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Messages - John80sk

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16
Wish list / Re: Parties: necessary & worthwhile
« on: October 11, 2008, 04:23:22 am »
It is true that if there were only six ores out there then that would work just fine.  Instead we're talking about finding veins of ore, so increasing the efficiency of mining makes perfect sense.  Just like trying to find something in a field would be easier with a group of people rather than one.

In combat if you're not paying attention to what your buddy's doing there's a pretty good chance one of you is going to end up dead.  As far as it being different skills, not really considering how general the skills are.  Coordinating your strikes with another person is being skilled with your weapon of choice.

17
Wish list / Re: Parties: necessary & worthwhile
« on: October 10, 2008, 02:24:36 pm »
Quote
Nope. Working solo is more profitable.
When there is profit.
Group work makes things easier, or possible.
Let's develop ideas of things to do that could only be possible by a group. For example, how to handle combat practice between PCs? How about crafting complex objects that require at least 2 crafters to make it?
Not really true at all.  As far as experience in combat goes there's a lot more to learn from fighting with a group than there is to learn just improving your own skills.  Watching others is also a major learning tool, it's hard to see what you're doing wrong, it helps to have eyes on you.

As far as mining goes, having two people working together to find something is obviously better than just one person.  That's just common sense.



18
Wish list / Re: Parties: necessary & worthwhile
« on: October 08, 2008, 10:45:31 pm »
the title's a bit deceptive but I actually kinda like the idea.  Perhaps you shouldn't receive equal amount of experience as you would if you got the kill yourself, but getting more like 75% would make grouping a bit more lucrative than in its current state.  I especially like the idea of applying it to areas other than combat though.

19
The Hydlaa Plaza / Re: Friggen Awesome Character Creator Thingy
« on: August 12, 2008, 12:45:07 pm »

20
Complaint Department / Re: Serious mining issues
« on: June 10, 2008, 10:25:07 pm »
even if it were a 'boredness meter' I'd think a more intelligent person would be more easily bored by swinging a pick repeatedly in search of something shiny

21
Complaint Department / Re: magic is weak
« on: December 27, 2007, 01:57:17 am »
The skills to find glyphs somehow might be nice at least...

But anyways, magic isn't really weak, it just lacks the ability to progress smoothly that combat has.  It's getting closer with spell power and such, just not quite there yet.  The low level spells are, for the most part, fairly useless... and those that aren't useless lack the ability to generate tria and progression points at a reasonable rate.  However, this is just a lack of content, something you can expect in a beta.

22
The Hydlaa Plaza / Re: More Faces Behind the Players
« on: October 30, 2007, 03:13:08 am »
hurmph, sorta underweight in this pic so I look a bit funny... well, funnier than usual anyways... but, er, yeah, photos are taken in 1st phase of boot camp, so I'm skinny as a pole.

23
The Hydlaa Plaza / well, h'llo again
« on: October 28, 2007, 10:25:02 am »
Well, been three months and I'm finally back... You guys forget about me yet? :P

For those who don't know/remember: http://hydlaa.com/smf/index.php?topic=29452.0

Looks like you've all made some progress since I left, that's good...

Anyways, on my 10 days of leave, it's early Sunday morning right now and I can't sleep and no normal people are awake.  Figured I'd drop by and say hello.  As far as boot camp goes things went well, but not great I guess, lost my bonus because I didn't get swim class 2, but I still get my recon tryout regardless so I'm not too worried about it.

Meant to write more but sounds like breakfast is about ready, I'll be around for 10 days though and as some of you probably know, I sleep about 4 hours a day so I'll be able to drop by a few more times at least. :)

24
The Hydlaa Plaza / Well, g'bye
« on: July 26, 2007, 02:47:19 am »
Some of you have known this for a long time, some of you might not know, but I am leaving for boot camp on the 30th.  Now, I'll be actually leaving for MEPS on the 29th, and though I'll most likely get a chance to check in with you guys again I've been fairly busy as of late, so here it goes.

I've never been good at introductions or goodbyes so I'll just tell you where I'll be and what I'll be doing for the next year or so...

For the first 13 weeks I will be in Marine Corps boot camp.  Yes, that's the one that the politicians haven't managed to ruin yet.  I think you all know what that entails so no links required, but it will be taking place at MCRD San Diego.

The next step will the the Marine Corps School of Infantry which lasts 52 days.

After this the path becomes a bit sketchy, I am in what is called the UZ program, meaning I am guaranteed a shot at Reconnaissance so long as I meet the requirements.  At this point I will either go Force Recon or be assigned to a Marine Recon Battalion.  To explain the difference in short, Force Recon is roughly analogous to the Navy SEALs while Battalion level is closer to that of the Army Rangers.

To make a long story short, I'll drop by in 3 months on my one week leave... after that, we'll see.

25
The Hydlaa Plaza / Re: Are you smart?
« on: July 26, 2007, 02:08:03 am »
I scrolled down a bit as the page loaded and Aerianna spoiled it for me :P

26
Fan Art / Re: New bubbles
« on: July 14, 2007, 10:22:48 pm »
I like it... much less... offensive, than the regular bubbles :P

27
Wish list / Couple things on magic
« on: June 27, 2007, 07:42:15 pm »
1) I think I, and just about anyone else who uses magic will agree that it's a pain to adjust your spell power according to the spell you're using while fighting.  What I'd like to see is the ability to tie a spell to a spell power percentage.  For example, for me if I want to use life infusion I would prefer to set my spell power to 0%, but if I'm using energy arrow I'd be setting it to 60%.  It'd be nice if I could set it to automatically switch according to the spell, or even a command to set it so it could be done with shortcuts.

2) For benificial spells it would be nice if when targeting an enemy the spell would be cast on the caster.  Targeting doesn't work very well, especially when a large group is present, so it's a pain to drop the target to cast a buff or healing spell.

Anyways, discuss :)

28
PvP,PK and Thieving / Re: Collision Detection
« on: June 24, 2007, 04:08:38 pm »
why does nobody read my posts? :(

29
PvP,PK and Thieving / Re: Collision Detection
« on: June 24, 2007, 05:15:09 am »
somebody necro'd my thread?  eh, alright then...

Quote
The problem with the collision detection is that the mining would be a pain. Because of the ore veins only being in certain places only 1 or 2 people could access it at any one time.
mining areas can be made bigger... and tbh I rarely intersect other players when doing it anyways.

Quote
Also getting into areas that people have blocked off, im no master on code but i think that the walls and floors would have the same code for their solidity as that of which players would have. in that case wouldnt you /ghost command make you fall through the floor and be able to walk through floors?
can you walk through players now?  Are you falling through the floor now?

30
Wish list / Re: Hard to train
« on: June 16, 2007, 03:27:51 am »
I think 0/50 means the thing is broken, and is pretty much useless.  The main problem is that I can find a rat, set my character to a bloody stance, leave the room, come back in 15 minutes and have my sword level.  It's not even a matter of realism, in a game the player should have to be there in order to play :P

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