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Messages - daecarne

Pages: [1] 2 3
1
In-Game Roleplay Events / Re: The Warriors Scavenger hunt
« on: November 01, 2009, 03:22:09 am »
Congratulatios! A very good work Redyn, you have been faster and smarter. Tar salutes you with respect !

And congratulation to Drujok Gead, a great idea and good work. I had a lot of fun.

I hope see you soon in another hunt.


2
General Discussion /
« on: November 28, 2004, 01:23:07 pm »
Congratulations! Great work. And we, the players, hope a Happy Christmas also.

3
General Discussion /
« on: November 25, 2004, 12:56:08 am »
Quote
Originally posted by Seytra
The Kran body would produce those seeds in a shielded location, probably in the chest, from which they grow, shielded by a somewhat flexible fold (which is too thin to be seen unless closely examined. This growing will take about 7 months, but only happen once every 20 years. The seed can, however, just remain there, it doesn\'t have to be deployed at all if the Kran doesn\'t wish to do so.
The pleasure of reproduction would be more like planting a tree for a passionate gardener, though, but this very conscious decision will make the Kran care very well for their children (i.e., viciously guard the rock).
Kran can sense a rock that contains a deployed seed, so that they can avoid eating / destroying it by accident.
Therefore, Kran will have less frequent reproduction but their reproduction will be successful almost 100% of the time.


A subject very interesting. I  think, however, that the krans should have the seeds on their back and a reproduction frequency of five years (i think that twenty years is a long time for any specie ;) ). If the seeds are on their back could give a sort of loving/social relations. For example, one Kran would need another one to extract the seed from its back, they would use some sort of loving, social and mystic ritual, it would provide them a great pleasure and something great to celebrate with their community. Yeah, one Kran more!

Good idea Seytra!

4
General Discussion /
« on: November 24, 2004, 05:49:31 pm »
Ok, it\'s time of YAFAQ (Yet Another FAQ)

1.- Does someone know the CB release date?

No, only the devs and they are very busy now.

Quote

This should infact be \"No, not even the devs know. And don\'t ask them as they are very busy now.\" - Moogie dixit


Thanks Moggie

2.- Could I be a tester now?

No, the recruitment period is closed. Furthermore, testing is a privilege, not a right (Gronomist dixit).

3.- Can I use my MB char name in CB?

Yes, it\'ll have a grace period to migrate MB names to CB.

4.- How much will it be that grace period?

No more than 2 weeks.

5.- Will my present char name be valid for log on CB server?

No, you must create an account on the new server. Your present char and others created by you will pertain to new account.

>acraig< Account creation will be through a website and will require a valid email address.  For your name just the first name will be the reserved one.  So when you create your character you will have to make sure its the same.  


6.- Which will it be my account username?

It will be your email address.



(to be continued ...)

5
General Discussion /
« on: November 24, 2004, 11:41:03 am »
Quote
Originally posted by Seytra
I meant exactly that when I said the \"twice a year\" thing. You\'d have to do something (and therefore to decide whether you still have interest), but you will not have to do so much that it becomes impossible for you. If they only log on twice a year despite having plenty of opportunity, they\'ll most likely drop it after two years anyway so it\'d be fine.


I agree, two years are than sufficient more.  IMO more time than that would show very little interest by the game.  So, why to maintain char/chars or the account?

6
General Discussion /
« on: November 24, 2004, 12:26:15 am »
Quote
Originally posted by Seytra
[ 6 RL months IMO are minimum to give the player time. Also, the timer should be put on hold if the player indicates that they are temporarily leaving for an extended time (holidays, exchange semesters, whatever).


Good idea Seytra! I like the 6 RL month limit and the timer (checkbox or listbox), but IMO, it must be limited also.

7
Technical Help: Problems BEFORE entering the game /
« on: November 24, 2004, 12:21:08 am »
Hi!, and first all, Welcome to PlaneShift!

These pair of URLs (acraig\'s pages) could help you:

Building Molecular Blue (better with gcc 2.96 and swig 1.1 build 883)

Building Crystal Blue (CVS) (ok with gcc version > 3.3 and latest swig)

8
General Discussion /
« on: November 24, 2004, 12:02:39 am »
Quote
Originally posted by Hatchnet
if this sort of ting is input into the game the magority of players will probably designate heirs more so that they have a chance of geting their items back in case of the unforseen.


Yeah, it would be correct thing  ;)  
Much better than many \'missing\' chars populating the server or losing resources, items, etc.

9
General Discussion /
« on: November 23, 2004, 10:14:45 pm »
Quote
Originally posted by Hatchnet
sorry daecarne but I don\'t like the idea of automaticly giveing a guild leader inheratence from his guild members the player may have someone else that he would like to have his items when he leaves the game.


Ok, but think on this: if it were possible to rebel yourself against the leader, because he/she doesn\'t share those \'Heritage\', would not be one RPG rule more interesting?. Of course, the winner would be the new leader and the new heir.

On another hand, this would only happen in the \'missing\' case and player hadn\'t designated his/her heir.

10
Development Deliberation /
« on: November 23, 2004, 04:52:00 pm »
The tarballs are in CVS backup format. However, I can provide you the latest source code, if you want.

11
General Discussion /
« on: November 23, 2004, 01:25:56 am »
Quote
Originally posted by Seytra
.. be \"inherited\" by someone. So maybe we need some inheritance system \"last will\" coded into the game, that decided who gets what upon deletion of a char?


 Wow,  a very interesting idea.  On the one hand, I like that a char cannot be erased freely, and on the other the \'heritage\' concept is very original.
 However, first it\'s necessary to look for a solution for those chars who we leave them and they are never used anymore.  I believe that would be interesting to add the idea of \'missing\', one char could enter into this state on determined inactivity time.  Then, their goods could be inherited, auctioned or donated to the public treasure; finally, the GM would give a worthy burial him ;). Anyway, it is necessary to introduce the Seytra\'s idea of the \'Heritage\'.
 I think that everything would have to be inherited, goods and duties without exception.  This creates the problem of who is the heir (it would have to be unique), one solution could be for example:

        Char without guild  ---------> The heir will be designated by the player previously
     Char pertaining on a guild --> The heir will be the guild leader or, if char is the leader, the next member in hierarchic order,
       
Well, only is MHO.

12
Newbie Help (Start Here) /
« on: November 22, 2004, 11:47:38 pm »
Ok, sorry for my annoyance, exaggerated, i suppose. Well, duduzitunn has got support at least. It\'s the only important thing.

And, perhaps, i got a friend, i hope :))

(Sorry Moogie for my bothered PMs)

13
General Discussion /
« on: November 22, 2004, 03:06:20 pm »
Great! True RPG philosophy.

14
General Discussion /
« on: November 22, 2004, 12:27:05 pm »
I haven\'t  seen that option, sorry :(

15
Newbie Help (Start Here) /
« on: November 22, 2004, 01:51:22 am »
Entiendes algo el espa?ol? Si es asi, puedo ayudarte

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