It's good to see that there are people listening to Aiwendil, at least to the meaningful parts between the emotional rants. ;D
Quest 1: Abelia
Other: some spattering of skills you can do and gives you a selection of food stuffs to get started.
It's good to see that there are people listening to Aiwendil, at least to the meaningful parts between the emotional rants. ;D
I want to say that his latest rant had nothing todo ...*sighs* "Emotional"? You have seen the arguments with Xillix Ligh...those were emotional! Or the complaining about Janner...but this didn't have much emotion at all. The only emotion I showed there was calling Talad an idiot and I still stand by that. But even worse...the same old story always again. If you write something not praising PS but pointing out some problems it's immediately a "rant". Did anyone of you ever hear of "criticism". No wonder the game doesn't really improve if nobody can write about it's weak points.
I've used that page a basis of my planning the new tutorial, npc settings, quest content, settings info to be given, additional props and other bits a pieces.Perfect.
With the game as it stands, there are no invasions from the stone labyrinths or anything even close to it.Well, we are pretty close to that, and I don't want to redo the tutorial a 3rd time anytime soon. Considering the effort required, it's better to put in the proper content right now. Let's discuss it internally.
It would be nice if the new players could get a general map of the dome level. Maybe something like what jaycol has done that gives you a general idea where each of the cities/outposts are with maybe some os the mine or resource locations. The whole idea of being lost or not having aclue where you are suppose to go is frustrating to new players.
Maybe put a bulletin board in the tutorial where GMs can lock messages that might be of interest to new players like maybe guild who are recruiting, notice about some of the fixed events like the monthly markets etc.
What about adding a iron mine in the tutorial ?
in order to teach them how to dig
It would be good if the tutorial offered some experience and a few trias and asked the player to purchase some skill from a trainer (for ex swords or daggers) and then train it from rank 0 to 1.
In regards to rats if we ask players to kill them they will be easy for players to kill, I hope atleast.
/offthe wall:
live tutorial! Recruit players to help out in the tutorial every once in a while, through roleplay!
/offthe wall:This could be nice, although some might feel that it gives participating players/guilds an "unfair" advantage? Any feedback from those who have taken part before?
live tutorial! Recruit players to help out in the tutorial every once in a while, through roleplay!
/offthe wall:
live tutorial! Recruit players to help out in the tutorial every once in a while, through roleplay!
One of the biggest problems in the Tutorial is that players seem to be fixated on the NPC channel and ignore any other channel. Then even most of the time ignore even a warning sent to them. It can be frustrating when you want to talk to someone and they ignore tells, main and warnings. Maybe there needs to be a note about different channels in the tutorial.
My two trias on the topic (the rest has already been mentioned by others.):
1.) Don't have Xenak say "Go through the gate." when he's really waiting for you to click him again.
/offthe wall:
live tutorial! Recruit players to help out in the tutorial every once in a while, through roleplay!
Been there, done that. It seems that everyone forgets about the Tutorial Helpers though. I remember Odarilen, for example. The solution would be having someone with that task only, maybe with low GM powers? I mean, not players helping, but an actual "staff" doing that job.
There was a good suggestion by Shkirr(?) Mewmeat, a few days ago, to have an IC dictionary of a few usual phrases, in Common and in several racial languages. I am not sure if this would be a matching place for a copy, but it might give new players an early impression that some people take the meaning of "immersion" serious.
A short book on the arrangement of government so that they realize it is neither a democracy nor a monarchy would be good. No need for kings or officials voted in by the general populace. ;)
or
Perhaps a book commenting on the shadier areas so that those interested in it will know to head to those places.
I'm making progress with the help of Taya with all this stuff. YAY US!
Venalan I think is a good idea to give out a starting pack for new players (at the tutorial end). The starting pack could be chosen by players, an example:
- I want to be a warrior starting pack: two pieces of armor and a couple of weapons, some tria, a few potions
- I want to be a mage starting pack: 2 basic glyphs, some tria, a few mana and health potions, a couple of light armour pieces and one light weapon
- I want to be hunter: 2 pieces of armour, one light weapon, one bow, 65+65 arrows, some tria a few potions
- I want to be a crafter/... : some tool (rock pick, hammer, ...), some basic material, like a few ores, some tria, a few potions
those are just drafts of course :)
What about adding a mount so players can see we have them? <-- good idea! :)
Can players learn to duel in the tutorial? That would be fun ;D
\\o// Yay!
So I believe I will have to get teleported back to the tutorial one day to get impressed anew.
Make it so that the rats in the tutorial take about 15-20 seconds to kill, taking no health points from the character. All rats in the tutorial drop hides, so you don't have to kill heaps till you finally get one to give to Ibhaar.
There was a good suggestion by Shkirr(?) Mewmeat, a few days ago, to have an IC dictionary of a few usual phrases, in Common and in several racial languages. I am not sure if this would be a matching place for a copy, but it might give new players an early impression that some people take the meaning of "immersion" serious.
Do I need an alt to be able to get there again?
Is hunger / eating in the works or not being worked on? :offtopic:
You really need to do something about the last 2 NPCs in the tutorial as they sound like a 33 rpm @ 78 rpm (for those that remember records).
A great thanks to Taya who is helping out to rework the tutorial!Whoa, I thought it was a solo-work by V...
Poor cranky Ibhaar. :)