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« on: November 01, 2005, 07:49:33 pm »
Yeah, there has to be some balance, so that you dont lose your character because you were socializing for a month.
The way I would do it, a month of just socializing or exploring would not count at all towards lowering.
But a month of just using a sword, and not using other skills would mean you havent used your other skills and some skill or skills would be lowered.
Also I would say this is game time, and have nothing to do with realworld time. It wouldnt be like you didnt log in and came back to lowered skills.
Heres some made up numbers:
If you have a 1% chance per skill of a skill decline whenever you gain a skill point. If you have 10 skills you have a 10% chance of 1 skill going down every time you gain a skill point. So every 10pts you go up you will lose 1 point, or have a net gain of 9.
Now if you have 100 skills, you have 100% chance of 1 skill going down if you gain 1 point, or basically a hard cap on average.
Another way is to base it off total skill points. Something like .1% chance per skill point. If you have 100 skill points assigned, you have a 1% chance per skill point gain of losing 1 skill point, or if you have 1000pts, you have a 10% chance to lose a skill point.
Even better than either would be some combination of total number of skills and total number of points. That way you could weight the percent loss. Maybe having more skills is relatively more important than the total number of points. So 60% of skill loss comes from the number of skills and 40% from the total skill points. Or have a sliding scale where the the more points you have shifts the percent associated between skill numbers or total points.
Theres alot of ways to calculate it, so you dont have too much decay or too little.
Plenty of ways to balance things I think.
Mal
The way I would do it, a month of just socializing or exploring would not count at all towards lowering.
But a month of just using a sword, and not using other skills would mean you havent used your other skills and some skill or skills would be lowered.
Also I would say this is game time, and have nothing to do with realworld time. It wouldnt be like you didnt log in and came back to lowered skills.
Heres some made up numbers:
If you have a 1% chance per skill of a skill decline whenever you gain a skill point. If you have 10 skills you have a 10% chance of 1 skill going down every time you gain a skill point. So every 10pts you go up you will lose 1 point, or have a net gain of 9.
Now if you have 100 skills, you have 100% chance of 1 skill going down if you gain 1 point, or basically a hard cap on average.
Another way is to base it off total skill points. Something like .1% chance per skill point. If you have 100 skill points assigned, you have a 1% chance per skill point gain of losing 1 skill point, or if you have 1000pts, you have a 10% chance to lose a skill point.
Even better than either would be some combination of total number of skills and total number of points. That way you could weight the percent loss. Maybe having more skills is relatively more important than the total number of points. So 60% of skill loss comes from the number of skills and 40% from the total skill points. Or have a sliding scale where the the more points you have shifts the percent associated between skill numbers or total points.
Theres alot of ways to calculate it, so you dont have too much decay or too little.
Plenty of ways to balance things I think.
Mal