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Messages - Themerion

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In some places I've discovered that it's possible to fall through the ground and die (and it has been like this for a long time). Perhaps this is common knowledge for you? A spot in particular is the entrance to the sewers right behind the tavern. All you have to do is to walk up from the sewers, and just before the stairs ends push towards the side of the stairs...

This is starting to get quite annoying, as it's my most common source of deaths... (since death realm grew and /respawn was removed, dying is much more something that one doesn't want)  X-/

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General Discussion /
« on: January 08, 2005, 05:34:44 pm »
Still, it would be great to add more monsters.  Gronomist thinks that it\'s a good id?a to team up. The problem is that in a team, the money given by rats(not much) will be shared between all members!

I\'ve got a better solution. Since everybody hates running around with nothing, why not give new characters 200 trias to start with? Still, more ways to get progrwession points would be needed, but the character would at least not be so darned weak.

Lardhoc Aewheros thinks that new, yet uncompleted functions should be added before improving playing quality. Wich is not a good solution. Cause when those functions are implemented, the devs start to work with new functions instead of improving the old ones(according to Lardhoc). In the end, we would have a boring almost unplayable final beta wich nobody would play because everybody has already grown tired of low-quality playing.
Oh, right, and as far as i know, adding more monsters(at least if more of already existing ones) is easier than adding completely new functions.

What I am after is some balance between new functions and playing quality. Right now the game is fun, but let\'s make it easier for new players, and add some more monsters for the more experienced ones. The plains on the road to the new village would maby be a good place?

After that, I would love to see new functions.

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Technical Help: Problems BEFORE entering the game /
« on: January 05, 2005, 05:54:49 pm »
That solves the problem! Thank you!

4
General Discussion /
« on: January 05, 2005, 05:53:48 pm »
Well... Not a very smart id?a then...

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Guilds Forum /
« on: January 05, 2005, 05:46:01 pm »
Then why isn\'t the Arcane Order a secret guild?

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Guilds Forum /
« on: January 04, 2005, 10:56:32 pm »
But there are plenty of other guilds that are logged in much more often and are much bigger. I know that the arcane order is quite hard (if you are not roleplaying) to join, but my point is that they could try to shut off their IRC:channels and forums and do some playing a little more often...

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General Discussion /
« on: January 04, 2005, 10:50:51 pm »
Still, it couldn\'t be that hard adding some more monsters... One weak insect or anything! Someone so weak that highly skilled players won\'t bother killing them!

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Guilds Forum /
« on: January 04, 2005, 10:48:15 pm »
Well, but it is true that the Arcane Order almost never is to be seen in-game... It doesn\'t matter how  much roleplaying you do, if you never play in the game!? You ARE a PlaneShift guild, right?
Besides, if you never are playing, you\'ll not get any skills. Would not be very impressive if the \"High Loremaster\" or whatever you call him, can\'t cast the most simpel spell...
More playing in the ArcaneOrder!

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Technical Help: Problems BEFORE entering the game /
« on: January 04, 2005, 10:37:49 pm »
Hmm.... Couldn\'t trainer appear in the right-click menu then?

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General Discussion / More monsters
« on: January 04, 2005, 10:35:27 pm »
Alright, I know that threads like this has been up before, but this is serious!

Newbies have a hard time killing rats, mabye the devs should add even weaker monsters?

Experienced fighters (and newbies) have a hard time killing anything, since every monster spawlocation is occupied by at least four players!

I think that a good solution would be to put some monsters in the now unplayable fields at the very outskirts of Hydlaa Town. Or?

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General Discussion /
« on: January 04, 2005, 10:25:04 pm »
Why wouldn\'t the game creators add some more way to gain progression points then!? Even if you have gotten a 100 trias for a pick, mining does still not make you level up! What is needed is a n00b-quest where you can get a pick without paying any money, and mabye one skill in mining...

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General Discussion /
« on: January 04, 2005, 10:16:07 pm »
So if I am on a LAN, then I can set up my own PS server and make people join...!?

13
Some trainers I speak with (tavern roof for example) won\'t show me any skills for training! Is this some kind of \"will come soon\" feature, or is it a bug? The same thing with the smith, but when i opened the skill window myself and selected mining, then wrote /train, he was willing to show the skill to me...
And if it\'s a bug, what can you train at the tavern roof?

14
General Discussion /
« on: January 01, 2005, 10:14:35 pm »
Well, but it would, indeed, look better with a spawn area... Instead of seeing 12 people standing inside each others, see 12 different people that looks like they are chatting or something! Wouldn\'t that be good?

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Newbie Help (Start Here) /
« on: January 01, 2005, 08:52:22 pm »
Is there any glyph for the Azure Way?

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