Author Topic: RPing Planeshift: How to "Enforce" it  (Read 6547 times)

keifer

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« Reply #15 on: June 17, 2005, 01:49:49 am »
Quote
Originally posted by hitancrias
If players have to decide if people role play good enough to earn a quest reward, it\'s just a matter of time till things go wrong.


I really don\'t see how it would make much of a difference. I\'d suspect that only higher up DM\'s would get this ability, and those people already have the ability to kill/freeze/rename/kick/do-more-unhappy-things to charactors, but anarchy hasn\'t ensued yet. :)
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frostwolf10

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« Reply #16 on: June 17, 2005, 02:37:19 am »
But will the GM\'s be overwhelmed by the large numbers of newbies mobbing them like crazy to get a quest? And how hard will it be to get these quests set up?

Also, killing hordes of creatures only makes you good at it, it doesn\'t teach you anything new. New experiences teach you things, but they don\'t make you good at it (not right away at least).
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Cha0s

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« Reply #17 on: June 17, 2005, 03:08:49 am »
Newbies that ask for quests won\'t get them. The idea is to create an immersive world where things happen and the players respond. Newbies asking GMs for quests are OOC and will probably get a nice warning before being sent on their way. If players have specific requests, such as \"Can you help me set up this character\'s background with an event?\" then GMs might be more willing. It\'d be up to the individual GMs, though.

Also, I\'d think killing the same creatures over and over again would stop teaching you things after a while.
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hitancrias

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« Reply #18 on: June 17, 2005, 03:09:53 am »
Quote
Originally posted by keifer
Quote
Originally posted by hitancrias
If players have to decide if people role play good enough to earn a quest reward, it\'s just a matter of time till things go wrong.


I really don\'t see how it would make much of a difference. I\'d suspect that only higher up DM\'s would get this ability, and those people already have the ability to kill/freeze/rename/kick/do-more-unhappy-things to charactors, but anarchy hasn\'t ensued yet. :)


Hmm... well GMs who where trying to carry out the rename policy got quite some negative response... to put it mildly. Complete guilds, established ones and new ones, have left over it and every other week someone opens a thread to debate GM decisions. Judging roleplay is even far more subjective...
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Cha0s

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« Reply #19 on: June 17, 2005, 03:25:33 am »
You\'d get bonuses for roleplay, not detractions. I doubt players would complain, \"How come I only got 100 tria and 5 PPs?\" If players do complain about that, they\'re just whiners and they need to learn how to accept rewards graciously. Most of the people who are currently complaining are also just whining.

About the guilds: These are Planeshift\'s rules and guidelines. If you violate them, there are penalties. Having a guild name changed is not that bad. I think that one of the biggest issues with all these complaints thus far is that many of the complaining people don\'t like RP-oriented rules or an RP-oriented setting. These people need to leave. PS is not for them.
« Last Edit: June 17, 2005, 03:25:50 am by Cha0s »
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zanzibar

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« Reply #20 on: June 17, 2005, 04:51:36 am »
Quote
Originally posted by Cha0s
You\'d get bonuses for roleplay, not detractions. I doubt players would complain, \"How come I only got 100 tria and 5 PPs?\" If players do complain about that, they\'re just whiners and they need to learn how to accept rewards graciously. Most of the people who are currently complaining are also just whining.

About the guilds: These are Planeshift\'s rules and guidelines. If you violate them, there are penalties. Having a guild name changed is not that bad. I think that one of the biggest issues with all these complaints thus far is that many of the complaining people don\'t like RP-oriented rules or an RP-oriented setting. These people need to leave. PS is not for them.



100 tria is nothing.  It\'s not even enough to but a sword.  500 tria is ~something~.  With 500 tria, you ~might~ be able to advance a level or two in a chosen field.
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Cha0s

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« Reply #21 on: June 17, 2005, 05:36:19 am »
It was an example. Don\'t nitpick please. It doesn\'t really help at all. :\\
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Platyna

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« Reply #22 on: June 17, 2005, 09:48:35 am »
Bonuses from RP - good idea, well now I would like to hear some concretes.
I am planning to organize quests, so if someone got some nice idea or
storyline he or she may PM me, sure, after your quest gets approval of game
admins you can\'t participiate in it, also mind if that storyline is possible-to-come-true
considering current game features. Anyway those would be only \"extra\" events
not a standard way for players to advance in game.


Regards.
Zuzanna K. Filutowska
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zanzibar

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« Reply #23 on: June 17, 2005, 11:12:10 am »
Quote
Originally posted by Cha0s
It was an example. Don\'t nitpick please. It doesn\'t really help at all. :\\


Chill.
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Lordbug

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« Reply #24 on: June 26, 2005, 03:19:20 pm »
I used to give out quests to people... untill I ran out of money... and items... so I decided it was too expensive for me... :P

Anyway, about RP, like Hitancrias said people have to decide if they will RP or not, although we can convince them by RPing with them even if they aren\'t RPing... maybe they\'ll go with it.
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Zan

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« Reply #25 on: June 26, 2005, 06:36:34 pm »
Well two days ago I walked out into the woods and bumped into an Ulber blocking the crossroads. So I tried to lure it away but it seemed that it didn\'t want to leave the area. Then I tried to kill it but of course I wasn\'t much of a challenge on my own even though I could steer clear from the slow monster it would take ages before my magics had him on his knees.

I ran back to the plaza and started calling upon all strong warriors and capable wizards to join me and defeat the Ulbernaut together to make our roads safe again. I think I stood there about 10 to 15 minutes. The GM Stfrn liked my initiative and even put a prize on the Ulber\'s head ... but my quest had little result. Aside from one fine dwarf named Stenar, who joined me immediately, the only responces I got were from people getting annoyed by my shouts. It seems nobody was interested in roleplaying.

I \'m pretty certain if I had shouted \"Come kill monster with me and earn lots of trias!\" that I probably had more candidates, 99% new people. But roleplaying was something nobody was really interested in apparently.

This isn\'t the first time I \'ve tried something like this either. Quests just aren\'t very popular unless they \'re profitable and easy. But why run around Hydlaa trying to solve a quest for a broadsword if you can just walk upto 5 people and beg for one.

Another downside in handing out quests is you need to have a lot of time and that time is spent waiting for the people to come back to you. Which is rather boring in my experience.

So hopefully the GM\'s will do a better job than me with these quests.
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Ralas

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« Reply #26 on: June 26, 2005, 09:14:19 pm »
I heard you, Zan, and for me time zone had something to do with it.  Normally, I would have been thrilled to help out in a bit of adventuring, especially as it furthers RP in PS, but it was 2 in the morning here and I was really too sleepy to do anything but idley chat (IC, of course) with some friends.  Maybe next time?
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Zan

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« Reply #27 on: June 26, 2005, 11:48:05 pm »
I \'ll keep you to that ;)
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Zulus

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« Reply #28 on: June 27, 2005, 12:55:55 pm »
Quote
Originally posted by Zan
Another downside in handing out quests is you need to have a lot of time and that time is spent waiting for the people to come back to you. Which is rather boring in my experience.


Agreed !
I don\'t know, i think there may be GMs that will enjoy this activity (quest giving, waiting, rewarding, repeat..) but personally I would be bored after a month.

Thats is the reason for having NPCs with simple quest for all. (how soon(tm) will the quests be back in game ?!? - rethoric question heh)

I got some idea how to improve quest receiving :
NPC could have some number of random special quests (more profitable than usual quest) - lets say for after random quest requests (50-100) (with limited quest requests for one player for time period - to avoid exploitation)  he could roll a special quest for player - spawned a tough monster somewhere for kill or other story.
Newbie could ignore this , but a good RP player could ask friends/guild/other people  for help and complete the quest. The prize could be received at quest place (monster drop for example) or given by NPC after receiving the completing quest proof..

This way GMs would be free to organise more massive events, with many prizes for players.
(many prizes because for 50 events (lets say one event for one week) with 50 players participating average  chance to get the single prize would be one for a year (!?) *edit* - alrigh alright im not talking about overbalancing in game - it can be one main prize per event - but it should be something unicate.

I think this would give that event a proper fame and there will be the motivation for others players to start roleplaying and participating more.

Hmm and how about adding a Quest channel(with the range for all zones, like /tell, for players searching the cooperands for quest)  or at least some information about events beginning at All channel? I hate missing the events  (I was probably happy slapping Rogue in Akkaio while you were looking for volunteers Zan - usually im doing something in game instead of running around at plazaa)


About the getting experience from killing stuff. It learns still the same thing around - how to kill faster/massively(more loot)/without being hurt much. The trias I got from loot ? Well I spend them training skills at trainer, not at monster, aren\'t I ?
(My point is : If developing your character\'s skills isn\'t roleplaying then what is ?)
« Last Edit: June 27, 2005, 01:33:45 pm by Zulus »
Gorod Hegemull

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Quest Master mode
« Reply #29 on: June 27, 2005, 03:25:53 pm »
What about implementing Quest Master mode, similar to Advisor mode ? Scenario could look like the following ;) :

qm1: /questmastermode on I have five interesting jobs for new inhabitants and experienced explores.
(players see announcement in a way similar to auction)
[I have five interesting jobs for new inhabitants and experienced explores.]
newbie1: /QUESTREQUEST N00B W0NTS M0N3Y!!!!!
(qm1 accepts quest request)
qm1: /questassign newbie1 noobtutor1 Go to Planeshift forums and find information, why You should not speak like You did. Your reward will be 250 trias.
(newbie1 accepts quest and checks forums)
newbie1: /questprogress noobtutor1 Hello. I think I know the answer. I should not speak like before, because it is not good for roleplaying.
qm1: /questreply newbie1 noobtutor1 Correct! Your task is complete. Here is Your reward.
qm1: /questreward newbie1 noobtutor1 250 tria
qm1: /questcomplete newbie1 noobtutor1

So, player receives reward for completing quest, QM receives points and/or reward for \"hosting\" quests. Good QMs could be granted special privileges (like spawning monsters), allowing to give better quests (and better rewards).
QM could run both custom (like above noobtutor1;) and official quests.
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