Author Topic: Arena Habitats.  (Read 6503 times)

Geoni

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Re: Arena Habitats.
« Reply #15 on: November 02, 2010, 05:05:03 am »
Why not comment on the big picture, devs?


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Vakachehk

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Re: Arena Habitats.
« Reply #16 on: November 02, 2010, 05:24:01 am »
But anyways we are going :offtopic: about the whole combating thing. I don't know but it could be animations and having to shade them or whatever but seriously I use to crash all the time when I was combating.

Anyways...
You maybe roleplaying but you could still be OOC.

RlyDontKnow

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Re: Arena Habitats.
« Reply #17 on: November 02, 2010, 12:32:36 pm »
Why not comment on the big picture, devs?

just my personal oppinion here:
why would they have habitats in the pits? I've never seen an arena with such a layout.
instead the "monsters" are kept somewhere out of the arena or in it's cellars, etc. and are let in once the fight shall commence.
as there's no way to trigger such a "let them in", they're just standing all day in the pit.

there could be some small gates on the side of the pits, but honestly: it's something pretty minor, isn't it?

Earowo

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Re: Arena Habitats.
« Reply #18 on: November 02, 2010, 11:51:24 pm »

just my personal oppinion here:
why would they have habitats in the pits? I've never seen an arena with such a layout.
I like your idea Earowo. It would make the arena look a whole lot better. Even if the animals are brought in by caravan or whatever, they will certainly be braver and a better fight if they're in the best of their conditions: i.e. their habitat.

Plus, this would actually make each place of the arena a unique part, both mechanically and aesthetically. It'd be a great thing to see implemented.
there ya go, ,one reason
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Vakachehk

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Re: Arena Habitats.
« Reply #19 on: November 03, 2010, 04:11:21 am »
Why not comment on the big picture, devs?

just my personal oppinion here:
why would they have habitats in the pits? I've never seen an arena with such a layout.
instead the "monsters" are kept somewhere out of the arena or in it's cellars, etc. and are let in once the fight shall commence.
as there's no way to trigger such a "let them in", they're just standing all day in the pit.

there could be some small gates on the side of the pits, but honestly: it's something pretty minor, isn't it?

That is a good point, back in those days animal rights was non existent, and animals had a very harsh life, they wouldn't care if they're in their habitats. As it states in the Octarchy Decree, living in Yliakum is a harsh life.
You maybe roleplaying but you could still be OOC.

Maisent

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Re: Arena Habitats.
« Reply #20 on: November 03, 2010, 05:02:50 pm »
Why not comment on the big picture, devs?

just my personal oppinion here:
why would they have habitats in the pits? I've never seen an arena with such a layout.
instead the "monsters" are kept somewhere out of the arena or in it's cellars, etc. and are let in once the fight shall commence.
as there's no way to trigger such a "let them in", they're just standing all day in the pit.

there could be some small gates on the side of the pits, but honestly: it's something pretty minor, isn't it?

That is a good point, back in those days animal rights was non existent, and animals had a very harsh life, they wouldn't care if they're in their habitats. As it states in the Octarchy Decree, living in Yliakum is a harsh life.


Yes but it's an arena which means that the animals are slaughtered one by one by some fighters. Which means they need to be strong, so they need their natural habitat to do taht. Also who feeds tthem nowadays? Also if its something big like tefusangs or something there should be some litle tlokes in the pit with it because it might eat one or something. aThe arena now is just plain and it really shouldnt be, because it nots not very realistic even in real life there would at least be a bucket of water or some food things near it or inside the arena.  And you say the animals are treated poorly? why dont they just run away? besides theres no doors lthat block them from the hallway.

RlyDontKnow

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Re: Arena Habitats.
« Reply #21 on: November 03, 2010, 05:16:47 pm »
maybe we're just thinking of different things, but if I think of an arena with animals to fight in them, the first things coming to my mind are roman colloseums.

basically it's quite OOC the animals are in there all the time - they'd only be let in there for the fight, however there's no way to trigger them going in there, so... who cares? is it that important?

otoh looking down at gregori I have the feeling the arena has it's own underground parts where animals and fighters are kept until they're released for the fights.

then as for caravans... sure it'd be nice to have more lively NPC behaviours like caravans moving between towns to deliver all kinds of things (e.g. to keep jirosh on stock, etc. ;)), but we're still so far away from this... :beta:

Sarva

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Re: Arena Habitats.
« Reply #22 on: November 03, 2010, 06:11:20 pm »
If the arena was suppose to be a zoo, where the animals are kept for long term for the enjoyment of the population then having natural habitats would be reasonable. Instead as RlyDontKnow the arena is more like the Roman Colosseum where the main attraction is to come watch people fight the animals, or each other, or to fight the animals. or each other. The arena is a place for battle not for the care of animals. The animals are there for one reason, to kill or be killed and in reality no single animal is probably going to be around for an extended length of time. Since any one animal isn't going to be around for an extended length of time something like natural habitat really isn't that important.

Earowo

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Re: Arena Habitats.
« Reply #23 on: November 04, 2010, 12:55:45 am »
Think about it thius way then, stronger monsters, or monsters that arnt really wanted for their loot, wouldnt be killed nearly as often, as weaker ones with better loots, This would leave them in the arena for weeks at a time, which is where a habitat may come in need, and the dlayos, which are people not animals, are one thing that would want something to use to an advantage, IE platform, rock ect, of course, its not useful ooc'y until monsters can jump and hide, Ic'ly they can do that but choose not to..
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Vakachehk

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Re: Arena Habitats.
« Reply #24 on: November 04, 2010, 06:09:28 am »
@ Maisent: no really monsters actually aren't better at fighting with a full stomach as they are blotted, possible.
@ Earowo: nope Hydlaa is the capital, mobs will go like a click ICly.
So really, all the arena needs is probably a new design for less lag, easier for newbies to navigate (maybe maps placed around the walls since its a very popular public place and a lot of new people to Hydlaa will definitely visit the arena before leaving) and to have an archery range area for archers to use, and a place for where the mobs will stay over night or kept till being placed in their pits, probably located on the outer side of that monsters pit *shrugs* but really not that big of a deal to me either.
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Earowo

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Re: Arena Habitats.
« Reply #25 on: November 04, 2010, 06:52:29 am »
@ Earowo: nope Hydlaa is the capital, mobs will go like a click ICly.
False, it would not be hard for rats, to slip past people, and find their way into an alley, where they would morethen likely eat garbage, so likely to be found behind the tavern, in an alley near the fish lady, ect.
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Vakachehk

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Re: Arena Habitats.
« Reply #26 on: November 04, 2010, 08:03:30 am »
Not really because the corridor that the rats are in is the main entrance way for the arena, so it would be far to busy for a rat to be able to escape. But I dunno, the arena does need some modification.
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Earowo

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Re: Arena Habitats.
« Reply #27 on: November 04, 2010, 11:34:33 pm »
The reason rats are in the arena, is more then likely becuase they sneek 'in' there, the rats could easily come out of the sewer behind the tavern
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Sangwa

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Re: Arena Habitats.
« Reply #28 on: November 05, 2010, 01:33:55 am »
why would they have habitats in the pits? I've never seen an arena with such a layout.

It's not unusual to hear of an arena with different stages. Stadiums these days (today's arenas) are capable of being changed to very different things: motocross tracks, concert set, half-pipe, etc. Our Arena has different sections, so why not make use of that? I'm not saying it's a must, or that it's 'necessary' to justify anything IC, just saying it's plausible and pretty neat.

Also, you wouldn't need a different area for every single type of monsters. We would just assort them by their habitat type and have a sand area, a water area, a forest area, etc. This on the upper fighting areas alone, where the cool monsters are. We can't have the whole arena turned into a zoo.

maybe we're just thinking of different things, but if I think of an arena with animals to fight in them, the first things coming to my mind are roman colloseums.

Also, usually horses don't have horns. We can improve on what already exists, or we can take what is there to begin with. I say we go for the horns, the different sections and everything roxxor.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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verden

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Re: Arena Habitats.
« Reply #29 on: November 05, 2010, 02:07:21 am »
During the height of the Roman Empire, the games in the Coliseums were staged with a variety of environments. Naval battles being one scenario. Creatures were brought from all over the empire and housed in different types of holding cells. The games became elaborate and costly spectacles the likes of which have never been seen since.