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Messages - Jaysin

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1
Wish list /
« on: November 27, 2004, 08:00:50 pm »
I know the thread is about trying to hide or simplify the weapon stats and all but I was just trying to play devils advocate... cause I personally like having weapons wit several visibble factors... I mean to say your going to hide the stats is like saying, oh yes, you can hit things with this sword but you have no real way of comparing it to anything else... maybe Im just not getting it or something but that\'s the way you guys are making it seem... and thatt triangle idea is pretty cool sounding btw

2
Wish list /
« on: November 27, 2004, 11:38:14 am »
ok first off, don\'t thrash the newb, Just found this game today  but seeing the delima you guys are having I felt I should give some kind of input.

As far as the weapons stats not mattering, sorry but the weapons stats really should matter.... a lot... because if they didn\'t matter very much, what\'s the point in finding/questing/making unique or rare weapons? it\'d be rather pointless because they\'d  all have the same stats. That said here\'s what I think should show in a weapons description

Damage: #
Weapon Speed: #
Weight: #
Races that can use: (races, or  all)
Stat Changes: i.e. str + #
Ability/Resistance/enchantments: i.e. sneak + #, disease resistanc + #, haste, regen etc.

going from there on figuring out the damage per second or whatever timeframe you want is simple, seconds are more practical mind you, take your weapon skill for that particular weapon and turn it into a percent, multiply that percent by your strength, add that number to the weapon damage, add some randomness bonuses to the attack to vary how hard you hit, and your character will hit that hard in whatever speed your weapon has. so it\'d look something like this

Blade of Hurtyness
 
14 dmg
24 dly (which would translate into 2.4 secs)
Str +10, Agi +15, HP +50
SvFire +5, SvDisease +5, SvCold +5, SvMagic +5, SvPoison +5
wt 2.5
Effect: (in game spell that will occasionally cast on rare occasions)
Races: ALL

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