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Mac OSX Specific Issues / Re: cannot enter Bronze doors
« on: August 12, 2006, 02:59:20 pm »
thank you! I get crashes if I try to go farther into the area, but I managed to get out.
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planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [MacOS/X-powerpc-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
psEngine initialized.
Using fontsize 13 for resolution 800x600
WARNING! Object 'spikes_02' is not closed!
WARNING! Object 'spikes_04' is not closed!
WARNING! Object 'spikes_06' is not closed!
WARNING! Object '_s_sigil_03' is not closed!
WARNING! Object '_s_sigil_05' is not closed!
WARNING! Object '_s_walls_01' is not closed!
...
crystalspace.pluginmgr.loadplugin:
[40m[33m[1m could not load plugin 'crystalspace.graphics3d.shader.glcg'
[0m
crystalspace.graphics3d.shader.fixed:
Multitexture units: puny 2
crystalspace.pluginmgr.loadplugin:
[40m[33m[1m could not load plugin 'crystalspace.graphics3d.shader.glcg'
[0m
planeshift.application.client:
PSLoader: step 2: success
crystalspace.maploader.parse.image:
[40m[33m[1m Could not open image file '/this/art/effects/target.dds' on VFS!
[0m
crystalspace.maploader.parse.texture:
[40m[33m[1m Could not load texture 'target', using checkerboard instead
[0m[40m[33m[1m [node: library,textures,texture(name=target)]
[0m
crystalspace.maploader.parse.image:
[40m[33m[1m Could not open image file '/this/art/effects/rect_texture1.dds' on VFS!
[0m
crystalspace.maploader.parse.texture:
[40m[33m[1m Could not load texture 'rect_texture1', using checkerboard instead
[0m[40m[33m[1m [node: library,textures,texture(name=rect_texture1)]
[0m
planeshift.application.client:
PSLoader: step 3: success
PSLoader: step 4: success
<src/common/paws/pawstexturemanager.cpp:371> CreateTexture:
[40m[31m[1m Could not open image: >/paws/base/loading/loading_bronzedoors.png<
[0m
<src/common/paws/pawswidget.cpp:819> SetBackground:
[40m[33m[1m Widget: LoadWindow (Parent: None) Could Not load image: Loading BronzeDoors
Background
[0m
crystalspace.engine.warning:
[40m[33m[1m Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
[0m[40m[33m[1m Use -relight cmd option to calc lighting.
[0mRegion terr_common loaded successfully in 421ms
<src/client/psclientdr.cpp:237> HandleStatsUpdate:
[40m[31m[1m Stat request failed because CelClient not ready for 871
[0m[40m[31m[1m Stat request failed because CelClient not ready for 871
[0m
<src/common/paws/pawstexturemanager.cpp:371> CreateTexture:
[40m[31m[1m Could not open image: >/paws/base/loading/loading_bronzedoors.png<
[0m
<src/common/paws/pawswidget.cpp:819> SetBackground:
[40m[33m[1m Widget: LoadWindow (Parent: None) Could Not load image: Loading BronzeDoors
Background
[0m
crystalspace.engine.warning:
[40m[33m[1m Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
[0m[40m[33m[1m Use -relight cmd option to calc lighting.
[0mRegion bdr2bdoors loaded successfully in 88ms
<src/client/zonehandler.cpp:175> HandleMessage:
[40m[33m[1m Still loading maps, ignoring crossing to sector bdr2bd2.
[0m
<src/common/paws/pawstexturemanager.cpp:371> CreateTexture:
[40m[31m[1m Could not open image: >/paws/base/loading/loading_bronzedoors.png<
[0m
<src/common/paws/pawswidget.cpp:819> SetBackground:
[40m[33m[1m Widget: LoadWindow (Parent: None) Could Not load image: Loading BronzeDoors
Background
[0m
crystalspace.maploader.parse.image:
[40m[33m[1m Could not open image file 'materialnotdefined' on VFS!
[0m
crystalspace.maploader.parse.texture:
[40m[33m[1m Could not load texture 'materialnotdefined', using checkerboard instead
[0m[40m[33m[1m [node: world,textures,texture(name=materialnotdefined)]
[0m
crystalspace.maploader.parse.image:
[40m[33m[1m Could not open image file 'candleflame.dds' on VFS!
[0m
crystalspace.maploader.parse.texture:
[40m[33m[1m Could not load texture 'candleflame.dds', using checkerboard instead
[0m[40m[33m[1m [node: world,textures,texture(name=candleflame.dds)]
[0m
crystalspace.thingloader.parse:
[40m[33m[1m Bad UV coordinates for polygons in this thing!
[0m[40m[33m[1m [node: world,meshfact(name=watchtower),params]
[0m[40m[33m[1m Bad UV coordinates for polygons in this thing!
[0m[40m[33m[1m [node: world,sector(name=bdoorsin),meshobj(name=Bridge),params]
[0m[40m[33m[1m Bad UV coordinates for polygons in this thing!
[0m[40m[33m[1m [node: world,sector(name=bdoorsin),meshobj(name=Bird),params]
[0m[40m[33m[1m Bad UV coordinates for polygons in this thing!
[0m[40m[33m[1m [node: world,sector(name=bdoorsout),meshobj(name=path_balcony),params]
[0m
crystalspace.engine.warning:
[40m[33m[1m Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
[0m[40m[33m[1m Use -relight cmd option to calc lighting.
[0m[40m[33m[1m Couldn't load cached lighting for 26 object(s):
[0m[40m[33m[1m rocks_path2
[0m[40m[33m[1m Bridge
[0m[40m[33m[1m Buildings
[0m[40m[33m[1m Rock_right
[0m[40m[33m[1m ...
[0m[40m[33m[1m Use -relight cmd option to refresh lighting.
[0m
crystalspace.collisiondetection.opcode:
OPCODE WARNING: found 2 degenerate faces in model! Collision might report
wrong results!
Region bronzedoors loaded successfully in 60295ms
planeshift.application.client:
PSLoader: step 5: success
Exception in thread \"main\" java.lang.NoSuchMethodError: java.lang.String.contains(Ljava/lang/CharSequence;)Z
at Updater.main(Updater.java:145)
Originally posted by visionteller
did you try to download the latest updater or updater.jar
Originally posted by hitancrias
If players have to decide if people role play good enough to earn a quest reward, it\'s just a matter of time till things go wrong.
Originally posted by Moogie IMO there\'s nothing worse than a pixellated gif object stuck on top of a white background *is sick of it already*