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Fan Art /
« on: December 17, 2004, 06:12:58 am »
I might have understood the Crystal space engine wrong, but i belive (from own experience) that it can handle WAY more polys pr model then 1000
Dont see where you got the \"I\'m trying to keep my poly count withing PS engine limits\"
from as only those making and testing CS knows this actual limit (may be wrong)
Also, i think i read somewhere how many polys the devs used at the characters they have now (Will edit and insert link to it later)
Dont see where you got the \"I\'m trying to keep my poly count withing PS engine limits\"
from as only those making and testing CS knows this actual limit (may be wrong)
Also, i think i read somewhere how many polys the devs used at the characters they have now (Will edit and insert link to it later)