PlaneShift

Gameplay => Wish list => Topic started by: Earowo on October 10, 2010, 03:15:27 am

Title: Fight for Freedom!!
Post by: Earowo on October 10, 2010, 03:15:27 am
After hearing a lot about jail and Guards. I've decided to make a wish of it, As citezens of Yliakum we have the right to fight back, against the Guards of Hydlaa. For Years, various criminals [who are a valued part of the community, and keep my guild in business.] have gotten frozen and then teleported to Jail. NO LONGER! should this be tolerated, I dont care how many gm's try to say it, but i think the freazing, and then teleportation is godmodding. And i believe The people should be able to fight for their freedom. with guards that have reasonable Skills, mabey 300 in stats, and at most, maxed skills [on player side, meaning 100 sword 150 axe ect] if they lose the fight, the the criminal can run free out of town.
Title: Re: Fight for Freedom!!
Post by: bloodedIrishman on October 10, 2010, 03:46:11 am
Considering the low number of Game Masters available to patrol and arrest on a relatively consistent basis, I think their guard's unreal power acts as a means of compensation. When GM numbers increase, or NPC Guards are able to react to drawn weapons and fighting, then their levels should and probably would be lowered to reasonable amounts.
Title: Re: Fight for Freedom!!
Post by: Sarras Volcae on October 10, 2010, 03:59:32 am
...they could always allow players to volunteer doing guards' work. then freezing wouldn't be necessary (or possible). give that character the ability to attack unhindered. if the player abuses his/her role, there could be severe consequences, ic or ooc depending on the situation.

PLEASE CONSIDER THIS IDEA! PLEASE PLEASE PLEEEEASE!

/me begs on her knees  :'(
Title: Re: Fight for Freedom!!
Post by: bloodedIrishman on October 10, 2010, 04:15:39 am
The Development Team has considered and tried handing players some form of in-game responsibility, but that ended up failing. Whether or not we receive actual influence in the game world, albeit a small role such as militia, depends on the maturity level of the current player base. In my observation the player base is not quite there yet.
Title: Re: Fight for Freedom!!
Post by: Sarras Volcae on October 10, 2010, 04:35:41 am
i'm not talking about the whole playerbase. i mean a few mature roleplayers who would never be suspected of griefing.

when did the dev team experiment with this? i don't remember hearing about it.
Title: Re: Fight for Freedom!!
Post by: Geoni on October 10, 2010, 04:41:35 am
The Development Team has considered and tried handing players some form of in-game responsibility, but that ended up failing. Whether or not we receive actual influence in the game world, albeit a small role such as militia, depends on the maturity level of the current player base. In my observation the player base is not quite there yet.

Exactly. It would be a great idea for experienced players to have guard alts, but the matter of the fact is that players that don't have a serious attitude towards roleplay might become guards and that could cause problems. Though the current state of guard ability is indeed a problem, because I also see freezing and teleporting as a way of godmodding. GM does not stand for a "God-Modder".

I'm glad to see the player base get riled up about how the mechanics don't make sense in accordance to roleplay. Try and make suggestions to the team and see if things get changed. Oh, I forgot, it's up to them. It has been said before that PS is not a democracy, and that it is just a bunch of guys (girls too) around the world that have been working on this game for a long time during what free time they get, and this is still going on today. The player base they get for their alpha game are just a bunch of children on a field trip to a science lab, so they won't really listen to what you have to say until you sign up and join the scientists.
Title: Re: Fight for Freedom!!
Post by: potare on October 10, 2010, 05:57:58 am
I like the idea and also I don't. If something like does get allowed I think a lot of people will start killing the guards
Title: Re: Fight for Freedom!!
Post by: khoridor on October 10, 2010, 09:57:32 am
It is a form of godmodding, surely, and that's because it's a rather simple mechanism put in place before real and complex features are there. It tries to compensate the lawlessness abuses and, as could be expected, overcompensates. So, to me, it's not about mechanics that don't make sense towards roleplay, it's just roleplaying in an unfinished game. In short, it can't be fair until it's done.

For criminals to be able to play and have fun while in jail, that requires a proper jail map, which is not a short term task.

For players involvement however, a feature that could be added before the proper implementation of law enforcement, and still could integrate with it, is to flag criminals automatically on a guards' signal, like a Mark of Infamy spell, and to put them constantly hittable by anyone, until they get killed, or maybe even longer: until they get jailed. Then anybody could raise a posse...

That would be better if ways of capturing people were available, like spells or special weapons. Or give a Jail Teleportation Rod to players through quests and factions points, a rod that works only on players that wear this mark of infamy. The rods could also be limited to work inside city limits; a different rod per city.
With more features added, you could then have players arresting players in cities, for duty, and bounty hunters chasing them outside, for material rewards.
Title: Re: Fight for Freedom!!
Post by: Ingles on October 10, 2010, 11:04:03 am
 Running arena was one player test of running things.
Title: Re: Fight for Freedom!!
Post by: Sarva on October 10, 2010, 04:26:56 pm
for players who are good RP'ers we already have  players arresting players and brining them to jail. I can think of lots of cases where the bad guy criminal  has been brought into jail by other players. Of course this depends on the person running the bad guy being willing to RP the consequences   of their actions. The only reason to need game mechanic options for players to arrest other players is because the bad guy  isn't willing to RP the situation.

As for the subject of players being able to fight the guards a couple of things ot think about.

1) A lot of players would love to duel a GM. I would see a lot of players causing problems just so they would get the chance to duel a GM in the city. Maybe if we have several GMs online all the time this might be OK but since we currently are lucky to have two GMs online most of the time the GMs really have better use of their time than getting into duel after duel with players who have committed some just so they can duel a GM.

2) Just like modern day cops, if the guards think there is going to be trouble they are going to respond in force to a situation. This means brining in two or three guards at a time. Do you really think the other guards are going to stand around and watch their partner get into a fight with a criminal? That isn't a reasonable expectation. At the very least the other guards would be casting spells on the criminal to reduce his ability to fight such as dazzling lights, darkness, incredible weight or magic sleep.

3) Even if the player beats a single guard and runs away where will the criminal run to? Remember there are guards on all the gates  that lead into or out of the city. If we are being IC then the guards at the gates, when they get notice of a problem, would shut the gates and control who gets in or out of the city. There are also other guards around the city that would be able to  capture the criminal. Remember you can't just treat NPC guards as statues what can't do anything. NPC guards  have to be treated no different from GM guards if you are going to be playing properly.
Title: Re: Fight for Freedom!!
Post by: Maisent on October 10, 2010, 08:08:46 pm
I agree the guards have too much power.
I also understand that there are not many of them around all the time to be a guard
so lets go to Sarras's idea and get a couple of good Rpers to be guards, this may also increase jobs in hydlaa (cooking hunting blacksmith is getting old.) So you can get a few trias for being a guard for a while.
The guards shouldn't just be able to freeze them then teleport, tht is godmodding because even guards have limits to their training and their magic.
Title: Re: Fight for Freedom!!
Post by: Earowo on October 10, 2010, 09:00:51 pm
1) A lot of players would love to duel a GM. I would see a lot of players causing problems just so they would get the chance to duel a GM in the city. Maybe if we have several GMs online all the time this might be OK but since we currently are lucky to have two GMs online most of the time the GMs really have better use of their time than getting into duel after duel with players who have committed some just so they can duel a GM.
Again, this is where the idea of 'Mature' players, being guards, would come in, My guild personally would love this, since we do hunt criminals.
2) Just like modern day cops, if the guards think there is going to be trouble they are going to respond in force to a situation. This means brining in two or three guards at a time. Do you really think the other guards are going to stand around and watch their partner get into a fight with a criminal? That isn't a reasonable expectation. At the very least the other guards would be casting spells on the criminal to reduce his ability to fight such as dazzling lights, darkness, incredible weight or magic sleep.
Again, that doesnt mean you cant fight back, Good duelers would be able to handly more then one guard at a time, welll prepared ones would bring a few potions, not astack [would be unrealistic to have a stack]
3) Even if the player beats a single guard and runs away where will the criminal run to? Remember there are guards on all the gates  that lead into or out of the city. If we are being IC then the guards at the gates, when they get notice of a problem, would shut the gates and control who gets in or out of the city. There are also other guards around the city that would be able to  capture the criminal. Remember you can't just treat NPC guards as statues what can't do anything. NPC guards  have to be treated no diffrent from GM guards if you are going to be playing properly.
You should also remember, that Hydlaa IC'ly is alot bigger then it looks IG, [or so i have heard] There are many allyways' behing houses, also the laanx dungion is usually unguarded, same with the arena, and if a person has a mount, they might jumpon over the walls.
Title: Re: Fight for Freedom!!
Post by: Jekkar on October 10, 2010, 09:22:20 pm
I like the idea and also I don't. If something like does get allowed I think a lot of people will start killing the guards

Wouldn't want that to happen. Imagine, a world where criminals would kill guards, it just wouldn't register on the sanity scale.
Title: Re: Fight for Freedom!!
Post by: khoridor on October 10, 2010, 09:34:17 pm
The only reason to need game mechanic options for players to arrest other players is because the bad guy  isn't willing to RP the situation.
That statement may just show that you think RP is the way you handle things.
There is not such thing as a "good RPer". Pre-agreeing everything is not the only way to RP. It's not even the best way, if you ask me. This is why mechanics that can make all OOC chit-chat unnecessary are a good thing; while you still keep the option of doing it your way.
Title: Re: Fight for Freedom!!
Post by: Phantomboy86 on October 10, 2010, 09:50:16 pm
I like the idea and also I don't. If something like does get allowed I think a lot of people will start killing the guards

Wouldn't want that to happen. Imagine, a world where criminals would kill guards, it just wouldn't register on the sanity scale.

Except that does happen, but the reason that doesnt happen all the time is because usually there are far more cops than criminals (at least ones brave enough to kill one) and the second they find out who the criminal was, they'd have a huge squadron of guards sent to overpower and kill the criminal. only when the amount of powerful criminals overpowers teh amount of guards do you get one of those movie scenarios where a town is pretty much one giant riot.
Title: Re: Fight for Freedom!!
Post by: Earowo on October 10, 2010, 10:15:14 pm
I like the idea and also I don't. If something like does get allowed I think a lot of people will start killing the guards

Wouldn't want that to happen. Imagine, a world where criminals would kill guards, it just wouldn't register on the sanity scale.

Except that does happen, but the reason that doesnt happen all the time is because usually there are far more cops than criminals (at least ones brave enough to kill one) and the second they find out who the criminal was, they'd have a huge squadron of guards sent to overpower and kill the criminal. only when the amount of powerful criminals overpowers teh amount of guards do you get one of those movie scenarios where a town is pretty much one giant riot.
And that right there, is another GOOD result for the fight to freedom, not only does it Add realism, but death is just another escape.
Title: Re: Fight for Freedom!!
Post by: Tessra on October 10, 2010, 10:45:17 pm
Ok, I'll reply in here since I think Stashka and Teshia being in jail is what spawned this last bit of jail-notoriety.  And I have a few different points to make.

*If you play a criminal/villain/person with a momentary lapse in judgment, be prepared to accept the consequences of your actions.  If you break a law, there is a punishment for it.  Be willing to RP the results.  We get to have a lot of fun flaunting the laws ans breaking them.  We just have to be willing to pay the price for that if we get caught. 

*The current Guards are quite reasonable.  They don't just freeze and toss people into jail with no provocation or warning.  Since I've been playing, I cannot think of a single person who has been jailed for a crime other than a violent attack or murder on someone else.  There may have been some robbery in there, but it is slipping my mind if there was.  The first time I was sent to jail, I was actually trying to get in.  I physically assaulted someone in the plaza, and after the guard came, I had to keep assaulting him.  The Guard repeatedly warned me to stop, not wanting to send me to jail, and finally went to a count down.  At which point I waited til the last second and smacked the guy again just to be sure we both got into jail. This second time in jail was almost a comedy of errors, in that I was jailed for a crime I actually did not commit, but had managed to incriminate myself for.  BUT I was given the chance to RP my way out of it.  Evidence was gathered and as soon as enough was brought forth, i was released.  Just like a real situation.  Again, the Guards were reasonable [and just really cool XD ] about it.   

*I would love to see carefully orchestrated jailbreak RPs able to be played.  I understand the constraints with not having enough GMs to be able to animate the characters, but if there were enough GMs, I would love to see this.  Trogdar, Travosh, Stashka, Sarras, Karenina, Pontifer and I, and probably other names I cannot recall were in the process of organizing a huge mish-mash jail break to get Stashka out, but once I was in jail again too, we thought of many ways to try and legitimately work this out.  It would be awesome to have GMs playing some of the city characters, like Amidison, or Bevon, or Taulim... to allow the players to try and steal the keys, or cause trouble in another area of town to draw the guards away.  If they had mages to be able to spell some of the characters, like Bevon who probably is not a master of any of the intelligent arts... or to be able to attack the integrity of the building.  Perhaps allow them to pay Zak to steal the keys?  Things that would require a a lot of GM involvement, but that would still require the planning and orchestrating by the players.  I know that right now this isn't feasible, but as a wish? Oh yeah.         

[Personally.. I think Troggy running about asking for the keys to get his pants was gold. XD ]
Title: Re: Fight for Freedom!!
Post by: Sarras Volcae on October 10, 2010, 10:51:38 pm
for players who are good RP'ers we already have  players arresting players and brining them to jail. I can think of lots of cases where the bad guy criminal  has been brought into jail by other players. Of course this depends on the person running the bad guy being willing to RP the consequences   of their actions. The only reason to need game mechanic options for players to arrest other players is because the bad guy  isn't willing to RP the situation.

except, that's a form of citizen's arrest and isn't recognized by law. it's actually illegal in yliakum. holding a person against his or her will is a high crime iirc. and of course a criminal character, even of the best roleplayer, is going to be unwilling to go to jail (i've seen it). right now a criminal can get away with just about anything because there's nothing to actually stop him. so other players need mechanics to do that.

3) Even if the player beats a single guard and runs away where will the criminal run to? Remember there are guards on all the gates  that lead into or out of the city. If we are being IC then the guards at the gates, when they get notice of a problem, would shut the gates and control who gets in or out of the city. There are also other guards around the city that would be able to  capture the criminal. Remember you can't just treat NPC guards as statues what can't do anything. NPC guards  have to be treated no different from GM guards if you are going to be playing properly.

remember that this is not modern day. guards don't have phones and walky talkies and computers. a criminal could potentially be seen by a guard committing a crime on one side of the city, then walk out the opposite gate as if nothing happened. the guards posted at the gate would have no way of knowing unless they got a message from a groffelthing, which may take too long.
Title: Re: Fight for Freedom!!
Post by: Sarva on October 10, 2010, 11:16:49 pm
There can be several ways to quickly alert the gate guards to shut down the gates and detail people trying to leave the city. For example there could be alert bells that are run by guards to put all the city guards on notice. True getting details to the guard might take some time but sending a signal to close the gates can be done very quickly.

I would think that killing a guard would rate a stiffer than normal penalty, I could even see it being a perma death crime.

Who says that players can only arrest and bring in a criminal in pre-planned RP's? Most of the situations I have seen it done are not part of pre-planned RPs
Title: Re: Fight for Freedom!!
Post by: Phantomboy86 on October 10, 2010, 11:26:15 pm
It would be awesome to have GMs playing some of the city characters, like Amidison, or Bevon, or Taulim... to allow the players to try and steal the keys, or cause trouble in another area of town to draw the guards away.  If they had mages to be able to spell some of the characters, like Bevon who probably is not a master of any of the intelligent arts... or to be able to attack the integrity of the building.  Perhaps allow them to pay Zak to steal the keys?  Things that would require a a lot of GM involvement, but that would still require the planning and orchestrating by the players.  I know that right now this isn't feasible, but as a wish? Oh yeah.         

Hey now, dont be taking credit for my ideas. =P
Title: Re: Fight for Freedom!!
Post by: DarkShadowSly on October 10, 2010, 11:31:32 pm
300 STATS would be good =))))))
Title: Re: Fight for Freedom!!
Post by: Tessra on October 11, 2010, 01:33:18 am
Hey now, dont be taking credit for my ideas. =P

I wouldn't dream of it! I just wanna plot along with you. XD
Title: Re: Fight for Freedom!!
Post by: Sarras Volcae on October 11, 2010, 06:31:16 am
There can be several ways to quickly alert the gate guards to shut down the gates and detail people trying to leave the city. For example there could be alert bells that are run by guards to put all the city guards on notice. True getting details to the guard might take some time but sending a signal to close the gates can be done very quickly.

I would think that killing a guard would rate a stiffer than normal penalty, I could even see it being a perma death crime.

Who says that players can only arrest and bring in a criminal in pre-planned RP's? Most of the situations I have seen it done are not part of pre-planned RPs

hydlaa doesn't have bells afaik.

i agree on the penalty. but permadeath is for criminals who have really actually murdered permanently, not just sent someone to the DR... idk. i remember reading a discussion on this.

i didn't say anything about pre-planned roleplays. i said it's against the law for a plain citizen to hold another citizen against his/her will.
Title: Re: Fight for Freedom!!
Post by: Sarva on October 11, 2010, 03:40:32 pm
There is certainly a level of technology that would allow for the development of bells.

Slavery is a permadeath crime so no reason why killing of a guard couldn't be one as well.

I was responding to multi posts  Sarras not just your post previously.
Title: Re: Fight for Freedom!!
Post by: MishkaL1138 on October 11, 2010, 04:07:46 pm
Mishka knocked out Fesorro. He was unconscious, laying on the Secret Garden, with Mishka's lower paw over his chest, till guard Dulkhad arrived. Is it illegal?
Title: Re: Fight for Freedom!!
Post by: Ingles on October 11, 2010, 04:21:30 pm
Quote
i said it's against the law for a plain citizen to hold another citizen against his/her will.

 This I believe is the Low Law you are referring too.
"XXIII. Members of Yliakum's intelligent races shall not be enslaved. Every citizen of Yliakum has equal rights under the laws of the Octarchy. Upon pain of true death, no Citizen of Yliakum shall enslave another; nor shall slaves be kept from among any sentient or semi-sentient creatures within the lands of the Octarchy."
enslave means to put into slavery. Arrest is nothing of the sort.
 
Also little used is this law.
Privileges of the People
"X. As a matter of the preservation of honor, and so that citizens might police their own disputes in most cases, the duel shall be permitted and the duelists shall take their own lives in their hands. No duel is to occur in the towns of Yliakum except within an area designated for such combat. If no such area is dedicated in a given town or city, duelists shall be required to leave the town or city to fight in the wilderness."
Title: Re: Fight for Freedom!!
Post by: Catlemur on October 11, 2010, 04:24:18 pm
Kinda anarchist thread but I like the idea.
http://www.youtube.com/watch?v=ADPtfZuOyR4&feature=related
Title: Re: Fight for Freedom!!
Post by: Geoni on October 11, 2010, 11:06:02 pm
If a guard abuses their power by jailing a criminal and making them do work, then wouldn't the victim of the situation be a slave to the guard? If guards started making criminals work then that would be a bit humorous, because it sets up the guards as lawful evil. Sorry...go on...I was just thinking to myself out loud.
Title: Re: Fight for Freedom!!
Post by: Earowo on October 12, 2010, 12:33:23 am

"XXIII. Members of Yliakum's intelligent races shall not be enslaved. Every citizen of Yliakum has equal rights under the laws of the Octarchy.
I think this shows that killing a guard isnt punishable by perma-death, and as sarva said, its no big deal sending a guard To DR its only a deal if tis perma death.
Title: Re: Fight for Freedom!!
Post by: Sarva on October 12, 2010, 01:18:23 am
Not necessarily true Earowo.  In the United States all people are suppose to have equal rights under the law but there are several states where the murder of a police officer in the line of duty qualifies as a special circumstances case which can earn you the death penalty.

Another issue I though of is that when a GM character is attackable it isn't like a duel where you can't be killed unless the other character intentionally decides to kill you. Fighting an attackable GM character is just like  attacking any other NPC. This could be a way for a criminal to escape or attempt to avoid jail. Attack the guard, get killed and escape to the DR.
Title: Re: Fight for Freedom!!
Post by: novacadian on October 12, 2010, 01:25:07 am
Attack the guard, get killed and escape to the DR.

Oh no, not yet another use of the  DR Exit! (http://www.hydlaaplaza.com/smf/index.php?topic=37955.0)  :o

- Nova
Title: Re: Fight for Freedom!!
Post by: Earowo on October 12, 2010, 02:22:36 am
Another issue I though of is that when a GM character is attackable it isn't like a duel where you can't be killed unless the other character intentionally decides to kill you. Fighting an attackable GM character is just like  attacking any other NPC. This could be a way for a criminal to escape or attempt to avoid jail. Attack the guard, get killed and escape to the DR.
This Is where player guards come in, and the devs could always make it to where fighting guards is same as dueling. dont under estimate the devs :O
Title: Re: Fight for Freedom!!
Post by: khoridor on October 12, 2010, 04:04:45 am
This could be a way for a criminal to escape or attempt to avoid jail. Attack the guard, get killed and escape to the DR.
Isn't it easier to "suicide" to escape?
(That's what Richard Burton used to do in Farmer's River World.)
Title: Re: Fight for Freedom!!
Post by: Sarva on October 12, 2010, 06:10:17 am
Freezing by a guard prevents the escape by suicide option since it forces the player to sit and they can't do anything until they are thawed.
Title: Re: Fight for Freedom!!
Post by: Sarras Volcae on October 12, 2010, 08:19:30 am
Quote
i said it's against the law for a plain citizen to hold another citizen against his/her will.

 This I believe is the Low Law you are referring too.
"XXIII. Members of Yliakum's intelligent races shall not be enslaved. Every citizen of Yliakum has equal rights under the laws of the Octarchy. Upon pain of true death, no Citizen of Yliakum shall enslave another; nor shall slaves be kept from among any sentient or semi-sentient creatures within the lands of the Octarchy."
enslave means to put into slavery. Arrest is nothing of the sort.
  
Also little used is this law.
Privileges of the People
"X. As a matter of the preservation of honor, and so that citizens might police their own disputes in most cases, the duel shall be permitted and the duelists shall take their own lives in their hands. No duel is to occur in the towns of Yliakum except within an area designated for such combat. If no such area is dedicated in a given town or city, duelists shall be required to leave the town or city to fight in the wilderness."

looks like i'll have to give that thing a read again. thanks. but if it's not even mentioned and slavery is a low law, temporarily killing a guard wouldn't mean permadeath, sarva.

Not necessarily true Earowo.  In the United States all people are suppose to have equal rights under the law but there are several states where the murder of a police officer in the line of duty qualifies as a special circumstances case which can earn you the death penalty.

i can't believe you would use the states of the US as an example lol... anyway, in those states you're referring to, murdering anyone is usually punishable by the death penalty. not just police officers. those police officers still have the same rights as other citizens anyway. it's not that they're police officers that their murders comes with death penalties, but that they're doing their duty. also, i wouldn't make comparisons like that. hydlaa is not america. should be obvious.
Title: Re: Fight for Freedom!!
Post by: Sarva on October 12, 2010, 03:56:36 pm

XXIII. Members of Yliakum's intelligent races shall not be enslaved. Every citizen of Yliakum has equal rights under the laws of the Octarchy. Upon pain of true death, no Citizen of Yliakum shall enslave another; nor shall slaves be kept from among any sentient or semi-sentient creatures within the lands of the Octarchy.


Sarras What part of UPON PAIN OF TRUE DEATH, NO CITIZENOF YLIAKUM SHANN ENSLAVE ANOTHER did you miss? Yes Slavery is listed under the low crimes law but you can still get true death for enslaving another person.

Also I'd point to.


High Laws

XXXIII. Murder is a high crime. One shall never move to put another to death. Too many become lost in the Realm of Death. Anyone caught manufacturing or distributing poisons which cause the permanent death shall be cast into the crystal. Anyone who shall murder another, be they infant or elderly, shall face justice determined by the Octarch of the level on which the murder was committed.

Since the Octarch spends lots of time and money training the guards I don't think the Octarch wants people casually sending guards to the death realm. Also as it notes in the law you are not suppose to have any assurance of returning form the death realm when you are sent there.  Your attitude of  temporarily killing a guard  does not fit with settings since per settings any time anyone gets sent to the Death Realm there is a real chance they will never come back.

At least int he state I live in not all murder gets treated the same. Only first degree murder that includes  a special circumstance is eligible for the death penalty. One of the special circumstances is killing an on duty police officer, or fireman
Title: Re: Fight for Freedom!!
Post by: Sarras Volcae on October 13, 2010, 07:15:32 am
i'm blind

i don't have that attitude. idk what you're even talking about, and you're off topic. thus, i don't care. this is a waste of my time.
Title: Re: Fight for Freedom!!
Post by: Geoni on October 13, 2010, 01:35:22 pm
Hey trolls, there is an all you can eat buffet here!
Title: Re: Fight for Freedom!!
Post by: Aiwendil on October 13, 2010, 02:22:02 pm
Nah..too boring Geoni.

"Considering the low number of Game Masters available to patrol" one must think why that number is so low and why nobody wants to help PS out.

"The Development Team has considered and tried handing players some form of in-game responsibility, but that ended up failing." - Aww...I am so proud I had a lasting influence on PS.

"Though the current state of guard ability is indeed a problem, because I also see freezing and teleporting as a way of godmodding. GM does not stand for a "God-Modder". - No idea where you got this from...It was said several times in these forums that GMs can of course godmod as much as they want. New GMs are also taught that this is fine. And while I agree that a Game-Master needs this at times I just can't get why they should serve as examples of good roleplay...no GM can do that.

"1) A lot of players would love to duel a GM. I would see a lot of players causing problems just so they would get the chance to duel a GM in the city." - LOL...self made problem. You didn't want a RP server..now have to deal with the consequences. Too bad...could have been solved easily by moving all those players to EZPC.

"3) Even if the player beats a single guard and runs away where will the criminal run to? Remember there are guards on all the gates  that lead into or out of the city. If we are being IC then the guards at the gates, when they get notice of a problem, would shut the gates and control who gets in or out of the city. There are also other guards around the city that would be able to  capture the criminal. Remember you can't just treat NPC guards as statues what can't do anything." - Okay...I will resist the joke about NPC guards being as intelligent as real GMs here...but how the hell do you think it will work to tell players one time that the game mechanics are everything and whatever possible should be dealt with it and at another time the same players should act as if NPC guard weren't dumb.

"Again, this is where the idea of 'Mature' players, being guards, would come in, My guild personally would love this, since we do hunt criminals." - LOL...just...LOL. Ahm...thanks Geoni, this line alone made the thread readworthy

"Again, that doesnt mean you cant fight back, Good duelers would be able to handly more then one guard at a time, welll prepared ones would bring a few potions, not astack [would be unrealistic to have a stack]" - And people start asking me why I think there is no RP in PS. Okay..sorry, I guess I have to specify myself there to make this clear. I'm sure there is some RP going on in PS...real life people pretending to be pixel chars living within the limitations of their pixel world where drinking potions doesn't take any time and fighting is done by some running around and punching empty air until by luck one of those hits the enemy.

"They don't just freeze and toss people into jail with no provocation or warning.  Since I've been playing, I cannot think of a single person who has been jailed for a crime other than a violent attack or murder on someone else." - Of course not...GM guards in PS exist because players complained OOCly about too much crap going on in game. So instead finding a OOC solution the team went with a IC solution to a OOC problem which makes guards look even more useless as they are now, acknowledged as "We are lazy...we only act in case of a murder. That's the only way to get our attention."

"It would be awesome to have GMs playing some of the city characters, like Amidison, or Bevon, or Taulim... to allow the players to try and steal the keys, or cause trouble in another area of town to draw the guards away." - GMs do not interfere with player RPs. Want to play with them...go to one of their great events and get godmodded.

"There can be several ways to quickly alert the gate guards to shut down the gates and detail people trying to leave the city. For example there could be alert bells that are run by guards to put all the city guards on notice. True getting details to the guard might take some time but sending a signal to close the gates can be done very quickly." - Yep..this is very simple. In a game that has no public settings info you can always make something up to fit your current needs.

"This Is where player guards come in, and the devs could always make it to where fighting guards is same as dueling. dont under estimate the devs :O - I would never do that...I learned the hard way that there is always a way to make things worse.

And what do all the IC laws discussions in a OOC thread? No need to answer...I don't really want to know.

So Geoni..this thread is simply no challenge. It's boring, won't lead to anything and there is no need to troll it as the participants do that much better than any other troll could do.

After all...the discussion is useless. Whenever you get involved with a GM you are at their mercy...IC and OOC. That's how PS is (and not only this game). If you don't like this and would prefer to have it another way go and play another game.

Edit: typos
Title: Re: Fight for Freedom!!
Post by: Knightspark9 on October 16, 2010, 05:51:49 pm
for players who are good RP'ers we already have  players arresting players and brining them to jail. I can think of lots of cases where the bad guy criminal  has been brought into jail by other players. Of course this depends on the person running the bad guy being willing to RP the consequences   of their actions. The only reason to need game mechanic options for players to arrest other players is because the bad guy  isn't willing to RP the situation.

As for the subject of players being able to fight the guards a couple of things ot think about.

1) A lot of players would love to duel a GM. I would see a lot of players causing problems just so they would get the chance to duel a GM in the city. Maybe if we have several GMs online all the time this might be OK but since we currently are lucky to have two GMs online most of the time the GMs really have better use of their time than getting into duel after duel with players who have committed some just so they can duel a GM.

2) Just like modern day cops, if the guards think there is going to be trouble they are going to respond in force to a situation. This means brining in two or three guards at a time. Do you really think the other guards are going to stand around and watch their partner get into a fight with a criminal? That isn't a reasonable expectation. At the very least the other guards would be casting spells on the criminal to reduce his ability to fight such as dazzling lights, darkness, incredible weight or magic sleep.

3) Even if the player beats a single guard and runs away where will the criminal run to? Remember there are guards on all the gates  that lead into or out of the city. If we are being IC then the guards at the gates, when they get notice of a problem, would shut the gates and control who gets in or out of the city. There are also other guards around the city that would be able to  capture the criminal. Remember you can't just treat NPC guards as statues what can't do anything. NPC guards  have to be treated no different from GM guards if you are going to be playing properly.

1. It's called rping with dice; plus they can be busy fighting another person >.>

2. Distractions! Disguises! They're numberless for the options.

3. Distractions, Disguises, as said before; easy.
Title: Re: Fight for Freedom!!
Post by: Catlemur on October 16, 2010, 06:57:55 pm
The new suggestions will bring massive group attacks on GMs,when the GM team will be big enaugh to handle it the new ideas can be applied.
Title: Re: Fight for Freedom!!
Post by: Sarras Volcae on October 17, 2010, 01:35:50 am
i'm pretty sure the suggestion wasn't for players to be able to attack guards at random

but, a hydlaa overrun with crime because players can fight back against the law... that would make for some great rp!  :woot:
Title: Re: Fight for Freedom!!
Post by: Illysia on October 17, 2010, 01:44:10 am
That more or less happened anyway due to low GM levels and I beg to differ on the awesome part. Marsueveus (sp?), Oralon, and Ahriman, and probably a few minor characters too all wrecking havok at the same time was just too much.
Title: Re: Fight for Freedom!!
Post by: Phantomboy86 on October 19, 2010, 11:39:07 pm
Heh, you might be seeing smatterings of me being a bit evil in time, or if you look now i do some spying, selling out, double dealing, ect.