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Messages - Dargerok

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Hi, when I try to update the game, the updater says:
"Your updater version is newer than the server's. Server is out of date; stopping".

And, after that, if I try to connect to the game, it says:
"Something unexpected happened in PlaneShift: Crystal Blue
Details: EXCEPTION_ACCESS_VIOLATION at 00B8D424"


Any idea? I wanna play...

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General Discussion / I played RS
« on: July 10, 2004, 01:30:36 am »
And the weak in his magic system was that, for cast spells, you required a certain \"runes\", an items. Then, for example if you want to cast fire bolt, you need 3 fire runes and 1 air rune. So so boring to buy the runes (and a little expensive when you are thinking to cast 1000 fire bolts).
PLEASE, DO NOT REPEAT THIS!!!!!!!!!!!!!!!!!!


EDIT: Oh, and, if there isn\' mana points, why Lemurs got +5 mana points at creation? Why enkidukai got -2 mana points? I think WILL be mana points. Just want to know how to increase them.

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General Discussion / Finally agree
« on: July 08, 2004, 07:26:43 pm »
Oke, I like your AO sistem. (it have the little problem of self-hiding, but well, is the best sistem anyway).

I\'m agree also with not menu-choosing for quests.

You talked about 3 quest ideas (a, b, c).
Which do you think is the best? I like idea \"A\", it could be so fun, but it won\'t be too hard to make? A lot of work for PS team...

And, about B and C, they got problems.

B: If there are random quests, this mean also random rewards. Then, a lucky player got better rewards or easier quests than other. And, if the rewards change in each player, it lose some of fun, because you can think, for example, \"Wow, I am going to win a shadow sword when I complete this quest ^^\". And, also, rare quests rewards will got a high price, and usual quest rewards low price. All it bad for stable economy...

And C, do that each player can do only a very limited number of quests, and add another fact to choosing job. This mean, the job with best rewarded quests, many people will choose it.

If A option couldn\'t be for work problems, what about a B option, but quests giving ever the same reward?

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General Discussion / Ok, last problem
« on: July 08, 2004, 12:18:16 pm »
Ok, if we forgot the self-hiding problem, and we can do that don\'t being lag in the game, there is yet another problem.

If we need special quest areas for all the players in the game, and imagine they are 10000, this mean 10000 special areas. Or the world is really really big, or we won\'t can walk, because everything will be full of quest-areas. And the quest areas won\'t be in important sites, obviously. This mean we will have to walk hours for go to a non-visited area, where we can do our quest. This isn\'t fun. No city quests (I know you said this), no quests in important sites... not, not good. I preffer to wait a little for kill someone.

Oh, and Ron:
Your sistem of choosable quests is good, I see one problem and I got one question.
Question: Could the players do all the quests of all sistems, or only the quests of one sistem, or only a limited number of quests?
Problem: If the number of quests is limited, all players will do the quests with better rewards, not the quests of the sistem that they preffer.
If the players can do all the quests, they will do all, and they will do quests of all the sistems, liking or disliking them.

With \"sistem\" I mean the class of quest, quest with player area, quests that can be done all times player want, etc.

EDIT: Huh, sorry for my bad english. English isn\'t my language, I learned it from forums and chats.

5
General Discussion / Quests
« on: July 07, 2004, 11:56:14 pm »
Well, I understood better your quest sistem now. I like it. But I see 2 important problems:

Problem 1: If there is an area where only one player can enter, the quest area, this mean that he can hide easily objects (and sometimes himself from other people who attack him) in this area, and nobody will can enter. This could be a problem.

Problem 2: Got special areas, quest areas, for each player, give the same problem. A big big amount of space dedicated to quests, and making lag in the server.

Have you any idea about this?

6
General Discussion / Hum...
« on: July 07, 2004, 12:59:32 pm »
Well, I have a simply idea and I don\'t know what is wrong in it. If the problems are people who could go to kill quest monsters, why not do that once you have completed a quest you can\'t kill the quest monster again? And, if the quests are personal quest (I don\'t think this be good, because, like many people said, I think it will need too space in server) you can do that just the player who must do the quest and his party (if he got) can kill the monster.

But I think personal quests won\'t be good, the PS team would got too work in the quests and too space in servers.

It\'s better to have a lot of quests able to be done for everybody, but that everybody can do only one time, and maybe a little of quests that can be done all times you want (but I don\'t like this).
Which is the problem in this quest sistem?

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General Discussion /
« on: July 05, 2004, 01:32:17 pm »
A Xacha is experimenting in his laboratory with one trained spider.
He cut one leg to the spider, and say him:
\"Spider, walk!\" and the spider walk. The Xacha write in his notebook \"The spiders can walk with 7 legs\".
Then, he cut another leg and say him:
\"Spider, walk!\" and the spider walk. The Xacha write in his notebook \"The spiders can walk with 6 legs\".
He do it with all the spider legs, and finally the Xacha cut his last leg. He say, again:
\"Spider, walk!\" but obviously the spider can\'t. The Xacha write in his notebook: \"Big discovery: When the spiders haven\'t got legs, they become deaf!\".

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General Discussion / For me...
« on: July 04, 2004, 09:09:24 pm »
I will be a Crystal-Dark mage. Strange?
Oh, and cartographer (well, I don\'t know how exactly they will work, but if they are avaiable, I will be). If they aren\'t avaiable... who knows?

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General Discussion / Well
« on: July 04, 2004, 11:39:10 am »
Ok, I didn\'t though about this. May be funner to find the spells in the game ;).
But, what about the other 2 questions?

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General Discussion / Oke
« on: July 04, 2004, 12:08:34 am »
thx a lot for answer my questions ;)
Edit:
But, I was thinking about planeshift and I got 3 new questions.
1- Why Krans got 20 extra points at char creation, and Ynnwns got 40 extra points?
2- At char creation, if I choose Strenght disadvantage, what it does? I start with less Strenght points? Or is harder to me increase strenght points?
3- Exists a list of each Way spells?
If it don\'t exist, when we will know the spells?

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General Discussion / Well...
« on: July 03, 2004, 02:16:59 pm »
Then, there are many races, like Dermorians, that haven\'t got any bad point, got Nightvision and can got the highest rank in all the skills. They are perfect, at least much better than Kran or Lemurs, that have bad points. Some races better than others, isn\'t a problem?

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General Discussion / Just that?
« on: July 03, 2004, 01:04:57 am »
Then, there isn\'t a big difference between a lemur and a kran.  In some lvls, the 6 different points from char creation will be nothing. The stats that a lemur win when he lvl up are the same than the points that a kran win? Or you can choose in what stat add points each lvl?

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General Discussion / Question
« on: July 03, 2004, 12:42:39 am »
If you go to planeshift home page, you go to Settings, and then to Races, you can see info about all the races. Ok.
The question is:
If for example I choose the race Xacha, it says they got  ST +1 EN +1 AG +1 IN +2 WI +2 CH +1. This are the stats they win each lvl up? Or what mean this stats exactly?

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Newbie Help (Start Here) / About stat points
« on: July 02, 2004, 12:26:16 am »
I got a question for planeshift team.
Why some races, like Ynnwns, got 40 stat points in the character creation and other races, like Krans, got only 20?
And, will the Ynnwns up more exp than Krans each lvl or it\'s just a char creation difference?

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