Author Topic: Planeshift is getting to hard to play.  (Read 19801 times)

Geoni

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Re: Planeshift is getting to hard to play.
« Reply #45 on: September 21, 2010, 06:01:38 am »
Lol Vaka, you're a month older than me in PS.

Quote
I would love to post a facepalm pic for this but I'm afraid there isn't one that quite covers it.

I think that the one you showed me a while ago might pass for an adequate facepalm.



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Geoni

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Re: Planeshift is getting to hard to play.
« Reply #46 on: September 21, 2010, 06:08:41 am »
Crap, my first accidental double post...


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Vakachehk

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Re: Planeshift is getting to hard to play.
« Reply #47 on: September 21, 2010, 10:56:50 am »
Crap, my first accidental double post...

It isn't against the law to double post :)
You maybe roleplaying but you could still be OOC.

novacadian

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Re: Planeshift is getting to hard to play.
« Reply #48 on: September 21, 2010, 09:43:57 pm »
Those that feel that Planeshift is getting to hard to play, from a developing combat stats point of view, may find this observation of interest.

My character was starting to feel that the Riverlings near Gug seemed an intelligent race. The items which she found on them seemed to support that theory as well. She had also met a Gobble recently which had made a serious attempt to communicate with her; which she ended up helping to find a remedy to its ailment. As the Riverlings seemed to coexist well with their neighbour Gobbles near the lake she decided to no longer slay either species. This revelation came to her half way into an attack on a Riverling by the name of Armoured. She went to a highly defensive stance to immediately halt the damage that Armoured was receiving from her. As she tried to withdraw Armoured continued to want to spar; which they did for some time to no one's detriment. Indeed, Armoured healed through the process.

Not only was it a peaceful match, but a learning one. Armoured gave my character much opportunity to try out techniques which she had recently learned in lessons. In fact so much so that she felt ready for a new lesson.

Upon leaving Armoured wanted to trail along. My character, feeling some attachment to him by this time, waited patiently as he trailed along behind. She lead him to the Kada-el ordering drinks while Armoured continued to spar with her bare fisted.

She introduced her new friend to those assembled at the Kada-el and hopefully showed that Riverlings can be a social folk so that others may be more reluctant to slay them without cause.

This fun continued until the Riverling mysteriously disappeared without notice; so perhaps they have some majical teleporting ability as well.

[Most of the above was done while watching a movie. By my understanding one is not botting if one is at the keyboards and ready to respond to a GM's request. It would have been great fun if the GM which dested Armoured could have taken the time to RP him heading back to the Gug... but maybe they were watching a movie too.  :devil: ]

- Nova

Vakachehk

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Re: Planeshift is getting to hard to play.
« Reply #49 on: September 21, 2010, 11:21:39 pm »
Those that feel that Planeshift is getting to hard to play, from a developing combat stats point of view, may find this observation of interest.

My character was starting to feel that the Riverlings near Gug seemed an intelligent race. The items which she found on them seemed to support that theory as well. She had also met a Gobble recently which had made a serious attempt to communicate with her; which she ended up helping to find a remedy to its ailment. As the Riverlings seemed to coexist well with their neighbour Gobbles near the lake she decided to no longer slay either species. This revelation came to her half way into an attack on a Riverling by the name of Armoured. She went to a highly defensive stance to immediately halt the damage that Armoured was receiving from her. As she tried to withdraw Armoured continued to want to spar; which they did for some time to no one's detriment. Indeed, Armoured healed through the process.

Not only was it a peaceful match, but a learning one. Armoured gave my character much opportunity to try out techniques which she had recently learned in lessons. In fact so much so that she felt ready for a new lesson.

Upon leaving Armoured wanted to trail along. My character, feeling some attachment to him by this time, waited patiently as he trailed along behind. She lead him to the Kada-el ordering drinks while Armoured continued to spar with her bare fisted.

She introduced her new friend to those assembled at the Kada-el and hopefully showed that Riverlings can be a social folk so that others may be more reluctant to slay them without cause.

This fun continued until the Riverling mysteriously disappeared without notice; so perhaps they have some majical teleporting ability as well.

[Most of the above was done while watching a movie. By my understanding one is not botting if one is at the keyboards and ready to respond to a GM's request. It would have been great fun if the GM which dested Armoured could have taken the time to RP him heading back to the Gug... but maybe they were watching a movie too.  :devil: ]

- Nova

Ummmm... topic title states PlaneShift not Zeroping, Marathal said I could go on EZPCUSA and so I did, mining was beyond to hard, as I only got 5 iron ores in about 20mins, which is along time. That's on average 1 ore every 5 mines . :thumbdown:
You maybe roleplaying but you could still be OOC.

Earowo

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Re: Planeshift is getting to hard to play.
« Reply #50 on: September 22, 2010, 12:58:08 am »
@ This Post Title:

SUCK IT UP
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?

Sillamon

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Re: Planeshift is getting to hard to play.
« Reply #51 on: September 22, 2010, 01:08:10 am »
The game is not hard to play.
Any idiot can sit there and grind all day.

The real problem is that its boring as shit.
You are not challenged, you are fed up and bored.

Answer this,

If the game is not fun, why are you playing it?


Geoni

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Re: Planeshift is getting to hard to play.
« Reply #52 on: September 22, 2010, 04:48:16 am »
Quote
Those that feel that Planeshift is getting to hard to play, from a developing combat stats point of view, may find this observation of interest.


Nothing else in that post contained anything to do with developing combat stats. I hypothesize that you were so bored that you watched a movie AND had to take a break from leveling out of the incredible boredom that fighting riverlings presented. Are my assumptions not true?


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Vakachehk

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Re: Planeshift is getting to hard to play.
« Reply #53 on: September 22, 2010, 04:50:25 am »
If the game is not fun, why are you playing it?

I am not complaining that the game ant fun, I am complaining because it is too hard to play.
This complaint is not coming from me remember but newer players.
A lot of players I know don't grind all day, as some actually have a life beyond PlaneShift.
You maybe roleplaying but you could still be OOC.

novacadian

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Re: Planeshift is getting to hard to play.
« Reply #54 on: September 22, 2010, 05:38:12 am »
Nothing else in that post contained anything to do with developing combat stats. I hypothesize that you were so bored that you watched a movie AND had to take a break from leveling out of the incredible boredom that fighting riverlings presented. Are my assumptions not true?

Well considering my character gained 2 levels in all three armour types during the example given, the point was that some things are not hard to do on PS. Thought that wasimplied between the lines. My apologies for not making it more clear.

The experience did not bore me. How could it? I was watching a movie.  ::|

The experience in the Kada; done when the movie was over; gave me giggle.

- Nova

weltall

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Re: Planeshift is getting to hard to play.
« Reply #55 on: September 22, 2010, 07:43:46 am »
you were too far away from the mine

novacadian

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Re: Planeshift is getting to hard to play.
« Reply #56 on: September 22, 2010, 08:15:20 am »
you were too far away from the mine

 Venorel has never held a pick axe in her hand; so that's how easy the game appears to me.  ;D

- Nova

weltall

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Re: Planeshift is getting to hard to play.
« Reply #57 on: September 22, 2010, 08:16:50 am »
well actually was for Vakachehk iron usually is quite fast except when you are too far away

Vakachehk

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Re: Planeshift is getting to hard to play.
« Reply #58 on: September 22, 2010, 11:57:29 am »
well actually was for Vakachehk iron usually is quite fast except when you are too far away

Yes iron is easier and faster, but still very slow. 5 ores in 20mins is a really small amount, considering they are new and won't play much till they finally start to enjoy the game. But that is what this post is all about, somehow we need to pull together a way that newer players can train a little faster, something for them to mine that is very easy, or even when they are unsuccessful occasionally they get a practice point. Who cares if they can max up really fast, what's so bad about it?

And again, blacksmithing... don't get me started about how hard that is to train.
You maybe roleplaying but you could still be OOC.

weltall

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Re: Planeshift is getting to hard to play.
« Reply #59 on: September 22, 2010, 12:15:35 pm »
I said that because 5 ores in 20 minutes looks weird. when I do it, I get a lot more in 5 minutes