PlaneShift
Fan Area => The Hydlaa Plaza => Topic started by: wither barebones on April 29, 2013, 04:04:11 am
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Choose what appeals best to you during the next planeshift development and upgrade. I'am not a moderator and I do not own planeshift, these options are just here to point out how many people prefer one thing over another. If a game developer see's this poll I highly recommend upgrading the game by what the end poll result is, if a player moderator see's the post I recommend telling the development team about it. Again these are just suggestions and I hope many will participate, maybe we will have new adventures to think about in the future.
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none of my choices listed!
More GM role playing events
More welcoming outreach to new players
More players
R :sorcerer: R
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Oh, Roled ... "more players" are hard to "develop". ;)
I believe such a kind of poll should have been "multiple choice", if someone prefers a subset (more than one option, but not all).
And my option is: (•) More fun, less grind.
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I agree and vote with LigH :thumbup:
Sanrai :sorcerer:
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What I am really looking forward to is high quality 3d art for the missing races (genders). The addition of nolf was a great step forward, but that was quite a while ago.
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More role players and folks who are interested in learning to role play.
A cure for boredom.
A bottle of wonder.
Cookies.
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/me passes rigwyn an unmarked bottle.
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:)
/me pops the cork out of the bottle and takes a whiff.
Seriously though, the game is good enough for role play. Just needs more people.
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Which is why I suggested 'more outreach'- it seems to me a game of this caliber, with so many play options (quests, rp, skills, rp, events, rp) and is FREE should be teeming with players. I don't want to rehash the way there are not... discussion. What can we do going forward? Is it listed on people's FBs and other social media? Do we invite our friends to play? Is it in online listservs? (these are real questions, not rhetorical ones).
RR
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The problem is that the game needs more emphasis on developing role play over assets. All of those options are nice, but if they are not developed with the expressed intention of doing it in a way that promotes RP, it will be wasted. No, just making assets and saying it's all what the players make of it doesn't count here. Right now we have a lot more features than we used to have and a lot less role players despite the fact that there are actually more role players and casual players trying out the game than your would suspect.
However, since the new RPers don't stay and the existing ones get bored easily, the community doesn't build up. I would vote to work on more community building exercises (such as events like the alchemist events in particular or Jilata's A Challenge of Minds) and more talk about RP over raw assets. If people understood better that this was an RP game not just a generic RPG clone, then you could more easily pick up the displaced RPers from from other sources.
You'd be surprised how many RPers in other games have been forced out of their games and really need somewhere to RP. RP is taking hits across the board; there is no reason while PS shouldn't be able to capitalize on that and make a safe haven for those that still don't want to give up on RP.
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There may be a strange irony that as the graphics of the game develops that the type of player that gets to try it out is someone with a good 'gaming' machine. Those folks may not be the ones as interested in RP as the grind. They may then find that it is not built around the grind per se and leave. Just a thought of what style of gamer may be originally attracted at the moment and the ones that cannot get on the game due to the need of a higher end gaming machine.
- Nova
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Good point however never hardware has a much easier time running the game. I recently bought a cheap $500 desktop computer ( Intel i5 64 bit, 8gigs ram, Intel's cheap graphics chip ) and it runs just fine. This will likely change with future upgrades....
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However, since the new RPers don't stay and the existing ones get bored easily, the community doesn't build up. I would vote to work on more community building exercises (such as events like the alchemist events in particular or Jilata's A Challenge of Minds) and more talk about RP over raw assets. If people understood better that this was an RP game not just a generic RPG clone, then you could more easily pick up the displaced RPers from from other sources.
That's a good point and something I've been saying for a while, we really needs more events in game and if they are able to build up a storyboard across many events are even better. I tried to do that in the past despite the lack of time (I was able to play only 2 out of 3 connected events I had plan ahead :'( ), but believe me working and developing doesn't help with that.
Having more GMs (or players) actively playing events would be great!
I also think rules/quests may help/support the RP promotion, I must say we're trying to do that in many ways (and ideas to even further the concept are welcome - even if, please, keep in mind some ideas are easier to implement than others and we're glad to improve current features as much as we'd hate to trash what's already in place instead of trying to improve it), however RP is a human skill to the core and everything we do can't but help to settle the right "environment".
@Rigwyn: your machine cpu and ram is surely enough for quite some times, however the graphics chipset use to be much more important than the overall contribution of all CPU cores; so in the future I recommend to just upgrade the graphics card instead of buying a whole new computer.
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My old computer was kick ass when I got it, and I shelled out top dollar.... but 1 gig of ram, a 1st generation core duo at 1.86ghz, and nvidia card with 256M cache was barely sufficient for the latest releases of PS. ( On the older version, I was able to run several clients at once )
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It's the combination of sufficient hardware. A GeForce 6800 still works, but I would not recommend less than 8800/9600 today. And not less than 2 GB RAM, better 4. Any dual-core will do, probably, there is not much parallelization gain.
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It's the combination of sufficient hardware. A GeForce 6800 still works, but I would not recommend less than 8800/9600 today. And not less than 2 GB RAM, better 4. Any dual-core will do, probably, there is not much parallelization gain.
any single core about 2GHz will do, 1GB ram (and a lightweight OS) is enough to run a single client, but for the graphic card I recommend something like a GeForce 8800/9600 or more me too, the graphic card's onboard RAM is an important factor too: 1Gb dedicated ram can be fine, but I wouldn't recommend any less for a decent gaming experience. Oh... and don't forget a good driver too! a bad driver can affect performances at least as much as its hardware counterpart can do.
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This is my observation- the "purist" RPer's run the new people off before they can even get started. The RP police really annoy me when there is no one engaging in any talk and I try to help a new player (when I see that they are only answering me in MAIN) and they want to drop the hammer on it. I do move to another area when others are engaged in RP. If you think you can do it better, then do it.
I've had many new players say that I am the only one that has talked to them. I love to make small talk so it comes easy for me. Keep it short because, as I have found out, new players will leave before you can type a long greeting to them.
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Which is why I suggested 'more outreach'- it seems to me a game of this caliber, with so many play options (quests, rp, skills, rp, events, rp) and is FREE should be teeming with players. I don't want to rehash the way there are not... discussion. What can we do going forward? Is it listed on people's FBs and other social media? Do we invite our friends to play? Is it in online listservs? (these are real questions, not rhetorical ones).
RR
Just a little thought on this, in terms of getting the message out. I've looked at a couple of RP/MMORPG sites and forums, where they have news and discussion about MMORPG's and Planeshift is there, but a lot of them don't have any new updates from since like 2008. For example theres a couple of websites that have an interview with talad from like a few years ago.
To the devs credit a lot has change since a few years ago with the game! Let it be known!
A small sample size of websites so my point could be waaaaaay off the mark, but its a thought.
As for what I'd develop next? The graphics, seeing from the websites a lot of criticism is towards the old graphics.
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This is my observation- the "purist" RPer's run the new people off before they can even get started. The RP police really annoy me when there is no one engaging in any talk and I try to help a new player (when I see that they are only answering me in MAIN) and they want to drop the hammer on it. I do move to another area when others are engaged in RP. If you think you can do it better, then do it.
I've had many new players say that I am the only one that has talked to them. I love to make small talk so it comes easy for me. Keep it short because, as I have found out, new players will leave before you can type a long greeting to them.
Are there still RP police around? And RP Nazis? ::| ;D
I'm not on during prime-time so I wouldn't know, but the handful of role players that I do know who currently play are far from being unfriendly.
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As for what I'd develop next? The graphics, seeing from the websites a lot of criticism is towards the old graphics.
Expanding on this, I think the "graphics" in terms of what the engine can do are good. The problem is I have trouble running the game at a level at which I can appreciate them. Even on my (at the time) new 2012 middle-of-the-road desktop I was only able to get it to run smoothly with medium graphics and shaders and stuff. But it looked great (a lot better than what I get on my laptop). I think the bronze doors look great, Hydlaa looks good, even the death realm looks cool with lighting and shaders turned up.
But the areas between the cities are a vast, desolate, monochromatic wasteland of boredom. Aside from a few landmarks it all looks the same. It's super easy to get lost and there's nothing to do out there. It was a major annoyance for me when I started. Once I got a mount and enough cash to take the pterosaur every time, it was less of an annoyance only because I was able to bypass it. But for new players who have to run between the towns without a mount, who get lost because everything looks identical, and who probably have to sit and wait for their stamina bar to recharge every 90 seconds, this is a big turn off.
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The game itself still isn't fun, and I'm still only here for the players I know. What I'd like to see is for PS to be a good game, one I won't feel like logging off of if my friends aren't online to talk to. MMO's are supposed to be addictive, but frankly the day my buddy list is all red with people that quit is the day I uninstall the game and go find my RP fix elsewhere.
I'm going to give my two trias on each of the options:
Updated graphics, sound, and environment
This. A million times this. Personally I don't mind the graphics, but they are the number one complaint I personally hear from new players when they tell me they hate the game. They say it looks too old. Perhaps it falls in the wrong place in the uncanny valley for a lot of people as well, it's never bothered me but I've seen that complaint before. It'd suck to throw all of the hard work that has been put into the current look out the window, but a whole new look might actually bring people in and keep them here for a while, if the rest of the game is good too.
Updated skill training, with personal trainers available always
It may be immersive but it's also obnoxious to have to run all over the map looking for your trainer. My suggestion for balancing between convenience and immersion is this: You still rank up, you still see the message, and you still have the maximums, but instead of buying your next level, you have the option of ranking up again through grinding for free (save for the cost of weapons and such) or you run to the NPC and buy a lesson off them that ranks you up. Perhaps with some way of avoiding the exploitation of this like you can only have one lesson in each skill every 24 hours because the trainer only has so much time on their hands (as in like one lesson PER skill, not one lesson a day period because that would be awful and I know someone is going to misread this).
Edit: Another WoW comparison, I know, but what I like there is that it "trains" you to know how to use skills at the later levels early on. You start off learning how to do the basics and then later on, if you PvE, you run dungeons in instanced locations with boss fights (something I'd like to see done in PS but I'll have wrinkles IRL and will have likley forgotten PS exists by the time that gets put in) and those "train" you for the raid bosses once you're maxed out and ready to get the best equipment for your level. I know the vision for PS isn't to have endgame content like this, and it works much better with a game like WoW where it's largely about being in an area suited to your level and "graduating" to the next-hardest one, but it'd still be cool to have quests past the tutorial that teach you more about how to play.
Updated animation, combat, and magic system
Animation goes with the first one. It bothers me that mining looks like fishing looks like harvesting, and it's probably even worse for someone who's never played the game before.
As for combat, yesterday I was in the arena. A gladiator glitched out on me. It was more fun to chase him around than it was to actually fight him. I think that speaks for itself.
More Enemy types and much more content added
Eh, I think there are enough enemy types. I'd like to see some of the farm animals and the ones established to be in Yliakum under normal names (bears and foxes and such) around. "More content" is a pretty generic term, though, I think everyone would like that in every game.
New skills and major skills
Eventually, but not yet. Grinding skills isn't fun. Find a way to make it fun, vary the ways to level the skills (again, leatherworking feels like smithing feels like cooking), and THEN add more skills.
Updated pvp system with pvp weapons and armor?
I'm not a PvP person but I'm all for PvP-specific content. I don't have much to say on the issue, other than that it works great in WoW and you can level up with PvP or PvE or a mix of both and it's brilliant. PS's player base was a lot stronger when there was a huge duelling community, and guess what game the ones I knew moved on to.
Updated map with new surroundings and personal world maps?
Personal world maps, yes, updated maps, yes (I've been pleased with recent changes though I still haven't gotten in to the gem-enchanting cave yet), but I'm assuming "new surroundings" means new maps and that I have to say no to. The world is too big for the amount of players we have right now, in fact, I wouldn't object to some areas being closed off until we have more people to reopen them to. It should be small enough that the game community looks alive yet (just) big enough that if you want to go hide while afk or have a secret IC meeting you can.
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The things I want to see most, which aren't on the list, are more things mechanics-wise to do as a group. Right now players have the option to "the game" part (quests, combat, leveling up, etc. The generic MMORPG stuff) or the "role play" part, which is mostly done through text.
The GM events were a lot of fun because they often combined the two. But these take a lot of man power to work. If mechanics are put in to have group activities as part of the game mechanics, it encourages the players to get together, and as long as they stay in character it generates RP opportunities.
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If mechanics are put in to have group activities as part of the game mechanics...
The better AI already supports (up to enforces?) group hunting. But that's a lot more mechanical than roleplayed...