 2010, 07:37:42 pm
I think the biggest reason for complaint is not so much that people dislike the idea Vakachekh, but they are worried about it getting out of hand and what could have been a reasonable RP will degrade into lols, random spam duels, chaos, and the lost of any semblance of a RP event (and there is the potential for only the mechanics dependent RPers to be able to really get into it similar to what Geoni said). I can understand the fear as Laanx being overrun by loling PLers would in fact run off more RPers. If you doubt this can happen, check the in game player count and then read all the forum complaints about loling PL. Many older RPers did in fact abandon this game because of that.

As much as Laanx needs players, just any player will not help the RP environment. For instance, if attracting newbs is your goal, keep in mind that you will need a way to more or less train them to RP as most have no idea how. What happens in the cities in other MMOs would not be acceptable in PS, i.e. cursing, loling, spam dueling the first person they come across. However, this is what many will expect is tolerated when they first come in.

Also, as much as you may find small talk boring, dialogue will be very important as otherwise your event will get lumped back in the "without reason" category and that will get thrown in your face far more than you will get support. Action in the form of battles is all nice and good, it serves a purpose to, but you can't quite do action in PS like a movie full of explosions and gun fights that has very little character interaction aside from that. The reason you can pull that kind of stuff off in movies is because you can get an impressive visual out of it, PS... not so much.

Part of the tendency to be clingy to those all out text sessions is that certain things just aren't that interesting to watch in PS so reading about it is as good a substitute as we get. Actually, now that I think about it, this part will be very important as you will need not only a compelling storyline but a good IC reason for guilds to be outraged enough to take matters into their own hands. Keep in mind that anything done in or to a city is more likely to to be left to the city guards so your plot will need to basically be out of their jurisdiction but still heinous enough to get people to care. And will honestly probably need to include the misuse of magic to do that.



On the topic of suggestions for the event, I would suggest "setting up" a base of operations in the wilderness somewhere. As nice as it would be to have Oja active, it doesn't make as much sense in light of the aftermath of the rogue invasion there. The rogues still have a considerable influence there as evidenced by Kistol not having been strung up by his thumbs by Bhurral yet. It's unlikely that any kind of Alliance would be able to focus on the task at hand as I am sure the rogues would be making raids on them and whatnot. However, if you set up your own little village area, you would have more control over what goes on there.

Also, don't base the war off of good vs evil, so often that degenerates in to Lawful Stupid (http://tvtropes.org/pmwiki/pmwiki.php/Main/LawfulStupid) vs Stupid Evil (http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidEvil). It's unfortunately too cliche these days. Let people choose which side they want to be on regardless of the "good/evil" status of their guild. Bonus points if your plot happens to be complicated enough to where "good" and "evil" are not clearly defined and you could have people on opposites sides of the issue of law fighting together against people who would normally be considered "good".

Many conflicting interest among the instigators of the war might be good as it can help keep one character's death from shutting down the whole works. As I said, you will need a lot of contingency planning as you don't want 1 maxed stat/skill character, or one super awesome character ;) coming in and shutting down the show from the beginning.

You might also want to toss in RP props as plot devices (http://tvtropes.org/pmwiki/pmwiki.php/Main/MacGuffin). Not a Sword of a Thousand Truths per se but something everyone might want to get their hands on. Also plan on finding ways of pulling in the guilds you want, it will not happen on it's own. I'm not saying force RP, but tailor issues to target the guilds you want to suck in and give them specifically a good reason to jump into the fray. In most RP wars people see a ton of people getting sucked in and immediately start steering clear of the matter out of suspicion, quietly lure the players in this drama into the story before they even realize it. ;)
Title: Re: Planeshift War
Post by: drJack on June 08, 2010, 08:55:11 pm
Some opinions for the ones who want to create a war.
I've to say that I love wars (only in game and fiction obviously) because they are complex and they sustain conflict (the base of every good story).
BUT, as I said, it is really complex. And if you do not take care of every details a war could really get out of hand.

Here some ideas.
First, I agree with Illysia: Good vs Bad is an old fantasy cliché, there are many people that are tired of it.

Yeah, I'm the bad guy, I want to kill you all.
Uhm, why bad guy?
Because I'm EVIL!
Ohh.

I prefer to be a little more creative.
A real war is pretty tied to the setting and to the elements of the society, if you do not look to them the war could be, not natural. Some history examples.

Flower's war (middle america - Aztechs).
It started because of famine, then it became a ritual war of the Aztech.
http://en.wikipedia.org/wiki/Flower_war
I do not like very much this type of war because it was full of rules, and the soldiers respected these rules...Example, they always fight during daytime.
Damn... I think that wars are a place where people fight with all resources, like surprise attack and all the rest.

Medieval wars (europe).
A little more interesting. But short ranged. Too power in few hands. Many times it was personal interest of some noble.

Reinassance (europe).
The best for me (for a fantasy setting), many more interest are on board. Guild interest in creating monopoly of some resources, bankers who want rulers to spend their gold, city who want freedom from the rulers, rich families who fight each other, poor people who start rebellions. And much more. Anyone have to take in mind all of these interest. And these wars usually developped on multiple levels. Economic, sieges, open air battles, court intrigues, assassination, also the public opinion started to matters.

Someone used the example of the WWII, well, I think is a little too far away for a fantasy setting. Nationalism, mass media and industrial revolution took a too big part in the world wars. I think that they're not expendable examples for a fantasy war.

Elements that create wars (Be careful, there's a difference between real causes and formal pretext):
Food and famine.
Resources.
Successions.
Trade routes.
Expansion.
Indipendence.
Religion and way of thinking (but is more a pretext or an instrument than real causes).

And remember to answer the question: why a key characters of the plotline want the element? (Ex. why the king want to expand? Or why the banker want so much gold? To show himself? To save a lady in distress? To give a legacy to all of his fifteen sons? For Vengeance?)
To be really accurate, also every player could need to create a motivation for his character if he want to partecipate. But well, that is not always necessary. The important thing is that the key characters (players and/or NPC) have a believable motivation.

Often the wars born from some kind of improvise scarcity.
Title: Re: Planeshift War
Post by: Akeera on June 08, 2010, 10:02:31 pm
/me hands Kore Irka a tiny lil damn cute war in a small green box to cuddle with in cold dark nights
Title: Re: Planeshift War
Post by: Zytorr on June 08, 2010, 11:58:19 pm
Sorry, but war is war.    ...and what is this bit about no magic?
If there is a threat to Yliakum or its people, some SHALL defend and protect at whatever cost.
...and some only fight with magic.
So such a conflict SHALL have unpredictable results and likely not go according to any prearranged plans.
smiles
Title: Re: Planeshift War
Post by: verden on June 09, 2010, 12:49:55 am
I have to agree with the point about magic. If you are going to start a war in game, you have to deal with the mechanics as they are. No magic and no potion type of rules don't make any sense at all. If you start a fight, you have to deal with the consequences.
Title: Re: Planeshift War
Post by: bloodedIrishman on June 09, 2010, 01:53:26 am
When people make the rules of "No magic, no potions" it's because the magic and potions in Planeshift make no sense.
Title: Re: Planeshift War
Post by: Geoni on June 09, 2010, 02:20:51 am
When going into war, make sure your guild is prepared. They need to be well trained, in roleplaying.
Title: Re: Planeshift War
Post by: Irick on June 09, 2010, 03:37:56 am
I can't support any sort of large scale war that doesn't have a large RP base surrounding it. Build up is necessary, it is a big event, making it a random "we fight you now" for guild after guild after guild just degrades the event.

Generic, random, Forces of Good vs Legions of Evil is so entirely two dimensional that i truly could never support a war based on it in RP. Now, if you instigated some genuine inner-guild RP shenanigans, kidnappings, assassinations, grudges due to disrespect, then i could support the resulting war.

We've done things like this before, I only got the pleasure of participating in a couple of them, but i know the players pulled them off. If you can really spark the community into organically creating a conflict situation i'd endorse it 300%.

There simply has to be something for the pure RP players to do, it is fine if you involve mechanics, but you need those who are trying other methods. Diplomacy, espionage, etc. Set goals, maybe a game of "Capture the flag" would allow a guild to obtain information about the plot, or the venue of the next game.

The methods can varry, but in some way you need a truly evolving RP to encompass the war, something that would effect the lives of the characters and cause a buzz in the streets.
Title: Re: Planeshift War
Post by: Falcon Avian on June 09, 2010, 04:40:11 am
How about a Black Flame war  ;D
Title: Re: Planeshift War
Post by: Maisent on June 09, 2010, 04:54:12 am
How about a Black Flame war  ;D

':/
Title: Re: Planeshift War
Post by: verden on June 09, 2010, 05:08:27 am
Quote
When people make the rules of "No magic, no potions" it's because the magic and potions in Planeshift make no sense.

That statement doesn't make any sense.
Title: Re: Planeshift War
Post by: Maisent on June 09, 2010, 05:13:15 am
i would LOVE to have a guild war, but no magic is really unrealistic, if we were at war we would do anything to stop that person adn to kill him so he wont do anything, and magic is kind of like a bow and arrow, and archer is first to commence and then the warrior, so magic shoudl be allowed,
Title: Re: Planeshift War
Post by: Irick on June 09, 2010, 05:20:57 am
How about a Black Flame war  ;D
That's a completely original concept that has never been done before. :D :D :D :D :D
Not to say that i didn't hypothetically enjoy the last one that didn't happen... maybe...
.... Sarcasm gets confusing when you combine it with stuff.
Title: Re: Planeshift War
Post by: bloodedIrishman on June 09, 2010, 05:25:47 am
Magic is utterly imbalanced and I don't need to explain how stupid it is to play with it or against it. Potions can be consumed in a limitless quantity. In a war where the intention is to have immersion and fun, unregulated magic and potions work against that purpose.
Title: Re: Planeshift War
Post by: Geoni on June 09, 2010, 05:46:18 am
How about a Black Flame war  ;D

It would end quickly, and as far as I know there are hardly any blackflamers actively playing.

Oh, how could I know such a thing? I'm innocent old Geoni.

*Geoni hides.
Title: Re: Planeshift War
Post by: Dracaeon on June 09, 2010, 06:23:12 am
How about a Black Flame war  ;D

Not likely to happen.  Black Flame hides in the shadows by default, it's their nature.  They don't show off or anything.  If someone started a war in the name of the Black Flame, they would be quickly dispatched by other BF followers, who would just sink right back into the shadows.  If it's the "good side" [for lack of a better word] trying to purge the Black Flame, chances are they wouldn't find much, BFers would melt into the shadows or even participate in the hunt for them O.O
Title: Re: Planeshift War
Post by: Earowo on June 09, 2010, 06:47:17 am
all i have to say about vaka's plans, is also NO
my guild is indeed nuetral, not like a not bad and not good nuetral, but more like a switserland nuetral :3

and btw, if you look at a real world war, its just man after man in lines attacking other lines of men, you cant call it ooc in real life, i dont see how it could be ooc in-game, war is war, and no matter how you take it, it just involves senseless killing of possibly innocent people, my guild is NOT going to be apart of this
Title: Re: Planeshift War
Post by: Vakachehk on June 09, 2010, 10:05:36 am
@ Illysia Well I only read half your post sorry it was rather long. But I see your point how players will leave, and it can turn to custard but it is not going to be fully scriptive like /me throws shield at [player name] face. player name takes the hit and dies and never comes out of death realm. that just goes over the top and this war I would like some good game play aswel, if you say no game play well why the heck did the devs update to 0.5 causing A LOT of players to leave. Believe it or not but I can state 5 right now who left due to the update.

Blackflame war... ? this is a black flame war but black flame vs good

Hmmmm trading gives me another idea of how it could begin.

So far I have came up with this idea. Lets say theres a bad guild called The Clamod Rogues (just an idea) they murdered Akkaio Setha Clan members for loot when they were trading some furniture, armor and weapons from BD and Hydlaa to Ojaveda, which Akkaio Setha Clan wrote to Kore Irka Clan about the problem and of course Kore Irka Clan would respond to such a thing. The Clamod Rogues are alliance with other  guilds which then do other random acts of braking the law, such as stealing, murduring, etc. which effects other cities in Yliakum such as Hydlaa and Gugrontid and effects the guilds based in those cities. So then a intercity alliance is formed by an RP event, and which sign a form possible in the court house, saying they are going to war with the bad guilds. I suppose we could settle with a constant war with planned battles very often. Then at the end we will end of with a large battle, whoever loses is forced to sign a treaty that they must from now on obey the laws of the Octarchy, but if the baddies win well nothing changes. So that s a small though. So if you have ideas of what to war about then please state!
Title: Re: Planeshift War
Post by: Akkaido Kivikar on June 09, 2010, 11:49:21 am
I'd advocate a RP-fighting only war. As in, let's say "No" to any mechanics and have a go at a war the good old way. Perhaps we could do it in memory of where PlaneShift came from, the time when there were little/no mechanics? There could be some deep stories. Personally I like the idea of a Renaissance style war as advocated earlier.... the motives fit PS the best... houses of power wanting to get more power...
Title: Re: Planeshift War
Post by: verden on June 09, 2010, 12:44:54 pm
Magic is no longer "totally unbalanced" and it smacks of drama to say it that way. And while one may consume unlimited potions, one cannot carry an unlimited number of them. Like I said, if you start a fight in game, don't go whining about potions and magic if you lose.
Title: Re: Planeshift War
Post by: Geoni on June 09, 2010, 04:14:15 pm
Vakachehk: Don't try and pre-plan a war, or any RP in that matter, because it won't end up going the way you expect it to. I say this pre-planned war should not happen, and creating a guild for a war goes even further to the whole "pre-planned" thing, which I'm not for. If war is to ever happen I'd rather it be something random or spontaneous, to where things just blow up because of strong conflict between two groups of people, which would take a long time to happen. Then if something like that happens, then that is when a war should be discussed on the forums, just to make sure nobody is doing it wrong, as in: people getting killed by one-hit magic spells, people RPing that they have infinite potions (impossible), godmodding, and people who just plain duel it out and the stronger PL'er wins. THAT is why it would probably need to be discussed on the forums.

If the amount of people playing the game stays the same as it is, I doubt anything will happen anyways.  :thumbdown:
Title: Re: Planeshift War
Post by: bloodedIrishman on June 09, 2010, 05:11:43 pm
Quote
Magic is no longer "totally unbalanced"

Something half-unbalanced is unbalanced. I concede it's not "totally".

Quote
it smacks of drama to say it that way

I really don't give a damn verden, you can think of it like drama if your mind works that way.

Quote
And while one may consume unlimited potions, one cannot carry an unlimited number of them. Like I said, if you start a fight in game, don't go whining about potions and magic if you lose.

I complain about magic and potions because the systems make little (conceded from "no" if you noticed verden, oh no, this smacks of draamaaaa) sense. I don't engage in any fight where I know beforehand it will heavily involve the use of magic and potions. I was complaining about magic when I first started, and I was deep into Red Way, and I never lost a magic duel back then.

I doubt you have actually taken part in any real Plane shift war, at least one that remained rooted in the Settings and did not stray into a power leveler showdown. The leaders make regulations on magic and potions so that the war does not turn into an endless stream of hack n' slash, magic & potion spam and completely ( draamaaaa) detract from the immersion.
Title: Re: Planeshift War
Post by: Roled on June 09, 2010, 07:12:13 pm
** Ahem **
Gameplay / General Discussion / LONG FORM player initiated Role Play in the making- Wanna play?       on: June 06, 2010, 10:54:26 PM
A long form, improvisational series role play is in the works- Wanna play?

If you're interested in an extended rp that will combine elements of dramatic conflict, humor, magic, regular Yliakum life and surprises, with character driven and motivated opportunities for slash and hack as well as thoughtful surprising character interaction, then please let me know on the thread above...

Some of you may already be part of the rp and you don't even know it yet! But you will!
heh heh heh

Roled Rolak
Title: Re: Planeshift War
Post by: verden on June 09, 2010, 08:38:33 pm
No reason to go out of your way to be rude, my bluntness is not personal. But these sorts of scenarios lead to endless arguments in game. And you are incorrect in your assessment. But I have refused to do wars in about 4 years based on the endless arguing that ensues from RP rules that are supposed to be applied without any sort of moderative authority. And I'll assume you have opened tickets based on your experiences with the magic system in the bugtracker.

Additionally, the banning of magic and potions do not eliminate imbalances from dueling. The list of possible glitches or exploits is technically unknown. It is interesting that the Sapere Magi lost the war with the Outlaws, and then it was Eid that dropped the tria and silverweave all over the world. Why do you think he did that, but didn't use that knowlege to win the war? Because certain players at that time had knowledge of exploits that led to an unfair advantage in duels, amongst other things.

Many of the exploits that have been fixed in the past would have given an unfair advantage to dueling, but would not have been necessarily related to magic or potion use during dueling. You might as well have a rule that only characters created since .5 was released can only be involved in the war, since you are probably going to be playing or fighting against characters that have taken advantage of exploits in the past.

Since you can cast magic now only while remaining still, and potions are heavy, then it should be a proper war. Attempting to enforce some sort of behavior where they can't use potions or magic, but any glitches related to weapontry, training, movement, inventory, and progression are perfectly allowable is laughable. Use the system as it is, provide feedback in a proper manner if something does not work correctly and then let it go.

And if it is to be a proper RP war, who will moderate and according to what rules? A bit OT, but the ruleset for Ars Magica 4th Edition was released for free recently. I'll go ahead and add the link here, as I think a few would find it to be an interesting read. Ars Magica is the system that PlaneShift (the RP, not the mechanics) reminded me of when I first found the RP community in PS, so I thought it was worth mentioning.

http://www.atlas-games.com/arsmagica/
Title: Re: Planeshift War
Post by: Under the moon on June 10, 2010, 12:12:54 am
I'll toss you folks a bone here, since you seem to be floundering about so much. PS and its players, as they are, can not support the reason, roleplay, or repercussions of a real war, or even a real battle. The 'wars' of the past in PS give great example of this. Nothing is gained, and nothing is lost, and the 'war' just continues to drag on until it degrades into griefing or people just get sick of it and ignore the war. What starts as fun ends as a pain in the rear.

"But we want to have a war!" you say?

Then do so. Only don't try to make it a 'real' war with 'real' reasons. Don't make 'sides' based on alignment, or reason for fighting.

"But... that makes no sense at all. I thought you were supposed to be the best roleplayer ever. What happened to you?" you say?

It makes perfect sense in a world where war has no real repercussions to have a fake war. What do I mean by fake war? Simple. Battle drills. Supposed, everyone in the cities are supposed to be ready to defend the cities at a moment's notice. In order to do that, you would set up battle drills. Roleplay reason: You are practicing in the case of a real raid from baddies.

This is an idea steuben and I came up with a few years back, but never got around to putting it on.

Teams are picked, assigned, or freely joined. One side is the defending side, and the other is the attackers, simulating a raid from the Stone Labyrinths. Yes, that would mean you are roleplaying that your characters are roleplaying bad (or good) guys. Since it is 'not real', good or evil characters can join either side. Since it is a 'real' battle drill, and as such, real roleplay, your characters can have full activity in it without inventing any background for it. Since it is only a 'fake' war, there are no real repercussions for your characters to unrealistically deal with after it is over. There is not reason, really, for anyone not to join in because of 'alignment'.

In the end you have all things met for a fun time.
Title: Re: Planeshift War
Post by: bloodedIrishman on June 10, 2010, 12:23:35 am
This is diverting. Don't have the time or energy for it. I made my point (slightly changed from "no" to "little").
Title: Re: Planeshift War
Post by: verden on June 10, 2010, 04:06:34 am
No, it is not diverting. You opened this door. People who have been on the system for a considerable amount of time simply have various reasons why we do not support "wars" in PlaneShift. Whether they rely on mechanics or RP, or a combination of both, there is simply little point in having a "serious war" in PlaneShift. The outcome of such scenarios cannot be determined in any way that can be even partially construed as legitimate or balanced, whether one relies on RP, mechanics, or a mixture of both. And below is me favorite quote. UtM, you crack me up!

Quote
PS and its players, as they are, can not support the reason, roleplay, or repercussions of a real war, or even a real battle.

Title: Re: Planeshift War
Post by: Zon on June 10, 2010, 05:05:56 am
I should say that having a non-rp war is impossible. What I mean by non-rp is if you do not type on the message box, all you do is press one key and change to a stance. I mean it is not even worth it. There are many things that would not be included. Strategies will not be included. There are no strategies in duels. all you do is run around. Include magic with that, then it will be nonesense. Imagine having a lvl 100 character killing you from far away, then spamming, spamming. Keep in mind that other guilds are not Magic based. Some other characters would also have skills that they do not have and do not have skills that they have [implemented and not implemented skills]. This also goes with the items

However, if you do an RP war, that with typing on the message box, it would be much better BUT very hard to accomplish. You would need two guilds that will highly roleplay. It will require talking in OOC [that is what the channel is for]. If two guilds can accomplish this, it will be a very good feat. Keep in mind that it also requires for outsiders to join in the roleplay, not the war itself but the gossips, the betting, the civilian deaths, alliances?.There are very many different factors - which includes the beginning [how it starts?], the war itself [the roleplay], the resolution, and the conclusion (will there be a treaty? Will one side ask for help from outsiders? compensation? One side starts hiding?).

This whole thing works like a story, it needs to be planned in order for it to happen. Unlike making stories, you go with the flow.

Title: Re: Planeshift War
Post by: Illysia on June 10, 2010, 06:11:39 am
This whole thing works like a story, it needs to be planned in order for it to happen. Unlike making stories, you go with the flow.

Stories... goodness no, that takes too much work and writing... You will have to probably work that out for months before you could implement it and might include dialogue. :o



Sorry, I couldn't resist. ;D But UTMs idea sounds really good and honestly, if you get people in the habit of drilling that could lead to the ability to have actual wars later on as there will be a framework already set up for it. Nice UTM. :thumbup:
Title: Re: Planeshift War
Post by: Zon on June 10, 2010, 07:22:39 am
This whole thing works like a story, it needs to be planned in order for it to happen. Unlike making stories, you go with the flow.

Stories... goodness no, that takes too much work and writing... You will have to probably work that out for months before you could implement it and might include dialogue. :o



Sorry, I couldn't resist. ;D But UTMs idea sounds really good and honestly, if you get people in the habit of drilling that could lead to the ability to have actual wars later on as there will be a framework already set up for it. Nice UTM. :thumbup:

I was not stating that they are stories. I was stating that they are LIKE stories.  They are like novels in a case that there is a beginning a middle and an end.
Title: Re: Planeshift War
Post by: Ceromas on June 10, 2010, 07:29:21 am
Strategies will not be included. There are no strategies in duels. all you do is run around. Include magic with that, then it will be nonesense. Imagine having a lvl 100 character killing you from far away, then spamming, spamming. Keep in mind that other guilds are not Magic based. Some other characters would also have skills that they do not have and do not have skills that they have [implemented and not implemented skills]. This also goes with the item

That situation could be easily reversed..

I'm sure a 100 level fighter-type could kill many more people with much more ease..
Title: Re: Planeshift War
Post by: Illysia on June 10, 2010, 07:35:51 am
@Zon: I was being silly and there is nothing wrong with it being exactly like a story. You can tell a story and still leave it open ended enough that there is room for people to choose what they are doing. I did that for two RPs and in both cases it didn't go the way I had hoped but everybody had fun and that is the important part. The only problem with a story is that it can get cut short before you intend for it to.

Title: Re: Planeshift War
Post by: Zon on June 10, 2010, 07:57:06 am

That situation could be easily reversed..

I'm sure a 100 level fighter-type could kill many more people with much more ease..

I do not think so. In the game mechanics the game is now in, Magic will always win. Magic users will win without being touched. A level 100 fighter-type can't kill many, they need to time the speed right, Do not forget about the armour level. There is no antimagic to compensate with weapon defenses.

@Illysia:  :)
Title: Re: Planeshift War
Post by: Bonifarzia on June 10, 2010, 10:45:53 am

I perfectly agree with UtM's idea, which is probably the simplest and only justification one could provide. Also, this would leave the decision to participate to individuals rather than to guilds.


I do not think so. In the game mechanics the game is now in, Magic will always win. Magic users will win without being touched. A level 100 fighter-type can't kill many, they need to time the speed right, Do not forget about the armour level. There is no antimagic to compensate with weapon defenses.

Playing a character who focuses on close combat, I would say that even though some aspects of magic are currently not balanced (I commented on this elsewhere), fighters still have a fair chance against battle mages, also or especially when the use of potions is allowed. This could be observed in practice during the latest champion's cup.
Title: Re: Planeshift War
Post by: Vakachehk on June 10, 2010, 11:55:06 am
uhhhh so I wan't a reason blah blah blah so I come up with a starter reason and then everyone says I can't plan it... So what do you want?

Ok people its just war in a game, not like planning WW2?

Well so far I came up with this.
From some RP events such as murderings and robberies etc. (I am not refuring this to anyone btw, just sounds like someone I have talked to before.) Vakachehk meets someone whos father is an outlaw and gets rather protective this person is very young and begins telling Vakachehk a story about his father and how his father is very aggressive, his father ended up killing this little boys mothers, and now treats his son badly but setting early times for his son to come home, makes his son do loads of chores around the house, etc. This is when Vakachehk realizes about the evil things Yliakum has in it. So one day vakachehk was traveling to Hydlaa and came across an angry mob of Clamods who then ambushed Vakachehk for tria, Vakachehk was left alive just with cuts and bruises, Vakachehk then gets taken to Hydlaa by his great Rivnak. When Vakachehk gets to Hydlaa he quickly buys some potion, and by the time hes finally there he goes to bed. In the night while Vakachehk was sleeping in Kada-Els he awakes to a screen of someone in the room next to him. He gets out of bed and stumbles to the room, finding the door locked shut. He then uses some Crystal Way to smash the door open (Vakachehk only know a small amount of CW but just managed) When he gets in there he see the robber jump out the window, and sees a dead strangled, Girl Dermorian lying in the bed. Vakachehk ran out side yelling, but could not find the murderer. The next day things go alright and nothing serious happens. Not until the next day that Vakachehk was still in Hydlaa and gets pulled into an event where another Girl Dermorian (the other Dermorians Sister) was murdered in her house. The murderer was then found out, but Vakachehk explanes what he has seen in the last few days. Which then everyone begins getting worried (don't want to God mod here) And which people feel uncomfortable and after that a few more murderings have happened in Hydlaa, Ojaveda and Gugrontid which begins getting some Yliakum communities (guilds) worried then in the next edition of the Hydlaa, Ojaveda and Gugrontid paper states Vakachehks story. Then (hopefully) the whole of Yliakum begins getting very worried, also a robbery happens in a guild house (any guild who wishes to volunteer, nothing will actually get stolen) which then a large group of outlaws get found out, coursing a war to begin as the outlaws begin starting the war with there other outlaw friends and more end up joining there side. That is a way the war could begin.

Sorry that was long! :)
Title: Re: Planeshift War
Post by: Vakachehk on June 10, 2010, 12:32:48 pm
Well you know what I really am getting annoyed with PlaneShift now? Well everyone is too fussy, and nothing ends up happening for the sack of the player, I actually think things are getting over the top realistic and it is begining to drive me crazy! I remember when I first joined Planeshift the community was FAR more active than it is now (active meaning not more but more willing to do stuff) Yes there were about double the amount of players then but it was still far more funner to play. I think if this keeps up, Akaiddo will be right PlaneShift is a dying game!

What needs to be done is just some crazy out there fun, having a nice semi RP semi non-rp (being non descriptive unless more than 50% of the people who are in the fight want it to be) then why not give it a go. I mean for fucks sack who gives a crap its a game. Have some fun people. This is no competition on whose the best RPer. I don't think Talad made this game for everyone to be overly careful and nothing to be happening. He and all the devs spent there time so that you can enjoy and have a bit of fun along with the RP.

I remember when I started basically everyone wouldn't care so long as it was within the Settings. That is what kept me staying playing PS, but now I am seeing a lot of reasons for leaving.
Title: Re: Planeshift War
Post by: drJack on June 10, 2010, 01:16:40 pm
Disclaimer: if you're bored of theory of war skip the first lines. At the end of this reply I added a pratical example of what you can do.

Quote
... That is a way the war could begin.
The begin is complex, but easier than the middle :).
How you handle the center of this  "event" is more difficult.

What we want as a challenge? Let's try to be specific. (and if we want we can simulate all like suggested from UTM)
- Killing between players. Ok.
- Limit: use only of a limited number of potion?
- Limit: only in some place?
- What about commerce? War depends also on production.
- What about informations? Are there allowed spy and double gamers? What they can do? Maybe we can create some "secret base" if the spy found them and the attackers conquer it the defenders will lose something.
- What about time? Will we apply a defined time limit?
- Magical Research? Can we apply it in some manner?
- And resources? Mineral, and what else? The team who take more will have more possibility to win usually.

And the end is a little of medium complexity.
How do you know if someone win?
It will be only one or more matches, who remains alive win? Or maybe we need a surrender declaration? Or we need a external judge? Or is there a flag? Or you have to arrive in a place to win?

But reading through your minds! the lines I think to see that you want some movement. But I see many other request from you. Some ask for RP, some ask for new players and some other ask for stories. There are many ways to create movement, and some of them are simpler than wars (who need also almost a little intervention of NPC), there are tournaments, celebrations, inside stories of the guild.

But I know... all of this is theoretical. And someone could be bored by it. So...

A PRATICAL EXAMPLE, of something applicaple now

To create a war training simulation is really easy. (and you do not need any NPC stories... I assume NPC intervention is a big issue, tell me if I'm wrong)
Phase 1: recruitment.
----START----
Phase 2: daily (or weekly, as you prefer) objective (ex. creating x material, enter in enemy base, etc).
Phase 3: confront.
----END----
Phase 4: points. (and ranking?)
Phase 5 * optional: some sub objective more casual, like spy stories.

And could be all driven by the players.
Title: Re: Planeshift War
Post by: garoninja on June 10, 2010, 03:48:31 pm
Liking the idea. Game isnt equipped for us to go to war though. If we do though, I so call the BD  :(
Title: Re: Planeshift War
Post by: Elady on June 10, 2010, 05:17:02 pm
The problem with a war in PS is also the same problem I have with most of the good vs evil type RPs.  You can't really accomplish anything when "killing" someone means it will be a bit over 30 minutes before the "killed" person is back at full strength. In war the object is to kill enough people and destroy enough things so that one side is to weak to continue. This is hard to do when the dead keep coming back to life :)

Instead of a war I think you want something more like a war game. I think something more along the lines of a Capture the flag type game is what would work well.  Two sides can be picked ( be then from specific guilds or independent characters or a combination), pick a map  and give each side a flag object. Give each side time to hide their flag and set up a strategy and then let the games begin. The game is over when one side's flag has been captured and returned to a designated place.  This should give people the "fun" of a war ( ie the chance of pvp combat with different strategies ) but there is a definitive end game situation that can be met. Something like this can be set up between players, you just need players for each team and maybe a couple of neutral players to be Refs ( like maybe to monitor map exit points to make sure one side doesn't sneak their flag out of bounds for example.

There is even a IC reason for having these capture the flag type games since it can be seen as exercises to help get the population ready for a possible invasion for the Stone Labyrinth.
Title: Re: Planeshift War
Post by: Illysia on June 10, 2010, 07:54:13 pm
Vakachekh, you have no idea how "fussy" people can get about realism if you think this is bad. This is quite reasonable compared to what would have been expected of you years ago, just go forum digging and do a search on realism. It was crazy back then. Part of your problem is that you are refusing to think on it long enough. That need to move on it now is exactly why people will give you grief about the war and not participate. It really would takes months to plan an IG war. And anything less than taking time(however much it takes) will come off as OOC and forced, and people won't want to do one of you wars again because it will seem like something better suited to EZPC.

For instance, your story... You'd have to completely start over as it doesn't take into account that from an RP perspective, the guards do in fact do things, even Oja. Bhurral is especially uptight about following up and robberies, go do her quest if you haven't already. And robberies and murders are only enough to start a mob at best. If you what a wide scale war, you need a wide scale issue, murder and robbery in general are too common. I covered this kind of stuff in the part of my long post that you didn't read. ;)

And just some "crazy out there fun" is subjective. Who are you doing this for? Yourself, or you and other people? If you are just doing it so you can have fun, I suggest playing a war based single player game as people aren't just going to rally just because you want to have fun. They want to have fun too and that's why you are getting bombarded with objections. People are telling you what they need to have fun. If you just want a large scale duel, call someone a poopy head on EZPC. I doubt they will need all that much reason to start a war. But if you want a lot of RPers to start a war, you are going to have to do something epic and epic doesn't happen in a day of planning. Even if not epic, the planning at the very least needs to at very least cover the scope of the RP. If you want to go with what you wrote so far, you'll have to be content with a posse rising up at best.

And just war? War is never just war, otherwise people wouldn't bother. It has to be compelling.
Title: Re: Planeshift War
Post by: Vakachehk on June 10, 2010, 11:24:37 pm
Well war that is much different in RL as REAL life people will die, but war in a game for some fun well whose gonna die from that? ok maybe some old guy may have a heart attack thats about it.

NO! I do not just want this for myself I want everyone to join in and have a blast of fun. Illysia your issue is this. nothing is good enough for you and you can't be bothered coming up with your own ideas, you just have to put people down with theres. Yeah well gee thanks PlaneShift I simple wanted to see what people thought about having a war but it seems everyone wants pitty stupid and overly boring conversations acting drunk in the tavern. Well heres news for you, Vakachehk does not drink alcohol so there is no reason other than to get water, for him to go to the tavern. So I am trying to come up with a solution for Vakachehk to be involved in a good RP. I think a war should sort some people out.

Rules will be made of course. I think that if you die you cant attack in the same fight/battle but you are more than able to join in another one. Unless the players on the other team says you can.

Capture the flag sounds great. We can still have the PVP and RP and stuff. But I don't really know how it could work into the settings but I am sure there is a way. Thanks Elady! :D
Title: Re: Planeshift War
Post by: Illysia on June 10, 2010, 11:34:31 pm
Vakachekh, if nothing was good enough I wouldn't bother responding to you. I did give you my own ideas, like I said before that was the part you didn't bother to read(or for that matter go back and try to read once I pointed it out) but I see I wasted my time trying to help so nevermind, you work it out. However, unless you acknowledge that people have fun with those "boring conversations" you dislike so much (otherwise no one would do it), you're going to keep having it thrown in your face. I was only trying to warn you about pitfalls but I'm through with fighting people to help them help themselves, you do as you see fit. And if you really think people only RP getting drunk in a tavern then I can tell now that you will lack the creativity needed to pull off a large scale war but hey, if you want to go ahead with it, fine. :thumbup: And for the record, I have my own idea for what could develop into an event of equal size and could easily accommodate a war should people choose to get that worked up about it, but I will be spending much more than a day planning it

Title: Re: Planeshift War
Post by: Zon on June 11, 2010, 12:38:47 am
@Vakachehk : I am pretty sure there are other interesting RPs out there other than getting drunk in the tavern. You just have to look harder. There are very many interesting RPs out there that I see everyday. The other day, I saw some necromancy RP.
Title: Re: Planeshift War
Post by: EStripus on June 11, 2010, 05:07:02 am
I like the idea of war drill which could easily incorporate the 'steal the flag' concept as a way to also bring up strategy to defeat an enemy instead of only beating the other side into submission through combat (be it RP or mechanic based battle). Also, the war drill allows the non-guild characters to be able to have fun and take part, if the player feels their character would want to train to defend Yliakum/Hydlaa/etc. There is nothing wrong with trying to RP a build up to a large scale war, but I don't see it happening with so few players online, since some of the characters are not combat based. I was part of a guild war scenario once; it didn't go as planned. Many characters rebelled and declared themselves neutral; their political views were honored by both leaders when rules of combat were established. It was more of a gentleman's war with some skirmishes (not sure if 'gentleman's war' is the right term .) The solution didn't even come from battle; it came from politics between top ranks of the guild.

Yep, there are a lot of RPs out there that never take place in a tavern, involve alcohol, or drunken stupors.  I have also seen some clever RPs that take place in taverns, but go beyond the tavern in follow up RPs. [personal thanks to Eelin regarding such a situation  ;)]

There are long storylines for guilds and characters that have been around the game for years, so many of us don't believe in rushing storylines. It's not that a war couldn't brew, but it would take a long time for some guilds to become so incensed about a topic that they would actually join the war. (as soldiers or non combat support).
Title: Re: Planeshift War
Post by: Abion Longstride on June 16, 2010, 05:38:09 pm
Hello folks,
 Why not play WOW or one like for all out war.....if you want something like that why not make an arena and let say 2o members of each guild enter and battle....POTBS does this very well (Pirates of the burning sea port battles)....it leaves the newbies alone and lets everyone else go about there bussiness undisturbed.
Title: Re: Planeshift War
Post by: Tirion on June 17, 2010, 01:40:00 pm
Whew it took a while for me to read this
I don't play at the RP server anymore but rethinking about this can avoid some major problems
I support the war drill system
IF THAT HUGE WAR happens i won't support any of the fronts because it's almost meaningless if not oriented with RP background
Title: Re: Planeshift War
Post by: Xoel on June 18, 2010, 12:33:57 pm
To be honest, simply throwing a war in the "probably not RP based" basket is a bit ignorant.
Title: Re: Planeshift War
Post by: Rigwyn on June 18, 2010, 01:21:41 pm
This is hillarious :) I don't know how I every missed this thread.. Oh yeah, I forgot.. I stopped reading the silly messages here.

Let's see, the last time the outlaws attempted to start a major conflict was when we icly decided to try an kidnap an irka because we didn't like the fact that they were "taking over oja". Icly we felt we should do something about this and the enki alliance.
We sought through ic means to break up core ikra and its alliance.

Half way through *someone* on the irka side complained oocly instead of dealing with the conflict via ic means.

All this ooc planning is silly. Do your planning icly and do it for ic reasons.
Don't ask other players to make their character react by waging war - let them decide how to deal with it.
If you don't have enough ic reason to wage war then you should not wage war.

From past experience, I would bet that If there was enough ic tension to proke a war icly, the someone from core irka would go ooc and call a time-out and try to change things via ooc chatter.
This sort of thing ruins rp.

As for vakachehk's picking and choosing of teams, good role players would most likely not want to associate with players who are clueless about rp. If you just let things happen as they will icly then the crappy players would never know about it

* hey look at that... Natural filtering ! *

Last point.. War is not about about running around and tapping your nerf swords safely. War is nasty, stressful, deadly.
War has lasting consequences. It scars and ruins lives.

Is this what you want to role play?

Perhaps you should instead rp having a merry plastic sword skirmish at the next picnic event.

Title: Re: Planeshift War
Post by: Roled on June 19, 2010, 01:46:43 am
* Rumor has it Rigwyn was ground into chopped meat and served at the last Xiosian picnic. *

And my, was he tasty! So Roled is serving Succulent Stew of Rigwyn at the Bachelor party for Eelin at the Stonehead Tavern Tuesday night. Bring sugar, Rigwyn Stew is a bit tough and crusty.
Anybody know any tasteless limericks to bring to the party?

Roled Rolak
Experimenter in the Cynical Culinary Arts for the Sons of Xiosia
Title: Re: Planeshift War
Post by: Xoel on June 19, 2010, 02:24:10 am
We complained OOCly because there was no way of telling who was in on the RP and who was not. The fact the OLs are a secret guild makes it hard to tell whether they are taking part in the RP, or whether it's just a random griefing you, because in many ways that's how you guys behave as part of your RP, and that's not always a good thing.

There didn't seem to be much IC purpose to the OLs movements in Oja, it very much was a case of "hey, let's just go pick a fight because there's a goodguy guild RPing patrols there." There was no deeper plot, no real reason for it all. Hence it never really got anywhere.
Title: Re: Planeshift War
Post by: Zon on June 19, 2010, 03:02:20 am
We complained OOCly because there was no way of telling who was in on the RP and who was not. The fact the OLs are a secret guild makes it hard to tell whether they are taking part in the RP, or whether it's just a random griefing you, because in many ways that's how you guys behave as part of your RP, and that's not always a good thing.

There didn't seem to be much IC purpose to the OLs movements in Oja, it very much was a case of "hey, let's just go pick a fight because there's a goodguy guild RPing patrols there." There was no deeper plot, no real reason for it all. Hence it never really got anywhere.

This is kinda annoying. My guild was not secret and everyone is like. So you are in a bad guild "Roving Raiders". They did not even know that I was in that guild ICly. That is kinda annoying. Then you tell them that it is OOC and some of them don't care. So I changed my guild secrecy. I wonder if I will change it again.


EDIT: Also that is why I suggested in communication OOC before the RP. to clear things up.
 
Title: Re: Planeshift War
Post by: Rigwyn on June 19, 2010, 05:18:02 am

Secret guilds are perfectly legitimate. We were a criminal guild so of course we are not going to wear bright shiny badges that say "BAD GUY".

Other folks joined in?  Well perhaps they shared the same sentiment or were outlaws too. Either way they were role playing too. They of course ran the risk of sharing some of the blame for crimes that our guild had committed. In real life sometimes there are copy-cat crimes.

Yes, there was a real IC purpose.

1. Our objectives were to break up the Enki Alliance because it was becoming too powerful. We could see from all the IC flyers that quite a few guilds had already joined. We did a lot of damage at first with our exaggerated claims of racism, but you guys managed to pull though.

2. We planned on kidnapping Dharke and holding her for ransom in order to profit.  We actually planned oocly on making the kidnapping a very entertaining experience for her too. After all, its a game and we would not want her to be bored if we succeeded. We don't play to cause misery. We play to have fun. As a rule of thumb we try to make sure that those who play along with us are entertained too.

Anyhow .. it was fun for a while..
Good luck with your war.


Title: Re: Planeshift War
Post by: Xoel on June 20, 2010, 03:50:11 am

Secret guilds are perfectly legitimate. We were a criminal guild so of course we are not going to wear bright shiny badges that say "BAD GUY".


But yet most of you guys wear masks/hoods in public places, just screaming "I'M A BAD GUY"... to be honest, this was the one little niggle about the roleplay that annoyed me the most. That and the switching of costumes, meaning two minutes after I saw someone unhooded, unmasked, he had changed costumes to being hooded and masked, and attacked me, then I got crap for recognising him when he switched back again.

Kidnapping Dharke, nice idea, easier said than done, considering her rate of activity :P
Title: Re: Planeshift War
Post by: Zon on June 20, 2010, 05:21:09 am

But yet most of you guys wear masks/hoods in public places, just screaming "I'M A BAD GUY"... to be honest, this was the one little niggle about the roleplay that annoyed me the most. That and the switching of costumes, meaning two minutes after I saw someone unhooded, unmasked, he had changed costumes to being hooded and masked, and attacked me, then I got crap for recognising him when he switched back again.

Kidnapping Dharke, nice idea, easier said than done, considering her rate of activity :P

Do the crime while hooded. Do not do it if you are not hooded. If you change, change before coming in. Do not remove hoods in town. If seen in town, you can never go in anymore. Going in, you need to have "sneak in shadows, stealth, etc." So you could go in at night the guards on the front door are the only problem.

Edit: Maybe use the sewers but we can't really "dig" in this game. Some people invent their own spells why not invent that one? [/godmod]
Title: Re: Planeshift War
Post by: Earowo on June 20, 2010, 07:49:02 am

But yet most of you guys wear masks/hoods in public places, just screaming "I'M A BAD GUY"... to be honest, this was the one little niggle about the roleplay that annoyed me the most. That and the switching of costumes, meaning two minutes after I saw someone unhooded, unmasked, he had changed costumes to being hooded and masked, and attacked me, then I got crap for recognising him when he switched back again.

Kidnapping Dharke, nice idea, easier said than done, considering her rate of activity :P

Do the crime while hooded. Do not do it if you are not hooded. If you change, change before coming in. Do not remove hoods in town. If seen in town, you can never go in anymore. Going in, you need to have "sneak in shadows, stealth, etc." So you could go in at night the guards on the front door are the only problem.

Edit: Maybe use the sewers but we can't really "dig" in this game. Some people invent their own spells why not invent that one? [/godmod]
the implementation of a dark dark black or blue cloak, that simply hides your face witha shadow, it would solve almost all the problems with the criminals, it would make being evil p[ossible without complaint..
Title: Re: Planeshift War
Post by: Zon on June 20, 2010, 08:21:06 am

But yet most of you guys wear masks/hoods in public places, just screaming "I'M A BAD GUY"... to be honest, this was the one little niggle about the roleplay that annoyed me the most. That and the switching of costumes, meaning two minutes after I saw someone unhooded, unmasked, he had changed costumes to being hooded and masked, and attacked me, then I got crap for recognising him when he switched back again.

Kidnapping Dharke, nice idea, easier said than done, considering her rate of activity :P

Do the crime while hooded. Do not do it if you are not hooded. If you change, change before coming in. Do not remove hoods in town. If seen in town, you can never go in anymore. Going in, you need to have "sneak in shadows, stealth, etc." So you could go in at night the guards on the front door are the only problem.

Edit: Maybe use the sewers but we can't really "dig" in this game. Some people invent their own spells why not invent that one? [/godmod]
the implementation of a dark dark black or blue cloak, that simply hides your face witha shadow, it would solve almost all the problems with the criminals, it would make being evil p[ossible without complaint..

Nah. Maybe a cloak of invisibility but other than that, Hydlaa is pretty guarded and there are too many "nice" characters. So a cloak would mean ----> Percival points at Zonthek "Remove that cloak now or I will slash you open, imposter"
Title: Re: Planeshift War
Post by: Akkaido Kivikar on June 20, 2010, 11:34:56 am
I like Kaisa's way of holding confusion back, she always uses a /me is wearing... to make whoever she is RPing with sure of any changes to her appearance.

But yeah, to be brutally honest, all bad guys in PlaneShift are starting to get incredibly similar. Smartass sarcastic ratbags.... I liked the variety we used to have.
Title: Re: Planeshift War
Post by: Suvi on June 20, 2010, 04:07:30 pm
To be honest, I wish more criminal-types would be a little more... creative.    The hood thing bothers me, since it's extended to the point of ridiculousness: if a character is standing right in front of a hooded criminal, they dang well should be able to see their face, unless the criminal has some kind of face veil on in addition.   A hood that creates sufficient shadow to actually hide your face also almost certainly makes it really freaking hard to see more than five inches in front of you - and forget any and all thoughts of peripheral vision!   

I'll roll with the convention since everyone else does, but it still completely weirds me out.
Title: Re: Planeshift War
Post by: Zon on June 20, 2010, 07:19:54 pm
I like Kaisa's way of holding confusion back, she always uses a /me is wearing... to make whoever she is RPing with sure of any changes to her appearance.

But yeah, to be brutally honest, all bad guys in PlaneShift are starting to get incredibly similar. Smartass sarcastic ratbags.... I liked the variety we used to have.

Hah you will see soon. There are more of us there.... hidden.. in towns and not Smartass sarcastic ratbags.
Title: Re: Planeshift War
Post by: Vakachehk on June 21, 2010, 08:17:15 am
Well sorry but this thread has gotten too long! hehe
Well I have came up with many 'reasons' for a war.
Followers of different gods: this is a very popular thing that has been going on in PlaneShift
Cities: Well Ojaveda is only... well days from Hydlaa and well someone finds some long lost history of Ojaveda way before it was taken over by the Ochtarchial, this 'person' feels the need of Ojaveda to split from the rest of Yliakum to course diversity. and yeah.
Title: Re: Planeshift War
Post by: Rigwyn on June 21, 2010, 01:39:31 pm
Back to raggin on the bad guys eh?

Try and play a bad guy. Roll a new character and try to rp and succede in:
* pick pocketing someone in a crowd without getting caught.
* luring someone out of the city and offing them
* kidnapping someone

Try to rp doing these things without getting caught. Play as if you wanted to use this character for a long time.
Is not as easy as it might appear.

Lastly try to play a character like this for a month and consistently:
* be mean and rule to others - even when you feel like being nice
* don't piss anyone off oocly
* ensure that the victims of your crimes are entertained.
* role play each and every consequence of your actions no matter what they are.

Title: Re: Planeshift War
Post by: verden on June 21, 2010, 03:02:06 pm
Quote
was taken over by the Ochtarchial

Before Oja was taken over by the Ochtarchy.

Before Oja was subject to Ochtarchial regulation.
Title: Re: Planeshift War
Post by: Zon on June 21, 2010, 05:01:47 pm
Back to raggin on the bad guys eh?

Try and play a bad guy. Roll a new character and try to rp and succede in:
* pick pocketing someone in a crowd without getting caught.
* luring someone out of the city and offing them
* kidnapping someone

Try to rp doing these things without getting caught. Play as if you wanted to use this character for a long time.
Is not as easy as it might appear.

Lastly try to play a character like this for a month and consistently:
* be mean and rule to others - even when you feel like being nice
* don't piss anyone off oocly
* ensure that the victims of your crimes are entertained.
* role play each and every consequence of your actions no matter what they are.




Like Rigwyn said. but let me add that my character is not that bad of a guy and I am still having troubles with the above things that he said.

* ensure that the victims of your crimes are entertained. - This is what I try but what ends up happening is people godmodding their way into "knowing" that my character did it (Note that I am not even a "mass murderer" of some kind. Plus I don't do the crimes often, only sometimes) so it often leads to this:   * role play each and every consequence of your actions no matter what they are.
It's not really that easy. I feel that I piss somebody OOCly all the time and at the end of it that they did not have any entertainment. in /tells, all players always say "I should have attacked you", I should have ran away". I always feel like they need to change it to "[my char] should have attacked [your char]", "[my char] chould have ran away".

Back upper:

Try and play a bad guy. Roll a new character and try to rp and succede in:
* pick pocketing someone in a crowd without getting caught.
* luring someone out of the city and offing them
* kidnapping someone


Yes, you see these are all possible. I mean if  your char is an "expert" and has been doing it for years, They should be able to do this. Yes maybe with some risks but I see many people roleplaying themselves [their character but it seems that they think THEY are the CHARACTER which is not] out of it. People needs to be honest about their characters : would they actually be able to get out of the situation? are they actually fast enough to run away? are they strong enough? injuries? I know this has been discussed a million times but no one seems to be getting it.

I know all this crap about "you can't force anyone to roleplay with you" yadi yada yada. Well this is  the roleplaying server. If no one wants to roleplay or godmods their way out of it, then what is the point of the roleplaying server?

It is hard

Think about the "cloaks". I mean some has tried masks,  heck I even tried dried blood and mud just for the sake out of it (which i'm never trying by the way). They are not always cloaks or hoods.
Similar? well we would need more players playing at the same time now would not we? That way they would learn from each other. (they can also adjust OOCly)

And they are not all Smartass sarcastic ratbags. looks like it because you are controlling a cocky guard. Like Rigwyn said, try playing a bad guy.
(this is not just for Akkaido anyways. Like Rigwyn stated "Back to raggin on the bad guys eh?". meant for them(the bad guy raggers))
Title: Re: Planeshift War
Post by: Minds Eye Collective on June 21, 2010, 08:29:12 pm
This thread is a good laugh.

It's not really that easy. I feel that I piss somebody OOCly all the time and at the end of it that they did not have any entertainment. in /tells, all players always say "I should have attacked you", I should have ran away". I always feel like they need to change it to "[my char] should have attacked [your char]", "[my char] chould have ran away".
[...]
Yes maybe with some risks but I see many people roleplaying themselves [their character but it seems that they think THEY are the CHARACTER which is not] out of it.
[...]
I know this has been discussed a million times but no one seems to be getting it.

Welcome to Planeshift.
Title: Re: Planeshift War
Post by: bloodedIrishman on June 21, 2010, 10:36:07 pm
I = ...Kull?

....
That means that...I-I-I torture and kill people!?!?!?!?


OH MY GOD!!!

HOW LONG HAS THIS BEEN GOING ON?!?!?!?!?!
Title: Re: Planeshift War
Post by: Knightspark9 on June 21, 2010, 11:26:35 pm
I = ...Kull?

....
That means that...I-I-I torture and kill people!?!?!?!?


OH MY GOD!!!

HOW LONG HAS THIS BEEN GOING ON?!?!?!?!?!

Maybe a few years? :P
Title: Re: Planeshift War
Post by: Geoni on June 25, 2010, 07:27:20 pm
I = ...Kull?

....
That means that...I-I-I torture and kill people!?!?!?!?


OH MY GOD!!!

HOW LONG HAS THIS BEEN GOING ON?!?!?!?!?!

Well I haven't seen this person in game for months.
Get in game,
Bloody.
Title: Re: Planeshift War
Post by: bloodedIrishman on June 25, 2010, 09:40:19 pm
I can't play for now. But I do log in to check up here and there.
Title: Re: Planeshift War
Post by: Vakachehk on June 26, 2010, 02:01:05 am
Quote
was taken over by the Ochtarchial

Before Oja was taken over by the Ochtarchy.

Before Oja was subject to Ochtarchial regulation.


How on the earth could it be possible that one person makes one idea called the Octarchy, and some how everyone in Yliakum just decides to follow it.
I think that Ojaveda was taken over by the Octarchy, since Enkidukais tend to like to be split, e.g Dsars for each pack shows separation within Ojaveda, I really don't think the Enkidukai would of ever thought about joining the Octarchy and obeying there regulations, especially letting anyone live anywhere within Yliakum, e.g letting Trasok move to Dsar Akkaio. And making all the Enkidukais learn Lamur. Its like taking an Ethiopian to the USA and expecting them to just fit in with society it is just ridiculous, and so unreal!
Title: Re: Planeshift War
Post by: Rigwyn on June 26, 2010, 02:20:09 am
Eh... Yah.. I vote for vakachehk to lead the settings team.
/me rolls his eyes.



Title: Re: Planeshift War
Post by: Akkaido Kivikar on June 26, 2010, 03:50:12 pm
The Enkidukai joined the Octarchy because it was of benefit to them, without the Octarchy Yliakum would be over-run by all sorts of bad stuff from the labrynths.

Unlike most other races, Enkidukai have maintained their own strong language, traditions, society, values, and laws. As far as I know they also still have their own judicial system, which is based in Ojaveda, for dealing with problems amongst themselves. Could be wrong there.
Title: Re: Planeshift War
Post by: weltall on June 26, 2010, 03:57:13 pm
wrong but won't say in which part  ;D
Title: Re: Planeshift War
Post by: Knightspark9 on June 26, 2010, 07:59:23 pm
wrong but won't say in which part  ;D

Perhaps all? :P
Title: Re: Planeshift War
Post by: Nivm on June 27, 2010, 06:19:25 am
wrong but won't say in which part  ;D

 This is indeed trolling. Why?
Title: Re: Planeshift War
Post by: Akkaido Kivikar on June 27, 2010, 06:22:08 am
Go back to codemonkey work weltall XD
Title: Re: Planeshift War
Post by: weltall on June 27, 2010, 06:41:26 am
go back to artmonkey work akaiddo :P
i'd like to note all the current recent quest are mine :P
Title: Re: Planeshift War
Post by: Vakachehk on June 27, 2010, 08:06:16 am
And so if the Enkidukai didn't join the Octarchy that means the labyrinths would be roaming around Yliakum... Right like the Enkidukai would be a huge benefit to the Octarchy. Can't the Enkidukai just form an alliance with them, then when the Octarchy were doing well they took it over, makes sense.
I am stating what may not be in settings but what would be realistic.
Title: Re: Planeshift War
Post by: Akkaido Kivikar on June 27, 2010, 08:31:54 am
The Octarchy is a giant Alliance.... Think of it like the EU. Or UN, only they don't mess around.
Title: Re: Planeshift War
Post by: Yaniel on June 27, 2010, 02:04:02 pm
The Octarchy is a giant Alliance.... Think of it like the EU. Or UN, only they don't mess around.

Are you sure?
Title: Re: Planeshift War
Post by: bloodedIrishman on June 27, 2010, 06:54:39 pm
Quote
It is a big secret what mysteries the PS setting has to offer.
Those who know are privileged ones and you players deserve nothing but be fooled about it.
You little things, play without that knowledge, we did for years. ;)


hahahaha
Title: Re: Planeshift War
Post by: Geoni on June 30, 2010, 01:22:59 am
The last 13 posts on this thread are... :offtopic:

Hmm, can't we just say "No, a PS war doesn't sound legit unless there is incredible preparation and war mechanics that many will inevitably stop following after a while."?
Title: Re: Planeshift War
Post by: Illysia on July 01, 2010, 10:47:52 am
Technically Geoni, that was said a long time ago. This is a forum, stuff gets dragged out way longer than necessary because of the natural laws of the forum universe. ;D
Title: Re: Planeshift War
Post by: Nivm on July 02, 2010, 09:53:55 am
 Define "necessary". [: To whom and why?
 You could cull every post not directly responding to the first one, or even my response could be considered utterly necessary for both our understanding. Is the definition whatever it feels like at the time?
Title: Re: Planeshift War
Post by: Illysia on July 02, 2010, 07:45:13 pm
It's not rocket science Nivm... Necessary is case by case. Once Vakachekh either got the support of the forum community, didn't get it, or support fell into an infinite loop of back and forth all other post are just dragging it out.
Title: Re: Planeshift War
Post by: blade21 on July 02, 2010, 09:34:59 pm
sounds EPIC  \\o//