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Complaint Department / Re: Physical Stamina Depletion
« on: November 07, 2013, 02:39:52 pm »And I already said it doesn't matter when it comes to NPCs. Go ahead and kill every monster ever, I don't care. But it would negatively affect PVP if mages could conjure up their most powerful spells on a whim, non-stop.
Just wondering, what makes you say this? I don't know much about the higher levels of combat skills, but from what I've gathered, spells hit a damage cap relatively early on while melee damage continues to rise. Which means for higher levels melee gets a much higher DPS than even the most powerful R5 spells.
(I'm not sure if this is true, but it's what I've heard/read.)
I say that for the same reason you said that; from what I've heard/read.
I was under the impression that magic was superior to melee in terms of Damage Per Second. Because that's what it's like in every game I've ever played and what it appeared to be like in my short time playing PS so far. I did not know that magic was actually inferior. By a lot, apparently.
Which explains Lumi's answer about PVP. It seems as if mages are not strong, but rather are very weak. This seems rather backwards, but that's a different issue.
@ Raxus : Oh you took my poor "mechanical" comparison of magic and blacksmith to the letter. I wasn't saying that magic is equal to blacksmith which would be totally silly indeed. I was talking of "mechanic". Mechanically, when a blacksmith start, he will hammer his ingots and loose physical stamina very fast. With the time he will work on his stats and his art and this problem will be nothing but a bad memory (Which is perfectly "balanced" since he worked hard on it).
Therefor if a mage (or a warrior), arrive at the same degree of mastership (stats and art), why would he/she keep on struggling to cast ?
I see. And I'll explain why:
From what I understood, magic is powerful stuff. Obviously not in PS like I thought, but lemme give you my reasoning before hand.
Magic was supposed to be damage. Lots of it. Mages had low health and strength and made up for it in damage. 'Glass cannons', basically. They could deal a bunch of damage, but could take little before being wiped out. That is why I was afraid for PVP; the mages didn't have to worry about warriors because the warriors would be toast before they even got close to the mages.
But to balance this, mages had to use mana quickly and get it back slow; PS does this (at least on the outset where I'm at), so I thought that magic was some powerful stuff that really took it out of the character to use. As you max rank your stats, your mana should be huge, but then the mage was still limited by the mental stamina; a balancing factor for a really damaging play style.
Against NPCs? No one cares. Against other players? A look to balance is in order.
Mages deal the damage while warriors take the damage. Usually in tough armor, they could take physical punishment for much longer than other fighting styles. Except they were susceptible to magic, because armor doesn't help against fire.
After you guys told me that mages are the weakest link, I figure I need to make a 180. If warriors out-match mages, then mages need those strong spells to keep up. R1 spells obviously won't cut it is warriors are 10x stronger than mages at max level, as not even R5 spells will at that point.
So, yeah. If mages aren't even powerful, then PVP has a completely different problem, in my eyes. But that's another topic for another time. I'm learning new things about PS every day.
More mental stamina souns just fine, with that straightened out; regardless of PVP or not.