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« on: January 29, 2006, 05:11:05 pm »
Call me crazy, but I think that armor should actually drop your attack strength. I mean, if you swing a sword with nothing on your arms, and then swing a sword with 10-20lbs of armor on your arm (like platemail, that stuff is very heavy, you will most certainly not hit as hard. Therefore, it\'s a toss up. You can hit a little softer and do less damage, or hit much harder, but take more of a beating (unless you have good blocking skills, which in a sense, could render the need for armor less useful).
There should be much mroe depth and strategy to all of this than a set of predefined +25% or -10% stuff. It should all have to be calculated up. If you have the strength to lift 150lbs, you should definitely have a weight limit. And a pretty strict one at that.
Now, the \"ultimate\" set of armor could be the \"Talad\" Set. It could be magically imbued by Talad himself, and only the greatest warriors could get it, and once they do, it\'s bined to only their character.
Another cool thing could be randomly generated never used before weapons and armor. Wouldn\'t it be cool to complete a quest that gives you an item that not only can you not know what it will be, you won\'t know anything about it? That would make for some true surprises, and also add some elements of real life principles to the game. I mean, there will always be better blacksmiths than others, and no sword can really be the same (especially in PS times, since there are no machines to do things). Basically, all swords should have minor differences. However, that is nearly impossible to do, sadly.
Wow, that was a lot of rambling O.o