PlaneShift

Fan Area => The Hydlaa Plaza => Topic started by: Tillen Veriler on December 17, 2013, 10:40:43 am

Title: Planeshift Creature Compendium
Post by: Tillen Veriler on December 17, 2013, 10:40:43 am
I've put together a simple (and not so pretty) list of the monsters of planeshift. I tried to order them in a general order of difficulty but likely there are a number out of place. There's also a few who had no info at all so if you can help add to the table please post it and i'll update the page.

http://ivan.mnsi.net/planeshift/ps_creature_compendium.html (http://ivan.mnsi.net/planeshift/ps_creature_compendium.html)

Hope this isn't considered too 'spoily' but similar info is available from a few sites. I just sorted it out so I knew which things to rank up on next. Delete the post if you have too but please add to it if you can.
Title: Re: Planeshift Creature Compendium
Post by: LigH on December 17, 2013, 01:10:37 pm
Hope this isn't considered too 'spoily'

It is, certainly... And apart from that, these values are subject to balancing, anyway.

but similar info is available from a few sites.

The project leader won't like them either.
Title: Re: Planeshift Creature Compendium
Post by: Volki on December 17, 2013, 02:51:04 pm
How is this spoily? All games have this kind of info floating around the net for everyone to see.

Nice job, Tillen.
Title: Re: Planeshift Creature Compendium
Post by: Lumi on December 17, 2013, 06:58:26 pm
 ::| woa ! How did you do to have each beasts stats ?? Even with my Nature Intuition Spell i can't Grrr  ;D

And when you say "hit point" it's toward which level of what armor ? Toward which level of which stats ?

P.S : it's spoily because basically we see all the "behind mechanics". Of course it's spoily. Well made tho.
Title: Re: Planeshift Creature Compendium
Post by: bilbous on December 17, 2013, 07:03:48 pm
Any information other than officially sanctioned sites about Planeshift that isn't behind a registration barrier is spoilery and always has been. Don't pee in Talad's sandbox. ;)
Title: Re: Planeshift Creature Compendium
Post by: Sajut on December 17, 2013, 09:33:53 pm
great work!
there should be a wiki to centralize all the spoilers ;)
Title: Re: Planeshift Creature Compendium
Post by: Rigwyn on December 18, 2013, 03:33:54 am
Interesting... While It's nice to have raw data like that, I can't say that knowing the numbers really helps all that much more than simply knowing which npc's are stronger than which. For training, knowing which npc's are most optimal to work on next, where they are and what they drop is really all I need to know.

If I need a certain drop like hides, I'll train on one group, if I need money, I'll work on a group that drops valuables and trade them in.


Title: Re: Planeshift Creature Compendium
Post by: Eonwind on December 18, 2013, 10:43:00 am
it is spoilerish ... however we have a wiki which is meant to provide players with useful informations (hopefully avoiding spoilers), would be good if someone would be interested in improving this: http://planeshift.top-ix.it/pswiki/index.php?title=Creatures
Title: Re: Planeshift Creature Compendium
Post by: Thedrish on December 18, 2013, 01:05:33 pm
The idea of the Compenidum is a good one,
but I agree it should be marked as a spoiler.

... would be good if someone would be interested in improving this: http://planeshift.top-ix.it/pswiki/index.php?title=Creatures
Would indeed be a good idea!
Title: Re: Planeshift Creature Compendium
Post by: Tillen Veriler on December 18, 2013, 08:39:36 pm
I don't want to build a spoilers site. In fact, I won't.

What is wrong with that list on the PSWiki and what needs to be added? I could add to it I guess.
Title: Re: Planeshift Creature Compendium
Post by: LigH on December 19, 2013, 09:23:48 am
Nothing really "wrong", just lacking a bit of details. Yet, it should be generic and vague, no specific values (individuals may vary, and balancing attempts may vary them again). Something that could be added may be their recently introduced attacks, in a less technical but rather graphic description (e.g. Arangmas may throw webs and bite venomously; Ulbernauts may throw rocks {not: cast rock spells}; ...)
Title: Re: Planeshift Creature Compendium
Post by: Volki on December 19, 2013, 09:43:57 am
I've never understood how ulbernauts throw rocks. They have no method of grabbing.
Title: Re: Planeshift Creature Compendium
Post by: Rigwyn on December 19, 2013, 09:52:02 am
magic :)
Title: Re: Planeshift Creature Compendium
Post by: LigH on December 19, 2013, 10:43:40 am
No need to grab a rock, they just have to hit them hard with their claws.

Look for a video of a "mine clearing flails".
Title: Re: Planeshift Creature Compendium
Post by: Volki on December 19, 2013, 12:08:09 pm
That just flings crap everywhere. There's no aim. The closest comparison in the real world would be something like a baseball bat. You can aim the ball if you hit it right. But, in an ulbernaut's case, there is no pitcher. They might have to dig up the rock (let me add they have no method of scooping, either) and then... fling it. I'm trying to picture how they could even get it off the ground. If the rock was larger than both claws combined, I could see an ulbernaut lifting a rock. But how would it be thrown? Ulbernauts do not have the dexterity to hold on to the rock through the movement of a throw. They could drop the rock on something, trapping it or smashing it. But there is no way they could throw a rock with aim.

There are also no rocks that an ulbernaut could feasibly move near anywhere they currently exist. So it just looks like they are casting BrW spells. I always thought they were wizards, which never made sense. And that's probably what the non-forumer noobs think as well. It seems like no one thought this through. Like, what were the developers imagining? Are ulbernauts supposed to be a crossbreed between manly bears and deadly chopsticks?
Title: Re: Planeshift Creature Compendium
Post by: Rigwyn on December 19, 2013, 12:29:34 pm
Eh... could it be the brown way spell flying stones?
That or a beast specific form of magic?
Title: Re: Planeshift Creature Compendium
Post by: bilbous on December 19, 2013, 04:00:14 pm
They dig chunks out of the ground with their perfect talons then impale them and fling them like a ring on a stick.  Easy pleasey [url] (http://www.ringstix.com/)
Title: Re: Planeshift Creature Compendium
Post by: LigH on December 19, 2013, 04:06:23 pm
The deadliest creature in PlaneShift is not an Ulbernaut or Maulberlord or similar, but Volki arguing any topic dead. ;D
Title: Re: Planeshift Creature Compendium
Post by: Volki on December 19, 2013, 04:13:51 pm
I have become my enemy.

(Illysia, where you go, gurl?)
Title: Re: Planeshift Creature Compendium
Post by: Eonwind on December 20, 2013, 05:20:31 pm
Nothing really "wrong", just lacking a bit of details. Yet, it should be generic and vague, no specific values (individuals may vary, and balancing attempts may vary them again). Something that could be added may be their recently introduced attacks, in a less technical but rather graphic description (e.g. Arangmas may throw webs and bite venomously; Ulbernauts may throw rocks {not: cast rock spells}; ...)

LigH is right these are the kind of informations the wiki needs.

One last thing: Ulber actually cast magic whether this is an inherent magical ability of their species or they are actually casting in a similar way a spellcaster would is left to the knowledge seekers speculations and everyone of you is welcome to RP their own theories. Maybe one day the (in game) books about monsters will be expanded with more accurate details than they are today.

If anyone is interested in expanding the informations on the wiki I'm available providing first hand informations if needed. Of course raw statistics are out of the scope of this page but I see no problem indicating if a special monster is generically physically strong/weak/very strong, resistant to magic or something.
Title: Re: Planeshift Creature Compendium
Post by: Volki on December 20, 2013, 07:20:51 pm
One last thing: Ulber actually cast magic whether this is an inherent magical ability of their species or they are actually casting in a similar way a spellcaster would is left to the knowledge seekers speculations and everyone of you is welcome to RP their own theories.

It's obvious, Eonwind. Ulbernauts, with their large, clumsy claws and oversized jaws, are unable to filter bones and rocks from their food. And given the muscularity of their bodies, one can assume they are genetically predisposed to develop super strength in all kinds of muscle, including those which control the bowel and rectum. When ulbernauts face a stronger opponent, they defecate in fear, and their muscles spasm, causing the fecal matter (loaded with undigested bone and rock) to spray. This usually occurs just as the ulbernauts have turned tail, explaining the precision of these sprays and the common misunderstanding that it is a spell of defense. And finally, those who claim ulbernauts throw rocks are simply denying an unfortunate, biological truth.