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Messages - MatzeB

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1
Forum and Website Discussions /
« on: December 17, 2002, 12:06:01 am »
All people that want to contribute code to planeshift simply check this out: (It\'s mentioned somewhere on the help us page, but most people don\'t see it)

           http://planeshift.sf.net/wiki


2
Technical Help: Problems BEFORE entering the game /
« on: July 12, 2002, 05:37:10 pm »
probably you\'ve got a voodoo 3d card. There are some bugs related to texture size in Crystal Space at the moment. We\'re aware of the bugs but not exactly sure how to solve them now :-/

3
Technical Help: Problems BEFORE entering the game /
« on: July 12, 2002, 05:35:24 pm »
You don\'t need them as planeshift doesn\'t use these features. If you have problems they must be something else. Please do a detailed description then.

4
Technical Help: Problems BEFORE entering the game /
« on: June 24, 2002, 06:45:45 am »
make sure you installed OpenGL drivers (WInXP doesn\'t come with them by default). and then start the game with the opengl icon in your startmenu.

If this isn\'t fast enough for you, you have to wait. The Crystal Space team is working on some speed improvements.

5
Newbie Help (Start Here) /
« on: June 17, 2002, 12:56:55 am »
We\'d like to see a Mac port. As our 3d engine already runs on Mac it shouldn\'t be too hard... Well we\'re working on a network rewrite which should clear some endianess issues, then an OS/X port should be possible...

6
General Discussion /
« on: June 10, 2002, 01:40:22 pm »
I\'m currently rewriting some parts of the network code, so we\'ll wait till the next release for an official load test.

Anyway I don\'t expect wonders at the moment... (I already reduced the limit to 15... although max load I\'ve seen was 9 people online)

7
General Discussion /
« on: June 10, 2002, 01:35:03 pm »
@Hawk:
Think again what you really want. The things you state here aren\'t possible. Commercial freeware? Why do you think aren\'t commercial games free? It\'s just not possible to get enough money with these licenses to providers to pay developers or a good support team. If you want that PAY for a commercial product. But don\'t expect something for free. Free software IS always LATE, but that doesn\'t mean it is worse. It\'s just not a consume only thing! Freedom normally isn\'t the easiest way, but it\'s worth it!

We\'re going the OpenSource way, which means that you often have to help yourslef instead of support (BUT other users have the same problems and lots can be solved by looking into boards/mailing lists or freaks that can fix bugs in the sourcecode). People probably will be able to produce cheats but that\'s true for each game so in the end you have to trust people that play with you.
Another reason why most of us don\'t want to go commercial is that we\'re doing this for fun, for learning or because we want a game. As soon as we go commercial we\'ll be faced with lots of different problems (legal stuff, how to sell it, we can\'t build an office with people spread accross the world...). This means the development won\'t be as fun as before and I personally would leave directly.


8
Granted or negated Wishes /
« on: May 31, 2002, 10:51:49 am »
According to MacOS Maintainer in Crystal Space, the engine runs fine on Mac. We\'d just need to make some network part endianess aware and planeshift on mac should be possible. But we\'ll only start work on this when we have a developer with a mac on the team.

        Matze

9
Technical Help: Problems BEFORE entering the game /
« on: May 31, 2002, 10:37:21 am »
This whole thread has 1 simple answer:
         docs/Compiling.txt

We wrote a whole text about that stuff...  If you want to have it easy do it on linux ;-), the win32 versions are usually a bit more work because you need to install several external libs, that are normally already in linux by default.

10
Newbie Help (Start Here) /
« on: May 10, 2002, 12:41:54 pm »
unfortunately not ready yet, but you can build from sources:

http://www.planeshift3d.com/forum/thread.php?threadid=944&boardid=13&styleid=2

11
Newbie Help (Start Here) /
« on: May 10, 2002, 12:39:40 pm »
Unfortunately we didn\'t manage to make the linux binary packages ready on time. (although some guys are around to make debian packages.) But you can build the linux client from source if  you want. Look at this thread:
             http://www.planeshift3d.com/forum/thread.php?threadid=944&boardid=13&styleid=2
 
So planeshift definately runs on linux :) Time to delete your windows ;-)

12
General Discussion /
« on: May 08, 2002, 10:05:05 am »
hmm It works for other people (including myself) on XP...

If you want to disable the sound comment this line out:
          Systems.PlugIns.iSoundRenderer = ...some stuff...
change it to
          ; System.PlugIns.iSoundRenderer = ...some stuff...

tell us if planeshift works then!

13
General Discussion /
« on: May 08, 2002, 09:57:27 am »
To clear up some points in this discussion:
  • The world isn\'t transfered through network, so loading world time has nothing to do with connection speed
  • Normally you should get in 1-10 minutes, everything else is a bug
  • The thing is that: after designing a level you need to runs some calculations for lighting and octree for it. This takes about 1:50 hours on my 900Mhz machine. After that it should save the calculations and should load them from from the cache instead of recalculating. It seems this doesn\'t work always people that get in after 2 hours are probably just recalcing the whole lighting and octree stuff again...
  • unzippping doesn\'t help here. 1st the game is always reading from zip file at the moment. loading from zip file is faster, because world files and the cached lightmap data are very much files and good to compress. So in most cases you save time because your harddisk has less to load (esp. hundrets of files make things very slow on win). Normally you gain more speed by that than you loose with decompression.


14
Technical Help: Problems BEFORE entering the game /
« on: May 07, 2002, 07:55:21 am »
Note, that there\'s still a bug in planeshift:
  If the first connection attempt failed you have to restart the game or all other attempts will fail too.

15
Technical Help: Problems BEFORE entering the game /
« on: May 04, 2002, 06:59:40 pm »
I\'m running in optimized mode, in debug it seemed fine. I\'m using NVidia drivers v. 2880

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