PlaneShift
Gameplay => Wish list => Topic started by: Earowo on October 31, 2010, 04:02:13 am
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After playing, for 'almost' 2 years, I've noticed, that of everything that has changed, the arena has not, sure, the monsters are a bit diffrent, but the arena is 'still' a bit overrun by tefusangs. But this isnt my point.
The monsters within the arena, IC'ly should'nt be able to thrive, let alone 'want' to thrive, in the blank, triangle they live in. Notice, when you are in the riverling pit, or the trepor pit, all you see is dirt. What 'I' Feel is IC, would be to have a habitat, so to speak, for each pit of monsters, as a colony of trepors wouldnt be able to survive in dirt, they would need various grasses, plants, water, the riverlings would want a small pond, the velnishis, might want some rocks, the dlayos might want a stadium, the tefusangs would want a field, the coamtis would want a bush, or a hole, the tlokes and arnagmas might want a tree,
An analogy is basically saying, you wouldnt get a hamster, and place it in a fish tank, with no fluff, fake house, tubes, and food/water, without those it would die, Its the same for the arena monsters, So i just hope this is considered.
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... the riverlings would want a small pond
Venorel cries out, "Free the Riverling; another intelligent race!"
Maybe have the stocking of the arena's mobs dependent on caravans bringing them to Hydlaa. Then rangers could take out the caravans; and in so doing cut down on Arena training. A War for the Mobs Scenario.
- Nova
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Oh wouldn't it be cool if the mobs could migrate on a random schedule out to the grass moat. then get herded back by some Harnquist type npc.. I know I know not easy, lots of coding probably, lots of lag... oh well I will shoot down my own idea to save us all trouble... :@#\
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*Travosh Volunteers to have that many monsters under his command at once during the day
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Im not saying they have to be herded, im saying the pits the currently live in, should be decorated according to their needs in the wilds.
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Well ICly Hydlaa is a massive city and so every animal will be placed in a pen outside the arena on waiting to be distributed to the pit, but once in they would last maybe an hour. Then the next lot come in etc. That would be the most obvious. They animals would also probably be put away for the night, unless a big festival or event was happening in the arena.
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I like your idea Earworo. It would make the arena look a whole lot better. Even if the animals are brought in by caravan or whatever, they will certainly be braver and a better fight if they're in the best of their conditions: i.e. their habitat.
Plus, this would actually make each place of the arena a unique part, both mechanically and aesthetically. It'd be a great thing to see implemented.
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I like the idea, and Earowo, the arena has been like that forever.... Since i started which was 5 years ago.
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I could see a point to this, which will be only to bring more IC settings, so people can find out why Ulbernauts like X and story lines as to why. It will also make the arena look nicer. But then it will be a difficult task and not that greatly useful, since there are also new Mobs getting implemented, so the arena will be getting more newer mobs. The arena will probably be getting revamped some stage before 1.0 along with Hydlaa as they are very old maps with low detail.
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What 'might' reduce lag to this, is if the arena is split into two areas, so a loading screen in between, so the pit/stand area would be one sector, and the halways, and shop area would be a diffrent sector, im not sure if it would help but i 'might' help lag
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I do believe the arena is already split up that is how you find the name change in guild info. The reason it is so laggy is because PlaneShift combating coding is pretty buggy, so that probably wouldn't help.
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I do believe the arena is already split up that is how you find the name change in guild info. The reason it is so laggy is because PlaneShift combating coding is pretty buggy, so that probably wouldn't help.
the combat code is completely server side and in no way related to client side lag at all.
also yes: the arena is split into many sectors, however that's more an issue than it helps.
what's causing the lag there is that it's been created a long time ago and therefore - just like hydlaa - has some serious issues if it comes to how it is designed (read: it's not really made to work well with the optimizations the engine can do)
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the combat code is completely server side and in no way related to client side lag at all.
also yes: the arena is split into many sectors, however that's more an issue than it helps.
what's causing the lag there is that it's been created a long time ago and therefore - just like hydlaa - has some serious issues if it comes to how it is designed (read: it's not really made to work well with the optimizations the engine can do)
so when are they going to make these fresh and new?
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Well I mean its not buggy, it just does a lot of work when in combat. Especially with the amount of stuff it has to write up in Systems tab and what have you. That can make me crash a lot when I am in combat, even in the wilderness. Well I might be wrong but it is what I find.
Earowo, when PS gets some art devs, so probably a long time coming.
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hint /clear.
if your computer has issues to parse some kb of text i'm sorry :)
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Why not comment on the big picture, devs?
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But anyways we are going :offtopic: about the whole combating thing. I don't know but it could be animations and having to shade them or whatever but seriously I use to crash all the time when I was combating.
Anyways...
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Why not comment on the big picture, devs?
just my personal oppinion here:
why would they have habitats in the pits? I've never seen an arena with such a layout.
instead the "monsters" are kept somewhere out of the arena or in it's cellars, etc. and are let in once the fight shall commence.
as there's no way to trigger such a "let them in", they're just standing all day in the pit.
there could be some small gates on the side of the pits, but honestly: it's something pretty minor, isn't it?
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just my personal oppinion here:
why would they have habitats in the pits? I've never seen an arena with such a layout.
I like your idea Earowo. It would make the arena look a whole lot better. Even if the animals are brought in by caravan or whatever, they will certainly be braver and a better fight if they're in the best of their conditions: i.e. their habitat.
Plus, this would actually make each place of the arena a unique part, both mechanically and aesthetically. It'd be a great thing to see implemented.
there ya go, ,one reason
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Why not comment on the big picture, devs?
just my personal oppinion here:
why would they have habitats in the pits? I've never seen an arena with such a layout.
instead the "monsters" are kept somewhere out of the arena or in it's cellars, etc. and are let in once the fight shall commence.
as there's no way to trigger such a "let them in", they're just standing all day in the pit.
there could be some small gates on the side of the pits, but honestly: it's something pretty minor, isn't it?
That is a good point, back in those days animal rights was non existent, and animals had a very harsh life, they wouldn't care if they're in their habitats. As it states in the Octarchy Decree, living in Yliakum is a harsh life.
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Why not comment on the big picture, devs?
just my personal oppinion here:
why would they have habitats in the pits? I've never seen an arena with such a layout.
instead the "monsters" are kept somewhere out of the arena or in it's cellars, etc. and are let in once the fight shall commence.
as there's no way to trigger such a "let them in", they're just standing all day in the pit.
there could be some small gates on the side of the pits, but honestly: it's something pretty minor, isn't it?
That is a good point, back in those days animal rights was non existent, and animals had a very harsh life, they wouldn't care if they're in their habitats. As it states in the Octarchy Decree, living in Yliakum is a harsh life.
Yes but it's an arena which means that the animals are slaughtered one by one by some fighters. Which means they need to be strong, so they need their natural habitat to do taht. Also who feeds tthem nowadays? Also if its something big like tefusangs or something there should be some litle tlokes in the pit with it because it might eat one or something. aThe arena now is just plain and it really shouldnt be, because it nots not very realistic even in real life there would at least be a bucket of water or some food things near it or inside the arena. And you say the animals are treated poorly? why dont they just run away? besides theres no doors lthat block them from the hallway.
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maybe we're just thinking of different things, but if I think of an arena with animals to fight in them, the first things coming to my mind are roman colloseums.
basically it's quite OOC the animals are in there all the time - they'd only be let in there for the fight, however there's no way to trigger them going in there, so... who cares? is it that important?
otoh looking down at gregori I have the feeling the arena has it's own underground parts where animals and fighters are kept until they're released for the fights.
then as for caravans... sure it'd be nice to have more lively NPC behaviours like caravans moving between towns to deliver all kinds of things (e.g. to keep jirosh on stock, etc. ;)), but we're still so far away from this... :beta:
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If the arena was suppose to be a zoo, where the animals are kept for long term for the enjoyment of the population then having natural habitats would be reasonable. Instead as RlyDontKnow the arena is more like the Roman Colosseum where the main attraction is to come watch people fight the animals, or each other, or to fight the animals. or each other. The arena is a place for battle not for the care of animals. The animals are there for one reason, to kill or be killed and in reality no single animal is probably going to be around for an extended length of time. Since any one animal isn't going to be around for an extended length of time something like natural habitat really isn't that important.
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Think about it thius way then, stronger monsters, or monsters that arnt really wanted for their loot, wouldnt be killed nearly as often, as weaker ones with better loots, This would leave them in the arena for weeks at a time, which is where a habitat may come in need, and the dlayos, which are people not animals, are one thing that would want something to use to an advantage, IE platform, rock ect, of course, its not useful ooc'y until monsters can jump and hide, Ic'ly they can do that but choose not to..
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@ Maisent: no really monsters actually aren't better at fighting with a full stomach as they are blotted, possible.
@ Earowo: nope Hydlaa is the capital, mobs will go like a click ICly.
So really, all the arena needs is probably a new design for less lag, easier for newbies to navigate (maybe maps placed around the walls since its a very popular public place and a lot of new people to Hydlaa will definitely visit the arena before leaving) and to have an archery range area for archers to use, and a place for where the mobs will stay over night or kept till being placed in their pits, probably located on the outer side of that monsters pit *shrugs* but really not that big of a deal to me either.
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@ Earowo: nope Hydlaa is the capital, mobs will go like a click ICly.
False, it would not be hard for rats, to slip past people, and find their way into an alley, where they would morethen likely eat garbage, so likely to be found behind the tavern, in an alley near the fish lady, ect.
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Not really because the corridor that the rats are in is the main entrance way for the arena, so it would be far to busy for a rat to be able to escape. But I dunno, the arena does need some modification.
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The reason rats are in the arena, is more then likely becuase they sneek 'in' there, the rats could easily come out of the sewer behind the tavern
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why would they have habitats in the pits? I've never seen an arena with such a layout.
It's not unusual to hear of an arena with different stages. Stadiums these days (today's arenas) are capable of being changed to very different things: motocross tracks, concert set, half-pipe, etc. Our Arena has different sections, so why not make use of that? I'm not saying it's a must, or that it's 'necessary' to justify anything IC, just saying it's plausible and pretty neat.
Also, you wouldn't need a different area for every single type of monsters. We would just assort them by their habitat type and have a sand area, a water area, a forest area, etc. This on the upper fighting areas alone, where the cool monsters are. We can't have the whole arena turned into a zoo.
maybe we're just thinking of different things, but if I think of an arena with animals to fight in them, the first things coming to my mind are roman colloseums.
Also, usually horses don't have horns. We can improve on what already exists, or we can take what is there to begin with. I say we go for the horns, the different sections and everything roxxor.
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During the height of the Roman Empire, the games in the Coliseums were staged with a variety of environments. Naval battles being one scenario. Creatures were brought from all over the empire and housed in different types of holding cells. The games became elaborate and costly spectacles the likes of which have never been seen since.
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Just becuase plainshift, is set during medeival times, doesnt mean it supposed to be anything like real life, so what justifies, the arena being anything like the real colloseium? Why not have it have habitats, if your right, and you 'havent' seen an arena with habitat, then that makes planeshift even more unique.
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Just becuase plainshift, is set during medeival times, doesnt mean it supposed to be anything like real life, so what justifies, the arena being anything like the real colloseium? Why not have it have habitats, if your right, and you 'havent' seen an arena with habitat, then that makes planeshift even more unique.
If you want to hunt animals go to the wilderness, not to the Arena in Hydlaa. Its not for hunting its so that people don't have to be distracted by trees or bushes being in the way to watch a fight. Sorry but I don't really think the habitat idea would work to greatly in the Arena.
Although to add onto the idea, if you do want it to be a little more unique, re-building the arena is a future project, a possibility that the arena is split into many different sectors, such as an area for archers, and fighters to train in (not against beasts) and then having an area for both Archers, Magicians and fighters to use like an area where the monster is in their habitat, a place not for watching but for practicing, so that archers or magicians can climb trees (use of portals obviously). But the monsters will probably automatically attack the person, instead of the player starting the attack. Then there will be public hall ways, with shops and no monsters, its to be safe for young children and weak people. Then theres the major area for hard monsters a place that citizens can watch from above, where the monsters are hard enough that it may need to be a group battle with archers and fighters. The actually Hydlaa Arena, a possibility that you can fight another player type NPC, thats to be done to the long future.
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, the coamtis would want a bush, or a hole,
Hehe they live in a hole