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Messages - pacyfikator

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1
General Discussion /
« on: January 24, 2005, 02:46:15 am »
Ow im kinda suprised that there are requirements.

With str 135 i could use anything i bouht and it wasnt written anywhere that i need str to use swords so i tought requirements are not implemented :P


ok thx for answer

2
General Discussion / Item requirements
« on: January 23, 2005, 07:05:06 pm »
will there be any item requirements??


in my opinion it is needed to make characters concentrated on one way any sense.

if a player developing magic , and wery weak (in strength) could wear any heavy armour and use any waepon there would be no point in creating a Kran with no magic and good stats (strength / endu) as strength and endurance have little influence on damage and health.

3
General Discussion /
« on: January 22, 2005, 05:52:25 pm »
As someone already wrote - first thing is that we need to define \"Power levleling\".

I understood it is a player who focuss on getting exp or skills and tak to players ocassionally or when need to team / with a guild.

Moogie you seem to make Plvler = to one that ask question /speak about technical part of game.
Those are mostly newcommers that HAVE TO ask those questions in order to start, as they are not answered in manual and they(players) are too \"newbs\" to even know about forum.

Besides there have to be something to be acheved in game otherwise it would be chat.

Plaing your character is additional thing connected with developing its stats, but not the only one!

On the other hand i understand that noncharacter speach spam might ruin RP fun (that has not much to do with p lvl in my opinion).

I saw a nice solution for this in another game.
There was a trade chat and a NON-RP chat made for players who dont RP.

It would solve problem with general chat channels.
Additonally players might have option to ignore someone - that would hide anything is said by ignored person.

Any ideas for restricting on exp or so are in my opinion.

**i would apreatiate if you correct my english - im still learning**

4
General Discussion /
« on: January 22, 2005, 05:07:01 pm »
Heh , thanx.

I have been waiting for Cb for a year or so too.

Now i sotopped  plaing it because i know that loosing much after wipe would discourage me from plaing...

so i just enter from time to time to check new things and wait...

5
General Discussion /
« on: January 22, 2005, 11:31:19 am »
What is actiolly so bad in power lvlers?

They cant do any harm if you want just to rp- you dont race them afterall do you?

I dodn see any conflict exept your whining and being envy for someones \"strength\" .

If you dont want to exp just DONT.


By the way developing you char and teamplay to get something(exp ,loot) is good way to create community.

Explain me why you dont want other players to focus on this , just as you focus on rp?

6
General Discussion / armors before wipe
« on: January 22, 2005, 11:13:16 am »
are armors going to be implemented before wipe or is that far future?

pls devs for answer or someone that know answer.

7
Technical Help: IN GAME bugs (after loading world) /
« on: January 22, 2005, 08:14:17 am »
Iisnt it that you have less than 0 max mana?

I made kran that have -12 max mana and in % bar it shows as if it was going down to zero and all over again.

8
General Discussion /
« on: January 06, 2005, 10:17:51 pm »
are those NPCs who train sword above 10 already implemented?

9
Technical Help: IN GAME bugs (after loading world) / wipe in ps
« on: January 06, 2005, 10:14:11 pm »
i would like to know when is it going to be.
i know there can be no set date , but you coul tell me more-less when.

is it going to be in 1-2 months or more like at end of this year?

10
Technical Help: Problems BEFORE entering the game /
« on: January 01, 2005, 06:19:30 pm »
Fken - you are right i misunderstood him.
what i ment is that letters    in char creation menu are hard to read but thats becaouse o font and colours.

sorry for confusion.

11
Technical Help: IN GAME bugs (after loading world) / rats too hard
« on: December 31, 2004, 12:17:18 pm »
i just started a new char just to check how will  it be with strength 135 :P

it war a new name so i didnt have any tria after MB
and had to go fighting rats with bare hands.

as i said i have strength 135 and i couldnt even wound a rat!!

i saw that someone else fighting with bare hands couldnt wound it either so its not my char bug.

since starting char have no tria even to buy a pickaxe to go mining and earn for first sword how is one supposed to start a game?

dont you think rats should be easier?

PS : i was atacking on blood as a Kran .

12
Technical Help: IN GAME bugs (after loading world) / updater not working
« on: December 28, 2004, 03:47:42 pm »
when i started updater it said \"couldn\'t connect to  mirror laanx !
switching mirror
 
and nothing happens.

is it just me having trouble with updater?

what to do with it?

13
Technical Help: IN GAME bugs (after loading world) /
« on: December 27, 2004, 09:08:37 pm »
how to raise sword skill to higher level than???

14
PvP,PK and Thieving / Essence of ideas from other PvP games
« on: December 27, 2004, 08:20:58 pm »
I think most of players agree that PvP should be implemented in some way.

being able to fight each other gives that \"something\" to
the game, and improves social relations as it encurages people to group.One should be able to kill another player that is annoing him.


1.Idea:

Outside some small areas  (as towns and newbie zones)PvP should be allowed with \"marking system\".

When you die from PvP you drop 10% of trias that you had and a small chance to drop items from your invectory.

When you atack a player you get a mark that you are agressive (that mark vanishes after few minutes).
While being marked other players may atack you without being marked but thats the only consequence.

After atacking and killing some amount of players you get a PK mark that keeps for longer time than agressive mark and increases possibility to drop items when someone kills you.

Third stage would be mass PKer mark.That would make you drop all items when killed by player and would last for about month.

As addition to this sistem players should be able to determine (by magic spell) position of other players -
This way players would be able to hunt down ones that killed , for example , their guild member.

In this system players would controll by themselves the amount of pk in game .

2.Idea :

Most of game area should be PvP free (except for guild wars and challenge), and there would be some PvP enforced areas.
Those PvP terrain should be quite large to make normal exping and plaing avaible there.

In those PvP areas players would get PK points for killing others.after collecting big amount of those points one would get an unique item (nice cape or good-looking armor).

In those PvP areas there should be not only players but also  Mobs that gives good experience or have increased drop rate , or maby even some drops that are not avaible in non PvP areas.
This would encurage players to try their strength in those dangerous , but more profitable areas , and on the other hand - enable to avoid PvP for newbies and those that dont like PvP.



What do you think about those idEAS?

15
i reached sword skill 10 and it seems to by maximum (FOR KRAN!?!)

since i have reached it after 2 days it is far too little


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