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Messages - Sudomir

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1
Technical Help: Problems BEFORE entering the game /
« on: August 21, 2004, 08:14:41 pm »
Not sure, other than it has something to do with the new threads library :), but if that\'s the problem, export LD_ASSUME_KERNEL=2.4.1 solved it for me on SuSE 9.1 :)
(It would also freeze on the character creation screen; removing all music files helped temporarily, too)

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Newbie Help (Start Here) /
« on: August 17, 2004, 06:01:25 am »
Seytra, you\'ve just rephrased about all of the points I was trying to make... Just a few reminders: 1. Opensource(read a few of Eric Raymond\'s works, he\'s pretty good at that ;)) 2. XFree86(okay, the scale is kind of different, but you get the idea) 3. AFAIK modern \"Democracy\" means a little more than its literal meaning. Maybe I\'m wrong.
That\'s about it, I\'ve had no intention of flaming over such a simple thing in the first case.

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Newbie Help (Start Here) /
« on: August 17, 2004, 05:32:36 am »
Quote

Until there are non-english servers, the Official Forums should remain english. Unless, a sub-section is created for all other languages.


That\'s what I was thinking, too. (as a side note, don\'t forget that some of us like to /talk, too :) Using ascii for that could be VERY annoying)

Next up would be gettext/whatever else for actual i18n in PS (\"when CB is released\" :P although I guess something could be done with the code that\'s in CVS already)

4
Newbie Help (Start Here) /
« on: August 16, 2004, 11:05:35 pm »
Quote
Originally posted by Seytra
Well, I regard national language sections as being totally redundant. This is because english has been picked as the world language (and rightfully so since most of the world\'s population speak it). So why should I bother searching in my native language, as there is bound to be far less information available in it? Also, I simply hate to find just what I need to know but it\'s in some other language, like greek or gaelic. It at best leads to the same stuff being posted several times, clogging the internet and also defeating the purpose of universally accessible information. Therefore I post my stuff in english. I\'ll reach far more ppl. with it using the same effort.

I know, it\'s tough for everyone besides english speakers, but OTOH, everybody is supposed to speak english anywy, so it\'s not that much to ask, is it? Think of it as visiting another country: you aren\'t going to get anywhere without a means of conversing in the local language or english.
IMO, it mostly is a matter of misunderstood national pride to refuse to speak english, which is, also IMO, utterly stupid.


Getting a little fascist here, aren\'t we? FYI about twice as many people speak Chinese as those that speak English(yes, I do have the Oxford World Atlas in front me, I was kind of curious :). And then we have Spanish, various Slavic ones, all of which aren\'t so far behind. Riiiight, let\'s ignore the other 30-40% because we\'re the 60-70% majority. Now, where have I heard that before?

As far as PS itself, since it went this way: I don\'t think it would have been so hard to add gettext support or something like that to it, but I suspect it wasn\'t even discussed much. Making separate \"patches\" for each language is broken by its nature.

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When it comes down to it, it\'s not the admins or moderators that are being lazy, it\'s the people who post in their native language and expect us to figure out what they\'re saying. If they are capable of understanding the forum and the website and things written in game, then they should do us the courtesy of speaking to us in English. It really can\'t be that hard to do.


Perhaps they were also trying to get an answer in their own language? And they have no idea where to post it otherwise? If you so dislike foreign languages, why\'d you not at least make sure everybody(including newcomers) has a chance to find that out before posting(ie make it one of the rules and post it on the website)?

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When it comes down to it, it\'s not the admins or moderators that are being lazy, it\'s the people who post in their native language and expect us to figure out what they\'re saying. If they are capable of understanding the forum and the website and things written in game, then they should do us the courtesy of speaking to us in English. It really can\'t be that hard to do.


Seriously, just go and try to learn a foreign language, prefferably one that has a radically different writing system, then talk(no offence intended, but it doesn\'t look like you\'ve done so)... Btw, I thought this is a community forum? Why do you want to answer every question yourself?

P.S. This attitude is absolutely horrible, and if it actually is shared by developers, I don\'t see it getting PS anything other than a fork. I\'m not sure about win32 developers, but most of the other opensource projects I\'m aware of take as many steps as possible to being portable and having i18n/l10n capability from the beginning - if there\'s, say, one person having trouble compiling on FreeBSD, he/she doesn\'t usually get \"Get lost, all of us are using Linux/win32 to run it\"... acknowledge your bugs, at least, maybe someone will be around to fix them...

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Newbie Help (Start Here) /
« on: August 16, 2004, 06:15:13 am »
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This is why I strongly advise to allow only the english alphabet in names: most ppl. will simply not have the appropriate charset installed and therefore only see junk, ...


UTF-8 to the rescue :) IMHO it\'s their choice, pretty much...

6
Newbie Help (Start Here) /
« on: August 16, 2004, 06:11:42 am »
Quote
Originally posted by Mogura
If it wasn\'t for that one little English word I would\'ve deleted this. :P As it is, I take it you\'re receiving a linkdead error, so you should read the appropriate stickied thread which addresses that issue. It can be found in Technical Help.

Please speak with normal English letters so we can understand you (I don\'t personally speak ????? :P)


That\'s not nice and I don\'t think a lot of people know about the \"English-only\" rule.

http://www.planeshift.it/community_forums.html - no mention of other languages. How is anyone supposed to know that when you delete his/her post??

Making a separate forum would IMHO be fine, too. While pretty much everybody playing PS has some sort of English knowledge, it doesn\'t mean they can readily understand all of the information on the forums...

2detheroc:

?? ???????? ?? ?????? ???????, ?????? ????????? ?? ??????, ? ?.?. ? ?????? ???????? ??? ?????? ???? ???? ?????? ?????????(??. ?????? ???? ? \"???. ??????????\" ).

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General Discussion / The diff...
« on: August 05, 2004, 01:47:23 am »
Just for fun, I made a proper patch out of Aineko\'s changes(diff -urN), as well as a few(non-proper :) scripts to modify keys.xml and planeshift.cfg without changing them (what can I say, I need sed practice badly ;)

http://members.shaw.ca/sklink/planeshift/

The intention was to make the process _look_ nicer on a Unix version :), plus to fix the compilation errors. PS client compiled nicely for me(SuSE 9.1), but I still can\'t build(link) psserver:

./out/linux/src/common/psbehave/libpsbehave.a(psbehave.o)(.text+0x1016): In function `psBehaviourActor::SendMessageV(char const*, iBase*, char*)\':
: undefined reference to `CmdHandler::Publish(char const*)\'
./out/linux/src/common/psbehave/libpsbehave.a(psbehave.o)(.text+0x1174): In function `psBehaviourActor::SendMessageV(char const*, iBase*, char*)\':
: undefined reference to `CmdHandler::Publish(char const*)\'

Haven\'t looked much into it yet, though...

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