PlaneShift
Gameplay => Newbie Help (Start Here) => Topic started by: bbPandass on January 26, 2012, 09:51:43 pm
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I've been noticing talk about 'permanent death' [or so]. Sense I started playing again. I think it was there before, But I just didn't really pay that much attention, I wasn't to curious about most stuff in the game.
So is it really possible for a character to just permanently, Die? Or is this more of an RP type of thing when, it seems appropriate... Hmm...
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For the most part it is just good RP, obviously when a few other players are connected with the event. There are however times when a GM might deem it necessary to "end" a character for certain reasons, but that is a whole other issue. Be sure to read game policies and such, should you have any questions about this. Or you can ask other players in /tell.
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For the most part it is just good RP, obviously when a few other players are connected with the event. There are however times when a GM might deem it necessary to "end" a character for certain reasons, but that is a whole other issue. Be sure to read game policies and such, should you have any questions about this. Or you can ask other players in /tell.
Thank you,
There is so much stuff to read about this game, Its Hard for me to remember it all. But I may have passively read answers to most of my questions. I should just pay more attention.
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The "permanent death" of a character means its deletion from the database only. That should not be caused by any mechanics related action in game (no quest, no combat).
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To give you a better answer, there are two types of death in Planeshift, "Common death" , and "True Death" aka Permadeath.
With common death, the character fades from view and reappears in the death realm - fully alive and healed/restored.
With true death, the body remains and needs to be hauled off to a burial well ( such as the howling well on bdroad1 ) for proper disposal. They do not return.
This is a concept that applies to both role play and the game settings. True death can be cause via various poisons, annihilation of the body, or when smote by a god. Its generally up to the player to decide if he wants true death. There was one case that I know of where a player was forcible permakilled by Laanx due to consequences of his role play. There was another a where a character (Donari) was permakilled after an in-character trial due to rp consequences.
Whisper Bless,
Rigwyn
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To give you a better answer, there are two types of death in Planeshift, "Common death" , and "True Death" aka Permadeath.
With common death, the character fades from view and reappears in the death realm - fully alive and healed/restored.
With true death, the body remains and needs to be hauled off to a burial well ( such as the howling well on bdroad1 ) for proper disposal. They do not return.
This is a concept that applies to both role play and the game settings. True death can be cause via various poisons, annihilation of the body, or when smote by a god. Its generally up to the player to decide if he wants true death. There was one case that I know of where a player was forcible permakilled by Laanx due to consequences of his role play. There was another a where a character (Donari) was permakilled after an in-character trial due to rp consequences.
Whisper Bless,
RigwynBereal
Thanks that is a wealth of knowledge. But It brought up the question of who drags of the body to the Burials Wells? I always sorta wonder, when I come past that subject.
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I think this bit about the burial wells is on the website (planeshift.it) but I don't recall that particular detail. According to what was written there, people view the corpse as just an empty shell. Its no big deal.. just another dead body...
What is tricky at first is learning to view things as a character from Yliakum would view them, as opposed to viewing them as someone from our world would view them.
Aside from the website, the library in Hydlaa, DR and other places are useful for learning about the settings ( but useless in terms of finding directly usable information as you typically expect in a single player rpg )
Whisper Bless,
Rigwyn
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Related question, I think I read somewhere that permadeath can be the sentence for things like violent crime. If I RP an assassination or armed robbery is there a chance my character will be deleted?
(basically can permadeath be forced upon me or do I have to consent to it?)
Because I'm not going to do anything evil with a character I've spent a lot of time on if it might get permakilled.
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Related question, I think I read somewhere that permadeath can be the sentence for things like violent crime. If I RP an assassination or armed robbery is there a chance my character will be deleted?
NO
The case where a player was FORCIBLY smote by Laanx was because his character was wandering around the plaza /shouting that she was a Blackflame follower.
ZAP!
;D
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I think you will find that as long as you are not harassing people you will be fine. If you persist in trying to force your intentions on players who are clearly unwilling to play along you will likely get a warning from a gm which if ignore will lead to a temporary ban of your account in the game. Permanent death is not something implemented into the game and cannot happen without either GM punishment or your own action. Of course if you accidentally delete a character it will for all intents and purposes be permanently dead,too. If you leave Planeshift and never return that will have a similar effect for other players but you won't care. :)
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Not to digress, but many of us DO play criminal characters - some quite violent too... so there IS room for badness....
...
Interested in getting in on some baddie rp?
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Related question, I think I read somewhere that permadeath can be the sentence for things like violent crime. If I RP an assassination or armed robbery is there a chance my character will be deleted?
(basically can permadeath be forced upon me or do I have to consent to it?)
Because I'm not going to do anything evil with a character I've spent a lot of time on if it might get permakilled.
just don't get caught ;)
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what is 'smote' mean?
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smote past tense of smite (Verb)
Verb:
1. Strike with a firm blow.
2. Defeat or conquer (a people or land).
Laanx is a god in planeshift.. Blackflame is another... sort of horribly evil terrorist sort of god. Hence, Laanx smote this poor confused blackflame worshiping soul xD
( Picture a bolt of lightning tearing from the sky and turning someone into a pile of ash! )
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The Blackflame religion is a very sensible topic, participating is only recommended to experienced roleplayers. Briefly, nobody shall know that this underground cult even exists. Please read more details in Some BlackFlame guidelines from the Settings Team (http://www.hydlaaplaza.com/smf/index.php?topic=36095.msg410876#msg410876).
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just don't get caught ;)
Kinda hard when players can see your name. Even if their characters "don't know" who you are, next time the player sees your name he/she is going to remember you. It would be cool if there was an in game item like a bandit mask that hides your name from other players (but not your description). That way if they want to identify you later they will have to compare your descriptions, not just remember your name. Of course people could abuse this by deleting their descriptions whenever they commit a crime... The idea needs work...
Interested in getting in on some baddie rp?
Maybe, maybe not. What's it to you? ;)
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smote past tense of smite (Verb)
Verb:
1. Strike with a firm blow.
2. Defeat or conquer (a people or land).
Laanx is a god in planeshift.. Blackflame is another... sort of horribly evil terrorist sort of god. Hence, Laanx smote this poor confused blackflame worshiping soul xD
( Picture a bolt of lightning tearing from the sky and turning someone into a pile of ash! )
Sounds Dangerous. :sweatdrop: :sweatdrop: :sweatdrop:
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@ tman:
Unfortunately, the engine does not yet support visible cloaking by altering the model e.g. with a worn hood or mask. A Mercenary Helm may be the best available facial cloak so far.
Hoods and masks may be implemented "more or less soon™" ... but until then, "look at" the characters and read their descriptions to check if they are wearing a piece of clothing which hides their face.
Tip: Use a shortcut with the command "/targetinfo", this works over a longer distance than the right-click context menu.
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just don't get caught ;)
Kinda hard when players can see your name. Even if their characters "don't know" who you are, next time the player sees your name he/she is going to remember you. It would be cool if there was an in game item like a bandit mask that hides your name from other players (but not your description). That way if they want to identify you later they will have to compare your descriptions, not just remember your name. Of course people could abuse this by deleting their descriptions whenever they commit a crime... The idea needs work...
Tman,
This is where the separation of IN CHARACTER and OUT OF CHARACTER information comes into play.
Your character DOES NOT see the letters that float above another character's head. That information needs to be ignored by the player. If you want to get into this sort of role play, I would strongly suggested having regular discussions with experienced role players both on the forum and in game. If you can join a reputable role playing guild, then even better.
I won't say which guilds are good or bad, that's unfair and biased, but I'll say if you get involved in discussions about role playing here on the forum, then you will come in contact with some very solid players and receive good advice.
Whisper Bless!
Rigwyn
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I know that the character won't know my name. But the player will see it. I don't want the player seeing my name, then using that as an excuse to say that their character recognizes me. I guess I just have to trust that people wouldn't do this.
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Exactly,
You need to be able to trust that the other player knows how to keep ic and ooc separate.
You need to play with good players for this reason.
Many folks who follow the forums know that Rigwyn is a bad guy - and that's putting it mildly. But when they play, they ignore that ooc info and only let their characters act on what they know.
They may know as a player, that they are about to get robbed or screwed, but they do not let their characters react that way.
This is not easy to do and takes practice.
Likewise, if I see I'm surrounded by unfamiliar characters with "Adani Order" guild tags, I have to ignore that info and be vulnerable even though I know I'm in for a hell of a beating. xD
There is a lot to learn about good role playing.. That's why I say to get connected with many good role players as you can.
RP can be a hell of a lot of fun once you get the ground rules figured out!
Whisper Bless!
Rigwyn
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To some extent it is not possible. I have made it a practice from early days never to introduce myself correctly. There may be some times when I have but for the most part if someone asks me who I am I say "you can call me bud." Few people actually call me that but some do and NPCs always call me by name if they use a name of any kind rather than a description. e.g. 'good kran' or 'gemma.'
of course it doesn't help that I prattle on in gossip and bilbous is always attached to my comments.
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If you introduce yourself as someone else, or someone introduces themselves as something other than their name, like say my name was [Rebecca] and i said [Becky] or [Call me Sam], your character wouldn't be able to add them to their friend list? or does that even matter?
To some extent it is not possible. I have made it a practice from early days never to introduce myself correctly. There may be some times when I have but for the most part if someone asks me who I am I say "you can call me bud." Few people actually call me that but some do and NPCs always call me by name if they use a name of any kind rather than a description. e.g. 'good kran' or 'gemma.'
of course it doesn't help that I prattle on in gossip and bilbous is always attached to my comments.
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If you introduce yourself as someone else, or someone introduces themselves as something other than their name, like say my name was [Rebecca] and i said [Becky] or [Call me Sam], your character wouldn't be able to add them to their friend list? or does that even matter?
Very simple. Your CHARCTER only knows what they hear via IC means. You character does not see any text that is marked as OOC --- such as text in [square brackets] ((double brackets)) {{curly or whatever}}
You have to ignore all OOC information. Your character does not know everything that YOU the PLAYER knows.
You are not your character.
Hope that helps....
A little trick that I learned about recently is that you can edit the names on your buddy list. So say your character's name is Bobby, but you introduce yourself as Karl. I can add you to my buddy list (Bobby will show up), then click on the name in the buddy list and click "Edit" then change it to "Karl" or Bobby(Karl) as a reminder.
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Well Yeah, I sort of had that idea down.
So, if you pass the character again who gave an alias, your char would know them by their alias, but... You the player, should probably not add them to your friend list, [i tend to do that to know who i could most likely run into]
Very simple. Your CHARCTER only knows what they hear via IC means. You character does not see any text that is marked as OOC --- such as text in [square brackets] ((double brackets)) {{curly or whatever}}
You have to ignore all OOC information. Your character does not know everything that YOU the PLAYER knows.
You are not your character.
Hope that helps....
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I used to add people to my friend list ONLY if I knew their name ICly.. I did this just a help me remember. It gets harder when you play several characters.
I added an extra line to my last post describing a trick that I recently learned for editing the buddy list .... hope that helps.
I know some folks keep notes for each character in a file or on paper... whatever works...
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You the player, should probably not add them to your friend list, [i tend to do that to know who i could most likely run into]
You can edit buddy list entries. Bilbous appears as Bud in my buddies' list for example. If I double clicked Bud in the buddies list and sent a tell to him it would go to Bilbous. There is another in my buddies' list which is also known by the alias Shadow.
Like Rigwyn, my buddies' list reflects all characters which have introduced themselves to my character.
- Nova
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I never use buddy lists unless I am looking out for someone who is very irregularly on-line such as now. I will probably remove Ribenoly soon and have an empty list again. That person may never be back and I knew I might never get back what I lent out.
I figure that if the npcs all know me by name most anyone else can be assumed to have asked them about me too.
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smote past tense of smite (Verb)
Verb:
1. Strike with a firm blow.
2. Defeat or conquer (a people or land).
Laanx is a god in planeshift.. Blackflame is another... sort of horribly evil terrorist sort of god. Hence, Laanx smote this poor confused blackflame worshiping soul xD
( Picture a bolt of lightning tearing from the sky and turning someone into a pile of ash! )
Or a Wide-angle disintegration beam! http://nethack.wikia.com/wiki/Wide-angle_disintegration_beam (http://nethack.wikia.com/wiki/Wide-angle_disintegration_beam)