PlaneShift

Support => Complaint Department => Topic started by: Catlemur on November 03, 2010, 12:25:26 pm

Title: Fish
Post by: Catlemur on November 03, 2010, 12:25:26 pm
I recently noticed that all fish types can be sold to NPCs for the same price.This is unfair because some fish types are hard to catch while other ones are pretty easy.So that makes fishing training useless.
Title: Re: Fish
Post by: LigH on November 03, 2010, 12:45:53 pm
Did you also find if a matching bugtracker task already exists? ... This is surely to be addressed to the Rules department, which also may have to check the catching chance related to the description.

Found: PS#4497 (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=4497)
Title: Re: Fish
Post by: Catlemur on November 03, 2010, 01:51:59 pm
Ok I just never thought that it is a bug.
Title: Re: Fish
Post by: LigH on November 03, 2010, 02:24:03 pm
Imbalance is a bug. And the reason is simply ... noone yet had enough responsibility and time to calculate the optimal value of each fish species. Probably.

And this task may not be as trivial as it sounds. Imagine future cooking recipes based on some of the fishes - they would have to be taken into account already now.
Title: Re: Fish
Post by: Vakachehk on November 04, 2010, 05:46:48 am
Basically anything that is an issue with IG mechanics or faulty in the game and things addressed to the devs should go on bugtracker. Complaints department is more for the conversation/discussion and things addressed possibly more to the GMs, complaints about GMs though shouldn't be in here. Its rather complicated but yeah.

And again wow more unbalanced crap, not surprised.
Title: Re: Fish
Post by: novacadian on November 04, 2010, 09:11:10 am
And again wow more unbalanced crap, not surprised.

My experience, as a Mud Wizard, is that as long as a game is in development there will always be balancing to be done. In this example new fish are introduced; balancing is needed. The alternative is no new development; no new fishies. For a static game with balancing finished and no unbalanced crap; my suggestion would be to buy something that comes wrapped in cellophane and a CD inside.

- Nova
Title: Re: Fish
Post by: Vakachehk on November 04, 2010, 11:00:39 am
Wasnt meaning that. Ive been playing planeshift since the time balance was not known in these forums.

I understand that yes give them 3months they should get there and have it fixed, but its been nearly a year for the mob balancing.
Title: Re: Fish
Post by: verden on November 04, 2010, 03:52:58 pm
Balance has always been known here, at least to a few. But you cannot balance a system that doesn't exist in game. Fish and fishing have basically just been added in the PS timeline, balance must come after introducing the system into the game. As well, all systems cannot be balanced until all systems are in game. Balancing is a process that is going to go on for years, as there are specific people available to work on the specific systems in game.
Title: Re: Fish
Post by: Sarva on November 04, 2010, 04:38:43 pm
Vakachehk What part of Planeshift is a game in heavy development that is years and years and years and years away from completion don't you understand? during this time different things are going to be tried to discover what works and what doesn't work. Some times changes are going to make things better and some times changes are going to mane things worse. changes are not going to happen overnight and sometimes may take a few years to happen.
Title: Re: Fish
Post by: Geoni on November 05, 2010, 03:09:19 am
Sarva, what part of Vakachehk don't you understand?
Title: Re: Fish
Post by: Vakachehk on November 05, 2010, 04:07:12 am
Balancing to me doesn't sound that hard, its just a fiddle around till you find it easy/easier to use, I do however would find fish pretty hard to balance out but that just takes a bit of research figure out which is rare and what aren't then apply the tria to that and there you have it. The big picture of what I am saying is to concentrate on what problems PS has now instead of doing something else or making more problems.
Title: Re: Fish
Post by: potare on November 05, 2010, 11:27:48 am
lol faulty fish
Title: Re: Fish
Post by: LigH on November 05, 2010, 03:15:21 pm
(http://lencyclopedix.free.fr/image/villageois/ordralfabetix2.gif)

WHAT?! WHO SAID FOUL FISH?!
Title: Re: Fish
Post by: Caraick on November 05, 2010, 09:18:45 pm
Imbalance is a bug.

I'm sorely tempted to sig that...  Bugs are unintentional glitches, imbalance in something such as the combat system, or NPC price system is not a bug, it's just something being ignored, or designed improperly.
Title: Re: Fish
Post by: Vakachehk on November 05, 2010, 11:40:09 pm
So Sarva what I mean in both threads, is that PlaneShift went off to implement fishing, YAY SOMETHING NEW COME PLAY OUR GAME WE ARE PROGRESSING!!!! When really they now have 2 things to re-balance, not just the one mob re-balance. Instead if they kept there high horses down then they might of had the chance to re-balance the mobs -then- think about adding something else in that they can re-balance. Instead of piling it all up and leaving till the very end. :)
Title: Re: Fish
Post by: LigH on November 06, 2010, 11:47:42 am
@ Caraick:

Imbalance is as much a bug as it belongs into the bugtracker that it won't be forgotten until it is fixed. And it is for sure unintentional too. ;)
Title: Re: Fish
Post by: Caraick on November 06, 2010, 06:18:18 pm
I know it's unintentional  :), but there are "bugs" in the bugtracker (like the imbalance of max training levels) that have been there for weeks, months, even years without proper attention.... I suppose that's why they have a complaint department and bug tracker in the first place, right?  :D
Title: Re: Fish
Post by: LigH on November 06, 2010, 07:16:04 pm
Fixing serious bugs requires both competent as well as reliable responsible developers.

Developers joining and leaving on a per-month basis (even without further notice) does not help. PR disasters help even less. We need people who really have interest in staying for years and even becoming a leading member of the department. But they don't grow on trees. And the majority of pessimistic opinions keeps them away before they even appear.
Title: Re: Fish
Post by: Caraick on November 06, 2010, 07:35:51 pm
I'm not going to argue with that  :)  That's still independent of the original problem though, since some developers has already programmed the current combat system, fully aware of it's effects and rules.  Fixing that does not take an army of angelic developers, it just takes one or two devs dedicating a bit of time to fix a known issue in the game that is causing large-scale issues.
Title: Re: Fish
Post by: Vakachehk on November 06, 2010, 09:47:54 pm
Developers joining and leaving on a per-month basis (even without further notice) does not help. PR disasters help even less. We need people who really have interest in staying for years and even becoming a leading member of the department. But they don't grow on trees. And the majority of pessimistic opinions keeps them away before they even appear.

Not our fault they aren't treated fairly in the Development team, or by the director. If developers are leaving left right and center its dam right obvious that something is wrong. Within the last year or year and a-half, Rizin, Vengeance, Xoel, Xillix, Zwentholo (I think), Keive, Xordan, Someone starting with C like Collin or something, Baldur (I think) are no longer in the dev team, all except Xillix quit. That's more than the amount of people quiting a McDonalds Restaurant in a year and a-half. Well maybe not but percentage it is definitely more. Theres something wrong, and don't go pointing it at the community, when we all know who's it is.

But onto a balancing basis, Rats should give out around 8PP then by the time the player hits level 5 they only get 1 till level 10, in that time they should be strong enough to kill a Diseased rat giving them 10 till they are level 10, from there on they get little PP like 100 XP from Rats, and 3 PP from Diseased rats, They should then be able to kill another monster for around 12 PP eventually they level to 15 that monster only gives them 5 till they reach a high level, they then should be able to kill another monster giving them 12PP But then of course they could try kill something a little more harder and get double the PP per monster that is higher than their usual monster.
So do you kinda understand what I am talking about?
Title: Re: Fish
Post by: RlyDontKnow on November 06, 2010, 10:23:44 pm
But onto a balancing basis, Rats should give out around 8PP then by the time the player hits level 5 they only get 1 till level 10, in that time they should be strong enough to kill a Diseased rat giving them 10 till they are level 10, from there on they get little PP like 100 XP from Rats, and 3 PP from Diseased rats, They should then be able to kill another monster for around 12 PP eventually they level to 15 that monster only gives them 5 till they reach a high level, they then should be able to kill another monster giving them 12PP But then of course they could try kill something a little more harder and get double the PP per monster that is higher than their usual monster.
So do you kinda understand what I am talking about?

first: we don't have levels, so wth are you talking about?
second: great, you have some odd imagination of how it should be for rats. now go and make a formula that fits all monsters equally based on the characters stats and skills.

if you think you are so great at balancing: go and write a detailed proposal of how the script should be and why. if not: just stop claiming you know right. honestly: there are enough of those "I know best" guys talking all day without doing anything out there, don't make yourself a fool by joining that crowd - nobody likes them ;)
Title: Re: Fish
Post by: Vakachehk on November 06, 2010, 11:02:05 pm
Sorry thats not my job, I would but then that would be breaking the copy right rules for the ABC license as I am under 18 so no can do, and Talad would probably ban me for it anyways.

don't make yourself a fool by joining that crowd - nobody likes them ;)
Funny how that crowd is bigger than the other crowd

The Kool Side (Vakachehk's side) <-----   the line-->|<--the line   ---->The side that only has RlyDontKnow on it. annnnd a few others.
Title: Re: Fish
Post by: RlyDontKnow on November 06, 2010, 11:04:23 pm
Sorry thats not my job, I would but then that would be breaking the copy right rules for the ABC license as I am under 18 so no can do, and Talad would probably ban me for it anyways.

read it again.
you can perfectly submit patches for the GPL parts (even if they could only go into a forked version as you didn't sign the ABC license) which include the sample data in svn ;)
Title: Re: Fish
Post by: Vakachehk on November 06, 2010, 11:24:26 pm
Well no, because Talad would take all the credit. Id only contribute to PS if there was something for me in it.
Title: Re: Fish
Post by: LigH on November 06, 2010, 11:43:13 pm
;D

Big IQs. Young ages. Coolness and majority. Sorry for being confused.

Don't brag with belonging to a majority. The majority can be wrong. Smart people are often a minority; if the opposite was true, we would have world peace.

Becoming mature usually belongs to understanding that coolness is unimportant - as much as understanding modesty.

You want fame? -- Make your own game. Prove you really "know it better". Using the PlaneShift engine or any other.
Title: Re: Fish
Post by: Vakachehk on November 07, 2010, 12:41:33 am
Sorry I'm too happy with my life to be bothered listening to someone else's opinion, I know you can take that in well since well that's all you do on these forums.
Title: Re: Fish
Post by: Phantomboy86 on November 07, 2010, 01:00:07 am
You know Vakachek, people might listen to you if you tried doing something besides complaining 24/7 to the people about how bad they all are and how much you know.

But what do I know compared to you? Probably nothing eh?
Title: Re: Fish
Post by: ncfbn on November 07, 2010, 03:49:53 am
Sorry I'm too happy with my life to be bothered listening to someone else's opinion, I know you can take that in well since well that's all you do on these forums.

Well no, because Talad would take all the credit. Id only contribute to PS if there was something for me in it.

I thought this thread was about fish, not about your character flaws.
Title: Re: Fish
Post by: Vakachehk on November 07, 2010, 05:24:02 am
Sorry I'm too happy with my life to be bothered listening to someone else's opinion, I know you can take that in well since well that's all you do on these forums.

Well no, because Talad would take all the credit. Id only contribute to PS if there was something for me in it.

I thought this thread was about fish, not about your character flaws.
RlyDontKnow started it not me.

You know Vakachek, people might listen to you if you tried doing something besides complaining 24/7 to the people about how bad they all are and how much you know.

But what do I know compared to you? Probably nothing eh?
Oh so now I complain 24/7 well thats strange I sleep around 8-10 hours a day, and go to school for around 7 hours so really that leads me to only 8 hours of complaining... jokes  ;D
So really everyone blames me that I am complaining because all I said was something to point the devs in the right direction, and all of a sudden they all get snotty about it, well then, I really don't see a future for this project then. The only way for the future is opinions and if your gonna get snotty with every opinion then there is no future. Am I right?
Title: Re: Fish
Post by: bilbous on November 07, 2010, 05:36:52 am
The future sure ain't what it used to be! Maybe the past will be better soon.
Title: Re: Fish
Post by: novacadian on November 07, 2010, 05:48:01 am

Venorel waves at a pretty fish swimming by...
Title: Re: Fish
Post by: Vakachehk on November 07, 2010, 06:33:00 am

Venorel waves at a pretty fish swimming by...

riiiiiiiiiiiiiiiiiiiiiight
Title: Re: Fish
Post by: Geoni on November 07, 2010, 07:19:51 am
Fish shouldn't come with so much tension. This shall lighten the mood.

http://flv.kyon.pl/static/img/remiq.net_1549.jpg
Title: Re: Fish
Post by: Catlemur on November 07, 2010, 08:50:06 am
Anyways vote for this bug on the bugtracker! :woot:
Title: Re: Fish
Post by: Vakachehk on November 07, 2010, 09:49:43 am
Fish shouldn't come with so much tension. This shall lighten the mood.

http://flv.kyon.pl/static/img/remiq.net_1549.jpg

That's disgusting... hahaha jokes  :D
Title: Re: Fish
Post by: MishkaL1138 on November 15, 2010, 01:17:41 pm
Sarva, what part of Vakachehk don't you understand?

Oh, lol… I love you, Geoni. *claps and bows*

And I like LigH's idea. I'd try if I knew how to. But I still like it.
Title: Re: Fish
Post by: LigH on November 16, 2010, 07:57:50 am
Which one?

Joining the development team? -- http://www.planeshift.it/recruitment.html (staying active is all your responsibility)

Making an own game? ... Uhm. That like leading a company, because you will surely need co-workers. Not everyone is able to do that successfully.