Author Topic: Xacha Female  (Read 2675 times)

Frarda

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Xacha Female
« on: December 16, 2004, 04:40:37 am »
I modelled the head of a Xacha female for kicks, should I do the rest of her? The head is exactly 200 polys.

EDIT: I\'m trying to keep my poly count withing PS engine limits, btw.

REMOVED TO SAVE BANDWIDTH
« Last Edit: December 18, 2004, 02:24:54 am by Frarda »

Karyuu

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« Reply #1 on: December 16, 2004, 04:50:56 am »
Are those ears? o.o
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Frarda

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« Reply #2 on: December 16, 2004, 05:25:51 am »
I don\'t think so... if you look at the Xacha female pic she has those though. I didn\'t put ears on, I\'d read character models should be around 1000 polys so I don\'t really have the budget for them...
« Last Edit: December 16, 2004, 05:27:47 am by Frarda »

ArcaneFalcon

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« Reply #3 on: December 16, 2004, 06:10:54 am »
Can we see a wireframe, or at least edged faces?

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Frarda

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« Reply #4 on: December 16, 2004, 06:34:57 am »
Yeah I can post a wireframe in a few.

EDIT: Here it is

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« Last Edit: December 18, 2004, 02:25:06 am by Frarda »

DepthBlade

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« Reply #5 on: December 16, 2004, 06:45:19 am »
She has wings on her head! Nah heh would look cool if you finished detailing the head and those flaps were apart of a helmet.

Frarda

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« Reply #6 on: December 16, 2004, 06:51:18 am »
I\'d prefer not to change the concept of the character, I\'m just going by the pic in the character creation screen, though.

ArcaneFalcon

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« Reply #7 on: December 16, 2004, 07:16:49 am »
Not bad for starters.  About the only thing I would do is give the...flap things...some thickness.  This day in age I think 2 sided faces are too dated to look good (in general, with some foliage being the only exception).  Maybe you could make them 3 sided?  Also, combining the verts at the end of the flap things to make them come to a point will save you a few polys.  Not sure if it makes much difference to you.

As for making the rest of the character, I would highly recommend you do.  Even if it isn\'t used in-game you will have done a decent bit of practice.  If you do another biped after this one then I\'m sure you will notice a big improvement.

:emerald:

Frarda

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« Reply #8 on: December 16, 2004, 08:07:10 am »
Quote
Originally posted by ArcaneFalcon
Not bad for starters.  About the only thing I would do is give the...flap things...some thickness.  This day in age I think 2 sided faces are too dated to look good (in general, with some foliage being the only exception).  Maybe you could make them 3 sided?  Also, combining the verts at the end of the flap things to make them come to a point will save you a few polys.  Not sure if it makes much difference to you.


Actually, thats exactly the way it is done, its just VERY VERY thin.

But I will make them a little thicker and see how it looks... I will also see if I can do ears in few enough polys for it to be viable....
« Last Edit: December 16, 2004, 08:11:25 am by Frarda »

ArcaneFalcon

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« Reply #9 on: December 16, 2004, 09:40:03 am »
Quote
Actually, thats exactly the way it is done, its just VERY VERY thin.
Yeah, I thought I saw some edges on there.  In this case then definitely make them 3 sided and thicker.  They will look better and you will reduce polys.

:emerald:

Seytra

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« Reply #10 on: December 16, 2004, 07:13:00 pm »
AFAICS, it\'s part of the hairdo, so either it\'s hair, or pieces of cloth (maybe affixed to the crown-thingy on the forehead). The males have similar things.

Frarda

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« Reply #11 on: December 16, 2004, 11:15:06 pm »
Just a quick Q, do the chars in MB have each finger separately modelled? I never bothered to look.

Syzerian

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« Reply #12 on: December 17, 2004, 12:26:21 am »
No. Their hands are just blocks.

Frarda

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« Reply #13 on: December 17, 2004, 02:24:40 am »
Another thing.... I want this model to be useable in game, whether it gets used or not doesn\'t matter, just that it could be popped in without trouble.

That character has a cloak in her pic... but if you ahve armor that shows over your character then the cloak would be inside the armor and pop through lower down... it\'d just look stupid, so, if the dev team were asking me to make this, would they want me to include the cloak or leave it out?

EDIT: Heres an update on the model, BTW.

I warn you that since the breasts are \"individually wrapped\" without a skin this could be taken as nudity....

REMOVED TO SAVE BANDWIDTH
REMOVED TO SAVE BANDWIDTH


And for those of you who don\'t know what a Xacha Female looks like, here is the one and only concept image I get to work with :P

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P.S. if the links don\'t work for you try adding a space after the image name in the nav bar and then hitting enter.

The model is now 678 polys, and yes, I realise there is a smoothing error on the hair that needs to be fixed.
« Last Edit: December 18, 2004, 02:25:32 am by Frarda »

Andycornell

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« Reply #14 on: December 17, 2004, 06:12:58 am »
I might have understood the Crystal space engine wrong, but i belive (from own experience) that it can handle WAY more polys pr model then 1000 ;)  

Dont see where you got the \"I\'m trying to keep my poly count withing PS engine limits\"
from as only those making and testing CS knows this actual limit (may be wrong)

Also, i think i read somewhere how many polys the devs used at the characters they have now (Will edit and insert link to it later)