First of all, I'm not a "grinder." I train and I roleplay.
I never said you were. I make no distinction, for I discuss for the sake of the goal, not of another's preference of play.
If you use stats like this, then what are you complaining about? Training is hard. But it's hard for EVERYONE. If you're comparing skills during your RP, does it matter if one person has 40 and the other has 20, or one person has 120 and the other has 60? The person with who spent more time training still has the advantage. The actual numbers don't mean anything ICly.
You must really misunderstand me. I make no complaint. This thread was created because someone said that they would like to acquire stats by running and traveling. It evolved into a discussion about making the skills and and stats less complex, as to draw in players.
Training should consume time, but it should not
unnecessarily consume time. I am of the opinion that allowing stats to build during activities
for all players and keeping the ability to train stats with tria (and that PP, I guess) would make stats more useful and engaging for RPers.
This would let grinders get stats faster (but only by a little tiny bit, so they can still grind) and for RPers to get stats as they RP as whatever they are. So they DO NOT have to go grind. Just as grinders should not be forced to RP, Rpers should not be forced to grind.
And yes, comparing skills matter to me when playing RP. I gave you an example above. Let me give you another:
Suppose an Azure Mage attempts to cast an illusion of spiders crawling all over my body to keep me from fighting. His Azure Way skill is 50. My will power is 70. Common knowledge applies: it is far easier to obtain 70 will than 50 Azure Way. I mean, a
lot easier. So, his number is scaled over mine. I see spiders all over me and freak the blast out, knocking over chairs, burning my own teammates, and eventually fall off the nearby cliff.
My character is not strong of will. My mind could not repel the mental attack. And the numbers say so.
Again, could we have ignored the stats and still played? Yes. However, it would require the exchange of experiences, information, and the step-by-step discussion of which person wins or loses. Pivotal talks, especially in a fight where the winner effectively wins the RP.
The numbers themselves mean nothing in-character. Same as the dice mean nothing in D&D and damage indicator numbers mean nothing in RPGs. Despite being able to ignore them, they really help, really immerse the players, and make RP a lot easier. Again, speaking for myself.