PlaneShift

Gameplay => Wish list => Topic started by: LigH on June 12, 2012, 08:56:25 am

Title: Enhance crafting with "determined studies"
Post by: LigH on June 12, 2012, 08:56:25 am
Yes, I know: Creating a tree view with all required subsequent transformations for a specific result might be optimal, but I doubt anyone would take this burden... so I have just a humble wish which might already be quite useful and also not too hard to implement:

The more you learn, the harder you can keep an overview over the content in your crafting books. And their technical presentation makes them pretty useless, anyway. They are not even sorted alphabetically among the blocks of transformations...

The "Study" window is only a little help. It presents the content of the previously read book with a smaller font and a wider window, so you can scan more easily through the content. But it is still the same huge amount of little ordered information.

I believe that already an optional filter parameter could give this feature a lot more use. In addition to the command /study you could allow a word which limits the listed transformations to those which contain this filter word (case-insensitive match).

See also: PS#5668 (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=5668)
Title: Re: Enhance crafting with "determined studies"
Post by: Aiwendil on June 12, 2012, 05:12:03 pm
Have fun (http://bugs.hydlaaplaza.com/flyspray/index.php?do=details&task_id=5668#comment24490)
Title: Re: Enhance crafting with "determined studies"
Post by: tman on June 12, 2012, 07:03:05 pm
love it!
Title: Re: Enhance crafting with "determined studies"
Post by: tman on July 11, 2012, 08:48:49 am
Any chance this gets included in the next update?
Title: Re: Enhance crafting with "determined studies"
Post by: LigH on July 11, 2012, 12:45:02 pm
Maybe if you find another half dozen players who vote for the linked bugtracker task.
Title: Re: Enhance crafting with "determined studies"
Post by: tman on July 11, 2012, 08:48:50 pm
Also, I hate to sound so ignorant, but what do I do with the .patch file?
Title: Re: Enhance crafting with "determined studies"
Post by: Aiwendil on July 11, 2012, 09:05:49 pm
LOL...my previous post was deleted? I see....it's fine as long as I say the PS team  does it right by now (http://www.hydlaaplaza.com/smf/index.php?topic=40644.msg455910#msg455910) but not fine to revert that opinion when they change their politics again. But I guess that is to be expected...never was any different. Same idiocy around here as always.

@tman: Assuming you use linux and get a self-compiled version of PS at hand already. Just download the patch and put it in the base dir of the PS code. Then run a "patch -p0 -i craft-filter.patch" there and recompile PS (a simple "make" should do...the patch doesn't change the configure scripts and it's not needed to recompile every single PS file). Depending on your distribution you might have to install the patch program first...shouldn't be too hard to find in your distro's repos. In macOS it should work basically the same..though I really doubt there are many that go through the hassle of compiling PS on macs. For windows...sorry, I have no clue. I'm sure there are some tools that can deal with patch files...but never really had to apply a patch on a windows system. Maybe some windows dev can explain this if necessary.
Title: Re: Enhance crafting with "determined studies"
Post by: tman on July 11, 2012, 09:08:17 pm
I use windows and don't compile my own client...

Thanks for the help though.  I really hope to see the filter in the next update, as it would go a LONG way toward making the crafting books more user-friendly.
Title: Re: Enhance crafting with "determined studies"
Post by: Moja Aere on July 12, 2012, 06:43:40 am
Maybe if you find another half dozen players who vote for the linked bugtracker task.
voted...

@Aiwendil: I'm on macOS but, really, have no idea about how to compile PS on macs... (is there maybe any guide, somewhere)? So, of course, have no idea about what to do with the .patch file :(
Anyway, great avatar on minus.com  :thumbup:
Title: Re: Enhance crafting with "determined studies"
Post by: LigH on July 12, 2012, 08:05:41 am
Talad: Do you still have a "Public Relations" department not run by you alone?
Title: Re: Enhance crafting with "determined studies"
Post by: Catlemur on July 12, 2012, 11:27:10 am
I help with the PR.But I have not been very active recently.
Title: Re: Enhance crafting with "determined studies"
Post by: LigH on July 12, 2012, 11:55:19 am
Accepting valid complaints is part of good PR.
Title: Re: Enhance crafting with "determined studies"
Post by: Aiwendil on July 12, 2012, 12:41:11 pm
@Aiwendil: I'm on macOS but, really, have no idea about how to compile PS on macs... (is there maybe any guide, somewhere)? So, of course, have no idea about what to do with the .patch file :(
Anyway, great avatar on minus.com  :thumbup:

Well...you asked...so don't blame me later. ;) First off I have no experience with MacOS at all but from all the ranting I heard from people trying to compile PS on macs I can only figure it's a pain in the ass. That said there is of course a guide for compiling on macs: http://planeshift.svn.sourceforge.net/viewvc/planeshift/trunk/docs/compiling.html (just select "Mac OSX" at the top). I have no clue how recent it is and if it works at all though. In general I would say it's probably better if you are either a developer or at least have some experience with fink and compiling other OS software on macs before you try. But that's of course only to prevent some frustration...if you feel adventurous try it by all means. No clue how helpful the people in #planeshift-build can be here but I'm sure they welcome everyone trying to do a mac build.

And thanks, I think the avatar fits me pretty well ;) *giggles*



Oh..and just because I noticed it..sorry, I wasn't aware that my wgetpaste(s) get removed on dpaste after some tima again but I can keep up the patch on minus.com so I hope that's not too much of a problem.


And while talking about player patches...feel free to vote on http://bugs.hydlaaplaza.com/flyspray/index.php?task_id=5645 as well if that is now the only way to get any player patches included in PS. Also check the bugtracker as there are plenty other of player patches submitted in the last month from several people...they might need your vote too to help fixing PS.


Accepting valid complaints is part of good PR.
Didn't you know Ligh...I'm Aiwendil..by definition no complain of me can be valid.

And I'm not going to fight this battle a second time. Took long enough to get the advanced tab completion (http://bugs.hydlaaplaza.com/flyspray/index.php?task_id=4189) and the autoexec (http://bugs.hydlaaplaza.com/flyspray/index.php?task_id=3967) included...not going to do all that a second time just because the person I communicated most about this back then is not in charge anymore. It worked pretty well the last years. No big deal at all to add the spellchecker (http://bugs.hydlaaplaza.com/flyspray/index.php?task_id=4922) or the images in the help window (http://bugs.hydlaaplaza.com/flyspray/index.php?task_id=5450)...weltall even made a lot of good suggestion on how to improve it and usually committed my patches within two weeks. Same for bugfixes (1 (http://bugs.hydlaaplaza.com/flyspray/index.php?task_id=3879),2 (http://bugs.hydlaaplaza.com/flyspray/index.php?task_id=5219),3 (http://bugs.hydlaaplaza.com/flyspray/index.php?task_id=5515),4 (http://bugs.hydlaaplaza.com/flyspray/index.php?task_id=5516)...). Usually was only a matter of explaining the problem to weltall and the next day the patch was included. But now you have to do "advertising" of your patches just that you are allowed to fix PS? WTF? I wonder how I should advertise a fix for a bug to make PS parse XML files the correct way to players so that they vote for it. (Not to mention why I should advertise it at all...I mean...everyone knowing me is fully aware of the fact that PR is not really a strong side of me ;)) But I get it...PS already has all the dev-manpower it needs...they can afford to ignore other help. So sorry people...have fun with the mess the crafting recipes are now...maybe in a decade or two you will get a perfectly working crafting system...until then just deal with the current mess.
Title: Re: Enhance crafting with "determined studies"
Post by: tman on November 24, 2012, 11:20:58 am
I don't mean to reanimate a dead thread, but I've been doing a lot of alchemy and herbalism lately and something like this would be invaluable. It would save so much time and effort that's currently wasted scrolling through the transformations list looking for the correct ingredient/tool/procedure.  I don't have much experience with other crafting areas but I'm certain this would be helpful to them as well.

Is there any plan to implement something like this in the game soon?
Title: Re: Enhance crafting with "determined studies"
Post by: Eonwind on November 24, 2012, 12:03:45 pm
A prospect has been charged of doing something like that (showing all the steps to get a final item done) the result is promising thus far.
Title: Re: Enhance crafting with "determined studies"
Post by: Gilrond on November 25, 2012, 02:16:23 am
Well, I like the idea, but when I need to sift through the rave like dump of the crafting books, I just get the whole thing with Wireshark, and use normal editor to look for whatever is needed ;)

There is some solution according to Talad to make crafting books normal (with creating transformation graphs):

(http://www.planeshift.it/secret.png)
Title: Re: Enhance crafting with "determined studies"
Post by: Illysia on November 25, 2012, 09:59:25 am
Well, I like the idea, but when I need to sift through the rave like dump of the crafting books, I just get the whole thing with Wireshark, and use normal editor to look for whatever is needed ;)

*Illy is jealous*