PlaneShift

Support => Complaint Department => Topic started by: Vakachehk on July 17, 2010, 06:39:51 pm

Title: Planeshift is getting to hard to play.
Post by: Vakachehk on July 17, 2010, 06:39:51 pm
Well I am finding things are just getting hardened and hardened e.g mining iron about a month ago I could mine iron quite easily now its just getting really hard and annoying.
Also now training in crafting is getting absolutely ridiculous, in training Blacksmithing or a weapon making skill (Sword Making, Dagger Making, Axe Making, Shield Making) I think you should get Practise Points in the Stock Caster, Furnace, Anvil, Sharpening Stone and Smith Table. with everything you use.
In Metallurgy you don't get practise points in the stock caster I think you should.

This is really annoying and again not everyone can just play PS all day long to train these things. If someone wants to become an ultimate Blacksmith and they have determination then no matter how hard you make it they will become one, other than if its hard for them they will not enjoy it. If they don't enjoy it, that means PS is breaking its goal to be the best fully-free MMORPG in the world.

I also think with this is also making players leave PS, we need to do everything to get as many players as possible, to make it the best fully-free MMORPG ever!
Title: Re: Planeshift is getting to hard to play.
Post by: Sarras Volcae on July 17, 2010, 07:21:22 pm
it's supposed to be realistic. if it takes a lifetime to become a master of an art in real life, it'll take the same amount of time on planeshift. unfortunately most people don't get two lifetimes. so, in order to play planeshift, you must give up your real life.  :)
Title: Re: Planeshift is getting to hard to play.
Post by: weltall on July 17, 2010, 09:27:07 pm
crafting didn't change since months i don't see what you are talking about
Title: Re: Planeshift is getting to hard to play.
Post by: Suno_Regin on July 17, 2010, 09:34:23 pm
crafting didn't change since months i don't see what you are talking about

Gradual level progression difficulty.
Title: Re: Planeshift is getting to hard to play.
Post by: Vakachehk on July 18, 2010, 09:01:34 pm
crafting didn't change since months

Since then has anyone maxed out either, Blacksmithing, Sword Making, Dagger/Knife Making, Axe Making, Shield Making?
Title: Re: Planeshift is getting to hard to play.
Post by: bloodedIrishman on July 19, 2010, 12:12:44 am
crafting didn't change since months

Since then has anyone maxed out either, Blacksmithing, Sword Making, Dagger/Knife Making, Axe Making, Shield Making?

Game Masters  :P
Title: Re: Planeshift is getting to hard to play.
Post by: weltall on July 19, 2010, 12:50:04 am
maxed is 100 now
Title: Re: Planeshift is getting to hard to play.
Post by: Hangatyr on July 19, 2010, 03:11:39 am
maxed is 100 now

*strokes his beard* Well .. err .. if true, point me into the right direction of a trainer with the proper knowledge to train me, as over the past months I didn't found one. Erm .. speaking of Sword Making.
Title: Re: Planeshift is getting to hard to play.
Post by: scotty110 on July 19, 2010, 01:59:42 pm
metallurgy does get practice from stock casting, but at certain levels you stop getting practice for certain metals.

mining i though it odd that when i was at level 9 mining, i was getting a fair bit of ore, then when i hit level 10 mining it was as if i had no skill again. it is kind of a pain to spend 2-3 hours for 30 iron ore.

as for crafting, i realize that not all the crafting recipes and such are IG yet (like maces/hammers, armor, etc) but yeah it does take alot of crafting to level and would be nice if maybe you got more practice points for items that require more materials/time to craft like crafting a longsword would give more practice points than a sabre
Title: Re: Planeshift is getting to hard to play.
Post by: Sarva on July 19, 2010, 04:05:26 pm
Psssst scotty I have a hot tip for you Not all parts of a mine yield the same amount of ores. For the best results you need to dig right on the vein. Finding the vein will produce better results in getting ores. Now finding the vein, that is how you separate the real miners from the pretenders  ;)
Title: Re: Planeshift is getting to hard to play.
Post by: Xoel on July 20, 2010, 01:17:53 am
@Sarva: Funny, they changed that mechanic? Because HaniX was adamant that mine areas were entirely equal over their zone's probability of getting ore last time I spoke with him on the matter.
Title: Re: Planeshift is getting to hard to play.
Post by: Illysia on July 20, 2010, 02:37:43 am
There has always been a sweet spot. Finding them was what let Illy make good money earlier, even at a low level in mining.  ;)
Title: Re: Planeshift is getting to hard to play.
Post by: Vakachehk on July 20, 2010, 02:58:11 am
I agree with Xoel on this matter. I use to think there were hot spots but I have been told by many people it is just a little rumour.

Metallurgy is still to hard to train. I think that you should still get PP on iron ingots at level 20+ but you'd get 2 for Copper and Tin, 3 for Bronze and 4 for Gold. and times by 2 if it is stock.

I started trying out Blacksmithing skills when I loved crafting, but I found it was far to hard and gave up. I do wish to train on it though.

Theres more to this complaint/conversation that is I am level 100 Heavy Armor, and level 83 Sword and cant hit a Tefusang... ?
Title: Re: Planeshift is getting to hard to play.
Post by: Perlam on July 20, 2010, 06:53:04 am
There has always been a sweet spot. Finding them was what let Illy make good money earlier, even at a low level in mining.  ;)

To add something to the convesation, i'd like to point out that i am maxed in mining (lvl 50), and i have another char (lvl 22) who mines better than me, WTF is this? Is there a penalty for being max?
Title: Re: Planeshift is getting to hard to play.
Post by: RlyDontKnow on July 20, 2010, 07:09:01 am
mining *is* random after all ;) all a higher level (to some point) does is raise your chances. you may still have bad luck and don't get anything for an hour.
also: yes, the location does play a role ;) just like some other factor, but I suppose all the oldbies already know this *chuckles*
Title: Re: Planeshift is getting to hard to play.
Post by: Zytorr on July 20, 2010, 07:31:32 am
Mining is not the only thing that seems to be worse when maxed. My maxed character will need to rest time to time, whereas one with half that or a noob can run BD to Oja without stopping, does not make sense. Part of the exploration as a noob was having to rest often and not getting long distances fast and wondering what was there (and it took an effort to get there.) Now it seems ridiculous that the higher conditioned character has to rest more.  Note that I ignored this issue when rejuvenation could be cast while moving.

It is hard to get pp IF one is limited to certain activities, otherwise it is fairly easy to get them. However a character should not be limited to advance in a limited direction as it is not consistent with a variety of RP scenarios.

Also I do not believe it necessary to "balance" everything. Players should be able to chose different paths for their characters each with differing ramification and advantages and disadvantages. They can discover uncommon ways to achieve tactical or strategic advantages, this is a big part of the fun.

Is the game too hard? I say no, but it needs to be more diverse.
Title: Re: Planeshift is getting to hard to play.
Post by: Sarva on July 20, 2010, 08:15:38 am
Xoel and Vakachehk

You might be interested in reading the thread mining in the General discussion topic. Specifically the last post on page 1 from Lanarel which reads in part.

" The important thing that everyone did not address is location. Mining veins (as settings will probably describe them) are implemented as a number of locations with a radius. If you are exactly at the location of such a spot, your chance to find something will be maximum (f3=1). If you are halfway the defined radius, your chances are a factor 2 lower. If you are outside the radius they are 0. So if you are at a wrong spot in between locations, your chances may be really low. If you have a spot that you feel more lucky, try to remember it
There is a fourth parameter, Probabillity, which will determine how rich the vein is to begin with."

So just as I said there are hot spots in the mines. The quote was taken form a post made on Feb 23rd 2009
Title: Re: Planeshift is getting to hard to play.
Post by: Bonifarzia on July 20, 2010, 11:47:00 am
My maxed character will need to rest time to time, whereas one with half that or a noob can run BD to Oja without stopping, does not make sense.

I would say the drain of stamina is definitely one of the points that have greatly improved. Keep in mind that it depends on the characters weight load, which has become much less of a problem with the storage system.

Saying it is not necessary to balance everything sounds contradictory to me. Planeshift is a project that takes its time to grow, indeed a long time so far. And achieving a good balance in a complex system that is subject to fixes and additions seems a very time consuming task. In that sense, I would say PS can afford to be ambiguous about ending up with a flexible, well balanced system of rules that give the character great freedom to progress and evolve. It will be a long way to go, though, and I expect there will be some intermediate stages where some changes in the mechanics look imbalanced or unreasonable until another area of rules is revised.
Title: Re: Planeshift is getting to hard to play.
Post by: LigH on July 20, 2010, 12:50:52 pm
By the way - for the fighters out there:

The balancing of the combat and the NPCs continues. Recently the algorithms for blunt and pierce weapons were equalized with the slash impact. Also it should now be less probable to face NPCs with randomly generated super-durable armor - so we should get more expectable opponents.
Title: Re: Planeshift is getting to hard to play.
Post by: khoridor on July 20, 2010, 03:38:15 pm
Xoel and Vakachehk

You might be interested in reading the thread mining in the General discussion topic. Specifically the last post on page 1 from Lanarel which reads in part.

" The important thing that everyone did not address is location. Mining veins (as settings will probably describe them) are implemented as a number of locations with a radius. If you are exactly at the location of such a spot, your chance to find something will be maximum (f3=1). If you are halfway the defined radius, your chances are a factor 2 lower. If you are outside the radius they are 0. So if you are at a wrong spot in between locations, your chances may be really low. If you have a spot that you feel more lucky, try to remember it
There is a fourth parameter, Probabillity, which will determine how rich the vein is to begin with."

So just as I said there are hot spots in the mines. The quote was taken form a post made on Feb 23rd 2009
Yet, the real skill of a miner lies in finding the veins, not in digging; that is, if you guys do aim at realism.
Title: Re: Planeshift is getting to hard to play.
Post by: RlyDontKnow on July 20, 2010, 04:51:43 pm
Yet, the real skill of a miner lies in finding the veins, not in digging; that is, if you guys do aim at realism.
it's the main factor, sure, but there's always some luck involved. how big that factor is depends on what you mean.
surerly iron for instance is usually easy to dig if you know where you have to look. on the other hand if you dig for platinum, there's not as much to get even if you dig pretty near the vein, so it's fine the way it is ingame atm as that reflects this difference.
Title: Re: Planeshift is getting to hard to play.
Post by: Shatterkiss on July 20, 2010, 07:49:25 pm
With regard to Weapon crafting, I think that the long time investment is somewhat balanced out by the profit you can make with the skill.  I wouldn't mind it taking less time to gain a level (estimated 15 hours of training for level 74 to 75) but I think it should be hard to get to a level where you can pump out 300q items regularly.

I also think metallurgy is very easy to train when you consider that it makes at least as much money as item crafting.  A sabre sells to a merchant for the same amount of tria as you'd get for selling the stocks and ingots required to make it if they're of the same quality.  I've been keeping track of how much I make per sabre, and even with 50 sword making and 61 Blacksmithing, I'd be making more money in less time by just making 300q stocks and selling them to Harnquist.  It's much easier to raise metallurgy with ingots than it is to raise item crafting skills, so there's really no need to be an item crafter when you can make the same or better tria  just making stocks and selling them to a merchant. 

Just as a comparison: At 50 SM and 61 BS working with 300q kits only, the average sell-to-Harnquist value of swords I make is 6283 tria per sabre, which works out to 5236 tria per stock.  300q steel stocks sell for 6075 tria.  If I assume that I sell the 300q sabres to players that goes up to 7427 tria per sabre or 6189 tria per stock.  That's slightly higher that the 300q stock price, but each item takes far more time.  I'm just not sure why an intermediary step like stocks and ingots has the same value by quality as a finished product.
Title: Re: Planeshift is getting to hard to play.
Post by: LigH on July 20, 2010, 10:22:49 pm
Balancing is a hard and long process, and each time you tighten a screw to the left, another screw to the right loosens.

Repairing weapons became a lot harder recently, and the required level seems to be related to the NPC sale price. That means you may need cheapest weapons to start your repair training - which are probably clubs now - which are not at all common weapons yet, especially close to the starting area of newcomers. That means: Now that the economy could make clubs more attractive to new chars, they should get available much easier in an area close to them. Traveling to the Bronze Door fortress to buy one would be an "unreasonable demand" to those who are still afraid to get lost in Hydlaa.
Title: Re: Planeshift is getting to hard to play.
Post by: RlyDontKnow on July 21, 2010, 03:30:16 am
Traveling to the Bronze Door fortress to buy one would be an "unreasonable demand" to those who are still afraid to get lost in Hydlaa.

and again: you get them in gug and several quests, too ;)

anyway, another issues is that sometimes engine bugs heavily influence balancing, e.g. the spell bug that was fixed yesterday pretty much hided an aspect of spells, so that this doesn't seem to have balanced before making it appear rather wrong now.
Title: Re: Planeshift is getting to hard to play.
Post by: mikeloeven on September 15, 2010, 02:33:12 pm
the biggest issue i have with the new planeshift is the fact that the duration of dakkru's curse lasts entirly too long. a good death penalty needs to be either severe but short or    longer but with less of a kick   the curse is way too long and the fact that the timer stopps when you log out is totally unacceptable.
Title: Re: Planeshift is getting to hard to play.
Post by: Illysia on September 15, 2010, 08:50:06 pm
And to think, the current version is the nerfed version of it.

If You play on EZPC then yeah... maybe that is too much to ask. But on the RP server, one shouldn't be PLing all the time anyway and the character should have the sense to be cautious.


Leave a margin for error and train more than you think is necessary. One doesn't get an "it's stronger than you" when they look at an animal in RL. And even with the margin for error, one has to accept that they are taking their life in their hands. Don't believe me? Try hunting a lion in the wild with a bow and arrow and see how that goes if you don't take all these precautions. ;) Not that a game has to be exactly like RL but some things make sense if you don't think in terms of generic MMO mechanics. The idea of PS isn't to continuously level up so you can beat bigger mobs but, to be apart of a continuous world... opps, my bad... that was the old expectation... Nevermind, PS is a generic MMO now so yeah... I guess you make a valid point.
Title: Re: Planeshift is getting to hard to play.
Post by: novacadian on September 15, 2010, 11:15:42 pm
the biggest issue i have with the new planeshift is the fact that the duration of dakkru's curse lasts entirly too long. a good death penalty needs to be either severe but short or    longer but with less of a kick   the curse is way too long and the fact that the timer stopps when you log out is totally unacceptable.

The minimum amount of time that my character remains in the DR is 2 game days. Although game time is a bit  fuzzy (http://www.hydlaaplaza.com/smf/index.php?topic=37468.0) my character takes it to mean 8 hours of real time. Once out of the DR there is, then, a 20 or so minute real time curse.

This has had the effect of my character trying to stay out of the DR as much as possible. To date she has ended up there 5 time. Two of those were by player kill. My game play started about the middle of June 2010 and has remained a daily activity to date, pretty much.

My personal feeling is that the DR is too meaningless in the game instead of what you suggest. That is just my opinion and should be taken in that context.

- Nova

 [Edit - P.S. My character is always ready to RP yet when that is not happening she will be out there training and raising stats and skills. So one could call her a RPleveler.  :innocent: ]
Title: Re: Planeshift is getting to hard to play.
Post by: Vakachehk on September 16, 2010, 01:32:30 am
@Illysia OK RP is great but you need some states to kill a clacker for some clacker meat, you need some better stats to run to Oja faster than stopping all the time. Etc.
Title: Re: Planeshift is getting to hard to play.
Post by: novacadian on September 16, 2010, 02:04:18 am
@Illysia OK RP is great but you need some states to kill a clacker for some clacker meat, you need some better stats to run to Oja faster than stopping all the time. Etc.

In such context "RP" seems such a stolen term. Who, for the love of Talad, would consider it non-Role Play to not develop an RPG Character's stats? Those same characters sit around local taverns share tales, engage to be married, plan robberies, etc., etc., etc..

It seems to me that those which have stolen the term RP here on PS (or now off of it as the case may be) are those that had, at one time, no game mechanics or rpg like Game Masters and played a game that we used to call as childern... 'tend'. The term, of course, derived from the term pretend. Those were great times as a child; as, no doubt, they were great times chasing around the map looking for crystals. Yet we all must grow up and move on sometimes.... that is if our childhood has not left us too bitter to do so. We are like stars in motion... nothing remains the same. And so it is up to the current PS Community to bring to the game what we want it to be.

The dev team does enough to allow that potential. If one cannot find what they are looking for then continue the search. If they find it, then welcome home.

- Nova; who is sooooo tired off out of game oldbie whiners
Title: Re: Planeshift is getting to hard to play.
Post by: Illysia on September 16, 2010, 02:35:05 am
There nova goes with that passive aggressive stuff again. ;D I know you lubs me.


Leave a margin for error and train more than you think is necessary.
A computer: $500
Glasses $150
Actually reading the post through... Priceless
;)

For those that think they have thought up so many more great ideas than at least 8 years of other people playing the game, go ahead and make the best of what you have... It can’t be anything that hasn't been tried or suggested already (to no great effect). Give other people credit for intelligence. But if you are silly enough to think their ideas never occurred to another soul then go for it while I crack out the popcorn. It’ll be a good show.

I will make the concession, however, to the people that are going through the motions for the sake of keeping things going. I applaud your determination to keep at it but I just can’t go along with it anymore. I tried it myself but all paths lead back to the same realization… The change has to happen from the top down and not the other way. Until the dev team puts more emphasis on RP and imposes some sort of common direction PS will from this point always be a game that is needlessly mediocre…



@ oldbies: I tip my hat to the olbies that came before me. I understand now... I still don't agree with everything you said but I do understand the frustrations... in the course of 8 years only so much has changed in terms of improvements and it takes more than graphics and mounts to make a good RP. But... C'est la vie... We'll let those more wiser ;) than us run their head into that wall too. Bets on who’s head makes the largest dent?


Title: Re: Planeshift is getting to hard to play.
Post by: Vakachehk on September 16, 2010, 03:17:39 am
Fair enough Illysia but you can't say that when someone first starts that they would never change in their stats.
The faster you can get what needs to be done, done then the more you can RP :)
Title: Re: Planeshift is getting to hard to play.
Post by: Knightspark9 on September 16, 2010, 07:01:47 am


@ oldbies: I tip my hat to the olbies that came before me. I understand now... I still don't agree with everything you said but I do understand the frustrations... in the course of 8 years only so much has changed in terms of improvements and it takes more than graphics and mounts to make a good RP. But... C'est la vie... We'll let those more wiser ;) than us run their head into that wall too. Bets on who’s head makes the largest dent?



[/quote]

I salute you Illysia, maybe one day I can be an Oldbie as well...
Title: Re: Planeshift is getting to hard to play.
Post by: Illysia on September 16, 2010, 09:59:46 am
@Vakachehk: I never said that. ;) And people that are in a rush to train often times never get out of that rush as they are trying to max skills which takes a long time and often isn't the only skill they max. Patience young padawans... It's ok to work you way up to your goal and RP some of what you want your character to do before you can do it. How do you think they had RP in this game before stuff like combat was implemented? ;)


@knightspark9: Thanks, but I don't know... player retention seems to have fallen as even new players that aren't against RP often leave the game pretty fast. However, I do believe the game will be around long enough for you to become an oldbie. But, as was said to me... it's not exactly the happiest group to get into. ;) However, we do often have common opinions about why we aren't happy. I wonder if anyone can come up with a model to predict who has a high chance of be comming a crunchy, cranky oldbie one day...
Title: Re: Planeshift is getting to hard to play.
Post by: verden on September 16, 2010, 10:43:25 am
My Enki's breath smells like Enki food.
Title: Re: Planeshift is getting to hard to play.
Post by: Sangwa on September 17, 2010, 04:47:10 am
The oldbie group sucks. Draklar speaks too loud, Phinehas's feet smell like old people and Jekkar never stops smoking... Man, you guys should see the lounge. Good thing I'm a currentbie.

I advise everyone to do it like I do. Create a character that comes with most of the stats you want and go from there. You must keep in mind you can't be a super anything, but that's not a problem, since you can still roleplay.

We all know the training system should be simplified, like the NPC chat system. But there's something you guys are ignoring. Developers are proud of what they did there. Would you want to be the one to let them down?
Title: Re: Planeshift is getting to hard to play.
Post by: Vakachehk on September 17, 2010, 05:18:15 am
Well some like to be able to wear Heavy Armor as well it does look pretty impressive :)

But yes Illysia I don't like it when people abuse it, by PLing.
Title: Re: Planeshift is getting to hard to play.
Post by: Overtherainbow on September 19, 2010, 12:40:09 am
I wonder if anyone can come up with a model to predict who has a high chance of be comming a crunchy, cranky oldbie one day...

(http://lh4.ggpht.com/_2BPcrKCQWjw/TJWh1KIuDgI/AAAAAAAAAMM/U3a0F_n3Pc0/s800/oldbies.png)

The relationship is linear.
Title: Re: Planeshift is getting to hard to play.
Post by: Vakachehk on September 19, 2010, 06:25:02 am
@OTR LOLOL!
Title: Re: Planeshift is getting to hard to play.
Post by: novacadian on September 19, 2010, 09:53:40 am

Perhaps one thing that bitter oldbies have seemed to miss/fogotten is that players are here with the intent to be testers. My feeling is that the the Main Chat has been pretty much debugged. Once my Warrior-Priestess has been fully developed as a Warrior my intention is to create an alt to do the same with the Magic Mechanics. My hope is that will be useful to game development as well as entertaining me at the same time; as it has so far. This has been done with and without other characters' interaction with my character; nor without me forcing my style of play down anyone's throat.

- Nova
Title: Re: Planeshift is getting to hard to play.
Post by: Illysia on September 20, 2010, 12:06:23 am
Nice OTR. :thumbup: What a very astute observation.

Once my Warrior-Priestess has been fully developed as a Warrior my intention is to create an alt to do the same with the Magic Mechanics. My hope is that will be useful to game development as well as entertaining me at the same time; as it has so far. This has been done with and without other characters' interaction with my character; nor without me forcing my style of play down anyone's throat.

Good thing that I have gotten out of "Explain the Basics of RP" mode as this is a veritable gold mine of issues to address. ;D Gosh I hope I'm here to see Nova turn out like Xoel. It will be very satisfying to see the day he comes to the same realizations about progress that everyone else did.  :D I would love to post a facepalm pic for this but I'm afraid there isn't one that quite covers it.


Secondly, congratulations Vakachehk, you have been deemed a bitter oldbie by the high and mghty Itteh Bitteh Worldview Committeh. Just how long have you actually been playing out of curiosity?
Title: Re: Planeshift is getting to hard to play.
Post by: novacadian on September 20, 2010, 12:56:52 am
Maybe a definition is in order so that bitter oldbies is not as incredibly vague as the present use of the term RP.

Bitter Oldbies: Players that have left PS on their own volition yet because of their bitterness cannot stop themselves from bemoaning on the forum how terrible the game is; to those presently enjoying game play.

If the shoe fits feel free to put it on.

- Nova
Title: Re: Planeshift is getting to hard to play.
Post by: bloodedIrishman on September 20, 2010, 01:15:25 am
PS forum fact: If Illysia posts, novacadian will be the first to reply, and somewhere within that post, the words "bitter oldbie" will be embedded, and oft-repeated.


I am currently toying with the idea that nova simply wishes to patter Illysia's batter. This is his odd way of achieving that goal.  ;D
Title: Re: Planeshift is getting to hard to play.
Post by: Illysia on September 20, 2010, 09:21:16 am
I am currently toying with the idea that nova simply wishes to patter Illysia's batter. This is his odd way of achieving that goal.  ;D

Interesting euphemism you got there Irishman. ::|

But nevermind that, Mr. I will never again read Illysia's Posts obviously read my last one or he wouldn't have bothered to redefine bitter oldbie. HA! made you look. ;) ;D And the term RP is only vague because you wouldn't know it if I smacked you in the head with it.
Title: Re: Planeshift is getting to hard to play.
Post by: Sillamon on September 20, 2010, 12:01:11 pm
I would love to post a facepalm pic for this but I'm afraid there isn't one that quite covers it.

Hmm.. hows this?

(http://media.animevice.com/uploads/0/6566/181148-triple_facepalm_super.jpg)
Title: Re: Planeshift is getting to hard to play.
Post by: Vakachehk on September 20, 2010, 05:57:05 pm
Illysia as old as Xoel. I started February of 2009.

*Vakachehk takes a bow at his promotion to the committee.
Title: Re: Planeshift is getting to hard to play.
Post by: Geoni on September 20, 2010, 11:01:38 pm
Lol Vaka, you're a month older than me in PS.

Quote
I would love to post a facepalm pic for this but I'm afraid there isn't one that quite covers it.

I think that the one you showed me a while ago might pass for an adequate facepalm.

(http://fc02.deviantart.net/fs70/f/2010/020/8/7/Nuclear_Facepalm_Poster_by_Nianden.jpg)
Title: Re: Planeshift is getting to hard to play.
Post by: Geoni on September 20, 2010, 11:08:41 pm
Crap, my first accidental double post...
Title: Re: Planeshift is getting to hard to play.
Post by: Vakachehk on September 21, 2010, 03:56:50 am
Crap, my first accidental double post...

It isn't against the law to double post :)
Title: Re: Planeshift is getting to hard to play.
Post by: novacadian on September 21, 2010, 02:43:57 pm
Those that feel that Planeshift is getting to hard to play, from a developing combat stats point of view, may find this observation of interest.

My character was starting to feel that the Riverlings near Gug seemed an intelligent race. The items which she found on them seemed to support that theory as well. She had also met a Gobble recently which had made a serious attempt to communicate with her; which she ended up helping to find a remedy to its ailment. As the Riverlings seemed to coexist well with their neighbour Gobbles near the lake she decided to no longer slay either species. This revelation came to her half way into an attack on a Riverling by the name of Armoured. She went to a highly defensive stance to immediately halt the damage that Armoured was receiving from her. As she tried to withdraw Armoured continued to want to spar; which they did for some time to no one's detriment. Indeed, Armoured healed through the process.

Not only was it a peaceful match, but a learning one. Armoured gave my character much opportunity to try out techniques which she had recently learned in lessons. In fact so much so that she felt ready for a new lesson.

Upon leaving Armoured wanted to trail along. My character, feeling some attachment to him by this time, waited patiently as he trailed along behind. She lead him to the Kada-el ordering drinks while Armoured continued to spar with her bare fisted.

She introduced her new friend to those assembled at the Kada-el and hopefully showed that Riverlings can be a social folk so that others may be more reluctant to slay them without cause.

This fun continued until the Riverling mysteriously disappeared without notice; so perhaps they have some majical teleporting ability as well.

[Most of the above was done while watching a movie. By my understanding one is not botting if one is at the keyboards and ready to respond to a GM's request. It would have been great fun if the GM which dested Armoured could have taken the time to RP him heading back to the Gug... but maybe they were watching a movie too.  :devil: ]

- Nova
Title: Re: Planeshift is getting to hard to play.
Post by: Vakachehk on September 21, 2010, 04:21:39 pm
Those that feel that Planeshift is getting to hard to play, from a developing combat stats point of view, may find this observation of interest.

My character was starting to feel that the Riverlings near Gug seemed an intelligent race. The items which she found on them seemed to support that theory as well. She had also met a Gobble recently which had made a serious attempt to communicate with her; which she ended up helping to find a remedy to its ailment. As the Riverlings seemed to coexist well with their neighbour Gobbles near the lake she decided to no longer slay either species. This revelation came to her half way into an attack on a Riverling by the name of Armoured. She went to a highly defensive stance to immediately halt the damage that Armoured was receiving from her. As she tried to withdraw Armoured continued to want to spar; which they did for some time to no one's detriment. Indeed, Armoured healed through the process.

Not only was it a peaceful match, but a learning one. Armoured gave my character much opportunity to try out techniques which she had recently learned in lessons. In fact so much so that she felt ready for a new lesson.

Upon leaving Armoured wanted to trail along. My character, feeling some attachment to him by this time, waited patiently as he trailed along behind. She lead him to the Kada-el ordering drinks while Armoured continued to spar with her bare fisted.

She introduced her new friend to those assembled at the Kada-el and hopefully showed that Riverlings can be a social folk so that others may be more reluctant to slay them without cause.

This fun continued until the Riverling mysteriously disappeared without notice; so perhaps they have some majical teleporting ability as well.

[Most of the above was done while watching a movie. By my understanding one is not botting if one is at the keyboards and ready to respond to a GM's request. It would have been great fun if the GM which dested Armoured could have taken the time to RP him heading back to the Gug... but maybe they were watching a movie too.  :devil: ]

- Nova

Ummmm... topic title states PlaneShift not Zeroping, Marathal said I could go on EZPCUSA and so I did, mining was beyond to hard, as I only got 5 iron ores in about 20mins, which is along time. That's on average 1 ore every 5 mines . :thumbdown:
Title: Re: Planeshift is getting to hard to play.
Post by: Earowo on September 21, 2010, 05:58:08 pm
@ This Post Title:

SUCK IT UP
Title: Re: Planeshift is getting to hard to play.
Post by: Sillamon on September 21, 2010, 06:08:10 pm
The game is not hard to play.
Any idiot can sit there and grind all day.

The real problem is that its boring as shit.
You are not challenged, you are fed up and bored.

Answer this,

If the game is not fun, why are you playing it?

Title: Re: Planeshift is getting to hard to play.
Post by: Geoni on September 21, 2010, 09:48:16 pm
Quote
Those that feel that Planeshift is getting to hard to play, from a developing combat stats point of view, may find this observation of interest.


Nothing else in that post contained anything to do with developing combat stats. I hypothesize that you were so bored that you watched a movie AND had to take a break from leveling out of the incredible boredom that fighting riverlings presented. Are my assumptions not true?
Title: Re: Planeshift is getting to hard to play.
Post by: Vakachehk on September 21, 2010, 09:50:25 pm
If the game is not fun, why are you playing it?

I am not complaining that the game ant fun, I am complaining because it is too hard to play.
This complaint is not coming from me remember but newer players.
A lot of players I know don't grind all day, as some actually have a life beyond PlaneShift.
Title: Re: Planeshift is getting to hard to play.
Post by: novacadian on September 21, 2010, 10:38:12 pm
Nothing else in that post contained anything to do with developing combat stats. I hypothesize that you were so bored that you watched a movie AND had to take a break from leveling out of the incredible boredom that fighting riverlings presented. Are my assumptions not true?

Well considering my character gained 2 levels in all three armour types during the example given, the point was that some things are not hard to do on PS. Thought that wasimplied between the lines. My apologies for not making it more clear.

The experience did not bore me. How could it? I was watching a movie.  ::|

The experience in the Kada; done when the movie was over; gave me giggle.

- Nova
Title: Re: Planeshift is getting to hard to play.
Post by: weltall on September 22, 2010, 12:43:46 am
you were too far away from the mine
Title: Re: Planeshift is getting to hard to play.
Post by: novacadian on September 22, 2010, 01:15:20 am
you were too far away from the mine

 Venorel has never held a pick axe in her hand; so that's how easy the game appears to me.  ;D

- Nova
Title: Re: Planeshift is getting to hard to play.
Post by: weltall on September 22, 2010, 01:16:50 am
well actually was for Vakachehk iron usually is quite fast except when you are too far away
Title: Re: Planeshift is getting to hard to play.
Post by: Vakachehk on September 22, 2010, 04:57:29 am
well actually was for Vakachehk iron usually is quite fast except when you are too far away

Yes iron is easier and faster, but still very slow. 5 ores in 20mins is a really small amount, considering they are new and won't play much till they finally start to enjoy the game. But that is what this post is all about, somehow we need to pull together a way that newer players can train a little faster, something for them to mine that is very easy, or even when they are unsuccessful occasionally they get a practice point. Who cares if they can max up really fast, what's so bad about it?

And again, blacksmithing... don't get me started about how hard that is to train.
Title: Re: Planeshift is getting to hard to play.
Post by: weltall on September 22, 2010, 05:15:35 am
I said that because 5 ores in 20 minutes looks weird. when I do it, I get a lot more in 5 minutes
Title: Re: Planeshift is getting to hard to play.
Post by: Sarva on September 22, 2010, 09:19:36 am
Vakachehk as Weltall said you aren't digging in the right area of the mine if you are only getting 5 ores in 20 minutes. I have alts with very low mining skills who can do way better than that just by being in one of the sweet spots in the min. Tin is very easy when you are digging in the right spots as well
Title: Re: Planeshift is getting to hard to play.
Post by: weltall on September 22, 2010, 11:17:30 pm
actually i'd have to add. to allow /dig with no argument to work (and for never client to right click + click on an icon to dig) we have changed the code which handles mining to attempt all resources, while before it was only the nearest one so the % of success has increased drastically as you could do up to 3 mining attempt in one with the current server data.
Title: Re: Planeshift is getting to hard to play.
Post by: Vakachehk on September 23, 2010, 01:44:31 am
Vakachehk as Weltall said you aren't digging in the right area of the mine if you are only getting 5 ores in 20 minutes. I have alts with very low mining skills who can do way better than that just by being in one of the sweet spots in the min. Tin is very easy when you are digging in the right spots as well

Sarva, either you are wrong or the devs wasted a bloody lot of time implementing 'hot spots' which is really useless. I have tested the mines going from one end to the other and they are all the same averagely, that was done awhile ago on Vakachehk before I was banned. I could get around 65 ores in about 45mins 45mins (remember this is at level 16 mining) no matter where I was... strange.
Title: Re: Planeshift is getting to hard to play.
Post by: weltall on September 23, 2010, 06:25:37 am
should see the mine many have various hot spots. plus it's not of statistical concern how many items you got over a certain amount of time in different places.
Title: Re: Planeshift is getting to hard to play.
Post by: Sarva on September 23, 2010, 12:56:16 pm
Vakachehk you might want to read the last post on the first page of this thread which clearly states that location does make a difference. http://www.hydlaaplaza.com/smf/index.php?topic=34817.0
Title: Re: Planeshift is getting to hard to play.
Post by: MirceaKitsune on October 22, 2010, 04:58:06 pm
Hope this ain't too old to revive, but I agree with everything being too hard. Especially mining, and training many skills. My biggest issue is being unable to discover some things on my own unless someone tells me how to do them. Don't get me wrong, I'm not complaining or anything... just supporting the idea of making it all easier.

From discussion I had in other topics, I got the impression many people rely on other players guiding you through. And that if you can't get past something, you should ask someone you come across in-game to help you. Like I said in those topics, I don't believe having stronger players teach you must be a dependency to be able to do things. I think PS should be fully understandable to someone who is new and starts doing stuff without anyone else's guidance. Some may have not gotten to make friends yet, or want to play alone or not ask others what to do.

All of my PlaneShift friends are offline now for instance (haven't seen them since I got back), and I'm having a very hard time figuring out how to do a large number of things. Some are impossible for me to gather on my own. I actually found this topic while googling for help (trying to find a mine somewhere, but mines aren't marked so without help there's no chance of finding where they are). Yesterday I tried learning some cooking, which was ok thanks to the tutorial quests in Oja that are good. But at the end I needed help from someone on IRC to understand a real recipe from the book. There's also my biggest pain of them all: I'm completely stuck on many quests, because I don't know who to visit next (and where a NPC I need to see is located) and therefore can't continue them. I posted my idea for a solution in this topic (http://www.hydlaaplaza.com/smf/index.php?topic=38322), but many players don't seem to agree and believe I should rely on chat logs instead (I was lucky to still have the logs from this spring, but they still don't help me almost at all).

At this moment, I can actually say I find parts of PS unplayable without other players teaching you things, which means a newbie can't do them unless he finds someone in-game to bug with questions (which imo is not a good thing and should not be a necessity). As for skilling, that's also very hard sometimes in my opinion (even though you know what to do there at least). Not complaining or anything again, just saying what I seen and felt on the matter.
Title: Re: Planeshift is getting to hard to play.
Post by: potare on October 22, 2010, 05:05:49 pm
 I think they should lower the skills of monsters back to what they were.
Title: Re: Planeshift is getting to hard to play.
Post by: Roled on October 23, 2010, 07:10:27 pm
Ask people who ARE in game... make a new ingame friend. Learn new secrets and shortcuts...

IMHO it doesn't need to be 'easier', we as players 'need' to be more open and more willing to ask for
and accept help.. not a typically socialized skill for most North Americans.. can't speak for the rest
of our global community here... X-/

Just call me "Master of Many Opinions"

Roled
the Buttinsky Elf
  ;D
Title: Re: Planeshift is getting to hard to play.
Post by: Illysia on October 23, 2010, 08:02:09 pm
From discussion I had in other topics, I got the impression many people rely on other players guiding you through. And that if you can't get past something, you should ask someone you come across in-game to help you. Like I said in those topics, I don't believe having stronger players teach you must be a dependency to be able to do things. I think PS should be fully understandable to someone who is new and starts doing stuff without anyone else's guidance. Some may have not gotten to make friends yet, or want to play alone or not ask others what to do.

This was covered Roled. ;) And to be honest, things have gotten more complicated recently as the devs test out new tweaks to the systems. However, if you spend more time roleplaying than trying to make sense of the mechanics, it gets much easier to ignore the rough spots.
Title: Re: Planeshift is getting to hard to play.
Post by: Vakachehk on October 23, 2010, 11:36:02 pm
I think they should lower the skills of monsters back to what they were.

I agree with this. I don't mind if they have one Mob that is extremely hard and requires a group of max people to attack it. But not every single mob in the whole PS database.
Title: Re: Planeshift is getting to hard to play.
Post by: khoridor on October 24, 2010, 09:00:50 am
Ask people who ARE in game... make a new ingame friend. Learn new secrets and shortcuts...
Yet MirceaKitsune's point was that you shouldn't have to. And we can find many reasons for that.

It is indeed wise to ask people for directions, better ways, secrets and whatnot, in a proper conversation, but not so to force people into OOC technical chat because some tools are not intuitive enough. For example, why the need to rely on the fortunate presence of an experienced crafter (or the help channel) to tell you "open your inventory and put the xxx book in your mind slot" when a system message could remind you that?

For quests, it's also fine to ask people where to find a NPC, but it doesn't make much sense if a NPC sends you to another one without telling you roughly where to find her; I would call that a simple omission or inconsistency in the dialog. Easy to correct, if only by adding proper question/answer pairs in said dialog.
Title: Re: Planeshift is getting to hard to play.
Post by: MirceaKitsune on October 24, 2010, 09:16:43 am
Yet MirceaKitsune's point was that you shouldn't have to. And we can find many reasons for that.

It is indeed wise to ask people for directions, better ways, secrets and whatnot, in a proper conversation, but not so to force people into OOC technical chat because some tools are not intuitive enough. For example, why the need to rely on the fortunate presence of an experienced crafter (or the help channel) to tell you "open your inventory and put the xxx book in your mind slot" when a system message could remind you that?

For quests, it's also fine to ask people where to find a NPC, but it doesn't make much sense if a NPC sends you to another one without telling you roughly where to find her; I would call that a simple omission or inconsistency in the dialog. Easy to correct, if only by adding proper question/answer pairs in said dialog.

I agree with this, yeah. Although for quests, I'm also considering the situation where you forget what to do, and your chat logs are the only thing you can rely on (if you still have them). I had several ideas on how to "unblock" people who are stuck in forgotten quests though.

One was my marker idea that I linked here (symbols above NPCs you need to see in a quest). A good alternative someone proposed was NPCs you need to visit in quests saying messages to you as you pass by, which I also support. Another idea would be automatically logging what a NPC tells you in the quest notes (or perhaps a new quest window area specifically for this). So when you click a quest, you see everything the NPCs said on that quest. A third idea was allowing people to cancel one time quests too so they can take them again (you can only abandon repetitive quests currently). Not sure if this would cause any issues (like allowing one to get quest items for free by re-taking the same quest), but that way if you forgot what to do you cancel the quest and take it again from who gave it to you, hearing all the instructions and all. But yeah I think a solution of sorts would be good to find.
Title: Re: Planeshift is getting to hard to play.
Post by: khoridor on October 24, 2010, 11:02:08 am
Another idea would be automatically logging what a NPC tells you in the quest notes (or perhaps a new quest window area specifically for this). So when you click a quest, you see everything the NPCs said on that quest.
I actually do that manually, by editing the chat log and the quest log. It sure would help if done automatically, but that's an ok workaround for now, for me.
Title: Re: Planeshift is getting to hard to play.
Post by: Vakachehk on October 30, 2010, 06:43:54 pm
Sarva, you are fooled, it is known, and I have fell for it too, but an older player has told me and many others that it is a fake. Hot spots are not real and never will be, it is possible for the center of the mine to be more likely but it doesn't make any sense or any reason.

But even if 'hot spots' were real, PlaneShift is still too hard to play. Its a game not something that someone needs to spend a lifetime playing. I must say theres more people here agreeing with me than ones stuck on a stupid license that they must disagree. Sorry but no can do, take the complaint in and deal with it, instead of making stupid comebacks that really wont help the game. If I cant even enjoy/play the game for nearly 2 years then how will a newbie, player numbers are at a massive low this would be a reason.
Title: Re: Planeshift is getting to hard to play.
Post by: lilura on October 30, 2010, 06:54:12 pm
hot spots/the center of the mine are real, on EZPC when the GH was offered to the first guild with 1mill tuxide mapped out the mine so we could find the center and mine there because its the hotspot and we got ores pretty fast for having noob chars and then got the 1mill and the house also on the RP server we did the same for the plat mine in gug when an auction was announced and mined at the center to get more ore ......


and tux is an old player  :)
Title: Re: Planeshift is getting to hard to play.
Post by: Vakachehk on October 30, 2010, 07:08:43 pm
and tux is an old player  :)

older than Grizz, Sanxx, Proteous?
But thats not the point, a noob won't know about 'hot spots' so it was really a waste of time for the devs to implement something so un-useful. And still doesn't explain as to why PPs are so rare.
Title: Re: Planeshift is getting to hard to play.
Post by: novacadian on October 30, 2010, 08:46:32 pm
And still doesn't explain as to why PPs are so rare.

Wish Ven  (http://www.hydlaaplaza.com/smf/index.php?topic=37434.msg430000;topicseen#msg430000)could send you some of her 44k of PPs; which seem to forever mount up. Not sure what we may be doing differently.

- Nova
Title: Re: Planeshift is getting to hard to play.
Post by: Earowo on October 31, 2010, 02:54:44 am
And still doesn't explain as to why PPs are so rare.

Wish Ven  (http://www.hydlaaplaza.com/smf/index.php?topic=37434.msg430000;topicseen#msg430000)could send you some of her 44k of PPs; which seem to forever mount up. Not sure what we may be doing differently.

- Nova
right, pp does stack up after a while, 4 days of killing expert glads, my pp went from 60k to 150k we should be able to sell our pp >.>
Title: Re: Planeshift is getting to hard to play.
Post by: Vakachehk on October 31, 2010, 04:53:00 pm
Ohhh I can get PP easy on Vakachehk, but on any new character it is a big struggle. Yes I would love to move my 20k PP off Vaka onto an alt. PP just to me sounds rather a dumb idea, and I think they should take it out.
Title: Re: Planeshift is getting to hard to play.
Post by: Earowo on November 03, 2010, 07:02:53 pm
To me, the thought of PP sounds like some kind of points you build up with a membership card at a store..
Title: Re: Planeshift is getting to hard to play.
Post by: Geoni on November 03, 2010, 11:10:00 pm
Membership card? ca store?

...
Title: Re: Planeshift is getting to hard to play.
Post by: Vakachehk on November 03, 2010, 11:25:50 pm
Membership card? ca store?

...

like a subcard, where if you go to that store and get your card clipped a certain amount of times you get something free. not too sure what he means by a CA store?